Fomor

The Black Fomor and White Fomor are enemies in Castlevania: Order of Ecclesia. They are a type of anthropomorphic goat.

Origins


The Fomorians were a supernatural race in Irish mythology. They are often portrayed as hostile and monstrous beings who come from the sea or underground. Later, they were portrayed as giants and sea raiders. They are enemies of Ireland's first settlers and opponents of the Tuatha Dé Danann, the other supernatural race in Irish mythology.

The Fomorians seem to have been gods who represented the harmful or destructive powers of nature; personifications of chaos, darkness, death, blight, and drought. The Tuatha Dé, in contrast, seem to represent the gods of growth and civilization.

Balor was king of the Fomorians and raised an army, with which he fought against his own grandson, Lug, who leaded the Tuatha Dé in the second battle of Mag Tuired.

Black Fomor
Its body is gray and his horns and hooves are yellow. This monster simply floats around the level and uses glyphs to attack. If attacked, he can teleport behind Shanoa. Only one Black Fomor can be found in the entire game, in a room of the Misty Forest Road. Its glyph, Umbra, can only be absorbed during its attempt to use it.

White Fomor
Contrary to his less powerful counterpart, his fur is pale yellow and his horns and hooves are golden. If attacked, he can teleport behind Shanoa. They are found in the Mystery Manor and in Dracula's Castle.

His only attack is summoning the Vol Luminatio glyph, which can be absorbed. It fires off a ball of Light energy with a tracking effect that follows enemies. An oddity with the White Fomor is that when it creates the glyph, if defeated, the glyph will still materialize, unlike when the Black Fomor casts Umbra.

It drop the very rare Cashmere Thread, which five of them are required in order to complete Monica's "Is That Cashmere?" quest.