Talk:Encore of the Night Inventory/Archive

archive copy of original inventory by Etansel:

A partial list of items known to be in Castlevania Puzzle: Encore of the Night. For a partial table of items, please see Template:Encore of the Night Item Data.

Restoratives

 * Apple - Restores 10 HP - "Crunchy red apple"
 * Hamburger - Restores 25% of HP - "Half-pounder"
 * Bananas - Restores 5% of HP - "Full of potassium"
 * Cheese - Restores 25 HP - "Tasty cheese"
 * Frankfurter - Restores 12% of HP - "Topped with mustard"
 * Ice Cream - Restores 50 HP - "With sprinkles"
 * Pizza - Restores 80 HP - "New York style!"
 * Sirloin - Restores 30% of HP - "Well done"
 * Turkey - Restores 120 HP - "Feeds a small family"
 * Meal Ticket - Drops a random food (items above) item block on the board. Only usable in combat. - "Mystery food ticket"
 * Buffet Ticket - Each of the next 5 block coupling spawns will include one random food item along with one standard block. Only usable in combat. - "All-you-can-eat buffet ticket"
 * Potion - Restores 25% HP - "Life-giving concoction"
 * High Potion - Restores 50% HP - "Highly potent life-giving concoction"
 * Manna Prism - Restores 25% MP - "Shiny"

Stat Boosts

 * Attack Potion - Increases user's Attack Power to 200% of normal for one attack. Effect goes away after one attack, and it only affects attacks made on hourglass flip. - "May cause baldness."
 * Strength Potion - Increases the user's Strength by 20% for the remainder of the current puzzle battle. Only usable in puzzle battle mode. Affected by the base stat cap (cannot make the user's Strength go above 100) - "Derived from werewolf blood. May cause ichiness"
 * Smart Potion - Increases the user's Intelligence by 20% for the remainder of the current puzzle battle. Only usable in puzzle battle mode. Affected by the base stat cap (cannot make the user's Intelligence go above 100) - "May cause neck pain"
 * Shield Potion - Increases the user's Defense by 20 for the remainder of the current puzzle battle. Only usable in puzzle battle mode. - "May cause rough skin"
 * Luck Potion - Increases the user's Luck to 100 for the remainder of the current puzzle battle. Only usable in puzzle battle mode. - "Don't gamble without it"
 * Shadow Essence - Shadow Affi. +10 - "Increases your affinity to Shadow for one battle. Does not unlock spells"
 * Fire Essence - Fire Affi. +10 - "Increases your affinity to Fire for one battle. Does not unlock spells"
 * Holy Essence - Holy Affi. +10 - "Increases your affinity to Holy for one battle. Does not unlock spells"
 * Water Essence - Water Affi. +10 - "Increases your affinity to Water for one battle. Does not unlock spells"
 * Thunder Essence - Lightning Affi. +10 - "Increases your affinity to Lightning for one battle. Does not unlock spells"

===Relics ===
 * Gold Ring - Needed to get the Holy Glasses. - "Inscription: Wear...Clock"
 * Silver Ring - Needed to get the Holy Glasses. - "Inscription: ...in...Tower"
 * Soul of Bat - Allows access to new areas. - "Transform into a bat"
 * Form of Mist - Allows access to new areas. - "Transform into a Mist Cloud"
 * Jewel of Open - Allows access to new areas. - "Opens blue sealed doors"
 * Leap stone - Allows access to new areas. - "Allows double jumps"
 * Holy Glasses - *Spoiler* Allows you to fight the curse that possesses Richter - "See beyond magical curses"
 * Eye of Vlad - No effect - "Eye of the Master"
 * Heart of Vlad - No effect - "Heart filled with hatred"
 * Rib of Vlad - No effect - "Rib of the Unholy"
 * Ring of Vlad - No effect - "Ring of the Master"
 * Tooth of Vlad - No effect - "Long sharp tooth"

