Chronomage

A rabbit who uses a clock to stop time. Strict in regards to tardiness. This enemy is almost impossible to defeat, no matter what the player will do, as it uses its time-stopping ability when it spots the player, even when the player casts spells away from it, so the only way to defeat it is by acquiring the Galamoth soul, which makes the player immune to time.

In Dawn of Sorrow
The Chronomage makes a guest appearance in the first room of the Silenced Ruins. When Soma enters it for the first time, a giant cannon is firing and supposed to break down two pillars, to open the path. But before the cannonball reaches the second pillar time stops suddenly. Now the sillouette of the Chronomage is visible as a relief in the second pillar. The player has to use the Zephyr soul to make time running again and let the cannonball tear down the pillar. After this room was entered for the first time, a new entry about the Chronomage appears in the library. There it says that he has a strong connection to Zephyr.

Etymology
The Chronomage is loosely inspired by the White Rabbit in the fairy tale Alice in Wonderland, written by Lewis Carroll. In the story, the Rabbit is depicted carrying a stopwatch, which explains the Chronomage's ability regarding time magic. Also, the Rabbit is obsessed over tardiness, and when it spots Alice, it quickly hops away. (The same thing also happens to Soma; if he stops doing anything long enough for the Chronomage to escape, it quickly hops away and definitely it won't come back.) The Chronomage's behavior is a reference to this.