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(Provided details about each of the 17 rooms.)
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A colloseum like area in [[Circle of the Moon]] where you must defeat various creatures without using cards before moving to the next area. It is linked to the [[Chapel Tower]], and is the game's secret area, thus, completion of it is not required. There are 17 rooms, filled with the game's most powerful enemies. All enemies not exclusive to this area that appear here have a stat boost. However, there are some enemies that only appear here, such as the [[Devil Armor]] and [[White Armor]]. The "boss" of the area is the [[Devil]]. The reward for beating him is the [[Shining Armor]], the most powerful armor in the game. There are no DSS moves allowed here, as all MP is drained immediately, so Nathan must rely on his sub-weapons. However, if the player has a potion able to restore a large amount of MP, they could be able to perform a short DSS move before the MP is drained again.
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{{Infobox Location
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|name = Battle Arena
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|jname =
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|game = [[Castlevania: Circle of the Moon]]
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|image = Circle of the Moon - Battle Arena - 02.jpg
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|caption = The most powerful enemies can be found in the arena.
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|enemy =
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[[Battle Arena/Enemy Data|Enemy Data 1]] <small>(R. 1-8)</small><br />
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[[Battle Arena/Enemy Data 2|Enemy Data 2]] <small>(R. 9-17)</small>
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|boss =
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|dialogue =
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|env = [[Arenas|Arena]]
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|previous = [[Chapel Tower]]<ref>According to the [[Shinkigensha Akumajō Dracula: Circle of the Moon Official Guide|Shinkigensha]]'s official strategy guide. The [[NTT Pub Akumajō Dracula: Circle of the Moon Official Guide|NTT Pub]]'s official strategy guide states the [[Outer Wall (Circle of the Moon)|Outer Wall]] is the previous area.</ref>
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|next = N/A
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|gallery =
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}}
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The '''Battle Arena''' is a [[Arenas|coliseum]]-like optional [[:Category:Circle of the Moon Locations|area]] in ''[[Castlevania: Circle of the Moon]]''. In it, [[Nathan Graves|Nathan]] must defeat various creatures in each room without using any [[Dual Set-Up System|DSS]] powers before moving on to the next one. It is linked to the [[Chapel Tower]] and is the game's secret area, thus, completion of it is not required.
   
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==Overview==
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There are 17 rooms filled with the game's most powerful enemies. All enemies not exclusive to this area have a stat boost. However, there are some enemies that only appear in it, such as the [[Dark Armor (enemy)|Devil Armor]] and the [[Holy Armor|White Armor]]. The "boss" of this area is the [[Devil#Castlevania: Circle of the Moon|Devil]]. The reward for beating him is the [[Brilliant Mail#Castlevania: Circle of the Moon|Shining Armor]], the most powerful armor in the game.
   
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==Strategy==
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===Room 1===
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*[[Werewolf|Were-wolf]]
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*[[Were-Panther|Were-Jaguar]]
   
===<u>'''Room 1'''</u>===
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The first room is relatively simple; just stand still and take out the Were-Jaguar first and then the Were-wolf can be killed easily.
Werejaguar<br />
 
Werewolf
 
   
The first room is relatively simple; just stand still and take out the Werejaguar first and the Werewolf can be killed easily.
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===Room 2===
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*[[Hippogryph|Hipogriff]] (2)
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*[[Catoblepas]] (2)
   
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Not much more difficult than the first room, as both Catoblepae can be easily avoided and killed; taking care of the Hipogriffs is the primary concern.
   
===<u>'''Room 2'''</u>===
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===Room 3===
Hippogriff (2)<br />
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*[[Wind Demon]] (2)
Catoblepas (2)
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*[[Witch]] (3)
   
Not much more difficult than the first room, as the Catoblepas can be easily avoided and killed; taking care of the Hippogriffs is the primary concern.
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This can get a little difficult if Nathan charges blindly into the room, as both Wind Demons will attack him. Instead, take out the first Wind Demon and kill any Witches in the way, then take out the other.
   
