Template:Enemy Table Test Row Backend

This template creates a "row" in an Enemy Table. It should be in between an "Enemy Table Begin" and an "Enemy Table End" template.

Term Descriptions
Name: The name of the enemy as it appears in the in-game Bestary or manual (may differ from article name)

Image: An image of the enemy from the game

Game: The game this version of the enemy is for

Enemy Number (no): The enemy's number according to in-game Bestiary or manual, if any

Description (desc): The enemy description according to the in-game Bestiary or manual, if any

Level (lv): The enemy's level (when applicable)

Experience (exp): The amount of experience gained when defeating this enemy (can also include the level-of-worthlessness here for some games, like "1 when level > 100"), if any

Hit Points (hp): The number of hit points the enemy can take before dying, if any

Abilities (abil): The abilities the enemy has, special moves, status effects, etc.

Attack Data (atk): The attack power of each of the enemies attacks, if any

Tolerance (tol): Types of attacks the enemy is immune to, strong verses, or absorbs, if any

Weakness (weak): Types of attacks the enemy is weak verses, if any

Timestop Effect (stop): The way the enemy is affected by time stopping affects, if any

Drop Items (drop): The items the creature can drop, along with rates, if any

Steal Items (steal): The items that can be stolen off of a creature by Hector, if any.

Guard: An item that this enemy (usually a boss) is guarding that you receive as a reward in a nearby room for defeating them

Location: The areas in which the enemy can be found

Soul Details: The type of soul it has, the special affects of that soul, the levelling up details of the soul, and if it can be used to synth with a weapon, if any. (only applicable to Aria and Dawn of Sorrow)

Skill Points (sp): The amount of Skill Points received when defeating it (only applicable to Portrait of Ruin)