Crosses

 * Two of Crosses - Rare drop from Zombies (Castle Enterance)
 * Three of Crosses - Rare drop from Skeletons (Alchemy Lab)
 * Four of Crosses - Rare drop from Marionettes (Marble Gallery)
 * Five of Crosses - Rare drop from Skelerang (Underground Cavern)
 * Six of Crosses - Rare drop from Axe Knight (Outer Wall)
 * Seven of Crosses - Rare drop from Salome (Long Library)
 * Eight of Crosses - Rare drop from Skull Lord (Clock Tower)
 * Nine of Crosses - The right room opened by the switch behind the blue door (Underground Cavern, requires Jewel of Open)
 * Ten of Crosses - To the right of the Northeast save point (Castle Enterance, requires Leap Stone)
 * Jack of Crosses - The room to the left after defeating Richter (Castle Keep, requires Holy Glasses)
 * Queen of Crosses - Room on the right just below the clock (Marble Gallery, requires the Gold and Silver Rings)
 * King of Crosses - Second room to the left in the south area of the Outer Wall (Requires Form of Mist)
 * Ace of Crosses - Reward for Senior Explorer Honor

Skulls

 * Two of Skulls - Above the eastern save room (Castle Keep)
 * Three of Skulls - Top of the stairs, in the north room (Royal Chapel)
 * Four of Skulls - Rare drop from Axe Knight (Marble Gallery)
 * Five of Skulls - Rare drop from Sniper of Goth (Royal Chapel)
 * Six of Skulls - Rare drop from Medusa Head (Outer Wall)
 * Seven of Skulls - Room above Richter (Castle Keep, requires Goggles)
 * Eight of Skulls - Rare drop from Flea Armor (Long Library)
 * Nine of Skull - Rare drop from Black Crow (Clock Tower)
 * Ten of Skulls - Above the clock, to the left (Marble Gallery, requires Soul of Bat)
 * Jack of Skulls - Solo room to the southeast of the eastern save room (Castle Enterance, requires Leap Stone)
 * Queen of Skulls - Room to the right of Succubus (Underground Cavern)
 * King of Skulls - Second room behind Galamoth (Underground Cavern)
 * Ace of Skulls - Rare drop from Dodo bird (Castle Enterance)

Headpeices

 * Leather Hat - Defense: 2 - Set: Moooo! (2 of 3) - "Tanned leather hat"
 * Bandana - Defense: 3 - Bonus: Intelligence +1 - "Protects sensitive head parts"
 * Goggles - Defense: 0 - "What do they do" - SPECIAL - The goggles are required to access the "hidden" two rooms before you fight Richter.
 * Dragon Helm - Defense: 8 - "Frightens enemies"
 * Wizard Hat - Defense: 5 - Bonus: Intelligence +6 - Set: Ready for Action (1 of 2) - "Wide-brimmed for protection"
 * Gold Circlet - Defense: 1 - Bonus: Intelligence +2, All Affi. +1 - "Golden circlet"
 * Opal Circlet - Defense: 1 - Bonus: Intelligence +1, Water Affi. +3 "Headpeice made of opal"
 * Beryl Circlet - Defense: 1 - Bonus: Intelligence +6, Lightning Affi. +3 - "Headpeice made of beryl"
 * Silver Crown - Defense: 1 - Bonus: Intelligence +8 - "Increases Intelligence"

