Gold Skeleton

Statistics
(Note: Statistics for Portrait of Ruin only)

HP: 255

EXP: 255

SP: 18

Weakness: Fire, Holy, Blunt, Whip

Resistant: Dark

Item1: ---

Item2: Gold Ring

Location: Nest of Evil

Game Appearances
Super Castlevania IV (Super Nintendo Entertainment System)

Castlevania: Curse of Darkness

Castlevania: Portrait of Ruin (Nintendo DS)

Physiology
The Gold Skeleton takes on the appearance of a human skeletal system plated in a goldlike substance.

In Portrait of Ruin as well as in Super Castlevania IV the Gold Skeleton's main method of attack is by wandering back and forth and lobbing gold plated bones at the player. The difference with in Portrait of Ruin would be its increased mobility, unusually high defense, the number and strength of the bones it throws, and the ability to hop as most skeletal enemies do. These sheer nuisances were frustrating by themselves but when grouped together in a mass number, the odds of survival dropped frighteningly.

However, from Portrait of Ruin is absent a gold plated variation of the Simon Wraith that was present in Super Castlevania IV. This gold take on the whip-toting skeleton behaved much like the normal version in which it wandered back and forth and would whip at the player when he got close.

In Curse of Darkness, the Gold Skeleton (Golden Bones) were much like the regular Skeletons but were stronger, harder, and had more Hit Points. They were the most rare enemy, being only in the mountains (found rarely in a group of Skeletons) and the Tower of Evermore.