Julius Belmont

Julius Belmont is the latest warrior in the Belmont Clan line that have been the heroes of nearly all the Castlevania games. He has the fairly high honour of being responsible for the final defeat of Dracula during 1999, previous to the events of Castlevania: Aria of Sorrow, but this caused him to have amnesia. Only remembering that his name started with a "J", he wandered the lands and eventually found himself in Dracula's castle. He also makes an appearance in Aria's direct sequel, Castlevania: Dawn of Sorrow, where he joins Yoko Belnades and Genya Arikado in attempting to stop Celia Fortner and her cult from reviving the Dark Lord once more.

Castlevania: Aria of Sorrow
During the events of Aria of Sorrow, Julius has had amnesia ever since his battle with Dracula in 1999. Through some hidden intuition, he arrives at Dracula's castle and begins searching it for clues of his identity. He later regains his memory and learns that it was Soma Cruz, not Graham Jones, who was the reincarnation of Dracula, and goes off to find the Vampire Killer whip of his lineage - used by him to help seal Dracula and his castle in the eclipse - to prepare for the inevitable conflict between him and Soma, should Soma succeed in defeating Graham and regaining Dracula's power.

Just as he predicts, Soma does indeed regain Dracula's power, and the two engage in battle right before Soma enters the Chaotic Realm to sever Dracula's ties with the Chaos that fed him. Despite being at full strength, Julius was defeated by Soma, who realized Julius had intentionally held back. This was because Julius could sense Soma's pure soul fighting back the dark influence of Dracula's power, and desired to help him fulfill his quest to rid himself of that influence. Before they parted, Soma made Julius promise to finish the job their fight had started, should he fail. Should the player fail in defeating the final boss, Chaos, then Soma sits upon the throne in the castle, drinking from a goblet containing a liquid of blood red color. Julius enters, and says that he will make good on his promise. Soma rises and it is assumed that the two do battle. The canonical ending, however, is that Soma defeats Chaos, and preserves his humanity. Julius is one of the three enemies in the game that does not give any souls, along with Graham and Chaos.

Castlevania: Dawn of Sorrow
In Castlevania: Dawn of Sorrow, Julius comes to the reflection of Dracula's castle along with Genya Arikado and Yoko Belnades in order to stop Celia Fortner, the leader of a shadow cult, from reviving the Dark Lord. Soma's first encounter with Julius is at The Lost Village, as Julius and Yoko are standing at the edge of a chasm. Julius encourages Soma to leave the castle, due to the fact that he may succumb to his dark nature. Soma refuses, and Julius accepts his determination. He then makes a massive leap across the chasm and continues down the bridge on the other side.

The next encounter with Julius is in the Condemned Tower, where Julius is examining a barrier that has been formed in that location. When Soma asks Julius whether he can break the barrier, Julius says that he can, but it would drain his powers immensely. He then asks Soma about his current investigation through the castle, and Soma reveals Celia's plan to revive the Dark Lord via defeating Soma with one of the Dark Lord's candidates, Dmitrii Blinov or Dario Bossi. Julius leaves to search for Arikado, with whom he will confer on this matter.

Shortly after Soma enters the Cursed Clock Tower, Julius enters along with Arikado to confront Celia. Celia is overconfident, as she has finished bonding the soul of a powerful flame demon to Dario's soul, granting him vastly increased powers. Arikado instructs Julius to follow Dario, and he himself will pursue Celia.

Evidently, Julius did battle Dario, but was defeated due to his inability to use a Magic Seal. Because he could not use a Magic Seal, Dario simply gathered more dark energy from the gates of darkness in the castle and renewed his health, something he could do indefinitely. Soma arrives to save Julius and Dario retreats, but reveals to Soma the location of their final battle at The Pinnacle. Julius explains to Soma why he lost, but Soma asks him whether he had faced enemies that regenerated before; Julius revealed he had, but he had destroyed them before they could regenerate. Due to Dario's powers and the gates of darkness, however, this tactic was impossible. Julius then sends Soma off to stop Dario, saying his flame powers are immense, but Soma should have the necessary power to stop him.

