Alucard is the main protagonist of the game Castlevania: Symphony of the Night. This represents his second appearance in the series (after Castlevania III: Dracula's Curse) and the first time a non-Belmont took the main role in a Castlevania game. Unlike other playable characters (Richter Belmont and, in some versions, Maria Renard), Alucard has a menu system that he can use to equip various weapons, armor, and other items. His quest also features an advanced role-playing game system and an in-game storyline.
In the English versions of the game, Alucard is voiced by Robert Belgrade (in the PlayStation version) and Yuri Lowenthal (in The Dracula X Chronicles version).
Starting abilities and equipment[]
Alucard starts the game with very basic movements and attacks. A trailing afterimage appears behind him as he moves, jumps, and back dashes. He is equipped with the powerful Alucard Sword in one hand, which can do a standard attack as well as a special warping strike. The Alucard Shield is equipped in the other hand, which can block a Merman's fireball. He wears the Alucard Mail, which offers excellent DEF and resistance to Fire, Thunder, and Ice attacks, and the Twilight Cloak, which improves his CON. He also starts the game equipped with the Dragon Helm, which frightens enemies, reducing the amount of defense they have, and with the Necklace of J, which provides a boost of 5 to DEF (for more information about Alucard's equipment, see page 2).
Other items that Alucard starts with depend on what actions were taken with Richter Belmont during the Final Stage: Bloodlines prologue or the name entered on the Name Entry screen. If all Hearts were used up during the battle, a Heart Refresh will be in the inventory. If Richter was carrying 41 Hearts or more when he talked to Dracula, Alucard will start with a Neutron Bomb. If Richter lost all health and Maria had to intervene, Alucard will start with a Potion, though he will not start with a Heart Refresh if he otherwise would have. Using the name X-X!V''Q will grant Alucard a Lapis Lazuli, and, on a replay game, using the name AXEARMOR will give him an Axe Lord Armor. In the Saturn version, Alucard always starts the game with a Monster Vial 1 in his inventory.
Alucard starts the game with the ability to perform any spells that do not require an item (except for Soul Steal, which requires more MP to cast than he initially has). They can only be performed at the beginning of the game by trial and error or by remembering how to perform them, as the key sequences for their casting are not available at the start of the game (see Secret spells).
Alucard starts the game very strong, but as he nears the end of the first stage, he will encounter Death, who will rob him of his Alucard Sword, Alucard Shield, Alucard Mail, Dragon Helm, Twilight Cloak, and Necklace of J. Alucard will then be forced to fight with his empty hands and much reduced defensive options. A side quest of the game is to get back these stolen heirlooms.
Item Data: Starting Abilities and Equipment | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Basic Actions (edit) | ||||||||
Sequence: [Jump] (default PSX button is X) | ||||||||
Sequence: [Special] (default PSX button is Triangle) (Alucard); [Back Dash] (default Saturn button is R) (Saturn Maria); [Dash] (default PSP button is L or R, whichever shoulder button that is currently on the opposite side Maria is facing) (DXC Maria) | ||||||||
Sequence: [Attack] Effect: Attack with main weapon (Vampire Killer for Richter, Owls for Maria, and Alucard can assign a different weapon to each hand) | ||||||||
Items Later Stolen By Death | ||||||||
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Mother's family heirloom |
Attrib: Cut |
ATT +42 |
Find: Starts with and loses; Cave |
Special: ↓↘→ + [Attack] for Alucard Sword (ATT +50 for 5 MP) | ||||
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Strong vs. all attacks | DEF +5 |
Find: Starts with and loses; Reverse Caverns |
Effect: Projectile block Special: Shield Rod or Mablung Sword spell (20 MP): Offensive shield with fixed ATT, Soul Steal, +1 Heart and about 2 seconds of invulnerability on contact, 68 seconds duration (decreases only when shield is held up), holding shield drains MP (ATT +255, Attrib: Hit) | |||||
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Frightens enemy, lowers DEF | STR +4, DEF +3 (Alucard); no stats (Maria) |
Find: Starts with and loses (Alucard); starts with (Maria); Reverse Clock Tower (Alucard) |
Effect: Reduces enemies' DEF by half | |||||
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Resists fire, lightning, ice | Attrib: Fire, Thunder, Ice |
DEF +20 |
Find: Starts with and loses; Death Wing's Lair |
Effect: Cuts Fire, Thunder, and Ice damage by half | ||||
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Black cape for vampires | CON +10 |
Find: Starts with and loses; Anti-Chapel |
Effect: Lining continuously fades between black and red. | |||||
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DEF+5 | DEF +5 |
Find: Starts with and loses; Floating Catacombs Drop: Frozen Half |
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Items Depending on Richter Battle | ||||||||
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Restores some HP [use] | HP +50 |
Buy: $800 Find: Throughout castle (all) Drop: Bat, Corpseweed, Will O' Wisp (Saturn-only) First Obtained: (May start with) |
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Restores 500 hearts [use] | Hearts +500 |
Find: Final Stage: Bloodlines, Black Marble Gallery, Death Wing's Lair Drop: Archer, Blue Venus Weed, Venus Weed First Obtained: (May start with) |
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Damages all enemies [use] | Attrib: Hit |
ATT +30 |
Find: Forbidden Library Drop: Cave Troll, Plate Lord First Obtained: (May start with) |
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Sega Saturn Exclusive Item | ||||||||
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Summons merman ally [use] | Attrib: Hit |
ATT +40 (listed), ATT +0 (actual) |
Find: Starts with (Saturn only) Drop: Merman |
Effect: Summon Merman (3 Fireballs) (despite its listed ATT value, often its actual damage output is equal to Alucard's unarmed ATT, possibly due to a bug, although it occasionally unbugs for a while) | ||||
Items Depending on Name Entry Screen | ||||||||
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Jewel which brings luck | LCK +20 |
Find: Starts with (Luck Mode only) Drop: Orobourous |
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Wearer becomes an Axe Knight | DEF +15, ATT +2 |
Find: (May start with), Long Library (under Master Librarian) Drop: Spiked Ball on top of Bone Pillar |
Effect: Turns Alucard into an Axe Knight | |||||
Secret Spells | ||||||||
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Summons a fierce spirit | Attrib: Hit Consume: 5 MP |
ATT +15 |
Buy: $1,500 Find: Use or purchase Magic Scroll 2 (...) |
Sequence: ←→↑↓ + [Attack] | ||||
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Heal HP by shedding blood | Consume: 10 MP |
Buy: $500 Find: Use or purchase Magic Scroll 1 (...) |
Sequence: ←↖↑↗→ + [Attack] Effect: Blood heals 8 HP on contact | |||||
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Transport and fireball attack | Attrib: Fire Consume: 15 MP |
ATT +30 |
Buy: $5,000 Find: Use or purchase Magic Scroll 3 (...) |
Sequence: ↑↓↘→ + [Attack]; ←/→ to move during teleport; hold ↑ for Dark Inferno variation or ↓ to cancel | ||||
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Summons four spirits | Attrib: Hit Consume: 20 MP |
ATT +15 |
Buy: $8,000 Find: Use or purchase Magic Scroll 4 (...) |
Sequence: (Hold) ↑, ↗→↘↓ + [Attack] | ||||
Available Weapons After Death Steals Items | ||||||||
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No weapon (bare hands) | Attrib: Hit |
Find: Starts with |
Effect: Used when no item is equipped in a hand. Does air-kick when jumping and holding down-forward |
Stats[]
Alucard's initial stats and items are determined by Richter Belmont's battle performance during the introductory stage:
- If the entirety of the prologue is finished in exactly 1 minute or less, Alucard earns +5 to all stats. It should be noted, however, that such a feat is legitimately impossible until the player beats the game and starts a new playthrough with a clear file on the memory card, as the "Die, monster" dialogue is unskippable otherwise.
- If the fight is finished within 1–2 minutes, Alucard earns +2 LCK.
- If the fight is finished within 2–3 minutes, Alucard earns +1 LCK.
- If the fight is finished in more than 10 minutes, Alucard earns +1 CON.
- If Richter manages to kill Dracula without taking any damage, Alucard earns +5 HP and +1 to STR, CON, INT, and LCK.
- If Richter finishes the prologue with half or more of his HP remaining, Alucard earns +1 STR. Otherwise, he earns +1 CON.
- If Richter loses all of his HP, Maria Renard will make him invincible for the rest of the battle. Alucard then starts with a Potion in his inventory. This condition overrides all other conditions, except for the Neutron Bomb (INT or STR point) condition and the time-based conditions: +5 to all stats (1 minute or less), LCK +2 (1–2 minutes), LCK +1 (2–3 minutes), and CON +1 (10 minutes).
