Thread:LaVey/@comment-33460495-20150829140238/@comment-3236835-20150829171634

Hi, Kevz.

You are right to be confused, as the current item tables were not made taking in consideration these specific variables which only apply to Portrait of Ruin. However, it seems your first draft has most of it sorted out well enough. Here are some more suggestions that you may consider too:
 * SP requirement for Mastery seems to fit well enough in the Evolve field. Maybe just change the syntax to: "300 SP to master."
 * The bonuses for a mastered weapon seem to fit well in the Special field. I'd just remove the italics in "Mastered" and instead put a link to Skill Points there to, to read something like: "Mastered - Throws three knives instead of two."
 * Now, if you're referring as to put actual numeric values (and if you have access to them), I guess they could also fit in the Special field at the end and inside parentheses, and read something like: "Mastered - Throws three knives instead of two (double damage)." ← Or a numeric value.
 * As for Charlotte's spells, the normal effect goes in Effect (duh!) and the charged effect could either be in Effect too, just stating that in that case it is the "charged" version, or could also fit in Special (as Charlotte's skills don't collect SP, thus they can't be "mastered"). Think about it carefully, I'm sure you'll make the right choice.

Yet, another option would be to tamper with both the Item Table Row and Item Table Row Backend templates to add the missing fields, but I think that's a bit drastic and really not necessary.

Hope I was of any help. Keep up the good work, bye.