Armors

 * Hide Curiass - Defense: 2 - Set: Moooo! (1 of 3) - "Tanned leather curiass"
 * Alucart Mail - Defense: 4 - Set: Family Heirlooms (2 of 3) - "Resembles family armor"
 * Iron Curiass - Defense: 6 - Set: Ferroucious (2 of 3) - "Iron curiass"
 * Fire Mail - Defense: 8 - Bonus: Fire Affi. +2 - "Flame retardant"
 * Gold Plate - Defense: 10 - Bonus: Max HP +15, All Affi. +1 - "Gold breastplate"
 * Ice Mail - Defense: 10 - Bonus: Water Affi. +2 - Set: Veins of Ice (2 of 2) - "Frosty!"
 * Lightning Mail - Defense: 10 - Bonus: Lightning Affi. +2 - Set: Shocking! (2 of 2) - "Avoid touching any doorknobs while wearing"
 * Dark Armor - Defense: 12 - Set: Follower of the Night (2 of 2) - "Unholy dark armor'"
 * Holy Mail - Defense: 12 - Bonus: Holy Affi. +2 - Set: Say your Prayers (2 of 2) - "Blessed by the father"
 * Fury Plate - Defense: 14 - Bonus: Gives a +1 Attack Power bonus for each attack done against the wearer. This bonus resets at the end of each puzzle fight. - "May result in the need for anger management"
 * Alucard Mail - Defense: 20 - Bonus: Max HP +30 - Set: Son of Dracula - "Mother's Family Heirloom"
 * God's Garb - Defense: 26 - Bonus: All Base Stats +3 - "Strongest of all armor"
 * Spike Breaker - Defense: 10 - Use: Allows player to pass areas blocked by spikes - "Spikes stand no chance against the Spike Breaker"

Weapons

 * Basilard - AP: 1 - Hands: 1 - "Basic Short Sword"
 * Alucart Sword - AP: 2 - Hands: 1 - Set: Family Heirlooms (1 of 3) - "Resembles family sword"
 * Gladius - AP: 3 - Hands: 1 - "Sword of ancient Rome"
 * Takemitsu - AP: 4 - Hands: 2 - "Bamboo sword. Keep away from pandas"
 * Cutlass - AP: 7 - Hands: 1 - "Sword of the English Navy"
 * Rapier - AP: 9 - Hands: 1 - "Long bladed sword"
 * Iron Sword - AP: 12 - Hands: 1 - Set: Ferroucious (1 of 3) - "Hard Iron Sword"
 * Morningstar - AP: 14 - Hands: 1 - "Spiked iron club"
 * Holy Rod - AP: 15 - Hands: 1 - Bonus: Holy Affi. +2 - Set: Say your Prayers (1 of 2) - "Anoited Rod"
 * Damascus Sword - AP: 18 - Hands: 1 - "Fine sword honed to a razor-edge"
 * Mormegil - AP: 23 - Hands: 1 - Bonus: Shadow Affi. +3 - Set: Follower of the Night (1 of 2) - "Dark Sword of the night"
 * Icebrand - AP: 23 - Hands: 1 - Bonus: Water Affi. +3 - Set: Veins of Ice (1 of 2) - "Ice sword of Mim"
 * Firebrand - AP: 23 - Hands: 1 - Bonus: Fire Affi. +3 - Set: Die in a Fire (1 of 2) - "Fire sword of Oberon"
 * Thunderbrand - AP: 23 - Hands: 1 - Bonus: Lightning Affi. +3 - Set: Shocking! (1 of 2) - "Thunder sword of Indra"
 * Sword of Dawn - AP: 31 - Hands: 2 - Bonus: All Affi. +2 - "Arise to a new day"
 * Moon Rod - AP: 17 - Hands: 1 - Bonus: Intelligence +5, Shadow Affi. +2, Holy Affi. +2 - "Rod with lunar markings"
 * Holy Sword - AP: 27 - Hands: 1 - Bonus: Holy Affi. +4 - "Cross hilt"
 * Marsil - AP: 34 - Hands: 1 - Bonus: Fire Affi. +5 - "Powerful sword of flames"
 * Crissaegrim - AP: 34 - Hands: 1 - Bonus: Decreases the inactive block spawn chance by 30% - "Countless blades dice the enemy"
 * Gurthang - AP: 35 - Hands: 1 - Bonus: Blood Block Spawn +5% - "Thirsty for Blood"
 * Mournblade - AP: 37 - Hands: 1 - Bonus: Shadow Affi. +7 - "Feeds upon the enemy's soul"
 * Alucard Sword - AP: 42 - Hands: 1 - Bonus: Max HP +50 - Set: Son of Dracula (1 of 3) - "Mother's family Heirloom"
 * Osafune Katana - AP: 55 - Hands: 2 - "Osafune-made katana"
 * Masamune - AP: 65 - Hands: 2 - "Legendary Masamune katana"