- If Richter finishes the prologue with the Cross sub-weapon equipped and without Maria's help, Alucard earns +5 MP and +5 Max Hearts.
- If Richter finishes the prologue with the Holy Water sub-weapon equipped and with half or more of his HP remaining, Alucard earns +5 Max Hearts and +1 INT.
- If Richter defeats Dracula without having a sub-weapon equipped and without taking any damage, Alucard gains +5 to HP and LCK and +1 to STR, CON, and INT. (The Flame Whip can be used and won't affect these bonuses, but it's also useless in most versions of the game. This applies to all "no sub-weapon" conditions.)
- If Richter finishes the prologue without having a sub-weapon equipped and with half or more of his HP remaining, Alucard earns +5 HP and +1 STR.
- If Richter finishes the prologue without having a sub-weapon equipped and with less than half of his HP remaining, Alucard earns +1 STR.
- If Richter is carrying 41 or more Hearts when the dialogue with Dracula begins, Alucard starts the game with +1 INT and a Neutron Bomb in his inventory. Otherwise, he gains +1 STR.
- If Richter finishes the prologue with no Hearts and without Maria's help, Alucard starts the game with a Heart Refresh.
- If Luck Mode is enabled, all stat bonuses are lost, only item bonuses will be kept.
- In the Saturn version of Symphony of the Night, Alucard will always start the game with a Monster Vial 1 in his inventory.
Combining the best of these bonuses (by finishing the prologue within exactly 1 minute or less and without taking damage), Alucard can start the game with 85 HP, 25 MP, 55 Max Hearts, 14 STR, 13 CON, 13 INT, and 17 LCK (if carrying no sub-weapon at the end of the battle); or 80 HP, 30 MP, 60 Max Hearts, 13 STR, 12 CON, 12 INT, and 12 LCK (if carrying the Cross); or 80 HP, 25 MP, 60 Max Hearts, 13 STR, 12 CON, 13 INT, and 12 LCK (if carrying the Holy Water). Note that if Richter had 41 or more Hearts when the dialogue with Dracula started, Alucard will have 1 more INT point and 1 less STR point. Alucard's default stats without the bonuses are 70 HP, 20 MP, 50 Max Hearts, 6 STR, 6 CON, 6 INT, and 6 LCK, but because an extra STR or INT point is always awarded, the default STR or INT is actually 7, depending on the amount of Hearts Richter was carrying when talking to Dracula.
Map exploration[]
Alucard can fully explore the castle, but he is initially limited by the lack of certain abilities. He can't reach the area behind the statues in the clock room of the Marble Gallery or fully explore the Clock Tower until he gets the Leap Stone relic from the Castle Keep, which allows him to double jump.
He can't open magically sealed blue doors until he purchases the Jewel of Open relic from the Master Librarian in the Long Library. This allows him to access the Royal Chapel and reach the Castle Keep, where he can acquire the Leap Stone.
He can pass through grates once he acquires the Form of Mist, which can be found in the Colosseum. Once in possession of the Mist Form, he can retrieve the Soul of Bat from the Long Library. With the Bat Form under his grasp, the castle will open up, and he'll be able to fully explore most of its areas. He can then obtain the Echo of Bat relic from Olrox's Quarters and use it to traverse the dark spike rooms in the Catacombs to obtain the Spike Breaker armor, which grants him the ability to break spikes by touching them. This will allow him to meet Maria Renard in the Royal Chapel to acquire the Silver Ring. By defeating the Succubus in the Underground Caverns, Alucard will get the Gold Ring. Once in possession of both rings, he can meet Maria in the Castle Center, below the clock room in the Marble Gallery. There, she'll give him the Holy Glasses, which will allow him to access the Reverse Castle.
Once Alucard acquires the Demon Familiar (or Nose Demon), he can access some rooms in the Abandoned Mine and in the Cave that require this familiar to trigger a switch to open the passage to them.
There are some underwater ceiling rooms in the Reverse Caverns that will only open on the map if Alucard reaches them in Wolf Form. If the Holy Symbol has been acquired, Alucard will be able to stay in Wolf Form underwater, and the Skill of Wolf relic allows the Wolf to swim by pressing the [Special] button (the default PSX button is Triangle), which can help obtain these rooms. In the Saturn version, there are only two rooms that require the Wolf Form to open on the map. Both are in the left lake area, where the room with the Force of Echo relic is located. The Wolf can't swim in this version, so Alucard will have to double jump (or High Jump) and then turn to Wolf at the apex of the jump to open the rooms. Both rooms are on the ceiling of the upside-down lake in this area. The right lake area (where the room with the Alucard Shield is located) does not require the Wolf Form to open any room. Richter and Maria can also get these rooms in this version.
Alucard can keep the room where he fights Shaft by entering the battle and then escaping with a Library Card.
The maximum percentage Alucard can achieve is 200.6% (1890 rooms) (211.2% (1990 rooms) in the Saturn version). There are glitches that allow Alucard to achieve a higher percentage. One of said glitches allows him to access the unused rooms and save point under the trapdoor in the Entrance and Reverse Entrance. This is possible by using the double Heart Refresh glitch. This area can be accessed normally in the Saturn version and leads to the Underground Garden (for more information about Alucard's relics and abilities, see page 2).
Dialogue[]
Dialogue Data: Alucard's Dialogue | ||
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Image / Participants | Game / Location / Title Details Transcript(s) (click Expand to view when necessary) | |
Castlevania: Symphony of the Night / Entrance / First Encounter with Death [edit] When: Shorty after arriving at Dracula's Castle Summary: Death meets Alucard in an outdoor area overlooking impaled skeletons. He confirms that Alucard is still on the side of humans and intends to interfere with them. He steals the high-grade equipment Alucard was donning, then laughs and takes his leave for now. (Alucard enters a castle entrance. Death show up with a big scythe and greets him) Death: Ah, Alucard. What is your business here? Death: これは、アルカード様。一体、何をしに参られましたか? Alucard: 知れた事だ。そこ退いてもらおう。 :PlayStation:
(Alucard enters a castle entrance. Death show up with a big scythe and greets him) Death: Oh, if it isn't Lord Alucard... What could possibly have brought you here? | ||
Castlevania: Symphony of the Night / Marble Gallery / First Encounter with Maria [edit] When: First meeting with Maria at the Clock Room in Marble Gallery Summary: Maria is leaning by the large clock when Alucard enters the room. She notices that he appears human, yet something seems off about him. She asks what he is doing there, and he indicates he intends to destroy the castle. She is happy to hear that since that is also her goal, and they introduce themselves, though she notices he doesn't have the gift for gab. She takes her leave, indicating perhaps they'll see each other again if he is able to survive long enough. Maria: You seem human and yet... What do you here? Alucard: .......... I've come to destroy this castle. (Maria is leaning against a corridor) Maria: Wait. Are you human? What are you doing here? Maria Renard: (待ちなさい。)貴方、闇の力を持っているわね。見た所、人間の様だけど…。この城に来た目的は何? Alucard: ・・・・・・・・。この城を消す事だ…。 Maria Renard: (Wait a moment.) You... you wield a sort of dark power, don't you? You seem like a human, but... What could've brought you to this castle? Alucard: ...I've come to destroy it.... | ||
Castlevania: Symphony of the Night / Long Library / First Encounter with Master Librarian [edit] Background Music: Master Librarian When: Meeting with the Master Librarian at his shop on Long Library Summary: Alucard meets up with his old friend, the Master Librarian. The Librarian is delighted to see him but is reluctant to help someone who opposes his master Dracula. He agrees readily to help him if offered some coin, though, and Alucard is able to purchase items from him. Alucard: It's been a long time, old one.... Master Librarian: Oh it's you, Master Alucard. What do you need? (Alucard enters the Master Librarian's shop) Alucard: It's been a long time, old one... Alucard: 久しぶりだな。爺…。 Master Librarian: これはこれは、アルカード様。いったい、何の用ですかな? (Alucard enters the Master Librarian's shop) Alucard: It's been a while ago, old one... | ||
Castlevania: Symphony of the Night / Alchemy Laboratory / Second Encounter with Maria [edit] When: As crossing Blue Door Summary: Alucard runs across Maria again. She is perplexed that the castle doesn't seem to be the same as she remembered it. He explains that as a creature of Chaos, it can take many forms. Maria is relieved she's not going crazy and they part again. Maria: So we meet again, Alucard. Alucard: It seems so. (Maria opens the door and walks towards Alucard) Maria: Alucard, wasn't it? We meet again. Maria Renard: また会ったわね。アルカード。 Alucard: マリアとか言ったか…。 video - Nico Nico Douga video (registration required) (Maria opens the door and walks towards Alucard) Maria Renard: So we meet again, Alucard. | ||