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===Room 4===
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*[[Rock Armor|Stone Armor]] (3)
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*[[Devil Tower]] (12)
   
===<u>'''Room 3'''</u>===
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A little more confined than the last room; the player can either start by taking out the Stone Armor with a couple of [[Cross|Crucifixes]], or eliminate the Devil Towers so Nathan has more room to maneuver. Repeat the process to clear the room.
Wind Demon (2)<br />
 
Witch (3)
 
   
This room can get a little difficult if you charge into the room, as both Wind Demons will attack you. Instead, take out the first Wind Demon, kill any Witches in your way, then take out the other.
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===Room 5===
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*[[Skeleton]] (6)
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*[[Skeleton Bomber]] (5)
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*[[Skeleton Spear]] (4)
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*[[Electric Skeleton]] (2)
   
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This room is a lot more difficult than it looks, considering the skeletons all have a major HP boost. Letting a single [[Cross|Crucifix]] hit all of them will not be enough to take all of them out, although this strategy works if Nathan manages to throw multiple crucifixes and let them hit the skeletons.
   
==='''<u>Room 4</u>'''===
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An alternative strategy consists in avoiding the first attacks from the nearest skeletons and then throwing a crucifix toward the entrance, in a way that it has enough room to change its trajectory; then jumping over it and letting it take down almost all skeletons standing on the ground.
Stone Armor (3)<br />
 
Devil Tower (12)
 
   
A little more confined than the last room; you can either start by taking out the Stone Armor with a couple of crosses or eliminate the Devil Towers so you have more room to maneuver. Repeat the process to empty the room.
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===Room 6===
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*[[Flame Demon]] (2)
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*[[Bone Pillar|Bone Tower]] (6)
   
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It is best to use a similar method like in Room 4; either take out the Bone Towers first and then focus on the Flame Demons, or vice versa. The Flame Demons have a high HP, so getting rid of the Bone Towers first may be the wiser course of action.
   
==='''<u>Room 5</u>'''===
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===Room 7===
Skeleton (6)<br />
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*[[Fox Archer|Fox Hunter]] (5)
Skeleton Bomber (5)<br />
 
Skeleton Spear (4)<br />
 
Electric Skeleton (2)
 
   
This room is a lot more difficult than it looks; considering the skeletons all have a major HP boost, letting a single cross hit all of them won't be enough to take all of them out, although this strategy works if you throw multiple crosses and let them hit the skeletons.
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One of the easiest rooms in the Battle Arena; if Nathan stays crouched and proceeds to whip the Hunters, they will not be able to hit him and the player can pick them off, one after another. Just slide forward after one is killed and take out the next. Given enough levels, Nathan can eventually just slide through the room with impunity.
   
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===Room 8===
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*[[Poison Armor]] (3)
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*[[Bloody Sword]] (3)
   
===<u>'''Room 6'''</u>===
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Appropriately nicknamed the "poison room", every enemy in here will [[Poison|poison]] Nathan, including the Bloody Swords this time. Aim carefully and throw some [[Cross|Crucifixes]] forward, while also attacking the oncoming Bloody Swords with your whip, then eliminate the first armor. Advance forward and take care of the remaining enemies.
   
Fire Demon (2)<br />
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===Room 9===
Bone Tower (6)
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*[[Abiondarg]] (24)
   
It is best to use a similar method like Room 4; either take out the Bone Towers first and then focus on the Fire Demons, or vice versa. The Fire Demons have a high HP, so getting rid of the Bone Towers first may be the wiser course of action.
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This room is simple, just kill a couple of Abiondargs with your whip and use the cleared space to start sliding through the narrow crawlspaces, killing all enemies in the way. This room can be an easy way to replenish Nathan's healing supplies, as the Abiondargs are not only easily dispatched, especially at high levels, but they also drop [[Potion]]s and [[Tasty Meat|Spiced Meats]].
   
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===Room 10===
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*[[Legion]] (3)
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*[[Killer Doll|Marionette]] (12)
   
===<u>'''Room 7'''</u>===
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This room can create a lot of grief, considering both enemy types can [[Curse|curse]] Nathan. Take out any nearby Marionettes quickly, then focus on the Legions. Throwing [[Cross|Crucifixes]] at them is recommended.
   
Fox Hunter (5)
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===Room 11===
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*[[Minotaur]] (7)
   
One of the easiest rooms in the Battle Arena; if you stay crouched and whip the Hunters, they will not be able to hit you and you can take one out right after another. Just slide forward after you kill one and take out the next.
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This is an exceedingly difficult room. Restoring [[Mind Points|MP]] and releasing a summon (see [[Battle Arena#Additional information|here]]) is more than just a good idea. If the player can manage that, the remaining Minotaurs can be killed with [[Cross|Crucifixes]], although they still need some skill from part of the player to be defeated.
   
