Warp Room



Teleport Rooms (also known as Warp Zones, Warp Rooms or Warp Points) are special rooms within Dracula's Castle where the protagonist can warp to even other teleport rooms. These rooms are generally coloured in yellow or blue on the map to differentiate them from Save Points (red) and from the rest of the areas of the castle. The player cannot warp to a teleport room in an area he or she hasn't been to. Inside these rooms some sort of portal or device can be found. The device is usually activated by pressing ↑ on the control pad while standing in front of it.

These locations became common areas within the Castlevania series once the Metroid theme-styled Symphony of the Night was released. As such, these locations allow the player to minimize backtracking in the big and lengthy areas that are connected within the castle. Enemies cannot appear inside a teleport room.

In the first games where this mechanic was implemented (Symphony of the Night, Circle of the Moon and Harmony of Dissonance), the player would be taken to the next already unlocked teleport room in the castle, usually arranged in a counterclockwise direction if looked through the map. In Aria of Sorrow, a map would come up after activating the device and the player would then be allowed to choose his desired destination by using the control pad. With the availability of the touch screen in the Nintendo DS trilogy (Dawn of Sorrow, Portrait of Ruin and Order of Ecclesia), the players could do both, choose their destination with the control pad or simply touch the teleport room they wanted to warp to on the screen.

In Castlevania: Lords of Shadow 2, Dracula also uses Map Rooms and Wolf Altars to navigate through his castle and the city. In the DLC Revelations, Alucard uses Teleporters to do so.