Castlevania: Symphony of the Night / Royal Chapel / Third Encounter with Maria [edit] When: After defeating Hippogryph Summary: After defeating a Hippogryph, it's apparent that Maria had been watching their battle and she comments on how strong he is. Alucard wants her to get to the point. She then asks him what he knows about Richter Belmont and explains she's been searching for him. Maria: Impressive. You're very strong. Alucard: .......... What is it you want? You didn't come here to tell me that. (Maria is watching over Alucard) Maria: You look like you're doing well for yourself. Maria Renard: すごい腕前。 私の出番なんて無いみたいね。 video - Nico Nico Douga video (registration required) (Maria is watching over Alucard) Maria Renard: Impressive! Looks like you don't need my help. | ||
Castlevania: Symphony of the Night / Colosseum / First Encounter with Richter [edit] When: First Encounter with Richter Summary: Alucard sees a figure seated in the stands of the arena who summons a Minotaur and Werewolf to attack him, who he accuses of invading his castle. While he doesn't say who he is when asked, from the scent of his blood, Alucard can tell he's a Belmont. After defeating them, Alucard muses to himself that a Belmont is calling himself the lord of this castle. (Richter laughs as the door locks) Alucard: Who are you?! Alucard: !! 誰だ。 video - Nico Nico Douga video (registration required) (Richter laughs as the door locks) Alucard: !! Who's there?! | ||
Castlevania: Symphony of the Night / Castle Keep / Richter Battle (if the Holy Glasses aren't obtained) [edit] When: Battle with Richter (if the Holy Glasses aren't obtained) Summary: Richter waits for Alucard at the throne room. He explains that he plans to revive Dracula so that they can continue to battle forever. Richter unleashes a Grand Cross to commence their battle. (Alucard enters Richter's room) Richter: I've been waiting for you. Richter Belmont: 待ちかねたぞ。 Alucard: 答えろ! (Alucard enters Richter's room) Richter Belmont: I've been waiting for you. | ||
Castlevania: Symphony of the Night / Castle Keep / Death of Richter [edit] When: After Defeating Richter (without equipping the Holy Glasses or without destroying Shaft's orbs) Summary: Richter admits defeat while lamenting that there is no need for him anymore without the threat of Dracula. The castle starts to crumble and Alucard makes his escape. (Richter receives heavy damage, but shrugs it off, recites a phrase and strikes a pose with power. He then summons Hydro Storm and battles once more. He receives further damage and falls by Alucard's blade) Alucard: It's over... Belmont. Alucard: 終りだ…、ベルモンド。 Richter Belmont: そうだ…。 (Richter falls by Alucard's blade) Alucard: It's over... Belmont. | ||
Castlevania: Symphony of the Night / Outside Dracula's Castle / Bad Ending [edit] When: After killing Richter without obtaining Holy Glasses Summary: Alucard muses to himself about Richter's path of destruction, so much like his own father's. He bids his birthland goodbye, as he intends to re-enter his eternal slumber. Alucard: Mankind continues to fight, but it is a desperate fight to stay alive. I suppose that he chose a life of warfare since that was the only ways he knew. (Alucard watches the ruins of his father's castle) Alucard: Mankind knows little but war and desperation. What other way of life did Belmont know? He and Father chose the same path... Farewell, homeland. I shall never see your beauty again. Alucard: 人は常に戦い続ける。だが、それは生きる為の戦いだ。 彼は、戦う宿命に生まれた為に、戦いの中に生きる道を (Alucard watches the ruins of his father's castle) Alucard: Mankind's fighting will never truly end. However, theirs is to keep on living. He was born to a fate of inevitable battle, and perhaps he forgot how to live in the midst of this battle. Just like you, Father, he followed the same path to destruction... Farewell, my cursed homeland. I hope that I will not see you again. | ||
Castlevania: Symphony of the Night / Nightmare / Nightmare [edit] When: After entering dream coffin in Underground Caverns Summary: As Alucard sleeps in an unusual coffin, he has a nightmare. In it, he sees the events of his mother's death as she is being burned alive as a witch. He recalls her last words to him - but they aren't quite as he remembers them. He realizes that he is not speaking to his actual mother, who is revealed to be a succubus demon and they fight. Alucard: !! Mother!! Lisa: That voice! Alucard, it's you! (Alucard shocks as he saw a crucified woman who seems to his mother) Alucard: Mother!!! Alucard: !! 母上! (Alucard shocks as he saw a crucified woman who seems to his mother) Alucard: !! Mother! | ||
Castlevania: Symphony of the Night / Nightmare / Defeating Succubus [edit] When: After defeating Succubus Summary: After being defeated, the Succubus realizes that Alucard is a vampire and also the son of Dracula, and then perishes. Succubus: Darkling! I smell you're[sic] blood. You're a vampire... Could it be... Alucard: .......... (Succubus is defeated by Alucard) Succubus: Darkling! I smell your blood, your hunger... (Succubus is defeated by Alucard) Succubus: Th-The scent of your blood... Why does it smells like that of the children of the night...? Could it be...? | ||
Castlevania: Symphony of the Night / Royal Chapel / Fourth Encounter with Maria [edit] When: After crossing spike room Summary: Alucard tells Maria that he found a Belmont, who could be Richter, the one she was looking for, but that he was an enemy and claimed to be the lord of this castle. Maria cannot believe this, gets upset, and leaves. Maria: So did you find Richter? Alucard: I don't know if he's the one you're looking for, but I found a Belmont. Maria: Alucard. Have you seen Richter? Alucard: There is a Belmont here. You were right about that. Maria Renard: どう? リヒターは見つかった? video - Nico Nico Douga video (registration required) (Alucard arrives at the room where Maria is staying) Maria Renard: So? Have you seen Richter? | ||
Castlevania: Symphony of the Night (original-only) / Castle Center / Obtaining Holy Glasses [edit] When: After wearing Gold Ring and Silver Ring Summary: Alucard finds Maria in the center of the Castle. She had confirmed that Alucard was right and that Richter was behaving strangely - but - she couldn't accept that he was doing this with his own free will. They agree that he must be stopped, but she insists that he not harm him. She hands him Holy Glasses, which can see beyond evil illusions. Maria: Alucard? Alucard: That voice? Maria? Maria Renard: アルカード? Alucard: その声は、マリアか? video - Nico Nico Douga video (registration required) (Alucard takes the lift to the Castle Center) Maria Renard: Alucard? | ||
Castlevania: Symphony of the Night (new-only) / Castle Center / Maria Battle [edit] When: After wearing Gold Ring and Silver Ring Summary: Alucard finds Maria in the center of the Castle. She had confirmed that Alucard was right and that Richter was behaving strangely - but - she couldn't accept that he was doing this with his own free will. They agree that he must be stopped, but she insists that he not harm him. She then tests his strength to see if he's up to facing Richter. (Alucard takes the lift to the Castle Center) Maria: Alucard? (Alucard takes the lift to the Castle Center) Maria Renard: Alucard? | ||
Castlevania: Symphony of the Night (new-only) / Castle Center / After Defeating Maria [edit] When: After defeating Maria Summary: After losing to Alucard, Maria concedes that he is stronger than she is. She asks him to save Richter, but he can't promise that, only that he will stop him. She offers him the Holy Glasses, which can see beyond magical illusions. Maria: You're stronger than I am. You can save Richter. Will you? Please... Alucard: I can't promise that. But I will stop him. Maria Renard: J-Just as I thought. Surely with your powers... Please, save Richter. Alucard: I cannot assure that. But I will stop him at all cost. | ||
Castlevania: Symphony of the Night (new-only) / Castle Center / After Obtaining Holy Glasses [edit] When: After obtaining Holy Glasses Summary: Maria asks Alucard once again to save Richter. (Alucard returns to Maria and asks her again) Maria: Alucard... please stop him. You're the only hope for any of us. Maria Renard: アルカード…。 貴方だけが頼りなの。 | ||
Castlevania: Symphony of the Night / Castle Keep / Richter Battle (if the Holy Glasses are equipped) [edit] When: Battle with Richter (if the Holy Glasses are obtained) Summary: Richter waits for Alucard at the throne room. He explains that he plans to revive Dracula so that they can continue to battle forever. Alucard expresses some doubt that those are Richter's true feelings, but if they are, so be it. Richter unleashes a Grand Cross to commence their battle. Richter: I've been waiting for you. Alucard: Answer me. Why is a Belmont planning the resurrection of Count Dracula? (Alucard enters Richter's room) Richter: I've been waiting for you. Richter Belmont: 待ちかねたぞ。 Alucard: 答えろ! video - Nico Nico Douga video (registration required) (Alucard enters Richter's room) Richter Belmont: I've been waiting for you. | ||