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===Room 12===
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*[[Succubus]] (3)
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*[[Arachne]] (3)
   
===<u>'''Room 8'''</u>===
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This room can be easy, provided the player knows what they are doing. Special care must be taken in avoiding the Arachnes' web attacks, though, lest Nathan ends up ensnared in them and at the mercy of his enemies. Eliminate the first Arachne, then the first two Succubi. Try to kill the second Arachne with a ranged attack. If the third Succubus appears, retreat and deal with her first; if not, lure her out after killing the second Arachne.
   
Poison Armor (3)<br />
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===Room 13===
Bloody Sword (3)
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*[[Alura Une|Alraune]] (2)
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*[[Demon Lord]] (5)
   
Appropriately nicknamed the Poison Room, every enemy in here will poison you, including the Bloody Swords this time. Eliminate the first armor, then get rid of the swords. Take out the rest of the armors and you should be golden.
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A rather difficult battle, as the Alraunes have over 1,000 HP and the Demon Lords will fill up the screen with fireballs. Eliminate the first two Demon Lords, then the Alraune. Use this strategy again with the next pair of Demon Lords and the second Alraune. If possible, try summoning a monster (see [[Battle Arena#Additional information|here]]) to clear most of the room.
   
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===Room 14===
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*[[Hyena]] (7)
   
===<u>'''Room 9'''</u>===
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Another exceedingly easy room, simply drop down the hole, toss a [[Cross|Crucifix]] left, jump up and let the crucifix do all the work. If it does not work the first time, do it again. With careful timing and a bit of luck, a high strength Nathan could also just slide through the Hyenas with impunity. Note that the leftmost Hyena can even be killed by attacking it through the other side of the wall.
   
Abiondarg (24)
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===Room 15===
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*[[Dark Armor (enemy)|Devil Armor]] (3)
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*[[Devil Tower|Evil Pillar]] (12)
   
This room is simple, albeit tedious. This room can be an easy way to replenish your Potion supply, as Abiondargs drop Potions.
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This room gets more players killed than any other room. If the player can use the [[Dual Set-Up System|DSS]] exploit (see [[Battle Arena#Additional information|here]]) and lets loose a [[Thunderbird]], it is recommended to do so, as it will kill quite a few of the Evil Pillars and prevent Nathan from suffering either heavy damage or an almost instant death. Take out the first Devil Armor next, as that will provide Nathan with enough room to maneuver around the arena. The Devil Armors can also drop the [[Black Dog]] card, but it is likely that Nathan will have to rerun the whole arena if he wishes to obtain it.
   
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===Room 16===
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*[[Holy Armor|White Armor]] (3)
   
===<u>'''Room 10'''</u>===
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Not as hard as it may seem, as the White Armors only fire straight forward; just crouch and attack. These foes can also drop the [[Unicorn]] card to a persistent or lucky Nathan, but it is likely that he will have to rerun the whole arena in attempts to claim it (unless the [[Battle Arena#Additional information|trick below]] is used).
   
Legion (3)<br />
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===Room 17===
Marionette (12)
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*[[Devil#Castlevania: Circle of the Moon|Devil]]
   
This room can create a lot of grief, considering both enemy types can curse you. Take out any nearby Marionettes quickly, then focus on the Legions. Using the DSS exploit and then using a Thunderbird Summon is highly advised in this room.
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The Devil is a very powerful enemy and acts as this area's "boss", so be prepared for a tough fight. The reward is the [[Brilliant Mail#Castlevania: Circle of the Moon|Shining Armor]], the most powerful armor in the game.
   
  +
==Additional information==
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*No [[Dual Set-Up System|DSS]] attacks are allowed inside the Battle Arena, as all [[Mind Points|MP]] is drained immediately upon entering, so [[Nathan Graves|Nathan]] must rely on [[Sub-Weapon|sub-weaponry]] instead. However, if Nathan consumes [[Mind Points|Mind]]-restoring potions able to restore a large enough MP amount, he will be able to perform a quick DSS attack before it is drained again.
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*By using a timed [[slide]], it's possible for [[Nathan Graves|Nathan]] to reenter the last room. Entering the room using this method will not lock the doors (Nathan will be able to escape before all enemies in the room are defeated). Once the right exit is used, the doors of the next room will be locked as they should be.
   