 * Muramasa - AP: 70 - Hands: 2 - Bonus: Blood Block Spawn +10% - "Stained with the blood of fallen foes"

Shields

 * Alucart Shield - Defense: 1 - Set: Family Heirlooms (3 of 3) - "Resembles family shield"
 * Leather Shield - Defense: 2 - Bonus: Stamina +1 - Set: Moooo! (3 of 3) - "Leather shield"
 * Iron Shield - Defense: 4 - Set: Ferroucious (3 of 3) - "Hard iron shield"
 * Dark Shield - Defense: 5 - Bonus: Shadow Affi. +3 - "Unholy dark shield"
 * Shaman Shield - Defense: 4 - Bonus: Max MP +35, All Affi. +1 - "Shield used in magic rituals"
 * Goddess Shield - Defense: 5 - Bonus: Max MP +10, All Affi. +3 - "Engraved with a goddess image"
 * Herald Shield - Defense: 9 - Bonus: Stamina +15 - "Shield with a heart crest"
 * Fire Shield - Defense: 7 - Bonus: Fire Affi. +3 - Set: Die in a Fire (2 of 2) - "Shield with fire properties"
 * Alucard Shield - Defense: 12 - Bonus: Stamina +15 - Set: Son of Dracula (3 of 3) - "Mother's Family Heirloom"

Cloaks

 * Cloth Cape - Defense: 1 - Bonus: Max HP +5 - "Well-made but shabby looking"
 * Blood Cloak - Defense: 2 - Bonus: Max HP +20, Blood Block Spawn +1% - "Blood-red colored cape"
 * Elven Cloak - Defense: 3 - Bonus: Max HP +30, Max MP +10 - "Perfect for forest camouflage"
 * Royal Cloak - Defense: 4 - Bonus: Max HP +50 - Set: Ready for Action (2 of 2) - "Worthy of being worn by royalty"
 * Twilight Cloak - Defense: 5 - Bonus: Max HP +100, Blood Block Spawn +5% - "Black cape for vampires"

Accessories

 * Ring of Arcana - Bonus: Luck +25 - "Feeling Lucky?"
 * Gauntlet - Bonus: AP +5 - "Worn on the arm"
 * Ankh of Life - Bonus: All food items and other items that provide HP replenishment are 10% more effective - "Improves healing item power"
 * Bloodstone - Bonus: Blood Block Spawn +3% - "Infused with the power of blood"
 * King's Stone - Bonus: AP +10 - "Once belonged to a king"
 * Lapis Lazuli - Bonus: Luck +15 - "Jewel which brings luck"
 * Medal - Bonus: Defense +2 - "Awarded for valor"
 * Nauglamir - Bonus: Defense +10 - "Dwarven Necklace"
 * Ring of Ares - Bonus: Strength +10, Defense +20 - "Confers the strength of 24 men"
 * Ring of Pales - Bonus: All Stats +3, All Affi. +2 - "Ring with holy powers"
 * Aquamarine - Bonus: Water Affi. +5 - "Ring studded with a blue stone"
 * Emerald - Bonus: Lightning Affi. +5 - "Ring studded with a green stone"
 * Onyx - Bonus: Shadow Affi. +5 - "Ring studded with a black stone"
 * Garnet - Bonus: Fire Affi. +5 - "Ring studded with a red stone"
 * Pearl - Bonus: Holy Affi. +5 - "Ring studded with a white stone"
 * Diamond - Bonus: All Affi. +4 - "Ring studded with a flawless diamond"

Set Bonuses

 * Moooo!: Max HP +20
 * Family Heirlooms: Max HP +30
 * Ferroucious: AP +3, Defense +3
 * Ready for Action: Stamina +10
 * Say Your Prayers: Holy Affi. +5, Max HP +50
 * Follower of the Night: Shadow Affi. +5, Luck +5
 * Veins of Ice: Water Affi. +5, Defense +4
 * Die in a Fire: Fire Affi. +7
 * Shocking!: Thunder Affi. +5, AP +4
 * Son of Dracula: All Stat +5, All Affi. +3