A table of enemies that appears in the game Castlevania: The Adventure. Enemy names are as appear in the English manual when available and in the Game Boy Nintendo Player's Guide when not. Japanese or alternative names from the player's guide are in parentheses. Order of enemies is as it appears in the Japanese manual.
Gallery[]
Instruction booklet artwork[]
Artwork from the Japanese or English instruction booklet.
Game Boy Nintendo Player's Guide[]
Artwork from the Game Boy Nintendo Player's Guide.
Enemy Data[]
Enemy Data: Adventure (edit) | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
Enemies | |||||
Quick reflexes will defeat the rolling Eye. Watch for them when you climb ropes. In some cases, you can jump over them.(*) | HP: 1 Exp: 50 Atk: 1 |
1. Forest, 2. Cave |
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Unpredictable flight patterns make the bats very dangerous. Look for a Cross in the vicinity or stand to one side.(*) | HP: 1 Exp: 50 Atk: 1 |
1. Forest, 2. Cave, 4. Castle |
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The Mudman drops from above like a splat and slowly takes on human form. Hit him low when he first lands on the ground.(*) | HP: 1 Exp: 20 Atk: 1 |
1. Forest, 3. Torture Chamber |
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Eagles pass overhead, then dive and attack from behind. Always turn to face them and use the whip while standing firm.(*) | HP: 1 Exp: 20 Atk: 1 |
1. Forest |
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The Creeper shuffles along like an animal. If you hit it with a whip, it jumps at you. So be prepared to hit it twice.(*) | HP: 2 Exp: 20 Atk: 1 |
1. Forest |
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The balls that Spitter fires at you will bounce around the chamber until you hit them. Dodge and run on by if you can.(*) | HP: 4 Exp: 50 Atk: 1 |
2. Cave, 4. Castle |
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The boomerangs follow two patterns. High to low or low to high. To evade, duck high throws and jump over low throws.(*) | HP: 5 Exp: 100 Atk: 2 |
2. Cave, 4. Castle |
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Whenever you encounter these creeping Worms make sure to finish them off. Use Fire Balls and watch your step!(*) | HP: 2 Exp: 20 Atk: 1 |
3. Torture Chamber |
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In the hall where you meet Knights, leave the items and concentrate on not getting sandwhiched. Attack the rear Knight first.(*) | HP: 2 Exp: 50 Atk: 1 |
4. Castle |
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This servant of Dracula is huge and strong. One knock of his club can put you out of action. (...)(*) | Exp: 3000 (boss), 200 (enemy) |
1. Forest, 4. Castle |
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The Poisonous Slime appears in the holes and drips down on you. (...)(*) | 2. Cave |
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Learning the attack pattern and safety zones in this chamber is the key. (...)(*) | 3. Torture Chamber |
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Finally you have reached the Prince of Darkness.(*) | 4. Castle |
Abil: Dark Fireballs | |||
Your moment of attack is when he is in the form of a bat. From the middle lower platform, wait until the bat moves to the left, then attack.(*) | 4. Castle |
See also[]
References[]
- Castlevania Realm (images)
- FAQ/Walkthrough (enemy locations)
- Game Boy Nintendo Player's Guide (enemy data)
Castlevania: The Adventure |
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Characters |
Christopher Belmont • Dracula |
Bosses |
Gobanz • Under Mole • Death Bat |
Stages |
Forest and Graveyard • Cave and Dungeon • Torture Chamber and Trap Tower • Main Castle and Vampire Crypt |
Music |
Akumajō Dracula Best 2 |
Guides |
Game Boy Nintendo Player's Guide • Famitsu Dracula Densetsu Guide |
Archives |
Bestiary • Inventory • Castlevania: The Belmont Legacy |