Arenas



Arenas are amphitheaters (open semi-circular outdoor theaters) where gladiatorial contests and public exhibitions, such as animal hunts, executions or re-enactments of famous battles, are held for the amusement of the audience. The main layout of an arena is based on ancient Greek and Roman amphitheaters, especially the. A throne is usually placed inside a special box among the rows of seats at the center of the structure, providing the best views of the arena and where the Dark Lord sits to contemplate the spectacles. Groups of prisoners are frequently taken to these places to meet their untimely death. Legendary creatures, such as the Behemoth or the Minotaur, are kept alive here for such purposes.

Perhaps the most well-known of these areas is the Colosseum from Symphony of the Night, where Alucard first met Richter (who was proclaiming himself as being the lord of the castle). From then on, arenas have become regular areas throughout the series.

Types
There are three basic types of arenas:
 * Those which form part of a normal stage in a game.
 * Optional areas where the player is put to test.
 * Main layout for an alternate mode (mainly the game's Boss Rush Mode).

Stages
These consist of normal areas in a game which the protagonist must traverse and defeat a boss at the end to obtain a special item that will allow further progress. Some examples include the Colosseum from Symphony of the Night, and the Arena from Aria of Sorrow.

Sometimes an arena may consist of only one big room where a boss battle is held. Examples include the Castle Center from Castlevania (Nintendo 64) and Legacy of Darkness, where the player must face the Behemoth; or the last room of the Forest of Jigramunt from Curse of Darkness, where the player must fight against a giant Minotaur.

Optional Areas
These consist of a completely optional and non-canonical area in the game (e.g: the Battle Arena from Circle of the Moon). Not visiting these areas won't affect the progression or outcome of the game's main story in any way. It's worth paying a visit to them, though, as they usually reward the player with high amounts of Experience, as the enemies present there are generally stronger versions of their normal game's counterparts. In addition, some unique creatures may inhabit their chambers, who may drop powerful items that can't be found nowhere else.

In these types of arenas, the player is tested with an endurance mode consisting of various subsequent screens, each one presenting a gradually more dangerous set of enemies. The player is usually presented with a powerful item if he or she manages to make it all the way to the end.

Alternate Modes
In some games, arenas conform the basic layout for an alternate mode, mainly the game's Boss Rush Mode, and won't appear in the normal game itself. Similar to the "optional areas" mentioned above, they consist of a series of subsequent rooms, this time each inhabited by one of the game's bosses. The player is usually required to make it to the end in the shortest time possible. Depending on the time it took for him or her to complete the game, a powerful, and sometimes unique, item may be awarded.

Arenas in games

 * Castlevania: Rondo of Blood - An Evil Prayer Summons Darkness
 * Castlevania: Symphony of the Night - Colosseum and Reverse Colosseum
 * Castlevania (Nintendo 64) and Castlevania: Legacy of Darkness - Castle Center
 * Castlevania: Circle of the Moon - Battle Arena
 * Castlevania: Aria of Sorrow - The Arena
 * Castlevania: Curse of Darkness - Forest of Jigramunt
 * Castlevania: Lords of Shadow 2 - Storm Arena