Stage 3 for Castlevania: The Adventure ReBirth. Dungeon. Background music is an arranged version of New Messiah from Castlevania II: Belmont's Revenge.
Overview[]
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Enemy Data[]
Enemy Data: Adventure Rebirth Stage 3 | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
A human skeleton, stained in blood. It regenerates upon death, endlessly.(*) | 3. Dungeon, 4. Chapel, 5. Clock Tower |
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A human skeleton animated by dark magic.(*) | 1. Castle Bridge, 3. Dungeon |
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A bloodsucking bat that lurks in the dark.(*) | 1. Castle Bridge, 2. Entrance, 3. Dungeon, 4. Chapel, 5. Clock Tower, 6. Castle Keep |
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A bloodsucking bat that lurks in the dark.(*) | 1. Castle Bridge, 2. Entrance, 3. Dungeon, 4. Chapel, 5. Clock Tower |
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The remains of a massive lizard, brought back to life by darkness. Spews fire from its mouth.(*) | 3. Dungeon, 4. Chapel |
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A large eye that spawns indefinitely at set points.(*) | 1. Castle Bridge, 3. Dungeon, 4. Chapel, 5. Clock Tower |
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An endlessly-spawning replicate of the Gorgon Medusa's head.(*) | 3. Dungeon, 4. Chapel, 5. Clock Tower |
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An assembly of tortured souls that curses all it touches.(*) | 3. Dungeon, 4. Chapel (Hard Mode only), 5. Clock Tower |
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A hostile bird under the influence of the night.(*) | 1. Castle Bridge, 3. Dungeon, 4. Chapel, 5. Clock Tower |
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Hard Mode enemies | |||||
A mischievous, deformed man who is an expert in hopping.(*) | 1. Castle Bridge (Hard Mode only), 2. Entrance, 3. Dungeon (Hard Mode only), 4. Chapel, 5. Clock Tower |
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Bosses | |||||
The enchanted remains of a giant snake.(*) | 3. Dungeon |
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A blade that is possessed by a dark will. Causes poltergeist phenomena.(*) | 3. Dungeon |
Gallery[]
Map[]
Videos[]
See also[]
- Adventure Stage 3 - The original stage this was based on.