Back Gears are any equipment that can be worn on the back. These are mostly Capes of some kind, such as Cloaks and Mantles, but also includes Japanese Raiments.
Game specific information[]
Castlevania: Symphony of the Night[]
Item Data: Back Gear (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
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Well-made but shabby looking | CON +1 |
Find: Alchemy Laboratory |
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Dual colored reversible cape | CON +3 |
Buy: $2,000 |
Effect: Can choose which side to show outward in Cloak lining option in System Menu | |||||
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Converts damage to hearts | CON +4 |
Find: Colosseum |
Effect: Gain 1 Heart for each point of damage you receive | |||||
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Perfect for forest camouflage | CON +5 |
Buy: $3,000 |
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Enchanted semi-invisible cape | CON +6 |
Find: Underground Caverns |
Effect: Appears invisible but does not make Alucard invisible | |||||
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The silvery white shine which tears darkness | CON +6 |
Find: Underground Caverns |
Effect: Grants immunity to Dark | |||||
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The mantle from which the color changes with time | CON +7 |
Find: Clock Tower |
Effect: Continuously changes color | |||||
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Gorgeous blue cape | CON +8 |
Find: Reverse Keep |
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Select color [System Menu] | CON +9 |
Buy: $30,000 |
Effect: Can select any color in Cloak color option in System Menu | |||||
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Black cape for vampires | CON +10 |
Find: Starts with and loses; Anti-Chapel |
Effect: Lining continuously fades between black and red. |
Castlevania: Harmony of Despair[]
Item Data: Back Gear (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
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Simple but sturdy cape. | Attrib: Fire +5, Ice +5 |
DEF +1 Sell: $75 |
Rarity: * Buy: $300 |
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Flashy velvet cape. | Attrib: Fire +5, Ice +5 |
HP +2, MP +2, DEF +2 Sell: $200 |
Rarity: * Buy: $800 |
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Well-made but shappy looking cape. | Attrib: Fire +5, Ice +5 |
HP +1, MP +1, DEF +2, CON +1 Sell: $250 |
Rarity: ** Buy: $1,000 |
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Beautiful blue cape. | Attrib: Fire +5, Ice +5 |
HP +3, MP +3, DEF +3, INT +1 Sell: $375 |
Rarity: ** |
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Sturdy cape popular with travelers. | Attrib: Slash +5, Fire +5, Ice +5 |
HP +5, MP +3, DEF +4 Sell: $500 |
Rarity: ** Buy: $2,000 |
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Magic cape that renders the wearer invisible. | Attrib: Fire +5, Ice +5 |
HP +5, MP +5, DEF +4, LCK +2 Sell: $750 |
Rarity: *** |
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Stealthy cape favored by assassins. | Attrib: Strike +5, Fire +5, Ice +5 |
HP +4, MP +4, DEF +4, STR +1 Sell: $1,000 |
Rarity: *** Buy: $4,000 |
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Converts damage taken into hearts. | HP +3, MP +3, DEF +3 Sell: $1,500 |
Rarity: *** |
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Long cape worn by high-ranking clergy. | Attrib: Fire +5, Ice +5 |
HP +3, MP +8, DEF +3, CON +2, MND +2 Sell: $2,000 |
Rarity: *** |
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Cape that provides special protection against magic. | Attrib: Pierce +5, Fire +5, Ice +5, Lightning +5 |
HP +4, MP +6, DEF +5, MND +5 Sell: $2,500 |
Rarity: **** Buy: $10,000 |
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Cloak that has a vivid red hue. | Attrib: Fire +10, Ice +10 |
HP +8, MP +8, DEF +5, STR +2, MND +2 Sell: $3,750 |
Rarity: **** First Obtained: Chapter 9 (Hard) |
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Roman general's cloak. | Attrib: Fire +8, Ice +8, Lightning +10 |
HP +10, MP +15, DEF +5, MND +3 Sell: $5,000 |
Rarity: **** |
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Cloak the color of inky darkness. | Attrib: Fire +15, Ice +15, Darkness +10 |
HP +13, MP +13, DEF +6, CON +2 Sell: $5,000 |
Rarity: **** |
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Cloak passed down through generations of Belmonts. | Attrib: Fire +15, Ice +15, Lightning +15 |
HP +50, DEF +8, STR +3, MND +3 |
Rarity: ***** First Obtained: Chapter 8 (Hard) |
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Cloak worn by an ancient vampire hunter. | HP +12, MP +12, DEF +6, STR +3, INT +2,LCK +2 |
Rarity: ***** First Obtained: Chapter 10 (Normal) |
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A Japanese coat that increases the effect of hearts. | Attrib: Strike +10, Slash +10, Pierce +10, Petrify +10, Curse +10, Poison +10 |
MP +15, DEF +5, LCK +5 |
Rarity: *** First Obtained: Chapter 9 (Purple Chest & Boss, Hard) |
Effect: Hearts give 7 MP (default is 5) | ||||
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A Japanese coat that increases your luck. | Attrib: Strike +10, Slash +10, Pierce +10, Petrify +10, Curse +10, Poison +10 |
HP +15, DEF +5, LCK +5 |
Rarity: **** First Obtained: Chapter 9 (Normal) |
Effect: Increases money dropped | ||||
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Increases MP recovery speed. | Attrib: Petrify +10, Curse +10, Poison +10 |
DEF +1, LCK +5 |
Rarity: ***** First Obtained: Chapter 11 (Purple Chest & Boss, Hard) |
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Increases your chances of finding rare items. | Attrib: Petrify +10, Curse +10, Poison +10 |
DEF +1, LCK +5 |
Rarity: **** First Obtained: Chapter 11 (Normal) |
Castlevania: Grimoire of Souls[]
Back gear is for decorative purposes only. Other gear that is normally worn on the back that do have an in game effect are considered Armor.
Item Data: Castlevania: Grimoire of Souls (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
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The tail of a fox demon, containing the purified essence of its magical powers. | Buy: 5,000 Astral Atraments |
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The effervescent wings of a butterfly said to live for just one night under the radiance of a full moon. | Buy: 10,000 Gold (original game); 5,000 Winter Coins |
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Beautiful wings that inspire a desire to fly. Don't be fooled by your feelings though, actually attempting to fly is unadvised. | Buy: 10,000 Gold (original game); 100,000 Gold |
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A broom designed for the fall season treated as a jack-o'-lantern accessory. Very popular among young witches. | Buy: 10,000 Gold (original game); 5,000 Halloween Coins |