Giant Skeleton

Castlevania 64
A gigantic skeleton wielding a bone, this is one of the first enemies you'll face in Castlevania 64. Attack it enough and eventually it'll begin falling apart and crawling after you.

Aria of Sorrow
In Aria of Sorrow, the Giant Skeleton is now only a palette swap of the similar Creaking Skull enemy, and appears close to the end of the game. It is now colored yellow, reminiscent of the Paranthropus. It attacks in the same way as the Creaking Skull, by slowly advancing forward, swinging its femur bone, and spitting fireballs. Its soul is a short-range projectile - Soma throws giant skulls.

Order of Ecclesia
The Giant Skeleton appears in Minera Prison Island as the game's 2nd boss. He is not like all the other giant skeletons, as his fighting style made him really hard. What makes this fight really hard is the fact that he will bend over backwards if you end up behind him. He is harder to defeat if he is bending over backwards, so try to avoid this. He is also the only boss character that you can encounter as a regular enemy later in the game, appearing twice in the same room in Tristis Pass.

Even with his difficulties, if you take full advantage of the Magnes Glyph and constantly shoot over him when he looms close to you, it is an easy battle.

When you approach him later in the game, he can be defeated as quickly as a normal enemy. Ignis deals lots of damage a hit, and with multiple hits will lead to a quick KO.

He shares his appearance with two other enemies in the game, known as Skeleton Beast and King Skeleton. However, the difference between the three is their color schemes, and the fact that the other two carry weapons and can't bend over backwards.