Castle Entrances

Geography
The Entrance is possibly the most familiar area of the Castlevania series apart from the Castle Keep having appeared in most of the Castlevania titles under one name or another.

The area itself is usually an elongated hallway with roughly 3 or 4 sections complete with standing pillars, tattered curtains, large square windows, and (usually) white plaster walls. The state of the entrance varies from game to game as in both Castlevania II: Simon's Quest and Castlevania: Aria of Sorrow, the area itself was in ruins due to ill-use and disrepair. Its constantly shifting appearance can be due to, as Alucard mentioned, the castle itself being a "creature of Chaos" and taking any form it chooses.

As the name implies, the entrance is normally the main (if not the only, depending on the game) entry point into the castle.

In titles as early as Vampire Killer for the MSX, the entrance has been plagued with constantly respawning zombies (with some exceptions in the series) and usually consists of an impassable rock barrier in its center with a path underneath that plays home to an underground river filled with Merman.


 * NOTE: Not to be confused with the short level Castle Entrance in Super Castlevania IV.

Game Appearances

 * Vampire Killer (MSX) — Main Hall


 * Castlevania (NES) — Main Hall


 * Haunted Castle (Arcade) — Main Hall


 * Castlevania II: Simon's Quest (NES) — Castlevania


 * Castlevania III: Dracula's Curse (NES) — Main Hall


 * Super Castlevania IV (SNES) — Main Hall


 * Castlevania II: Belmont's Revenge (GB) — Castle Entrance


 * Dracula X: Rondo of Blood (PC-Engine: Turbo Duo) — Main Hall


 * Akumajou Dracula X68000 (Sharp X68000) — Main Hall


 * Castlevania: Bloodlines (Sega Genesis) — Ruins of Castlevania


 * Castlevania: Dracula X (SNES) — Castle Entrance


 * Castlevania: Symphony of the Night (PSX) — Castle Entrance


 * Castlevania Legends (GB) — Castle Halls


 * Castlevania: Circle of the Moon (GBA) — Triumph Hallway


 * Castlevania: Harmony of Dissonance (GBA) — Castle Entrance


 * Castlevania: Aria of Sorrow (GBA) — Castle Corridor


 * Castlevania: Lament of Innocence (PS2) — Castle Entrance


 * Castlevania: Dawn of Sorrow (Nintendo DS) — Silenced Ruins


 * Castlevania: Portrait of Ruin (Nintendo DS) — Entrance


 * Castlevania: Order of Ecclesia (Nintendo DS) — Castle Entrance: Nightmare Gate

Bestiary
VampireKiller-

Zombie, Bat, Leopard, Fishman, and Slime

Castlevania-

Zombie, Bat, Leopard, and Fishman

Haunted Castle-

Hunchback, Harpy, Axe Knight, Spirit, Rolling Eye, and Ghost

Castlevania II: Simon's Quest-

N/A

Castlevania III: Dracula's Curse-

Bat, Zombie, Axe Knight, Spider, Dhuron, Slime, Bone-Throwing Skeleton, and Knight

Super Castlevania IV-

Hellhound, Bat, Cruela, Axe Knight, Red Hound, Siren, Classical Ghost, Ectoplasm, Snapper Casket, Blood Skeleton, Whip-Toting Skeleton, Circle of Caskets, Skeleton-Claw Combo, Charging Table, Zombie Keeper, Scimitar, and Dancing Zombies

Castlevania II: Belmont's Revenge-

Raven, Zeldo, Big Bat, Bat, Knight, Punaguchi, Rope Skeleton, and Madman

Dracula X: Rondo of Blood-

Black Crow, Axe Knight, Zombie, Floating Eye, Behemoth, Bat, and Fishman

Akumajou Dracula X68000-

Zombie, Bat, Leopard, Floating Eye, Hunchback, and Fishman

Castlevania: Bloodlines-

Zombie, Bat, Floating Eye, Skeleton, Fishman, Ghost, Scimitar, Mace Skeleton, Armed Skeleton, and Skeledragon

Castlevania: Dracula X-

Fishman, Ape Skeleton, Zombie, Axe Knight, Floating Eye, Spear Guard, Panther Skeleton, and Werewolf Skeleton

Castlevania: Symphony of the Night-

Warg, Zombie, Bat, Blade, Bloody Zombie, Bone Scimitar, Gurkha, Merman, and Owl Knight (inverted castle) Blue Venus Weed, Dodo Bird, Dragon Rider, Fire Warg, Jack o' Bones, Nova Skeleton, Orobourous, and Warg Rider

Castlevania Legends-

Skull Head, Hunchback, Bone Pillar, Spear Guard, Will-o'-Wisp, Bat, Zombie, and Sword Lord

Castlevania: Circle of the Moon-

Skeleton, Clinking Man, Fleaman, Zombie, Will-o'-Wisp and Flame Knight

Castlevania: Harmony of Dissonance-

Zombie, Bat, Skeleton, Armor Knight and Peeping Eye Castlevania: Aria of Sorrow-

Zombie, Bat, Merman, Skeleton, Axe Armor, Skull Archer, Siren, Blue Crow, Buer, White Dragon, Skeleton Knight, Zombie Soldier, Ghost, Peeping Eye, Killer Doll, Tiny Devil, Rock Armor, Killer Fish, Zombie Officer, and Catoblepas

Castlevania: Lament of Innocence-

Skeleton and Golden Knight

Castlevania: Dawn of Sorrow-

Bat, Skeleton, Peeping Eye, Skull Archer, Ghoul, Waiter Skeleton, Boomerang Skeleton, Devil, Larva, Dead Mate, Gorgon and Dead Crusader

Castlevania: Portrait of Ruin-

Zombie, Bat, Skeleton, Axe Armor, Slinger, Invisible Man, Larva, Spittle Bone, Great Armor, Flying Skull, Lilith, and Hill Guard

Castlevania: Order of Ecclesia-

Gargoyle, Peeping Eye, Blood Skeleton, Ghoul, Black Panther, Fleaman

Lair Masters
VampireKiller-

Phantom Bat

Castlevania-

Phantom Bat

Haunted Castle-

Stain-Glass Knight

Castlevania II: Simon's Quest-

Count Dracula

Castlevania III: Dracula's Curse-

Death

Super Castlevania IV-

Dancing Specters (Paula Abghoul and Fred Ascare)

Castlevania II: Belmont's Revenge-

Bone Dragon King

Dracula X: Rondo of Blood-

Werewolf Bone Golem (alternate path boss)

Akumajou Dracula X68000-

Phantom Bat

Castlevania: Bloodlines-

Mecha Knight Hellhound (sub-boss)

Castlevania: Dracula X-

Phantom Bat

Castlevania: Symphony of the Night-

N/A (inverted castle) N/A

Castlevania Legends-

Death Dragon

Castlevania: Circle of the Moon-

N/A

Castlevania: Harmony of Dissonance-

N/A

Castlevania: Aria of Sorrow-

Creaking Skull

Castlevania: Lament of Innocence-

N/A

Castlevania: Dawn of Sorrow-

Bat Company

Castlevania: Portrait of Ruin-

Behemoth

Castlevania: Order of Ecclesia-

N/A

Treasures
to be added

Room Count
to be added