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+ | :'''''Note''': All enemy names and descriptions in this list are unofficial. See [[Forum:Naming Conventions]] for a discussion about naming conventions.'' |
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− | Enemies found in [[Castlevania: The Adventure ReBirth]]. |
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− | ==Normal Enemies== |
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− | Enemies from the original [[Castlevania: The Adventure]]: |
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− | *[[Vampire Bat]] |
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− | *[[Big Eye|Rolling Eyeball]] (Eye) |
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− | *[[Raven]] (Death Bird) |
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− | *[[Evil Knight]] (Knight) |
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− | *[[Punaguchi]] (Spitter, Bunaguchi) |
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− | *[[Night Stalker]] |
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− | *[[She-Worm]] (Worm) |
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− | *[[Zombie]] (Mud Man) |
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− | *[[Creeper]] (Ji Zee) |
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− | Enemies |
+ | Enemies found in ''[[Castlevania: The Adventure ReBirth]]''. |
− | *[[Cheeta]] |
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− | *[[Merman|Fishman]] |
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+ | ==Enemy Data== |
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− | Enemies from other games: |
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+ | {{Enemy Table Begin|Castlevania: The Adventure ReBirth ([[Template:Adventure ReBirth Enemy Data|edit]])}} |
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− | *[[Skeleton]] |
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+ | {{Adventure ReBirth Enemy Data||bestiary}} |
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− | *[[Blood Skeleton]] |
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+ | {{Enemy Table End}} |
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− | *[[Medusa Head]] |
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− | *[[Skeledragon]] |
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− | *[[Rat]] |
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− | *[[Fleaman]] |
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− | *[[Pillar of Bones]] |
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− | *[[Ectoplasm]] |
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− | *[[Floating Eye]] |
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− | *[[Skull Lord]] |
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− | *[[Warg]] |
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− | *[[Balloon Pod]] |
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− | *[[Spider]] |
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− | *[[Iron Golem]] |
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− | *[[Ghost]] |
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− | == |
+ | ==See also== |
− | *[[ |
+ | *[[Adventure Bestiary]] |
+ | *[[Belmont's Revenge Bestiary]] |
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− | *[[Peeping Big]] |
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− | *[[Max Slimer]] |
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− | *[[Koranot]] or [[Mr. Hyde]]? |
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− | *[[Bone Dragon King]] |
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− | *[[Spectral Sword]] |
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− | *[[Succubus]] or [[Lesser Vampire]]? |
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− | *[[Golem]] |
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− | *[[watchmaker]] or [[The Creature]]? |
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− | *[[The Grim Reaper]] |
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− | *[[Dracula]], [[Dracula's Ghost]] and [[Dracula's Ghost II]] |
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− | |||
− | ==Enemies by Stage== |
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− | The enemies that appear in a certain stage can be found in that stage's page: |
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− | * [[Adventure ReBirth Stage 1#Bestiary|Stage 1]] |
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− | * [[Adventure ReBirth Stage 2#Bestiary|Stage 2]] |
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− | * [[Adventure ReBirth Stage 3#Bestiary|Stage 3]] |
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− | * [[Adventure ReBirth Stage 4#Bestiary|Stage 4]] |
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− | * [[Adventure ReBirth Stage 5#Bestiary|Stage 5]] |
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− | * [[Adventure ReBirth Stage 6#Bestiary|Stage 6]] |
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[[Category:Adventure ReBirth]] |
[[Category:Adventure ReBirth]] |
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[[Category:Bestiary]] |
[[Category:Bestiary]] |
Revision as of 14:03, 8 September 2017
- Note: All enemy names and descriptions in this list are unofficial. See Forum:Naming Conventions for a discussion about naming conventions.
Enemies found in Castlevania: The Adventure ReBirth.