Near the end of the game, Julius converses with Arikado next to the barrier he originally claimed he could break while Soma enters. Although Julius is reluctant to use so much power, as it will leave him unable to continue the fight, Arikado convinces him that his power is the only way to pierce the barrier. Julius relents and uses his full power to break the barrier, and following the ordeal, is exhausted. He then tells Soma the pains of age and asks him to pursue Celia and Dmitrii through the newly opened passageway.

Julius' last scene in the game is after Soma has defeated the final opponent, Menace, and escaped the castle along with Arikado. He laughs with the other characters as they poke fun at Soma and Mina as they were boyfriend and girlfriend.

Julius Mode
Once the player has completed Aria of Sorrow, if a new game is started with the file name 'JULIUS', they can play through the game as the vampire hunter, with all the classic Castlevania abilities, including the Super jump (which he also mixes with an Uppercut attack) and a new ability, the Omnia Vanitas, which lets him become intangible while sliding behind the enemy. However, most players prefer playing as Soma, since Julius cannot acquire souls or new weapons and in Aria of Sorrow never levels up, making the first parts of the game ridiculously easy and the latter parts of the video game almost 'broken' with the extreme difficulty (that is, if the player chooses not to fight some of the bosses that could be skipped as a result of Julius' inherent ability to double jump, high jump, and slide from the beginning, since killing bosses increase Julius' attack and defence powers). Beating Aria of Sorrow as Julius is seen as a badge of honour among Castlevania fans.

In Dawn of Sorrow, Julius Mode is unlocked if the player does not equip Mina's Talisman when Celia slays a fake Mina in the Garden of Madness. This causes Soma to succumb to his dark nature and he becomes the new Dark Lord. It will also unlock if the player does wear Mina's Talisman and proceeds to earn the "Best" ending. This mode can be selected in the start menu and the player starts the game as Julius. He is armed with the Belmont heirloom whip, Vampire Killer, as well as a variety of sub-weapons, which include an Axe, a Holy Water assault that goes along the ground, a Cross Boomerang, and a devastating, multi-hit attack known as Grand Cross. Unlike Julius Mode in Aria of Sorrow, the Dawn version has its own storyline, continuing on after the bad ending, in which Julius aims to keep his promise to Soma to kill him if his dark power ever overcomes him. Also unlike the previous game, Julius can level up and increase his power. Furthermore, he can find two other characters that join his party, who are Yoko Belnades, who uses magical spells similar to those of her ancestor Sypha Belnades, and the prodigal knight Alucard, who handles very similarly to the way he did in Symphony of the Night. A text dump of Dawn of Sorrow indicates that Hammer was also meant to join Julius in his quest to stop Soma, but this was removed from the final game. Players speculate that Hammer would have controlled similarly to Grant Danasty, to complete the comparison with Castlevania III. In order to promote team mechanics in Dawn of Sorrow, Julius loses the super jump ability to Alucard, replacing it with a regular aerial uppercut attack that the player can use as a third jump, and his Omnia Vanitas from Aria of Sorrow is also replaced for the traditional slide move.

Castlevania: Harmony of Despair

 * See main page at Julius Belmont/Harmony of Despair

Julius has been released as a downloadable character. He uses the Vampire Killer as his primary and only weapon. Despite sharing the main weapon and some sub-weapons with Jonathan Morris, Julius has a different playstyle. Julius can whip in all 8 directions, similarly to Simon Belmont in Super Castlevania IV; in addition, his whip range is longer and his attack speed is greater than Jonathan's. He only has 6 sub-weapons: Knife, Axe, Ricochet Rock, Holy Water, Cross, and Bible. If you found a copy with Jonathan already, Julius has access to that, as well. Julius has access to 2 martial arts, Uppercut and Omnia Vanitas. Again, if you found a copy of the Uppercut with Jonathan, you already can use the martial art with Julius. The Belmont's uppercut deals less damage and hits only directly above Julius. His second martial art is based off of the teleport move used in Castlevania: Aria of Sorrow. Julius can also use Shanoa's Magnes points to swing off of them, again a reference to Simon's abilities in Super Castlevania IV. Julius, in terms of raw damage, is able to do more than Jonathan both with whip and subweapons.