Castlevania: Symphony of the Night / Outside Dracula's Castle / Not Good Ending [edit] When: After killing Richter even after obtaining Holy Glasses Summary: Alucard meets with Maria outside the castle. He apologizes for Richter's fate, but she is just relieved that Richter has been stopped. She won't stop her quest until she finds out what caused Richter's madness, hinting that the game is not really over. Alucard: So you made it. Maria: Alucard! How is Richter? (Alucard arrives outside his father's castle) Alucard: So you made it. Alucard: 無事だったようだな。 Maria Renard: アルカード! (Alucard arrives outside the ruins of his father's castle) Alucard: It seems that you're safe. | ||
Castlevania: Symphony of the Night / Castle Keep / Reverse Castle Revived [edit] When: After defeating Shaft's Illusion Summary: After Shaft disappears, an upside down version of Dracula's Castle is revealed descending from the sky. Maria thanks Alucard for saving Richter, who is amazed that he could be the same Alucard that once teamed up with his ancestor Trevor Belmont 300 years ago. Alucard then goes after Shaft in the other castle, promising to finish this. Richter: No... What have I done... Maria: Thank you Alucard, for saving Richter. (Richter recovers his consciousness) Richter: No... What have I done...? Richter Belmont: 俺としたことが…。 くそッ、なんてことだ。 (Richter recovers his consciousness) Richter Belmont: What have I done...? Damn it... How could this happen!? | ||
Castlevania: Symphony of the Night / Cave / Death Battle [edit] Summary: Death insists that Alucard cease his foolishness, but since he won't, he'll devour his soul. (Death is waiting for Alucard) Death: So you've made it this far... In the name of your father, cease this foolishness. Death: ここまで、来てしまいましたか…。 もう一度だけ申す。 (Death: 地獄の鎌よ、切り刻め!) (Death: さすがにお強い…。 だが、負けるわけにはいかぬ。)video - Nico Nico Douga video (registration required)(Death is waiting for Alucard) Death: So you have finally come this far... I will say this only once more. For your father's sake, lower your weapons. | ||
Castlevania: Symphony of the Night / Reverse Castle Center / Shaft Battle [edit] When: Battle with Shaft (When not talked with Richter) Summary: Alucard meets Shaft in the center of the second castle, who is not surprised that the son of his lord was able to make it there. He explains he made Richter the lord of the castle to defeat any other vampire hunters that would come along to stop them. Even though Alucard defeating Richter seemed to put a damper in his plans, he is certain that Alucard can replace him once he's rid him of his human side. Shaft: You have done well in making it this far. I would expect no less from the son of our Master. Alucard: So you are the one who was controlling Belmont. (Alucard enters the heart of the castle where Shaft is awaiting him. The lift gate locks) Shaft: All hail the son of our Master! Stronger than the mightiest hunter! Shaft: よくぞ、ここまで来られた。さすが我が主の御子息よ。 Alucard: ベルモンドを操っていたのは、貴様だな。 video - Nico Nico Douga video (registration required) (Alucard enters the heart of the castle where Shaft is awaiting him. The lift gate locks) Shaft: You have done well to come so far. I should expect no less from the son of our Master. | ||
Castlevania: Symphony of the Night / Reverse Castle Center / Shaft Battle (name known version) [edit] When: Battle with Shaft (When talked with Richter) Summary: Alucard meets Shaft in the center of the second castle, who is not surprised that the son of his lord was able to make it there. He explains he made Richter the lord of the castle to defeat any other vampire hunters that would come along to stop them. Even though Alucard defeating Richter seemed to put a damper in his plans, he is certain that Alucard can replace him once he's rid him of his human side. (Alucard enters the heart of the castle where Shaft is awaiting him. The lift gate locks) Shaft: All hail the son of our Master! Stronger than the mightiest hunter! (Alucard enters the heart of the castle where Shaft is awaiting him. The lift gate locks) Shaft: You have done well to come so far. I should expect no less from the son of our Master. | ||
Castlevania: Symphony of the Night / Reverse Castle Center / Defeating Shaft [edit] When: After defeating Shaft Summary: Shaft is defeated by Alucard, who tells him to dwell in darkness forever. Shaft is shocked, but satisfied that he achieved his goal in resurrecting Dracula. Shaft: Ugh...No! Alucard: You claim to love the darkness. Go then and dwell there for all eternity! (Shaft is defeated by Alucard) Shaft: Ugh... No! (Shaft is slashed by Alucard's sword) Shaft: I-Impossible! | ||
Castlevania: Symphony of the Night / Reverse Castle Center / Final Battle [edit] When: Final battle with Dracula Summary: Alucard faces his newly resurrected father, who is proud of his achievement. Alucard insists he must stop him and they reminisce on what the humans did to his mother. Alucard is not happy, but refuses to seek vengeance on the humans for it. Dracula believes he will come around once his human side has been purged and they start fighting. Alucard: Father... Dracula: Well met. my son! It's been a long time. (The throne of Dracula is shown. Alucard faces his father) Alucard: Father... Alucard: 父上… Vlad Țepeș Dracula: ほう、誰かと思えば…。 video - Nico Nico Douga video (registration required) (The throne of Dracula is shown. Alucard faces his father) Alucard: Father... | ||
Castlevania: Symphony of the Night / Reverse Castle Center / Defeating Dracula [edit] When: After defeating Dracula Summary: Alucard defeats Dracula and tells him his mother's last words. Dracula begs her forgiveness and bids his son farewell as he vanishes from this world. Alucard: Go back whence you came! Trouble the soul of my mother no more! Dracula: How? How is it that I've been so defeated? (Alucard slashes his father with his blade) Alucard: Go back to the abyss! Trouble the soul of my mother no more! Alucard: 在るべき所に帰れ! これ以上、母を苦しめるな…。 Vlad Țepeș Dracula: な、なぜだ…。なぜ、私はこうも敗れる。 (Alucard slashes his father with his blade) Alucard: Go back whence you belong! Do not torment my mother anymore...! | ||
Castlevania: Symphony of the Night / Outside Dracula's Castle / Good Ending [edit] When: Less than 200.6% of completion Summary: Maria is relieved Alucard is all right and Richter feels guilty that it was his fault he had to fight his father again. As they part ways, Alucard reveals he intends to disappear from the world forever because of his cursed blood. Afterwards, Richter asks her if she wants to go after him, but she concludes it is best this way and that she can't ease his torment. Maybe some day... Alucard: So you made it. Maria: Alucard! I'm glad your all right! (Alucard arrives outside his father's castle) Alucard: So you made it. Alucard: 無事だったようだな。 Maria Renard: アルカード! (Alucard arrives outside his father's castle) Alucard: It seems that you're safe. | ||
Castlevania: Symphony of the Night / Outside Dracula's Castle / Best Ending [edit] When: 200.6% of completion Summary: Maria is relieved Alucard is all right and Richter feels guilty that it was his fault he had to fight his father again. As they part ways, Alucard reveals he intends to disappear from the world forever because of his cursed blood. Afterwards, Maria apologizes for leaving Richter's side and decides to go after Alucard. Alucard: So you made it. Maria: Alucard! I'm glad your all right! (Alucard arrives outside his father's castle) Alucard: So you made it. Alucard: 無事だったようだな。 Maria Renard: アルカード!よかった、貴方も無事だったのね。 (Alucard arrives outside the ruins of his father's castle) Alucard: It seems that you're safe. |
Quotes (The Dracula X Chronicles version)[]
- (Using a shop) How about this?
- Soul Steal!
- Dark Metamorphosis!
- (Attacked) What?!
Gallery[]
Hand items and weapons[]
Alucard can place a different weapon or item in each of his hands, and a different button is assigned for each hand. There are a variety of different kinds of weapons and items he can equip.
Most weapons at Alucard's disposal can be placed in a single hand. Short Swords include smaller swords, knives, and rapiers and do Cut damage. Swords are generally similar but longer and more powerful. Throwing Swords can be thrown unlimitedly as their normal attack without consuming Hearts or MP, and they return to Alucard. Clubs are flails that deal Hit-based damage. Fist weapons enhance Alucard's punching ability, do Hit damage, can strike repeatedly very rapidly, but have low range. Several weapons are elementally enhanced or have special moves associated with them.
