Thread:Ishi Clarke/@comment-25598699-20150609035615/@comment-4889310-20150609090151

For AoS, it may be a Hard Mode exclusive, as I've yet to see that happen off of anything more than spikes and traps. Most of my time there has been spent in Normal Mode.

In CotM's case, AFAIK, there isn't really an attack that is set to do a % of Nathan's maximum HP. This is why the lightning traps in the game's Clock Tower are weaker than one would think, given the area's general reputation for being heavily covered in traps that do heavy damage.

For the rest of the games' cases, the information noted only applies to traps. It just tends to be that even with potent equipment, monsters can do heavy damage on a hit. Not much can be done to circumvent that, especially in Hard Mode, since it tends to be that no matter what, you will take more than at least 30 damage per hit, and that's just in Order of Ecclesia. Portrait of Ruin had it worse. All that, just to name a couple examples.

Also note that I'm editing from the perspective of someone who just started fresh. If you've had a bunch of Life Vessels from doing the New Game+ option, then you're not gonna notice this as much for monsters. Fresh characters, on the other hand, aren't so lucky.