Crystal Castle

The Crystal Castle is the castle in the upper-left corner of the stage select of the game Belmont's Revenge. It features ancient Greek ruin backgrounds. Unlike most levels, the player heads from left to right in this Castle.

Layout
 Section 1 Block 5 Block 4 Block 6 Block 3 Block 2 Block 7        Block 1 Block 8 Section 2 Block 11 Block 10 Block 12    | 

Block 1
Block 1 starts heading left in the open air with Greek ruins in the background and the hero needs to cross through a river (which mysteriously switches direction), which terminates in a waterfall at the end. Birds decorate the pillars and a particularly feisty bird that attacks repeatedly greets the hero. Christopher then crosses some blocks that crumble beneath him. An Axe subweapon lies at the base of the waterfall and a rope leads up into the Castle.

Block 2
A Crystal power up is the first thing encountered in the castle overhang of this section. The hero walks to the right, fights a bat, and gains a Large Heart, then goes to up on an elevator platform. He then heads to the left across the upper platforms and moving platforms. A Holy Water subweapon is accessible from the first moving platform and an Armor on the non-moving platform in the middle.

Block 3
This block resembles Block 1, except the water is too deep to walk through. The first stretch has a long safe upper platform and a lower platform near the water that has moving platforms moving across it. An axe is on the lower right of the level, requiring the lower path to be taken if obtained. An armor is in the way, followed by a stretch where Mermen leap from the water. It ends with a block that falls apart, necessitating a leap to a rope that leads upwards to the next part of the castle.

Block 4
This is a small room guarded by a Punagachi that is traversed to the right, then up, then to the left. A one up is hidden above the exit door. Most blocks after this one are inside of the castle.

Block 5
This is a small room consisting of hanging ropes with eyeballs falling down from the upper right, a large heart in the middle of the room, and an exit down a rope at the left.

Block 6
The rope continues and Christopher must slide down it as fast as he can to avoid getting stabbed by a moving spiked wall coming from the right.

Block 7
A small rope area with another rope on the right that is near a moving spiked wall. Travel down, then go down a rope on the left.

Block 7
This level is safe at the top, but contains a rope on the right and a moving spiked wall within reach of anyone on it. Christopher must slide down the wall and seek shelter in a few enemy infested safe zones until the moving wall recedes. One of the safe zones also contains a rope that leads up to an Axe subweapon.

Block 8
After sliding down the rope from the previous block, Christopher is assaulted by rolling eyeballs rolling down some steps from the left. A door to the next area is beyond those steps.

Block 9
The first block in the new area is a small room that has a rope leading up or down, with two candles in the middle. Going up leads to block 10 and going down leads to Block'10.

Block 10
This is a room with two bats in it and a rope going up on the right. It contains an Axe subweapon.

Block 11
The rope leads to a Punagachi and then leads outside of the castle across some breakable blocks guarded by bats. Holy Water can be found here and a Crystal powerup at the end. A rope is at the end leading down into the castle.

Block 12
This is a small room with Jellyfish like creatures. There is a rope heading down on the right, leading to Block 13.

Block'10
Going down leads to a knife-wielding sub-boss. Another rope continues down on the right.

Block'11
Heading down leads to the top of an aquifer and a Punagachi is right next to where the rope drops you off of. Mermen attack along the aquifer, which is broken up by some crumbling blocks. A waterfall is at the end and a rope leads up.

Block'12
This is a small room filled with Jellyfish like creatures and has a rope that leads up on the right.

Block 13
This block contains a rope on the right which leads to Block'12 going down and Block 12 going up. It is possible to go around in circles in this section. In the middle is a Punagachi and beyond it is a door to the next section of the castle.

Block 14
The music shifts signaling the proximity of a boss. The hero is again outside going across aqueducts and moving platforms and can find a crystal weapon. The boss is at the end and summons thunder from the sky from an overhanging cloud, which causes fire to erupt on the ground.