Attack, commonly abbreviated as ATK or ATT, is one of the main statistics found in the majority of Castlevania games released after Castlevania: Symphony of the Night. It determines the amount of damage which will be dealt to enemies when the current weapon is used. This stat is not to be confused with Intelligence, which generally controls magic and spell damage.

Game specific informationEdit

Castlevania: Symphony of the NightEdit

  • Each point of Strength earned by Alucard gives him +1 to his Attack rating, regardless of which weapon he is currently wielding. Thus, as he levels up, he may find that weapons with a faster attack speed, like the Alucart Sword, may be more effective in the facet of damage per second than a Bastard Sword, despite the latter having greater damage per hit.
  • Enemies who have a degree of Defense simply ignore an amount of damage equal to that value. Wearing the Dragon Helm will halve this value.

Castlevania: Circle of the MoonEdit

  • Even though Attack is not present in Circle of the Moon, it was made up for by Strength acting as a rating against an enemy's Defense.
  • Doubling Nathan's Strength rating, if the damage value isn't below one against the enemy, will actually quadruplicate all damage dealt against said enemy.

Castlevania: Aria of SorrowEdit

  • Each point of Strength earned by Soma gives him +1 to his Attack rating.

Castlevania: Dawn of SorrowEdit

  • Attack works completely different in Dawn of Sorrow. Instead of additively increasing damage dealt with the player's weapon of choice, the Attack statistic determines how much of a benefit they receive from Strength. The higher the Attack statistic, the more beneficial Strength becomes.

Later gamesEdit

No major changes have happened to the Attack statistic since Dawn of Sorrow, so for the most part, the information seen for that game also applies to later games.