Board Thread:Other games/@comment-98.17.4.73-20150628002314/@comment-3236835-20150628022601

The first games were iconic because they drew inspiration from many classic horror films, particularly those from the Universal Studios series of monsters. Films like Dracula, Frankenstein, The Mummy, The Wolf Man, Creature from the Black Lagoon, The Hunchback of Notre Dame, The Phantom of the Opera, among many others, quickly made western audiences take notice of the series and raise it into a cult status. However, as the series continued, developers were left with no other option but to include many creatures from different places and periods, ranging from Greek, Japanese, Chinese and European mythologies, among others, to keep interest in the franchise.

Playable characters also underwent some drastic modifications in the way the were designed. What once were depictions of strong, almost barbaric men destroying the forces of evil, became guys with long hair, facial features belonging more to a fairy tale princess, effeminate mannerisms, flamboyant weaponry, all dressed like drag queens and behaving like the cheesiest Power Ranger you've ever saw.

More so, developers eventually had to stick their own rules of Dracula reviving every 100 years up their own butts because they ran out of available years to fit every story, otherwise we'd now be playing Castlevania: Symphony of the Space Trek - The New Generation's Resurrection's Revenge of the Night Turbo EX'.