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[[File:Bloody Cape LoI.png|right|73px]]
 
[[File:Bloody Cape LoI.png|right|73px]]
   
The '''Blood Cloak''' is a cape in Castlevania that increases the total amount of [[Heart]]s or MP when damage is taken. It is similar in appearance to the [[Crimson Cloak]], which only modifies statistics.
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The '''Blood Cloak''' is a [[:Category:Capes|cape]] in ''[[Castlevania (series)|Castlevania]]'' that increases the total amount of [[Heart]]s or [[Mind Points|MP]] when damage is taken. It is similar in appearance to the [[Crimson Cloak]], which only modifies statistics.
   
 
In ''[[Castlevania: Symphony of the Night]]'' (called the '''Blood Cloak''' in North America) it also converts damage into [[Hearts]]. It gives +4 CON and +2 DEF, which is one more CON than a [[Reverse Cloak]] and one less than an [[Elven Cloak]].
 
In ''[[Castlevania: Symphony of the Night]]'' (called the '''Blood Cloak''' in North America) it also converts damage into [[Hearts]]. It gives +4 CON and +2 DEF, which is one more CON than a [[Reverse Cloak]] and one less than an [[Elven Cloak]].
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In ''[[Castlevania: Lament of Innocence]]'', (called the '''Bloody Cape'''), it also converts damage to hearts as it did in Symphony of the Night. It gives no stat boosts in this game.
 
In ''[[Castlevania: Lament of Innocence]]'', (called the '''Bloody Cape'''), it also converts damage to hearts as it did in Symphony of the Night. It gives no stat boosts in this game.
   
Wearing the Bloody Cape in ''[[Castlevania: Harmony of Despair]]'' while taking damage causes the MP meter to fill up. The cape is otherwise unremarkable (+3 to HP, MP, and DEF) and is the only cape that does not offer protection against some kind of attack.
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Wearing the Bloody Cape in ''[[Castlevania: Harmony of Despair]]'' while taking damage causes the [[Mind Points|MP]] meter to fill up. The cape is otherwise unremarkable (+3 to HP, MP, and DEF) and is the only cape that does not offer protection against some kind of attack.
   
 
==Item Data==
 
==Item Data==

Revision as of 03:31, 19 February 2017

Bloody Cape LoI

The Blood Cloak is a cape in Castlevania that increases the total amount of Hearts or MP when damage is taken. It is similar in appearance to the Crimson Cloak, which only modifies statistics.

In Castlevania: Symphony of the Night (called the Blood Cloak in North America) it also converts damage into Hearts. It gives +4 CON and +2 DEF, which is one more CON than a Reverse Cloak and one less than an Elven Cloak.

In Castlevania: Lament of Innocence, (called the Bloody Cape), it also converts damage to hearts as it did in Symphony of the Night. It gives no stat boosts in this game.

Wearing the Bloody Cape in Castlevania: Harmony of Despair while taking damage causes the MP meter to fill up. The cape is otherwise unremarkable (+3 to HP, MP, and DEF) and is the only cape that does not offer protection against some kind of attack.

Item Data

Item Data: Bloody Cloak
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Blood Cloak Icon Blood Cloak (Bloody Mantle) - Symphony of the Night
  Cloak - Alucard
[edit]
Converts damage to hearts CON +4
Find: Colosseum
Effect: Gain 1 Heart for each point of damage you receive
Bloody Cape LoI Bloody Cape (jpn) - Lament of Innocence
  Accessory - Leon Belmont
[edit]
Converts damage to hearts. A blood-red cape. Find: House of Sacred Remains
Effect: Converts each hit into 2 hearts.
Blood Cloak - Encore of the Night
  Back (Cloak) - Alucard
[edit]
Blood-red colored cape DEF +2; Max HP +20
Sell: 90C
Reward: Complete Pair
Effect: Blood Block Spawn +1%
Blood Cloak Icon Blood Cloak (Bloody Mantle) - Harmony of Despair
  Back (Cloak) - any
[edit]
Converts damage taken into hearts. HP +3, MP +3, DEF +3
Sell: $1,500
Rarity: ***