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− | {{Infobox |
+ | {{Infobox Enemy |
|name = Bone Golem |
|name = Bone Golem |
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|image = Boneg.gif |
|image = Boneg.gif |
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|jname = |
|jname = |
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|aname = |
|aname = |
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− | |abil = |
+ | |abil = |
+ | *Assembles its bones to acquire different forms |
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*[[Flame Breath]] |
*[[Flame Breath]] |
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*[[:category:Flying Bosses|Flight]] |
*[[:category:Flying Bosses|Flight]] |
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− | |type = [[Golem]], [[:category:Skeletal Bosses| |
+ | |type = [[:category:Golems|Golem]], [[:category:Skeletal Bosses|skeletal boss]] |
|lore = Original ''[[Castlevania (series)|Castlevania]]'' lore |
|lore = Original ''[[Castlevania (series)|Castlevania]]'' lore |
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|eng voice = |
|eng voice = |
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|jpn voice = |
|jpn voice = |
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+ | |game = |
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⚫ | |||
+ | ''[[Castlevania: Rondo of Blood|Rondo of Blood]]''<br /> |
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⚫ | |||
|gallery = |
|gallery = |
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|stuff1 = |
|stuff1 = |
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__TOC__ |
__TOC__ |
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==Description== |
==Description== |
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− | As its name implies, |
+ | As its name implies, it is a [[golem]] made entirely of bones that can be configured in several different ways. Destroying one form causes it to reassemble into the next one: |
− | + | ;Centaur |
|
− | + | At first, the Bone Golem will acquire the form of a [[wikipedia:Centaur|centaur]]-like monstrosity that has two pairs of arms, three pairs of hind legs and a tail. It will slowly pace back and forth and is able detach one of its arms and reattach its segments to the other, sending it forward for a ranged attack. |
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− | + | At one point, it may stop for a moment, turn its color to an incandescent yellow tone and [[Flame Breath|breath a stream of flames]] forward. |
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− | + | Only its head can be damaged during this form. |
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{{Enemy Stats/Rondo of Blood |
{{Enemy Stats/Rondo of Blood |
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}} |
}} |
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− | + | ;Winged creature |
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− | + | After one third of its health has been depleted, the golem's bones will be sent flying and reassemble into a strange looking winged creature on their way down. Once again, only its head is vulnerable during this form. |
|
− | + | It has two attacks: |
|
− | + | #Makes a slow, straight pass from one end of the screen to the other while continuously dropping exploding skulls, all this while swinging its long tail back and forth in an attempt to hit the player. |
|
− | + | #Starts flying up and down in a wavelike manner, and makes a faster pass to the other end of the screen while swinging its tail. |
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{{Enemy Stats/Rondo of Blood |
{{Enemy Stats/Rondo of Blood |
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}} |
}} |
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− | + | ;Mass of bones |
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− | + | Once two thirds of its health have been depleted, the golem will break apart and reassemble one last time, acquiring its third and final form: a turtle-like mass of bones that will start ramming from one side of the room to the other at great speed. Each time it's struck, it will stop for a brief moment. Care must be taken not to miss any hits, as even a single error can let it get over the player and make it difficult to gain distance again to continue attacking it. |
|
− | + | It's also possible to jump and stand on top of the monster without sustaining any damage during this form, although the player will remain on the same position and not be carried along as it moves. |
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{{Enemy Stats/Rondo of Blood |
{{Enemy Stats/Rondo of Blood |
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==Gallery== |
==Gallery== |
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<gallery position="center" captionalign="center"> |
<gallery position="center" captionalign="center"> |
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− | DXC Bone Golem.JPG|'''Bone Golem''' from ''[[Castlevania: The Dracula X Chronicles|Dracula X Chronicles]]'' |
+ | DXC Bone Golem.JPG|'''Bone Golem''' from ''[[Castlevania: The Dracula X Chronicles|The Dracula X Chronicles]]'' |
</gallery> |
</gallery> |
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[[Category:Flying Bosses]] |
[[Category:Flying Bosses]] |
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[[Category:Golems]] |
[[Category:Golems]] |
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+ | [[Category:Original Castlevania lore]] |
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[[Category:Platform Bosses]] |
[[Category:Platform Bosses]] |
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[[Category:Skeletal Bosses]] |
[[Category:Skeletal Bosses]] |
Revision as of 23:27, 24 February 2020
The Bone Golem is a boss in Castlevania: Rondo of Blood and its remake, Castlevania: The Dracula X Chronicles.
Description
As its name implies, it is a golem made entirely of bones that can be configured in several different ways. Destroying one form causes it to reassemble into the next one:
- Centaur
At first, the Bone Golem will acquire the form of a centaur-like monstrosity that has two pairs of arms, three pairs of hind legs and a tail. It will slowly pace back and forth and is able detach one of its arms and reattach its segments to the other, sending it forward for a ranged attack.
At one point, it may stop for a moment, turn its color to an incandescent yellow tone and breath a stream of flames forward.
Only its head can be damaged during this form.
|
- Winged creature
After one third of its health has been depleted, the golem's bones will be sent flying and reassemble into a strange looking winged creature on their way down. Once again, only its head is vulnerable during this form.
It has two attacks:
- Makes a slow, straight pass from one end of the screen to the other while continuously dropping exploding skulls, all this while swinging its long tail back and forth in an attempt to hit the player.
- Starts flying up and down in a wavelike manner, and makes a faster pass to the other end of the screen while swinging its tail.
|
- Mass of bones
Once two thirds of its health have been depleted, the golem will break apart and reassemble one last time, acquiring its third and final form: a turtle-like mass of bones that will start ramming from one side of the room to the other at great speed. Each time it's struck, it will stop for a brief moment. Care must be taken not to miss any hits, as even a single error can let it get over the player and make it difficult to gain distance again to continue attacking it.
It's also possible to jump and stand on top of the monster without sustaining any damage during this form, although the player will remain on the same position and not be carried along as it moves.
|