Ive been noticing a lot of characters wearing a type of cloth around their waist. It looks cool but I want to know what its called officially and if its some type of old clothing tradition. Does it have any historical background or something?
What's on your mind?
Currently there is a contest for the Fan game Card Saga Wars. The winner of it all gets a stage and songs to go with it.
Be sure to vote for Alucard here!
50 Votes in Poll
How about make all new bosses all new enemies new entire stage
Myself it's symphony of the night, for multiple reasons. Including the fact that it proved that 2D platformers aren't dead.
It saddens me when someone says the 3D Castlevania games before Lords of Shadow are inferior to their 2D counterpart, and find the LoS entries to be the best 3D CVs made. Worst of all, people don't give the N64 titles a chance. Castlevania 64 and Legacy of Darkness are put aside as titles some people want to forget exist. I love the N64 entries, and to me they're the greatest Castlevania games ever made. I find Lords of Shadow to be a step backwards compared to Legacy of Darkness. The levels are great, having four playable characters, upgradeable sub-weapons, vampires to fight other than Dracula who are normal enemies rather than just bosses and who can infect you with vampirism, the locations, day and night cycle, the soundtrack, and more! It's also more Castlevania than LoS in my opinion.
CV64 is different from LoD, the later being an upgraded version of the original. In Castlevania 64 there's only two playable characters, non-upgradeable sub-weapons, smaller enemy roster than LoD but still enough, and a non-controllable camera. That shouldn't mean the game is bad. It's terrific, and feels different than LoD. It also has different level layouts. When I first read a post from someone that said Legacy of Darkness was missing a few things from the original version, I was worried. However, that doesn't seem to be the case so far, with the Forest of Silence still having elements of the original but with a different level layout, the Castle Keep still having the same layout but with the doors being different and also sort of different enemy placements (maybe the doors and enemy changes are only for Cornell), and the mansion having new puzzles (maybe for Cornell only?) but is intact along with the garden maze. Maybe the user said that for Reinhardt and Carrie's scenarios? Once I unlock the characters, I'll see if they have been edited or not.
Thing is, you should get both games if you can and see the changes made to the gameplay and levels. To me, they feel different, but have the same story. Legacy of Darkness is non-canon to the Iga timeline, so the game is its own universe. I find that nice. :D
I was just trying to get a feel of everyone's opinion of this game? Personally, I love it. I am a huge fan of the original series, and this, I understand, is kind of a re-telling, and not canonical to the original timeline. I see so much hate, and a lot of it, I believe, is due to people non understanding it's place in the series.
So, I'd love to hear everyone's thoughts!
Also, I've been a lurker on this wiki for a while, and only JUST made it official by making my account. GLAD TO BE HERE, and a warm greetings from ME!
I'm seting it in japan in 1897
with some Name changes and effinicy changes
Characters with their normal names and national origins from the novel: Dracula, Mina Murray, And Quincy Morris
Characters with their names and country of origin changed: Hanzo Sakaki(originaly Johnathan Harker in the novel), Akira Van Helsing(originaly Abraham Van Helsing in the novel). Gonzo Kurinai( Originaly John Steward in the novel), And Maki Himiko(originaly Lucy in the novel).
Plot: in the winter of 1897 in japan a Young lawyer named Hanzo Sakaki travels to Transylvania to disscuss real estate but he soon finds out he is messing with something he does not understand. Now Dracula is sent 7 boxes to tokyo, japan containing Transylvanian dirt to begin a killing spree that will unleash the biggest demon the world has ever known The Vampire.
With all these many upcoming events in the Castlevania franchise, such as the new mobile game Castlevania: Grimoire of Souls, the second season of the Castlevania animated series, and now the recent reveal of Simon and Richter Belmont as playable characters in Super Smash Bros. Ultimate, it was just time to give you a (hopefully) better platform for both PC and mobile users to discuss all things Castlevania!
I never played this game. Does the Ebony Stone shatter when Leon uses the Vampire Killer or does Dracula have it? If it's shattered, does Dracula still use its power anyway?
This is the place to talk about your favorite topic, to share news, theories, ideas, and to connect with others. The content from your Forum has been converted to Discussions posts, so nothing has been lost.
To learn more about what you can do here, check out community.wikia.com/wiki/Help:Discussions
If you're an admin on this community, read more about how you can customize your Discussions and set up guidelines for contributors: community.wikia.com/wiki/Help:Admin_and_Moderator_Tools_in_Discussions
I've tried, well, too many times now but no version of this hack is properly patching to the game rom, it always leaves the white screen problem which I've used the solution to several times with no luck. Is there even a single ready patched still out there? The ony one I could find was expired. The previous version without SimonX etc. just Simon Juste Julius etc. works but not the final version.
Sorry for coming out of the blue but I don't really have any ideas left.
let's cut to the chase
what engine should i use? i plan on making a 2d game. with 16-bit graphics.
what programming language will i use? and will it have extremely simple syntax like batch?
i plan on making it a bit like five nights at freddy's. so i need to program in a camera mechanic. how do i do that.
the game mechanics are as follows: you can only see a short distance in front of you, and in front of you only. this should give the player a sense of dread. also, no candles are present in the game. dracula realized that his #1 enemy was candles. the player can place cameras in strategic locations before the night starts, and can move them around. the player can only have 5 cameras at a time. the player can move freely left and right. (remember, this is still a 2d sidescroller) however, when wandering the halls, the player is exposed to danger, as dangerous monsters roam the halls. the player can press the UP arrow key to hide, interact with objects, and take different pathways. the player can place up to 5 traps at a time, which need to be repaired with every use. doors are an exeption. if a monster touches the player, they die. via jumpscare.
so, in conclusion, i need to know what enging to use, what language to use, and AI programming. the programming language must have SIMPLE SYNTAX! like batch. not java. or assembly. or any other complicated language.
I've gotten a hold of some really nice screenshots of LoS 2 and some MoF stuff. But as I'm stuck using my phones internet abilities without Verizon's (the internet Nasis) hot spot or wired tethering function my phone literally IS the only damn connection to the internet. So uploading stuff is tricky. Hell even the editing is twitchy. But if you guys happen by Deviantart do a general search on Castlevania Lords of Shadow. LOTS of good adds on there. As it is I'm personally going to beg some people for original copies of their file WITHOUT THEIR UGLY WATERMARKS ON THEM. Seriously why do that with a game screenshot? I mean f***s sake why? Yo ugly watermark is RUINING my use of putting on here or using it as a wallpaper. Better yet why don't people just post that stuff here to begin with?
That's part of why DA went in the shitter to begin with. People treating it like Photobucket. So it became a porn infested version of Photobucket.