Enemy Data
Enemy Data: Castlevania: The Adventure ReBirth (edit) | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
Enemies | |||||
A bloodsucking bat that lurks in the dark.(*) | 1. Castle Bridge, 2. Entrance, 3. Dungeon, 4. Chapel, 5. Clock Tower, 6. Castle Keep |
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A bloodsucking bat that lurks in the dark.(*) | 1. Castle Bridge, 2. Entrance, 3. Dungeon, 4. Chapel, 5. Clock Tower |
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A large eye that spawns indefinitely at set points.(*) | 1. Castle Bridge, 3. Dungeon, 4. Chapel, 5. Clock Tower |
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An enlarged eye that rolls along the ground.(*) | 1. Castle Bridge, 6. Castle Keep |
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A zombie-like creature that can rise and sink into the mud of which it is made.(*) | 1. Castle Bridge |
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A human skeleton animated by dark magic.(*) | 1. Castle Bridge, 3. Dungeon |
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A human skeleton animated by dark magic. Throws bones.(*) | 1. Castle Bridge, 3. Dungeon, 4. Chapel, 5. Clock Tower |
Abil: Bone Throw (arc) | |||
A hostile bird under the influence of the night.(*) | 1. Castle Bridge, 3. Dungeon, 4. Chapel, 5. Clock Tower |
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A creature that spews death from its mouth.(*) | 1. Castle Bridge, 2. Entrance, 4. Chapel, 5. Clock Tower |
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A featherless, flightless bird that attacks intruders.(*) | 1. Castle Bridge, 2. Entrance |
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A suit of armor, animated by dark powers.(*) | 2. Entrance, 5. Clock Tower |
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A suit of armor, animated by dark powers.(*) | 4. Chapel, 5. Clock Tower |
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A mischievous, deformed man who is an expert in hopping.(*) | 1. Castle Bridge (Hard Mode only), 2. Entrance, 3. Dungeon (Hard Mode only), 4. Chapel, 5. Clock Tower |
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A worm with the ability to roll up into a ball for both defensive and offensive purposes.(*) | 2. Entrance, 4. Chapel |
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A rat enlarged by the powers of darkness.(*) | 2. Entrance, 4. Chapel |
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A horrible fusion of man and fish, who has inherited new powers as well.(*) | 1. Castle Bridge (Hard Mode only), 2. Entrance |
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A jellyfish-like creature that floats through the air and hunts for prey in cavern areas.(*) | 1. Castle Bridge (Hard Mode only), 2. Entrance |
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A wall-mounted skull that spits fire at intruders.(*) | 3. Dungeon |
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The remains of a massive lizard, brought back to life by darkness. Spews fire from its mouth.(*) | 3. Dungeon, 4. Chapel |
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A human skeleton, stained in blood. It regenerates upon death, endlessly.(*) | 3. Dungeon, 4. Chapel, 5. Clock Tower |
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A human skeleton that engages in combat while on ropes.(*) | 3. Dungeon, 5. Clock Tower |
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An endlessly-spawning replicate of the Gorgon Medusa's head.(*) | 3. Dungeon, 4. Chapel, 5. Clock Tower |
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An assembly of tortured souls that curses all it touches.(*) | 3. Dungeon, 4. Chapel (Hard Mode only), 5. Clock Tower |
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The reincarnation of the ancient snake god.(*) | 2. Entrance (Hard Mode only), 4. Chapel, 5. Clock Tower |
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A floating eye-creature, the "watchdog" of the castle.(*) | 4. Chapel, 5. Clock Tower |
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An experienced warrior that wields twin scythes.(*) | 2. Entrance (Hard Mode only), 4. Chapel, 5. Clock Tower |
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An enormous phantom.(*) | 4. Chapel, 5. Clock Tower |
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A giant spider that feeds on its prey underground.(*) | 4. Chapel |
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A sword-tossing crossbreed of man and lizard.(*) | 2. Entrance (Hard Mode only), 4. Chapel |
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A small creature composed of rock, animated by magic.(*) | 4. Chapel |
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A spirit doomed to walk the castle grounds for all eternity.(*) | 5. Clock Tower |
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An impenetrable figure clad in iron.(*) | 5. Clock Tower |
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Bosses | |||||
A massive bat with dark powers.(*) | 1. Castle Bridge |
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A massive eye that holds magic powers and can spawn smaller duplicates of itself.(*) | 1. Castle Bridge |
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A shapeless blob that is only vulnerable to damage dealt to its orb core.(*) | 1. Castle Bridge (cannot be damaged, attacks from the bottom of the screen), 2. Entrance |
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A man with the ability to shift between both muscular and thin, agile forms.(*) | 2. Entrance |
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The enchanted remains of a giant snake.(*) | 3. Dungeon |
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A blade that is possessed by a dark will. Causes poltergeist phenomena.(*) | 3. Dungeon |
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A bat-woman that uses seduction to catch her prey.(*) | 4. Chapel |
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A giant, man-made figure of stone animated by powerful magic.(*) | 4. Chapel |
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An artificial creature with command of electricity.(*) | 5. Clock Tower |
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Dracula's confidant.(*) | 5. Clock Tower |
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The Dark Lord and ruler of the castle.(*) | 6. Castle Keep |
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A bat-like demon.(*) | 6. Castle Keep |
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A powerful demon head and the true form of the Dark Lord.(*) | 6. Castle Keep (Normal difficulty or higher) |