Item Data: One-Handed Weapons | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Short Swords (edit) | ||||||||
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Attrib: Cut |
ATT +12 |
Find: Cursed Prison |
Effect: Overhand Stab Special: ↓↘→ + [Attack] for Homing Attack (ATT +10) | |||||
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Basic short sword |
Attrib: Cut |
ATT +1 |
Find: Alchemy Laboratory Drop: Bloody Zombie |
Effect: Overhand Stab Special: ←→ + [Attack] for Horizontal Knife Slash (ATT +5) | ||||
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Flat combat dagger |
Attrib: Cut |
ATT +24 |
Find: Abandoned Pit to the Catacomb Drop: Gurkha |
Effect: Overhand Stab (can be followed up with a Horizontal Knife Slash with another normal attack) Special: ←→ + [Attack] for Horizontal Knife Slash (ATT +15) | ||||
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Swift upper diagonal attack |
Attrib: Cut |
ATT +6 |
Drop: Lesser Demon |
Effect: Swift Slash that can be done while walking | ||||
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Common short sword |
Attrib: Cut |
ATT +2 |
Drop: Bone Scimitar (first one encountered always drops) |
Effect: Horizontal Slash | ||||
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May "petrify" enemies... |
Attrib: Stone |
ATT +1 |
Drop: Gorgon |
Effect: Horizontal Slash; may inflict Stone status | ||||
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Transforms enemies into jewels |
Attrib: Cut |
ATT +15 |
Find: Entrance Drop: Discus Lord |
Effect: Horizontal Slash; sometimes changes killed enemies to jewels; in Saturn version, stats increase when jewels are equipped Special: ↓↘→ + [Attack]: Coin Throw – swing creates a random number of $1 coins (1-8) | ||||
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Abyssinian curved sword |
Attrib: Cut |
ATT +20 |
Find: Reverse Outer Wall Drop: Blade Master |
Effect: Horizontal Slash Special: ↓↘→ + [Attack] for Throw (ATT +20) | ||||
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Long bladed sword |
Attrib: Cut |
ATT +5 |
Drop: Armor Lord, Dhuron |
Special: ↓↘→ + [Attack] for Flurry of Thrusts (ATT +15) | ||||
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Effective against werebeasts |
Attrib: Cut |
ATT +18 |
Drop: Hunting Girl |
Effect: Not actually stronger against werebeasts Special: ↓↘→ + [Attack] for Flurry of Thrusts (ATT +40) | ||||
Swords (edit) | ||||||||
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Sword of ancient Rome |
Attrib: Cut |
ATT +3 |
Find: Outer Wall (after defeating Doppleganger10) |
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Single edged curved sword |
Attrib: Cut |
ATT +5 |
Find: Underground Caverns (Scylla battle) Drop: Skull Lord |
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Sword of the English Navy |
Attrib: Cut |
ATT +7 |
Find: Royal Chapel Drop: Sword Lord, Corner Guard, Owl Knight |
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Light cavalry sword |
Attrib: Cut |
ATT +9 |
Buy: $1,500 Drop: Armor Lord, Magic Tome |
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Norman curved sword |
Attrib: Cut |
ATT +10 |
Find: Castle Keep |
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Simple mercenary's sword |
Attrib: Cut |
ATT +12 |
Find: Olrox's Quarters (hidden) Drop: Spectral Sword |
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Plain, easy-to-use war sword |
Attrib: Cut |
ATT +14 |
Find: Clock Tower (requires Bat Form) Drop: Sword Lord |
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Fine sword honed to razor-edge |
Attrib: Cut |
ATT +17 |
Buy: $4,000 Drop: Corner Guard |
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Ivory handled hunting sword |
Attrib: Cut |
ATT +20, DEF -1 |
Drop: Blade |
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Standard sword |
Attrib: Cut |
ATT +20 |
Find: Reverse Keep Drop: Spectral Sword |
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Curved Indian sword |
Attrib: Cut |
ATT +22 |
Find: Anti-Chapel |
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House of Hador heirloom |
Attrib: Cut |
ATT +24 |
Find: Death Wing's Lair |
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Sword forged by elves |
Attrib: Cut |
ATT +26 |
Find: Reverse Clock Tower |
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The sword named Harper |
Attrib: Cut |
ATT +28 |
Buy: $12,000 (later) |
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The sword named Gram |
Attrib: Cut |
ATT +30 |
Find: Reverse Colosseum |
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Sword forged by elves |
Attrib: Cut |
ATT +35, DEF +2 |
Find: Reverse Caverns |
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Resembles family sword |
Attrib: Cut |
ATT +2 |
Find: Marble Gallery (requires Double Jump and Stopwatch) |
Effect: Equip with Alucart Shield and Alucart Mail for Alucart status (LCK +30) | ||||
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Cursed dark sword |
Attrib: Dark, Cut |
ATT -30 |
Find: Castle Keep |
Effect: If total ATT is 0 or less passes through enemies; piercing (enemies must be resistant to both Dark and Cut to not take full damage) | ||||
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Black sword - strong vs. holy |
Attrib: Dark/Cut |
ATT +25 |
Find: Catacombs (after defeating Granfaloon) |
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Lightning sword of Indra |
Attrib: Thunder/Cut |
ATT +25 |
Buy: $10,000 (later) |
Special: ↓↘→ + [Attack] for Thunder Blast (ATT +40 for 5 MP) | ||||
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Ice sword of Mim |
Attrib: Ice/Cut |
ATT +25 |
Buy: $10,000 (later) Find: Catacombs Drop: Fishhead |
Special: ↓↘→ + [Attack] for Ice Blast (ATT +40 for 5 MP) | ||||
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Fire sword of Oberon |
Attrib: Fire/Cut |
ATT +25 |
Buy: $10,000 (later) Find: Final Stage: Bloodlines Drop: Lossoth |
Special: ↓↘→ + [Attack] for Fire Blast (ATT +40 for 5 MP) | ||||
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Cross hilt - strong vs. undead |
Attrib: Holy/Cut |
ATT +26 |
Find: Colosseum (requires Bat Form, US and EU only) Drop: Vandal Sword |
Special: ↓↘→ + [Attack] for Holy Burst (ATT +35 for 5 MP) | ||||
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Poisoned executioner's sword |
Attrib: Poison/Cut |
ATT +32, DEF +2 |
Drop: Nova Skeleton |
Effect: May inflict Poison status | ||||
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Gets stronger when bloodied |
Attrib: Cut |
ATT +25, DEF +1 |
Drop: Spectral Sword (in Anti-Chapel) |
Effect: Doubles damage during Dark Metamorphosis Special: ↓↘→ + [Attack] for a stronger swing (ATT +40) with brief Dark Metamorphosis flash | ||||
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Powerful sword of flame |
Attrib: Fire/Cut |
ATT +33, DEF +1 |
Drop: Fire Demon, Efreet |
Special: ↓↘→ + [Attack] for Inferno Blast (ATT +60 for 5 MP) | ||||
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Feeds upon enemy's souls |
Attrib: Cut |
ATT +36, DEF +1 |
Drop: Azaghal |
Effect: Hits cause Soul Steal effect (heals 8 HP per hit) | ||||
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Spirit sword - improves DEF |
Attrib: Cut |
ATT +39, DEF +2 |
Drop: Spectral Sword (in Anti-Chapel) |
Special: Can cast Shield Rod spells | ||||
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Mother's family heirloom |
Attrib: Cut |
ATT +42 |
Find: Starts with and loses; Cave |
Special: ↓↘→ + [Attack] for Alucard Sword (ATT +50 for 5 MP) | ||||
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Power increases with game play |
Attrib: Cut |
ATT + Game Time (in hours) |
Find: Final Stage: Bloodlines, Forbidden Library |
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Sentient sword familiar |
Attrib: Cut |
ATT + Level of Sword (50 through 99) |
Find: Becomes available once Sword Familiar has reached level 50 |
Effect: Disables Sword Familiar activation and Sword Brothers spell when equipped | ||||
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Slices cleanly through enemies |
Attrib: Cut |
ATT +25 |
Drop: Archer |
Effect: Strike while moving, zero recovery time | ||||
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Countless blades dice enemy |
Attrib: Cut |
ATT +36, DEF +1 |
Drop: Schmoo |
Effect: Strike while moving, 4 hits per swing, zero recovery time | ||||
Throwing Swords (edit) | ||||||||
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Sikh steel throwing ring | Attrib: Cut |
ATT +15 |
Drop: Discus Lord |
Effect: Up to two can be thrown at a time Special: → + [Attack]: Extended Throw | ||||
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Enchanted floating sword | Attrib: Cut |
ATT +21, DEF -2 |
Drop: Cloaked Knight |
Effect: Thrown in a forward arc Special: ←→ + [Attack]: Extended Throw; attack with another Heaven Sword simultaneously for special attack (ATT +50 for 5 MP) | ||||
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Flying rune-inscribed sword | Attrib: Cut |
ATT +40, DEF -4 |
Drop: Dodo Bird |
Effect: Thrown in a forward arc Special: ←→ + [Attack]: Extended Throw | ||||
Clubs (edit) | ||||||||
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Iron cudgel | Attrib: Hit |
ATT +9 |
Buy: $2,000 Find: Master Librarian's Shop |
Effect: Flail (normal) | ||||
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Spiked iron club | Attrib: Hit |
ATT +11 |
Find: Royal Chapel Drop: Flail Guard |
Effect: Flail (normal) | ||||
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Extra effective with shield | Attrib: Hit |
ATT +11, DEF +2 |
Find: Final Stage: Bloodlines, Colosseum |
Effect: Flail (slow), grants an extra ATT +5 and DEF +2 when equipped with a shield Special: ←→ + [Attack] for Shield; hold shield + [Attack]×2 for equipped shield's Shield Rod spell | ||||
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Anointed rod | Attrib: Holy |
ATT +12 |
Find: Long Library |
Effect: Flail (fast) Special: ←→ + [Attack] for Holy Blast (ATT +27) | ||||
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Flail with spiked balls | Attrib: Hit |
ATT +13 |
Find: Clock Tower |
Effect: Flail (fast) Special: ←→ + [Attack] for Power Flail (ATT +35) | ||||
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Rod with lunar markings | Attrib: Hit |
ATT +17 |
Find: Final Stage: Bloodlines, Reverse Clock Tower |
Effect: Flail (normal) Special: ↓↘→ + [Attack] for Crescent Cutter (ATT +35 for 4 MP) | ||||
Fists (edit) | ||||||||
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No weapon (bare hands) | Attrib: Hit |
Find: Starts with |
Effect: Used when no item is equipped in a hand. Does air-kick when jumping and holding down-forward | |||||
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Iron studded brass knuckles | Attrib: Hit |
ATT +1 |
Find: Underground Caverns Drop: Frog |
Effect: Punch | ||||
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Knuckles for uppercut-use | Attrib: Hit |
ATT +8 |
Drop: Toad |
Effect: Uppercut | ||||
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Jewel reinforced knuckles | Attrib: Hit |
ATT +21 |
Find: Outer Wall Drop: Rock Knight |
Effect: Punch | ||||
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Owned by Karate master | Attrib: Hit |
ATT +26 |
Drop: Werewolf |
Effect: Punch Special: ↓↘→ + [Attack] for Flurry of Fists (ATT +40) | ||||
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Blessed by Tulkas the Valar | Attrib: Hit |
ATT +38, DEF +5 |
Drop: Lion |
Effect: Punch Special: ←→ + [Attack] for Flurry of Fists (ATT +70) (can be performed in midair); ↓↘→ + [Attack] for Fireball (ATT +40, Attrib: Fire) |
Some large weapons require two hands to wield. These take up both hand slots, preventing the use of a shield or any other item or weapon. Most two-handed weapons are one of two basic types: the large, powerful, and slow Great Swords and the more versatile Katanas. Like one-handed weapons, these may have special attacks associated with them.