===<u>'''Room 11'''</u>===
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==Notes==
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*No background music is played throughout the whole Battle Arena.
   
Minotaur (7)
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==See also==
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*[[Arenas]]
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*[[Nest of Evil]]
   
This is an exceedingly difficult room, and restoring your MP and releasing a summon (if you can) is more than just a good idea. If you can manage that, the remaining minotaurs can be killed with crucifixes.
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==References==
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<references />
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{{CVCOTM}}
===<u>'''Room 12'''</u>===
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[[Category:Arenas]]
 
Succubus (3)<br />
 
Arachne (3)
 
 
This room can be easy, provided you know what you're doing. Eliminate the first Arachne, then the Succubi. Take out the rest of the Arachnes.
 
 
 
===<u>'''Room 13'''</u>===
 
 
Alura Une (2)<br />
 
Demon Lord (5)
 
 
A rather difficult battle, as the Alura Unes have over 1000 HP. Eliminate the first two Demon Lords, then the Alura Une. Use this strategy with the next pair of Demon Lords and Alura Une.
 
 
 
===<u>'''Room 14'''</u>===
 
 
Hyena (7)
 
 
Another exceedingly easy room, simly drop down the hole, toss a Crucifix left, and jump up and let the Crucifix do all the work. If it doesn't work the first time, do it again.
 
 
 
===<u>'''Room 15'''</u>===
 
 
Devil Armor (3)<br />
 
Evil Pillar (12)
 
 
This room gets more players killed than any other room. If you can use the DSS exploit and let loose a Thunderbird, do it, as it will kill quite a few of the Evil Pillars and prevent you from suffering either heavy damage or an instant death. Take out the Devil Armor, then you will have enough room to maneuver around the room. The Devil Armors also drop the Black Dog Card.
 
 
 
===<u>'''Room 16'''</u>===
 
 
White Armor (3)
 
 
Not as hard as it may seem, as the White Armors only fire straight forward. Duck and attack, similar to Room 7.
 
===<u></u>===
 
===<u>'''Room 17'''</u>===
 
 
Devil
 
 
This is a very powerful Devil and, as he is well known for, will cause you a lot of trouble. Be prepared for a tough fight.
 
 
 
 
The reward, as previously mentioned, is the Shining Armor.
 
 
======
 
 
[[Category:Circle of the Moon Locations]]
 
[[Category:Circle of the Moon Locations]]
[[Category:Arenas]]
 

Latest revision as of 14:18, March 16, 2020

The Battle Arena is a coliseum-like optional area in Castlevania: Circle of the Moon. In it, Nathan must defeat various creatures in each room without using any DSS powers before moving on to the next one. It is linked to the Chapel Tower and is the game's secret area, thus, completion of it is not required.

OverviewEdit

There are 17 rooms filled with the game's most powerful enemies. All enemies not exclusive to this area have a stat boost. However, there are some enemies that only appear in it, such as the Devil Armor and the White Armor. The "boss" of this area is the Devil. The reward for beating him is the Shining Armor, the most powerful armor in the game.

StrategyEdit

Room 1Edit

The first room is relatively simple; just stand still and take out the Were-Jaguar first and then the Were-wolf can be killed easily.

Room 2Edit

Not much more difficult than the first room, as both Catoblepae can be easily avoided and killed; taking care of the Hipogriffs is the primary concern.

Room 3Edit

This can get a little difficult if Nathan charges blindly into the room, as both Wind Demons will attack him. Instead, take out the first Wind Demon and kill any Witches in the way, then take out the other.

Room 4Edit

A little more confined than the last room; the player can either start by taking out the Stone Armor with a couple of Crucifixes, or eliminate the Devil Towers so Nathan has more room to maneuver. Repeat the process to clear the room.

Room 5Edit

This room is a lot more difficult than it looks, considering the skeletons all have a major HP boost. Letting a single Crucifix hit all of them will not be enough to take all of them out, although this strategy works if Nathan manages to throw multiple crucifixes and let them hit the skeletons.

An alternative strategy consists in avoiding the first attacks from the nearest skeletons and then throwing a crucifix toward the entrance, in a way that it has enough room to change its trajectory; then jumping over it and letting it take down almost all skeletons standing on the ground.

