Talk:Castlevania: Grimoire of Souls/@comment-2806:101E:1:7DD5:6546:304C:2185:1393-20190128011411

I wish they could have go with a turn based rpg gameplay system/mechanic instead of an arpg, every single human/human-like character go as playable character and nearly every lesser monster as a possible familiar. Chop all stages seen in all games into three parts with a boss at the end, make use of that Laby from Ecclesia or both Evermore and Eternity Towers as Floors PvE content. Raid bosses for unique weapons like Legion, Behemoth, Forgotten One, etc. Casual PvP content and "Clan" (Guild System). And about gachas (because they need money) put op weapons and characters ranging from MC's (SSR)>Secondary(SR)>Mentioned/Lore(R) for rarities.

With Basic attack, Skill 1, Skill 2 or a passive one with a proper STR,CON,MND,INT,LCK system and ofc Level and Limit Break, just like any other pseudo-idle unit collector game with Castlevania twist. And I'm damn sold by it....