Item Data: Two-Handed Weapons (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
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Scotch two-handed sword | Attrib: Cut |
ATT +26 |
Find: Underground Caverns Drop: Valhalla Knight |
Effect: Slow swing Special: ←→ + [Attack] for Step Attack (ATT +44 for 5 MP) (can be used in midair) | ||||
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Flame-edged sword [2 hand] | Attrib: Cut |
ATT +31 |
Drop: Cloaked Knight |
Effect: Slow swing Special: ←→ + [Attack] for Step Attack (ATT +56 for 5 MP) (can be used in midair) | ||||
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Summons Dawn Warriors [2] | Attrib: Cut |
ATT +27 |
Find: Reverse Keep |
Effect: Slow swing Special: ↓↘→ + [Attack] to Summon Dawn Warrior (5 MP) | ||||
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German thrust sword [2 hand] | Attrib: Cut |
ATT +39 |
Find: Olrox's Quarters Drop: Valhalla Knight |
Effect: Always Step Attacks | ||||
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German two-handed sword | Attrib: Cut |
ATT +38 |
Drop: Blue Venus Weed |
Effect: Slow swing Special: ←→ + [Attack] for Step Attack (ATT +60 for 5 MP) (can be used in midair) | ||||
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Two-handed obsidian sword | Attrib: Cut |
ATT +42 |
Drop: Lesser Demon |
Effect: Slow swing Special: ←→ + [Attack] for Step Attack (ATT +68 for 5 MP) (can be used in midair) | ||||
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Greatsword of Aubec [2] | Attrib: Cut |
ATT +65 |
Drop: Guardian |
Effect: Slow swing | ||||
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Rusty red sword [2 hand] | Attrib: Curse/Cut |
ATT -2 |
Drop: Bone Scimitar (second one encountered always drops) |
Effect: Very slow swing (no diagonal attack); occasionally "jams" (Alucard fails to attack, as if Cursed); may inflict Curse status | ||||
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Bamboo sword [2 hand] | Attrib: Hit |
ATT +1 |
Drop: Spectral Sword, Flea Man |
Effect: Very slow swing (no diagonal attack) | ||||
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Poorly-made sword [2 hand] | Attrib: Curse/Cut |
ATT -5 |
Drop: Blade Soldier |
Effect: Fast swing (but low swing rate); may inflict Curse status | ||||
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Bloodthirsty sword [2 hand] | Attrib: Curse/Cut |
ATT variable, default -5, DEF -4 |
Drop: Scarecrow and Vandal Sword |
Effect: "Jams" like Red Rust if Alucard's total ATT is 10 or less, slow swing speed if total ATT is 29 or less, Slash Flurry and increased swing speed if ATT is 30 or more; continuous Dark Metamorphosis effect; hidden leveling system where a point of ATT is gained for every (current ATTx2 +11) blood heals while Muramasa is equipped; may inflict Curse status | ||||
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Unsigned katana [2 hand] | Attrib: Cut |
ATT +32 |
Find: Necromancy Lab Drop: Tombstone |
Effect: Fast swing Special: ↓↘→ + [Attack] for Sonic Edge (ATT +50) | ||||
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Osafune-made katana [2 hand] | Attrib: Cut |
ATT +50, DEF -10 |
Find: Reverse Caverns |
Effect: Fast swing Special: ←→ + [Attack] for Sonic Edge (ATT +100); ↓↘→ + [Attack] for Warp Forward Sonic Edge (ATT +130) | ||||
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Yasutsuna-made katana [2 hand] | Attrib: Cut |
ATT +60 DEF -20 |
Drop: Werewolf |
Effect: Sonic Edge while walking | ||||
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Legendary Masamune katana [2] | Attrib: Cut |
ATT +90 DEF -30 |
Drop: Black Panther |
Effect: Slash Flurry Special: ↓↘→ + [Attack] for Warp Forward Sonic Edge (ATT +200) | ||||
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Strikes enemy twice [2 hand] | Attrib: Hit |
ATT +10 |
Find: Underground Caverns |
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Mysterious spear used habitually before | Attrib: Cut |
ATT +28 |
Find: Hell Garden |
Special: ↓↘→ + [Attack] for Flurry of Thrusts (ATT +20 for 7 MP); ←→ + [Attack] for Step Attack (ATT +50 for 7 MP) (can be used in midair) | ||||
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Sharp by two-blades | Attrib: Cut |
ATT +42 |
Drop: Gargoyle [Lv. 35] |
Many weapons can only be used once for each copy of them that has been acquired, as they behave like consumable items. These include projectiles, which are thrown like sub-weapons, and bombs, which damage everything on the screen. These weapons can be used an infinite number of times once the Duplicator accessory is obtained.