Room 6Edit

It is best to use a similar method like in Room 4; either take out the Bone Towers first and then focus on the Flame Demons, or vice versa. The Flame Demons have a high HP, so getting rid of the Bone Towers first may be the wiser course of action.

Room 7Edit

One of the easiest rooms in the Battle Arena; if Nathan stays crouched and proceeds to whip the Hunters, they will not be able to hit him and the player can pick them off, one after another. Just slide forward after one is killed and take out the next. Given enough levels, Nathan can eventually just slide through the room with impunity.

Room 8Edit

Appropriately nicknamed the "poison room", every enemy in here will poison Nathan, including the Bloody Swords this time. Aim carefully and throw some Crucifixes forward, while also attacking the oncoming Bloody Swords with your whip, then eliminate the first armor. Advance forward and take care of the remaining enemies.

Room 9Edit

This room is simple, just kill a couple of Abiondargs with your whip and use the cleared space to start sliding through the narrow crawlspaces, killing all enemies in the way. This room can be an easy way to replenish Nathan's healing supplies, as the Abiondargs are not only easily dispatched, especially at high levels, but they also drop Potions and Spiced Meats.

Room 10Edit

This room can create a lot of grief, considering both enemy types can curse Nathan. Take out any nearby Marionettes quickly, then focus on the Legions. Throwing Crucifixes at them is recommended.

Room 11Edit

This is an exceedingly difficult room. Restoring MP and releasing a summon (see here) is more than just a good idea. If the player can manage that, the remaining Minotaurs can be killed with Crucifixes, although they still need some skill from part of the player to be defeated.

Room 12Edit

This room can be easy, provided the player knows what they are doing. Special care must be taken in avoiding the Arachnes' web attacks, though, lest Nathan ends up ensnared in them and at the mercy of his enemies. Eliminate the first Arachne, then the first two Succubi. Try to kill the second Arachne with a ranged attack. If the third Succubus appears, retreat and deal with her first; if not, lure her out after killing the second Arachne.

Room 13Edit

A rather difficult battle, as the Alraunes have over 1,000 HP and the Demon Lords will fill up the screen with fireballs. Eliminate the first two Demon Lords, then the Alraune. Use this strategy again with the next pair of Demon Lords and the second Alraune. If possible, try summoning a monster (see here) to clear most of the room.

Room 14Edit

Another exceedingly easy room, simply drop down the hole, toss a Crucifix left, jump up and let the crucifix do all the work. If it does not work the first time, do it again. With careful timing and a bit of luck, a high strength Nathan could also just slide through the Hyenas with impunity. Note that the leftmost Hyena can even be killed by attacking it through the other side of the wall.

Room 15Edit

This room gets more players killed than any other room. If the player can use the DSS exploit (see here) and lets loose a Thunderbird, it is recommended to do so, as it will kill quite a few of the Evil Pillars and prevent Nathan from suffering either heavy damage or an almost instant death. Take out the first Devil Armor next, as that will provide Nathan with enough room to maneuver around the arena. The Devil Armors can also drop the Black Dog card, but it is likely that Nathan will have to rerun the whole arena if he wishes to obtain it.

Room 16Edit

Not as hard as it may seem, as the White Armors only fire straight forward; just crouch and attack. These foes can also drop the Unicorn card to a persistent or lucky Nathan, but it is likely that he will have to rerun the whole arena in attempts to claim it (unless the trick below is used).

Room 17Edit

The Devil is a very powerful enemy and acts as this area's "boss", so be prepared for a tough fight. The reward is the Shining Armor, the most powerful armor in the game.

Additional informationEdit

  • No DSS attacks are allowed inside the Battle Arena, as all MP is drained immediately upon entering, so Nathan must rely on sub-weaponry instead. However, if Nathan consumes Mind-restoring potions able to restore a large enough MP amount, he will be able to perform a quick DSS attack before it is drained again.
  • By using a timed slide, it's possible for Nathan to reenter the last room. Entering the room using this method will not lock the doors (Nathan will be able to escape before all enemies in the room are defeated). Once the right exit is used, the doors of the next room will be locked as they should be.

NotesEdit

  • No background music is played throughout the whole Battle Arena.

See alsoEdit

ReferencesEdit

  1. According to the Shinkigensha's official strategy guide. The NTT Pub's official strategy guide states the Outer Wall is the previous area.
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