User blog:Chernabogue/Death Enemy Data Redux

Castlevania II: Simon's Quest
After burning Dracula's Relics in the lowest depths of his castle, an ominous dark figure will materialize in front of Simon. Dracula is depicted as a huge cloaked figure and his face resembles that of a cadaver. This was the only time Dracula would appear in only one form, before the release of Castlevania: Order of Ecclesia.

Dracula teleports around the room in a clockwise direction and at a very high speed, giving the illusion of having mirror images of himself around the room. He attacks by hurling spinning pairs of Fangs of Vlad at Simon, and also by trying to inflict contact damage.

However, this version of Dracula may be considered the easiest to defeat in the whole series, as he can be stunned by many weapons and items in your inventory. As soon as the pyre where his body parts are cremated extinguishes, the player can start throwing Gold Knives above the altar, where Dracula is going to appear. Tossing Sacred Flames is also a good alternative. Or the player can just use a Laurel and start whipping away. With any of these strategies, Dracula can be killed in a few seconds, even before he fully materializes into the room.

Note: Theoretically, the player could also drop a clove of Garlic and wait until he dies, but once Simon enters the final chamber at the basement of Dracula's Castle, all his Garlic supplies will disappear from his inventory.

Castlevania: Rondo of Blood
Dracula will again teleporting around the room and fire waves of three fireballs. He has also incorporated a new attack, in which he sends out two slower-moving meteors at different heights. His head is his only vulnerable point again.

Dracula’s second form behaves almost exactly as he did in the original Castlevania. However, he jumps higher, and upon landing will breathe massive waves of large fireballs from his mouth. He can also stop to shoot a wide wave of electric energy.

Castlevania: Dracula X
Dracula’s first form behaves exactly as he did in Rondo of Blood. However, he is fought on several narrow platforms at different heights, thus greatly limiting Richter's movement.

Dracula’s second form behaves similarly to Rondo of Blood's. Due to the Castle Keep's configuration in this game, he flies from platform to platform instead of jumping. He still uses the same fireball waves and electric blast, though.

Castlevania: Symphony of the Night
In the introduction, Dracula fights in exactly the same way as in Rondo of Blood. Richter is invincible in the introduction stage although Alucard's starting statistics and equipment are determined by how spectacular Richter performs in the fight. For example, defeating Dracula while successfully avoiding damage will boost Alucard's HP, while if Richter takes enough damage to rely on Maria's aid, Alucard will begin with a Potion at hand.

In the final battle, Lord Dracula turns his cape into a huge monster before fighting. Dracula does not directly attack, instead utilizing his cape. He will strike at Alucard with either claw or the demon heads, and also will send a variety of projectile moves at the player. Occasionally, Dracula will summon a previous enemy and then squash it, building his own strength for more attacks. As his sprite is very large, it is best to continually attack while attempting to dodge and healing injuries.

Castlevania: Circle of the Moon
In his first form, Dracula will teleport around the room, firing different-colored bats instead of his usual fireballs. He fires red bats in groups of three, blue bats in the same pattern as his Castlevania: Dracula X meteors, and yellow bats in a spreading pattern around the room. His entire body is vulnerable. After being defeated, the player can exit the room, save, and come back to fight Dracula's second form.

In his second form, Dracula will teleport around the room and fire lasers to produce ground flames, spit acid clouds from his tails, or summon a powerful meteor shower. After Dracula loses half of his total HP, he will attempt to ram Nathan by manually charging into him (which deals alarming amounts of damage, even to a Fighter). After Dracula has done 2-4 charging attempts (the number of times he does so is random, but will always be in the range listed), he will transform into an eyeball surrounded by a cloud of bats. He is only vulnerable in the eye in his midsection, and only then when it opens. In the second phase, Dracula can only be damaged when in eyeball form.

Castlevania: Dawn of Sorrow
Soma Cruz will in Julius Mode (which represents a non-canon story arc, a what-if account of Julius' adventures following Dawn of Sorrow's main tale) appear as "Dracula" or, at least, the very reincarnation of The Dark Lord. After throwing his blood-filled champagne glass to the ground, Soma will summon to his aid (an invincible Gaibon familiar), which will stick close by its master and about every ten seconds attack with a vicious lunge; the heroes can be damaged by Gaibon only during these lunge attacks. Soma, himself, will continue to teleport in and out about the room; after each stop, he'll whip out a gigantic axe, similar to the Great Axe Armor's soul, and rotate it around twice, causing heavy damage for any contact made. While the axe attack is not difficult to avoid or to counter, the Gaibon familiar serves as a real distraction and helps to keep your eyes off the real target.

When the big tease is over, Soma will delve into Dracula’s bag of tricks and morph into a familiar demon form. Though, this time, the ghost demon sports some new offense thanks to its always handy Harpy familiar. Its propensity to jump high and far in an attempt to crowd the heroes into one side of the room hasn't changed, but what happens in between is a bigger concern. The most common attack, executed before the demon jumps, is for the harpy to summon a group of larva to erratically fly in, from diagonally above, when thereafter the demon will follow it up by spitting out a flame that treks along the ground in a wave (much like Aguni's soul). Less frequently, Dracula will summon a cloud of annoying locusts to scurry about the immediate area, but no fire-wave will follow. Eventually, the heroes will have to maneuver around the demon either by sliding beneath it or by flying over it in bat form (using Alucard) while keeping in mind its attacks.

Castlevania: Portrait of Ruin
In his first form, Dracula will teleport around the room, first shooting fireballs in waves of three, five, and three again, and alternating with groups of high and low meteors. He fights alongside Death, who will seek out the player and slash at him. After several repetitions, Dracula and Death will combine for one of three attacks: He will transform into a cloud of bats and attempt to rush down the hero, will draw in a cloud of Death's scythes and expel them as meteors (can only be countered if the scythes are destroyed early in the attack), or will erupt in a large area of effect explosion. Dracula is only vulnerable in his head, but it is easier to target Death during the fight.

For his second form, True Dracula will attack the player first with stomps and knee strikes, also raining down patterns of vertical columns and throwing curving scythes at the hero. Finally, he will fly into the background and use his wings in an attempt to crush the player. This move can kill the player in a matter of seconds, especially on Hard Mode. To counter this, one must attack one side until it jumps back, then switch sides. Repeating this until both wings are retracted will prevent a Game Over. The partner can be summoned to attack too, but it is not necessary if the player is quick enough. Should the attempt to repel the wings fail, a well timed Dual Crush (as long as it is not 1000 Blades) will make the player impervious to most, if not all, of the damage that the attack deals. Healing with items during the attack can also save the player's life.