The Bone Pillar is an enemy in the Castlevania series. It is a construction made with the skulls of two dinosaurs stacked one on top of the other. They have the ability to shoot fireballs (usually in rows of three), but as the series progressed they also developed new ways of attacking, like breathing flames, activating only when a character gets near them, shooting fireballs in an arcing pattern, or being constructed with several skulls to form very tall pillars.


Bone Pillars are another one of the classic staples in the Castlevania series. They are a construction made with two fierce dinosaur heads stacked on top of each other which shoot fireballs at oncoming adventurers. In later games, Bone Pillars are often constructed with more than two heads.


  • Bone Pillars usually attack with the head facing the protagonist either flashing or emanating a fiery glow from inside before spitting out three fireballs (which can be destroyed with a weapon).
  • In later games (starting with Rondo of Blood), Bone Pillars also began breathing flames in a close range attack, as well as allowing the protagonist to stand on top of them.
  • In addition, Bone Pillars eventually became able to turn their heads in order to target the heroes. This makes them even deadlier as they can have both heads (or more) attacking at the same time.


While Bone Pillars have been pretty common in the series for the longest time, there have been a few variations to make things a bit trickier for wandering heroes, such as:

  • Bone Head: The name for single heads of a Bone Pillar when appearing alone.
  • Bone Tower: A somewhat stronger version of the Bone Pillar appearing in a few games.
  • Fish Head: An underwater version of a Bone Pillar whose heads are shaped more like fish carcasses.
  • Bone Ark: A Bone Head carried by skeletons.
  • Jp Bonepillar: A jumping Bone Head impaled on a lance.


Castlevania: Symphony of the NightEdit

For some reason, the enemy "Spiked Ball" is part of the Bone Pillar enemy and does not have its own enemy data entry despite having its own drops, level and HP. The Spiked Ball is level 40, has 500 HP with a DEF rating of 28, gives a base EXP of 100, deals 59 base physical damage, and drops the Iron Ball and Axe Lord Armor. Destroying the Bone Pillar under it will send it crashing down the Royal Chapel's staircase, instantly killing any enemy it comes in contact with.

The Spiked Ball is normally practically impossible to destroy at the point in the game it is encountered, but if the player acquires the Jewel Knuckles early, it can be used for a minor leveling exploit by entering from the top of the staircase in the Royal Chapel, defeating the first Corner Guard on the stairs and then crouching close to the Spiked Ball and holding the attack button to attack it constantly. Since the Spiked Ball will be twenty or more levels above Alucard, the experience gained from destroying it will allow very fast leveling up.

Castlevania: Lament of InnocenceEdit

Bone pillar LOI

Bone Pillars shooting energy beams at Leon.

Bone Pillars can be found in the Ghostly Theatre; however, this time they can't be damaged. They will travel along a rail-like structure and shoot a beam of energy against Leon to knock him to the bottom of the room. Leon must hide behind some walls, in order to avoid direct contact with the Bone Pillars and be able to cross a series of bridges.

The Bone Pillars in this game are not considered to be regular enemies, as they don't have a proper enemy data entry. They are only environmental hazards that can't be destroyed and which are positioned strategically throughout a room to prevent further progress.

Castlevania: Dawn of SorrowEdit

Bone Pillars show up in the underground area of the Dark Chapel and in a room to the left of the Demon Guest House. In this particular room, Soma needs to destroy only the necessary skulls, in order to create a stair-like formation that allows him to reach another room which has to be entered through the ceiling (or just use the Bat Company's soul). They are not threatening, but don't get too close, either.

Castlevania: Order of EcclesiaEdit

Bone Pillars, like most skeletal monsters, appear in the Skeleton Cave. In Normal Mode they're easy to defeat, but require great care in Hard Mode. Indeed, adding to their improved firepower, they can shoot a fire blast at great speed (no longer "one hit every five seconds", more like "one hit per second"). That makes them very dangerous in the "Bone Pillar room" (the third room before the boss). Using Vol Macir or Luminatio is a good choice.

