Castle Center

Castle Center is an experimental magical laboratory inside Dracula’s Castle between the years of 1844 to 1852. It is also Stage 05 for Castlevania 64, and Stage 06 for Castlevania: Legacy of Darkness.

Visited By 

''Note: Not all experiments were conducted in 'Castle' 'Center'. The experiment on Charlie Vincent may not happen depending on what game ending is received. ''

 Enemies: 

Items for Castlevania 64

Findings differ for each difficulty, but this is the chart for if you were playing Normal difficulty. It also assumes that you didn't pick up any items dropped from monsters.

Items from the battle room, and three other torches in the level have not been added to the Castlevania 64 chart yet.

White Jewels x7

Contracts x2

Items for Castlevania: Legacy of Darkness

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 White Jewels x7

Contracts x3

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 Secrets ''' '''

- On the forth floor upstairs from the generator room, but next to the bar room, has two to three knight statues standing in their respected corners. You can examine one of those knights to receive a reward of 500 Gold.

- There’s a room upstairs next to the bar room (the room with the Contract in it) that has a whole bunch of electronical gadgets in it. You can find the following items by examining the gadgets: 500 Gold, Roast Beef. There is also a visible Roast Beef on top of a blimp model hanging from the ceiling.

- In the torture chamber room, you can climb the giant scythe to notice a visible Roast Beef sitting somewhere up there.

- (C64): On the third floor, when coming up from the second floor you’ll notice two knight statues placed in the corners. Examine the one on the left to receive a reward of 300 Gold.

- (C64): On the third floor, when coming up from the second floor & going towards the direction of the doors you’ll notice two knight statues placed in the corners. Examine the one on the left to receive a reward of a Red Jewel(L).

- (C64): On the third floor, when inside the room with the broken staircase and White Jewel, there is a knight statue that is looking right at a door. Examine it to receive a reward of Purifying.

- (LoD): There’s a bar room on the upper floors (with two Vampire Maids) that has a pot sitting on the counter. Examine it to receive a Red Jewel(L).

- (Lod): In the torture chamber room, if you examine the middle area of the shelf stashed with weapons you’ll receive a reward of Purifying.

- (LoD): In the room next to the friendly Lizard Man, entering it the first time will trigger a cutscene. After it’s finished you can examine the boxes next to the White Jewel to receive a reward of Healing kit!

''' Trivia '''

- There are many rooms in this stage where you have to destroy all enemies before the way forward can open. If the way you are trying to go doesn’t open then double-check the room to make sure all enemies are defeated.

- The Fire Lizard Man(s) in the gear room have unlimited HP and cannot be killed.

- The generator room: When walking along with the gears it is recommended that you don’t grind your character against the gears & the wall at the same time. There are small cracks that your can slip through, but will ultimately crush your bones into a metal gear-wall sandwich. (Death)

- (C64): If you’re playing Easy difficulty then this is the last stage you can explore before your journey comes to an end. Once cleared, it will encourage you to try playing the game on Normal.

- (LoD): In the first cut scene of the game you can see an unknown person or creature, walking through the corridors of Castle Center from a first person view.

 

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Glitches   '''

- In the room with the machines that generate Poison Heavy Lizard Man, sometimes it will generate an infinite amount, when really there’s supposed to be only six that come out of machines. If that does happen then you still only have to destroy six before the way forward unlocks and you can move on.

- Reinhardt Schneider & Reinhardt Schneider(C64): On the first floor, when entering the room to trigger the cut scene with Rosa and Death, if you didn’t kill Cerberus or Fire Cerberus in the hallway before opening the door they’ll appear in the cut scene and attempt to bite you as if gameplay was still in effect. They disappear once your character closes the door.

- (LoD): On the first floor, there is a Cerberus and a Fire Cerberus (for Reinhardt Schneider), or Motorcycle Skeletons (for Carrie Fernandez), that occupy the hallway. But due to sprite limitation, if you exit then reenter the hallway through a door then the enemies will disappear entirely.

- (LoD): After visiting the friendly Lizard Man, if you save your game at the first White Jewel, and then reload your save from the main menu the music may not play. To fix this you just have to reload your save again.

- (LoD): On the forth floor, the cut scene of Magical Nitro and Mandragora demolishing a cracked wall, if you skip the cut scene the music may not play. To fix this all you have to do is enter the archives, or travel back to the third floor. The music will then begin playing again.

- (LoD): There’s a bar room on the upper floors (with two Vampire Maids) that has a pot sitting on the counter. You can cliff-hang it and Carrie Fernandez can even climb it. Strangely enough though, Reinhardt Schneider cannot climb it.