User blog comment:Incub7/Thoughts on Lords of Shadows vs GoW/@comment-3236835-20140809123653/@comment-1192086-20140810194256

I can agree with you somewhat on combat, cutscenes, quicktime events, and monsters. Combat is too similiar to God of War with the Light and Shadow magic and synch block mechanics being the only real differences. But, i didn't really use the synch block, I just focused on dodging mostly. However, the issue comes into the magic system, that demands you to be fucking perfect as hell, and even then only light is actually useful since it can actually heal. But, i can appericiate the combat system for wanting players to perfect as hell, and some the magic with the weapons were pretty cool.

there were a ton of cutscenes in this game, and i actually like watching cutscenes for the most part. However, this was a "Kojima" game, whose games have long ass cutscenes,  but it gets very tiring watching 10 minute cutscenes. Worse yet the characters weren't very cool with their voice acting and dialogue being subpar, even with Patrick Stewart and Jason Issacs. My least favorite one was Gabriel, whose dialogue was lame and his voice on expressive. But, i felt kind of sorry for him at end having everything that he once cared for to be taken away. As well, it is seen as generic magic quest fantasy storyline, so many of the villians and side characters are just throw aways without giving them much of a backstory or any. My biggest annoyance with any story is when they introduce the evil mastermind at the very end of the story, which pretty much every final fantasy does.