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|enemy = [[Battle Arena/Enemy Data|Enemy Data 1]] <small>(Rooms 1-8)</small><br />[[Battle Arena/Enemy Data 2|Enemy Data 2]] <small>(Rooms 9-17)</small>
 
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Revision as of 21:23, June 1, 2015

The Battle Arena is a Colosseum-like optional area in Castlevania: Circle of the Moon where Nathan must defeat various creatures without using any DSS attacks before moving on to the next area. It is linked to the Chapel Tower and it's the game's secret area, thus, completion of it is not required.

General Information

There are 17 rooms filled with the game's most powerful enemies. All enemies not exclusive to this area have a stat boost. However, there are some enemies that only appear here, such as the Devil Armor and the White Armor. The "boss" of this area is the Devil. The reward for beating him is the Shining Armor, the most powerful armor in the game.

Strategy

Room 1

The first room is relatively simple; just stand still and take out the Were-Jaguar first and then the Were-wolf can be killed easily.

Room 2

Not much more difficult than the first room, as the Catoblepas can be easily avoided and killed; taking care of the Hipogriffs is the primary concern.

Room 3

This can get a little difficult if Nathan charges blindly into the room, as both Wind Demons will attack him. Instead, take out the first Wind Demon and kill any Witches in the way, then take out the other.

Room 4

A little more confined than the last room; the player can either start by taking out the Stone Armor with a couple of crosses, or eliminate the Devil Towers so Nathan has more room to maneuver. Repeat the process to empty the room.

Room 5

This room is a lot more difficult than it looks, considering the skeletons all have a major HP boost. Letting a single cross hit all of them won't be enough to take all of them out, although this strategy works if Nathan manages to throw multiple crosses and let them hit the skeletons.

An alternative strategy consists in avoiding the attacks from the most nearby skeletons and then throwing a Cross toward the entrance, in a way that it has enough room to change its direction; then jumping over it and letting it take down almost all skeletons standing on the ground.

Room 6

It is best to use a similar method like in Room 4; either take out the Bone Towers first and then focus on the Flame Demons, or vice versa. The Flame Demons have a high HP, so getting rid of the Bone Towers first may be the wiser course of action.

Room 7

One of the easiest rooms in the Battle Arena; if Nathan stays crouched and proceeds to whip the Hunters, they will not be able to hit him and the player can pick them off, one after another. Just slide forward after one is killed and take out the next. Given enough levels, Nathan can eventually just slide through the room with impunity.

Room 8

Appropriately nicknamed the "poison room", every enemy in here will poison Nathan, including the Bloody Swords this time. Aim carefully and throw some crosses forward, while also attacking the oncoming Bloody Swords with your whip, then eliminate the first armor. Advance forward and take care of the remaining enemies.

Room 9

This room is simple, just kill a couple of Abiondargs with your whip and use the cleared space to start sliding through the narrow crawlspaces, killing all enemies in the way. This room can be an easy way to replenish Nathan's healing supplies, as the Abiondargs are not only easily dispatched, especially at high levels, but they also drop Potions and Spiced Meats.

Room 10

This room can create a lot of grief, considering both enemy types can curse Nathan. Take out any nearby Marionettes quickly, then focus on the Legions. Throwing crosses at them is highly advised.

Room 11

This is an exceedingly difficult room. Restoring MP and releasing a summon (if Nathan has the necessary items, see Additional Information) is more than just a good idea. If the player can manage that, the remaining minotaurs can be killed with crosses, although they still need some skill from part of the player to be defeated.

Room 12

This room can be easy, provided the player knows what they're doing. Special care must be taken in avoiding Arachnes' web attacks, though, lest Nathan ends up ensnared in them and at the mercy of his enemies. Eliminate the first Arachne, then the first two Succubi. Try to kill the second Arachne with a ranged attack. If the third Succubus appears, retreat and deal with her first, if not, lure her out after killing the second Arachne.

Room 13

A rather difficult battle, as the Alraunes have over 1,000 HP and the Demon Lords will fill up the screen with fireballs. Eliminate the first two Demon Lords, then the Alraune. Use this strategy with the next pair of Demon Lords and Alura Une. If possible, try summoning a monster (see Additional Information) to clear most of the room.

Room 14

Another exceedingly easy room, simply drop down the hole, toss a Cross left, jump up and let the Cross do all the work. If it doesn't work the first time, do it again. With careful timing and a bit of luck, a high strength Nathan could also just slide through the Hyenas with impunity.

Note that the leftmost Hyena can even be killed by attacking him through the other side of the wall.

Room 15

This room gets more players killed than any other room. If the player can use the DSS exploit (see Additional Information) and let loose a Thunderbird, it is recommended to do so, as it will kill quite a few of the Evil Pillars and prevent Nathan from suffering either heavy damage or an instant death. Take out the Devil Armor, as that will provide Nathan with enough room to maneuver around the arena. The Devil Armors can also drop the Black Dog card, but it is likely that Nathan will have to rerun the whole arena if he wishes to lay claim of it.

Room 16

Not as hard as it may seem, as the White Armors only fire straight forward. Duck and attack, similar to Room 7. These foes can also give up the Unicorn card to a persistent or lucky Nathan, but it is likely that he will have to rerun the whole arena in attempts to claim it.

Room 17

This is a very powerful enemy, so be prepared for a tough fight. The reward, as previously mentioned, is the Shining Armor.

Additional Information

  • There are no DSS moves allowed in the Battle Arena, as all MP is drained immediately, so Nathan must rely on sub-weaponry. However, if Nathan consumes an MP restoring potion able to restore a large amount of MP, he will be able to perform a quick DSS move before all MP is drained again.
  • Using a timed slide, it's possible for Nathan to reenter the last room. Entering the room using this method will not lock the doors of the room (Nathan will be able to escape before all enemies in the room are defeated). Once the right exit is used, the doors of the next room will be locked as they should be.

References

  1. According to the Shinkigensha's official strategy guide. The NTT Pub's official strategy guide states the Outer Wall is the previous area.
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