Item Data: One-Time-Use Weapons | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Projectiles (edit) | ||||||||
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Anti-aerial weapon [use] | Attrib: Hit |
ATT +30 |
Buy: $500 Find: Anti-Chapel, Royal Chapel Drop: Skelerang |
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Razor-sharp master star [use] | Attrib: Cut |
ATT +90 |
Buy: $8,000 (later) Find: Floating Catacombs, Reverse Colosseum Drop: Ghost Dancer |
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Bwaka throwing knife [use] | Attrib: Cut |
ATT +30 |
Buy: $400 Find: Anti-Chapel, Clock Tower, Reverse Clock Tower Drop: Spectral Sword |
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Powerful throwing star [use] | Attrib: Cut |
ATT +70 |
Buy: $5,000 (later) Find: Catacombs Drop: Blade Master |
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Powerful! Be careful... [use] | Attrib: Fire |
ATT +100 |
Drop: Bomb Knight |
Effect: May throw a dud occasionally | ||||
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Flaming boomerang [use] | Attrib: Fire |
ATT +50 |
Buy: $1,000 (later) Find: Anti-Chapel, Reverse Entrance Drop: Skelerang |
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Flaming throwing star [use] | Attrib: Fire/Cut |
ATT +100 |
Buy: $15,000 (later) Find: Long Library Drop: Jack O'Bones |
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Plate Lord's iron ball [use] | Attrib: Hit |
ATT +60 |
Find: Olrox's Quarters, Reverse Keep, Black Marble Gallery Drop: Plate Lord, Ball (Yorick), Spiked Ball (Bone Pillar) |
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Throwing spear [use] | Attrib: Cut |
ATT +50 |
Buy: $800 (later) Find: Anti-Chapel Drop: Bone Halberd, Scarecrow, Spectral Sword, Spear Guard, Winged Guard |
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Shoots a magic arrow [use] | Attrib: Cut |
ATT +30 |
Buy: $300 Find: Throughout castle (all) Drop: Bone Archer, Bone Musket, Sniper of Goth |
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Summons merman ally [use] | Attrib: Hit |
ATT +40 (listed), ATT +0 (actual) |
Find: Starts with (Saturn only) Drop: Merman |
Effect: Summon Merman (3 Fireballs) (despite its listed ATT value, often its actual damage output is equal to Alucard's unarmed ATT, possibly due to a bug, although it occasionally unbugs for a while) | ||||
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Summons bat ally [use] | Attrib: Hit |
ATT +25 (listed), ATT +0 (actual) |
Drop: Bat |
Effect: Summon Bat (despite its listed ATT value, often its actual damage output is equal to Alucard's unarmed ATT, possibly due to a bug, although it occasionally unbugs for a while) | ||||
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Summons skeleton ally [use] | Attrib: Hit |
ATT +30 (listed), ATT +0 (actual) |
Find: Catacombs Drop: Bone Ark, Nova Skeleton, Skeleton, Yorick |
Effect: Summon Skeleton (Bone Throw) (despite its listed ATT value, often its actual damage output is equal to Alucard's unarmed ATT, possibly due to a bug, although it occasionally unbugs for a while) | ||||
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Japanese throwing star [use] | Attrib: Cut |
ATT +50 |
Buy: $2,400 (later) Find: Throughout castle (all) Drop: Flying Zombie, Jack O'Bones |
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Creates pillar of flame [use] | Attrib: Fire |
ATT +60 |
Find: Throughout castle (all) Drop: Bomb Knight, Skeleton Ape |
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Bombs (edit) | ||||||||
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Damages all enemies [use] | Attrib: Hit |
ATT +30 |
Find: Forbidden Library Drop: Cave Troll, Plate Lord First Obtained: (May start with) |
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Damages all enemies [use] | Attrib: Hit |
ATT +40 |
Find: Final Stage: Bloodlines, Abandoned Pit to the Catacomb, Reverse Caverns |
Effect: 8 hits per use | ||||
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Coin with 2 effects [use] | Attrib: Hit |
ATT +50 |
Find: Catacombs, Floating Catacombs, Reverse Clock Tower Drop: Fire Warg, Orobourous |
Effect: Coin tossed out; heads – Soul Steals all enemies; tails – lightning strikes coin | ||||
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Damages all enemies [use] | Attrib: Hit |
ATT +50 |
Find: Clock Tower, Underground Caverns Drop: Ctulhu, Diplocephalus, Spellbook, Wraith (Saturn-only) |
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Damages all enemies [use] | Attrib: Hit |
ATT +99 |
Find: Reverse Caverns Drop: Ctulhu |
Shields can be equipped to raise defense and block projectiles. Some of them have special properties. Each shield has a special Shield Rod spell that can be performed when the Shield Rod or Mablung Sword is equipped in the other hand. These will usually summon some kind of creature that grants statistical enhancements or protection, or attacks enemies on the screen.
Item Data: Shields (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
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Leather shield - low DEF | DEF +1 |
Buy: $400 Find: Alchemy Laboratory Drop: Slinger, Stone Rose |
Effect: Projectile block Special: Shield Rod or Mablung Sword spell (10 MP): Summon Cow – Defense Up (DEF +20) for 68 seconds | |||||
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Armored knight's shield | DEF +2 |
Find: Colosseum (just outside Royal Chapel) Drop: Spectral Sword, Slinger |
Effect: Projectile block Special: Shield Rod or Mablung Sword spell (10 MP): Summon Horse – Offense Up (ATT +20) for 68 seconds | |||||
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Hard iron shield | DEF +2 |
Buy: $3,980 Drop: Winged Guard |
Effect: Projectile block that grants temporary invulnerability Special: Shield Rod or Mablung Sword spell (20 MP): Giant Sword Attack (ATT +40, Attrib: Hit) | |||||
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Resembles family shield | DEF +0 |
Find: Marble Gallery (requires Double Jump and Stopwatch) |
Effect: Projectile block. Equip with Alucart Sword and Alucart Mail for Alucart status (LCK +30) Special: Shield Rod or Mablung Sword spell (10 MP): A question mark appears above Alucard's head, no effect but wasted MP | |||||
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Shield used in magic ritual | DEF +4 |
Find: Clock Tower |
Effect: Projectile block Special: Shield Rod or Mablung Sword spell (10 MP): Summon Baphomet – Intelligence Up (INT +20) for 68 seconds | |||||
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Shield with heart crest | DEF +4 |
Find: Underground Caverns |
Effect: Projectile block that gives a Heart Special: Shield Rod or Mablung Sword spell (40 MP): Summon Maiden – Protection from Fire and Thunder for 68 seconds | |||||
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Favorite shield of Axe Lords | DEF +3 |
Drop: Axe Knight |
Effect: Projectile block Special: Shield Rod or Mablung Sword spell (20 MP): Summon Axe Lord (runs toward enemy then Axe Chop) (ATT +20, Attrib: Hit) | |||||
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Gorgon headed shield | Attrib: Stone |
DEF +1, ATT +13 |
Drop: Medusa Head |
Effect: Projectile block and shield attack that may petrify a vulnerable enemy. Immunity to Stone status when equipped Special: Shield Rod or Mablung Sword spell (30 MP): Summon Medusa – Laser Attack (ATT +0, Attrib: Hit) | ||||
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Shield with Knight's crest | DEF +4 |
Drop: Bone Ark, Yorick, Skull Lord |
Effect: Projectile block Special: Shield Rod or Mablung Sword spell (40 MP): Giant Laser Attack (ATT +100, Attrib: Hit) | |||||
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Engraved with goddess image | DEF +4 |
Find: Necromancy Lab |
Effect: Projectile block Special: Shield Rod or Mablung Sword spell (40 MP): Summon Goddess – Protection from Dark for 68 seconds | |||||
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Unholy dark shield | Attrib: Hit |
DEF +3, ATT +10 |
Find: Final Stage: Bloodlines Drop: Malachi |
Effect: Projectile block and shield attack Special: Shield Rod or Mablung Sword spell (30 MP): Meteor Attack (ATT +30, Attrib: Hit) | ||||
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Shield with fire properties | Attrib: Fire |
DEF +4 |
Drop: Fire Demon |
Effect: Projectile block and immunity to Fire when equipped Special: Shield Rod or Mablung Sword spell (50 MP): Summon Salamander – Flame Attack (ATT +70, Attrib: Fire) | ||||
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Strong vs. all attacks | DEF +5 |
Find: Starts with and loses; Reverse Caverns |
Effect: Projectile block Special: Shield Rod or Mablung Sword spell (20 MP): Offensive shield with fixed ATT, Soul Steal, +1 Heart and about 2 seconds of invulnerability on contact, 68 seconds duration (decreases only when shield is held up), holding shield drains MP (ATT +255, Attrib: Hit) | |||||
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The shield at which a tree soul dwell (fragrance of the rose) | DEF +3 |
Drop: Venus Man Trap (Saturn only) |
Effect: Projectile block Special: Shield Rod or Mablung Sword spell (30 MP): Summon Vines – immobilize and damage enemies (ATT +30, Attrib: Hit) |
A wide variety of food, which recovers health, can be equipped in one of Alucard's hands. Pressing that hand's button will cause the food to "pop out" near Alucard, and it will recover some of his health once he touches it again. Medicine, most of which restores one of his meters, temporarily boosts his statistics, or helps him recover from a status ailment, can also be equipped. Its effect is immediate after pressing the corresponding button. The Hammer and the Life Apple are also classified as medicines, but they can only be used by the Faerie Familiar. In the Saturn version of the game, Alucard has a designated "third hand" that he can use for food and medicine (with the exception of the Heart Refresh, which cannot be equipped in the third hand). The Signed Pencil Board is also listed as a medicine, but it can't be equipped or used and is just a collectible.
