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Revision as of 15:40, 29 February 2016
Enemy Data
Enemy Data: Abyss Stairway | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
' | Strong: Darkness HP: 25/150 (*) Exp: 5/500 Atk: 65/400 Def: 45/200 |
Drop: Leather Armor (2.5%) Common Drop: Potion (1%) |
Catacomb, Abyss Stairway, Audience Room, Triumph Hallway, Machine Tower, Battle Arena(*) |
Abil: Bone Throw (arc) | |
' | Strong: Wind HP: 30 Exp: 2 Atk: 80 Def: 33 |
Common Drop: Wrist Band (2.5%) Rare Drop: Mind Restore (0.5%) |
Catacomb, Abyss Stairway |
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' | Strong: Fire HP: 24 Exp: 7 Atk: 60 Def: 80 Timestop: Affected |
Common Drop: Mercury (20%) Rare Drop: Heart (1%) |
Catacomb, Abyss Stairway |
||
' | Strong: Darkness HP: 55 Exp: 31 Atk: 120 Def: 130 Timestop: Affected |
Common Drop: Leather Armor (4%) Rare Drop: Mandragora (1.5%) |
Abyss Stairway, Audience Room, Outer Wall |
Weapons: Axe | |
' | Strong: Wind HP: 160 Exp: 880 Atk: 443 Def: 300 |
Common Drop: Griffin (2%) Rare Drop: Mind High (0.5%) |
Underground Waterway, Observation Tower |
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' | Strong: Darkness HP: 35 Exp: 16 Atk: 90 Def: 60 |
Common Drop: Leather Armor (3%) Rare Drop: Bronze Armor (1%) |
Abyss Stairway, Audience Room |
||
' | Strong: Poison HP: 40 Exp: 102 Atk: 18 Def: 11 |
Common Drop: Antidote (4%) Rare Drop: Venus (2.5%) |
Catacomb (after defeating Cerberus), Abyss Stairway, Audience Room, Machine Tower |
Abil: Poison | |
' | Strong: Stone HP: 10/50 (*) Exp: 17/600 Atk: 140/560 Def: 200/700 |
Common Drop: Wrist Band (4%) Rare Drop: Potion (1.25%) |
Audience Room, Battle Arena(*) |
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' | Strong: Darkness HP: 80 Exp: 21 Atk: 135 Def: 25 |
Common Drop: Prison Garb (4%) Rare Drop: Miracle Armband (1%) |
Audience Room, Triumph Hallway |
||
' | Strong: Electricity HP: 42/150 (*) Exp: 30/700 Atk: 80/400 Def: 50/200 |
Common Drop: Leather Armor (3%) Rare Drop: Golem (1%) |
Audience Room, Outer Wall, Battle Arena(*) |
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' | Strong: Fire HP: 11 Exp: 9 Atk: 110 Def: 16 |
Drop: Wrist Band (2.5%) Common Drop: Mind Restore (0.5%) |
Audience Room, Triumph Hallway, Outer Wall |
(Strategy) |