Talk:Frozen Half/@comment-88.129.163.108-20191020022029

I used the Stopwatch when fighting this enemy, and an interesting thing happened; the enemy was frozen, but the large scale blizzard attack they started kepy going, or rather, it kept spawning projectiles and particles, which stayed in place with the frozen time, but kept accumulating as the spell ran its course, and this induced a MASSIVE performance hit, the framerate dropped like a rock as all these sprites were loaded into the room but didn't go away, until the time stop ran out and all that stuff came crashing down at once, and the framerate eventually normalized.

This was on the PS4 port, and I don't know if this was a matter of these sprites actually making the PS4 choke up, or if this was a software bottleneck somehow, if either this was a limitation of this perhaps being an emulation of the PSP port it's based on, or if the engine of the game just seizes up at all the stuff going on. Does anyone know if this happens when playing the Playstation version? I don't have it at hand for the time being, but I wonder if the performance hit would be so hard as to lock up or crash the game on weaker hardware.