Item Data: Food and Medicine | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Food (edit) | ||||||||
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Juicy seedless grapes [use] | HP +5 |
Drop: Thornweed |
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Japanese tangerine [use] | HP +6 |
Drop: Gardener (Saturn-only) Create: Meal Ticket |
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Best when nearly rotten [use] | HP +7 |
Drop: Skeleton Ape, Venus Man Trap (Saturn-only) |
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Tart southern fruit [use] | HP +8 |
Create: Meal Ticket |
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Crunchy delicious apple [use] | HP +9 |
Drop: Harpy, Human Face Tree (Saturn-only) |
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Ripe red strawberry [use] | HP +10 |
Drop: Thornweed |
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Vegetable steamed bun [use] | HP +10 |
Create: Meal Ticket |
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Japanese green tea [use] | HP +10 |
Find: Reverse Caverns, Colosseum Drop: Dark Octopus, Tombstone |
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Strawberry shortcake [use] | HP +11 |
Drop: Salem Witch |
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Strawberry tart [use] | HP +12 |
Drop: Diplocephalus |
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Chinese red bean bun [use] | HP +12 |
Find: Floating Catacombs Drop: Black Crow |
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With chocolate chips [use] | HP +14 |
Drop: Hunting Girl |
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3-layer ice cream [use] | HP +15 |
Drop: Frozen Shade |
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Cool barley tea [use] | HP +15 |
Find: Abandoned Pit to the Catacomb Drop: Ouija Table |
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With whipped cream [use] | HP +16 |
Create: Meal Ticket |
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A la mode [use] | HP +17 |
Create: Meal Ticket |
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Chinese pork bun [use] | HP +17 |
Find: Catacombs Drop: Blue Raven |
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Delicious cheese [use] | HP +18 |
Find: Olrox's Quarters Drop: Flea Man |
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Local favorite [use] | HP +19 |
Find: Castle Keep, Long Library Drop: Flying Zombie |
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Sparkling juice [use] | HP +20 |
Find: Royal Chapel |
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100% US Grade A [use] | HP +20 |
Create: Meal Ticket |
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Japanese miso soup [use] | HP +20 |
Drop: Grave Keeper |
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New York style! [use] | HP +21 |
Drop: Frog, Toad |
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Increases cholesterol [use] | HP +22 |
Drop: Bone Halberd, Flea Rider |
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Western omelette [use] | HP +23 |
Create: Meal Ticket |
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Eggs, toast and coffee [use] | HP +24 |
Drop: Ouija Table |
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Lunch set A [use] | HP +25 |
Drop: Tin Man |
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Lunch set B [use] | HP +26 |
Create: Meal Ticket |
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Spaghetti Carbonara [use] | HP +27 |
Create: Meal Ticket |
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Cooked with coconut milk [use] | HP +28 |
Create: Meal Ticket |
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With fries [use] | HP +29 |
Create: Meal Ticket |
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3 Dim Sum dishes [use] | HP +30 |
Find: Reverse Outer Wall |
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Chinese ramen noodles [use] | HP +30 |
Drop: Schmoo |
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Japanese mushroom [use] | HP +30 |
Find: Abandoned Pit to the Catacomb, Cave, Reverse Caverns, Underground Caverns |
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Smelly fermented soybean [use] | HP +32 |
Drop: Grave Keeper |
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Difficult to eat [use] | HP +50 |
Find: Abandoned Pit to the Catacomb, Reverse Caverns Drop: Gardener (Saturn-only) |
Notes: Must catch with mouth (press ↑) to eat | |||||
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Castlevania pot roast [use] | HP +50 |
Find: Castle Keep, Clock Tower, Entrance, Outer Wall, Reverse Caverns, Reverse Clock Tower, Underground Caverns (...) Drop: Flail Guard |
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Full course (five star) [use] | HP +75 |
Find: Soul Prison |
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Roast turkey [use] | HP +80 |
Find: Abandoned Pit to the Catacomb, Castle Keep, Entrance Drop: Flea Rider |
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Sirloin steak [use] | HP +100 |
Find: Castle Keep Drop: Lossoth, Minotaur |
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Toro, ebi, tamago [use] | HP +100 |
Drop: Dark Octopus, Killer Fish |
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Mystery food ticket [use] | Buy: $2,000 Find: Black Marble Gallery, Reverse Caverns, Underground Caverns Drop: Black Panther, Stone Rose |
Effect: Makes a random food item appear, which can be collected | ||||||
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Outdated [use] | Attrib: Poison |
HP -1 |
Find: Cursed Prison |
Effect: Deals 1 point of damage and inflicts Poison status when eaten; +1 HP with Topaz Circlet equipped | ||||
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Poisonous mushroom [use] | Attrib: Poison |
HP -1 |
Find: Reverse Caverns, Underground Caverns |
Effect: Deals 1 point of damage and inflicts Poison status when eaten; +1 HP with Topaz Circlet equipped | ||||
Medicine (edit) | ||||||||
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Restores some HP [use] | HP +50 |
Buy: $800 Find: Throughout castle (all) Drop: Bat, Corpseweed, Will O' Wisp (Saturn-only) First Obtained: (May start with) |
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Restores about half HP [use] | HP +100 |
Buy: $2,000 (later) Find: Throughout castle (all) Drop: Flea Armor |
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Restores all HP [use] | HP +100% |
Buy: $8,000 (later) Find: Floating Catacombs, Reverse Caverns, Underground Caverns |
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Restores all MP [use] | MP +100% |
Buy: $4,000 (later) Find: Throughout castle (all) Drop: Ectoplasm, Salome, Specter (Saturn-only), Will O' Wisp (Saturn-only) |
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Restores 500 hearts [use] | Hearts +500 |
Find: Final Stage: Bloodlines, Black Marble Gallery, Death Wing's Lair Drop: Archer, Blue Venus Weed, Venus Weed First Obtained: (May start with) |
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Cures poisoning [use] | Attrib: Poison |
Buy: $200 Find: Throughout castle (all) Drop: Bone Pillar, Corpseweed, Ghost, Human Face Tree (Saturn-only), Specter (Saturn-only) |
Effect: Removes Poison status | |||||
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Removes curse [use] | Attrib: Curse |
Buy: $200 Find: Long Library Drop: Ectoplasm |
Effect: Removes Curse status | |||||
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Unpetrify [Familiar use only] | Attrib: Stone |
Buy: $200 Find: Marble Gallery, Reverse Entrance, Reverse Outer Wall Drop: Gorgon, Hammer, Gargoyle (Saturn-only) |
Effect: Allows the Faerie Familiar to remove Stone status | |||||
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Temporarily raises ATT [use] | ATT +20 |
Find: Floating Catacombs, Marble Gallery |
Effect: ATT +20 for 68 seconds | |||||
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Temporarily raises LCK [use] | LCK +20 |
Find: Death Wing's Lair, Olrox's Quarters, Reverse Outer Wall Drop: Bitterfly, Imp |
Effect: LCK +20 for 68 seconds | |||||
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Temporarily raises DEF [use] | DEF +20 |
Find: Death Wing's Lair, Floating Catacombs, Reverse Outer Wall Drop: Skeleton |
Effect: DEF +20 for 68 seconds | |||||
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Temporarily raises INT [use] | INT +20 |
Find: Reverse Clock Tower Drop: Marionette |
Effect: INT +20 for 68 seconds | |||||
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Temporarily raises STR [use] | STR +20 |
Find: Royal Chapel, Reverse Clock Tower Drop: Wereskeleton |
Effect: STR +20 for 68 seconds | |||||
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Heals [Familiar use only] | Find: Throughout castle (all) Drop: Harpy |
Effect: Allows the Faerie Familiar to revive Alucard and restore his health to full | ||||||
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Resistance to darkness [use] | Attrib: Dark |
Find: Black Marble Gallery, Castle Keep, Necromancy Laboratory Drop: Karasuman, Phantom Skull |
Effect: Temporarily cuts Dark damage by half | |||||
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Brief resistance to fire [use] | Attrib: Fire |
Find: Throughout castle (all) Drop: Gremlin |
Effect: Temporarily cuts Fire damage by half | |||||
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Resistance to holy [use] | Attrib: Holy |
Find: Castle Keep, Black Marble Gallery |
Effect: Temporarily cuts Holy damage by half | |||||
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Brief resistance to ice [use] | Attrib: Ice |
Find: Forbidden Library, Reverse Keep, Underground Caverns Drop: Fishhead |
Effect: Temporarily cuts Ice damage by half | |||||
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Resistance to stone [use] | Attrib: Stone |
Drop: Gargoyle (Saturn only), Medusa Head |
Effect: Temporarily grants immunity to Stone status | |||||
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Resistance to lightning [use] | Attrib: Thunder |
Find: Alchemy Laboratory, Reverse Keep, Floating Catacombs, Black Marble Gallery |
Effect: Temporarily cuts Thunder damage by half | |||||
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Enchanted library card [use] | Buy: $500 Find: Throughout castle (all) |
Effect: Teleports Alucard in front of the Master Librarian's shop in the Long Library | ||||||
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Get it!! | Find: Underground Garden (Saturn only) |
Effect: Collector's item only |
- Continued at: Page 2