Otomedius Excellent
In Otomedius Excellent. Julius has a sister in their flashback to 2011 A.D. Her name is Kokoro Belmont, and she wants to become a Vampire Hunter after she graduates in middle school of St. Gradius Academy in Japan along with Hanafuuma and the Angel Squadrons and the happened is... Transylvania is return to invade and destroyed the squadrons with the Bacterians.

Quotes
If quotes are seperated, then someone else talks between them (save for shop)

Dance Hall
''Strange... I sense a dark power within you... Who are you?

''Yes, you're right. I can't give you my name, but people call me J.

''No. I have amnesia. I'm told that I was in an accident in 1999. ''When I woke up in the hospital, I had forgotten my name and my past.

''Your dark power...? Were you born with it?

''I see... I guess I was mistaken.

''Call me J. I am filled with fear when I hear the name Dracula. ''I came here because of the prophecy. I also thought my memory might return. ''In fact, since my arrival, I have felt like my memory is returning.

''I fear you are correct... Especially since I have magical powers...

''Well, you might say that. But I work for no one but myself. ''I must be going now. I'm sure we'll meet again.

Notes on Julius' age

 * Julius may be the eldest of the Belmonts to be called into active battle. In Dawn of Sorrow, he is 56 according to the Konami manual, which indicates he was born in 1980. This would place him at age 19, the exact same age as his ancestor Richter at the time of Rondo of Blood, in the battle of 1999. This last fact should be kept in mind because, like the other Belmonts, he was at his prime during his biggest adventure, but the battle of 1999, referred to as the Demon Castle War, has not yet been made into a game.
 * In Castlevania: Bloodlines, Belmont descendant John Morris took up Vampire Killer to take on Dracula. Although John was originally slated to make an appearance in Castlevania: Portrait of Ruin, it was re-written so that he had died, having passed the whip, and role of hero, to his son Jonathan. It is likely that Julius would have done the same thing, but the amnesia he received after the Battle of 1999 made him forget the importance of having a child to continue the Belmont legacy. Thus, when the cult threatened the world, he was forced to go back into battle himself.
 * While Richter is often noted as the most powerful Belmont, Julius' description in Aria of Sorrow specifically states that he is the most powerful vampire hunter, a broader generalization. This could mean Julius is the current strongest vampire hunter and not the strongest Belmont. It could mean the notes on Richter reflect the pre-1999 time while the notes on Julius were post-1999.

Trivia

 * An interesting fact is that in Aria of Sorrow and Dawn of Sorrow, Julius never uses the Dagger sub-weapon (the weakest of all sub-weapons). Oddly, it is replaced by the Grand Cross, the most powerful of Julius' sub-weapons.
 * In Castlevania: Aria of Sorrow, although Soma can stand on the shoulder of a Catoblepas or a Gorgon safely, Julius cannot.
 * It is possible to fight Julius in Aria of Sorrow at some very low levels: level 17 if the player doesn't use glitches and level 4 (432 exp) if the player uses glitches.
 * Fans believe Julius is the strongest Belmont from a gameplay perspective as even in his old age, he's able to keep up pretty well and in his boss appearance, his attacks do enough damage not to be taken lightly even at high levels. Once he uses the Grand Cross sub-weapon, the castle in the background even starts to crumble and fall apart, a testament to the sub-weapon's pure strength. Even in scenes/discussions, there's good reason to believe this, along with the fact that he was holding back during the boss fight.
 * As a result of all this, fans believe 1999 Julius would be extremely powerful.
 * Julius is one of the 2 Belmonts not to star in his own game, alongside Soleiyu Belmont.