Enemy DataEdit

See Bone Pillar/Enemy Data

Item DataEdit

Item Data: Bone Pillar
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
Antivenom Icon Antivenom (Serum) - Symphony of the Night [edit]
Cures poisoning [use] Medicine (Cure)
Attrib: Poison
Buy: $200 Find: Throughout castle (all)
Drop: Bone Pillar, Corpseweed, Ghost, Human Face Tree (Saturn-only), Specter (Saturn-only)
Effect: Removes Poison status
Ballroom Mask Icon Ballroom Mask (Dance Mask) - Symphony of the Night [edit]
Mask used at a ball Head (Mask)
DEF +2
Find: Catacombs
Drop: Bone Pillar
Iron Ball Icon Iron Ball (jpn) - Symphony of the Night [edit]
Plate Lord's iron ball [use] Projectile
Attrib: Hit
ATT +60
Find: Olrox's Quarters, Reverse Keep, Black Marble Gallery
Drop: Plate Lord, Ball (Yorick), Spiked Ball (Bone Pillar)
Axe Lord Armor Icon Axe Lord Armor (Axe Armor's Armor) - Symphony of the Night [edit]
Wearer becomes an Axe Knight Body (Body Armor)
DEF +15
Find: (May start with), Long Library (under Master Librarian)
Drop: Spiked Ball on top of Bone Pillar
Effect: Turns Alucard into an Axe Knight
Mercury Mercury - Circle of the Moon [edit]
Mercury, the messenger of the gods. Has the potential of strength. Action Card
Drop: Bone Head (20%)
Effect: Alters Nathan's whip strength and element.
Heart Icon Heart (Heart Up) - Circle of the Moon [edit]
Recover 10 Hearts. Recovery Item (Heart Potion)
Heart +10
Drop: Gorgon, Spearfish, Bat, Bone Tower, Bone Head, Man Eater, Mummy, Mimic Candle
Heart High Icon Heart High (Heart High Up) - Circle of the Moon [edit]
Recover 25 Hearts. Recovery Item (Heart Potion)
Heart +25
Drop: Arachne, Gargoyle, Catoblepas, Ghoul, Dryad, Bone Tower
Coin Icon $1 - Harmony of Dissonance [edit]
' Item
Juste Belmont 
Gold + 1
Common Drop: Bat, Tiny Slime, Fleaman, Bone Pillar
Money Bag HoD Icon $5 - Harmony of Dissonance [edit]
' Item
Juste Belmont 
Gold + 5
Rare Drop: Fleaman, Bone Pillar
Common Drop: Skeleton, Large Ghost, White Dragon, Flying Bone, Scarecrow, Bomber Armor, Balloon
Mind Up AoS Icon Mind Up (jpn) - Aria of Sorrow [edit]
Restores 20% of your MP. Magical Item
MP +20%
Sell: $75 
Buy: $150 Find: Hammer's Shop
Rare Drop: Bone Pillar, Tiny Devil
Common Drop: Student Witch, Imp
Blue Soul Bone Pillar - Flame Breath - Aria of Sorrow [edit]
Radiates flame. Guardian Soul
Attrib: Flame
Consume: 30 MP/sec 
20 AP
Drop: Bone Pillar
Ability Soul DoS Icon Bone Pillar - CON Boost - Dawn of Sorrow [edit]
Increase CON. Enchanted Soul
CON +18 (maximum level)
Rarity: ***
Drop: Bone Pillar
Spell HD Icon Fireball - Harmony of Despair [edit]
Launch fireballs. Bound Spell
Consume: 10 MP  ATK +7
Rarity: **
Bind: Bone Pillar
First Obtained: Chapter 1
Spell HD Icon R. Fireball - Harmony of Despair (DLC) [edit]
Flames once spat by an ancient creature. Bound Spell
Consume: 12 MP  ATK +6
Rarity: *
Bind: R. Fish Man, R. Dragon Cannon, R. Skele-Dragon, R. Phantom Bat
First Obtained: Chapter 10
Enchanted Soul HD Icon Bone Pillar - Harmony of Despair [edit]
Increase CON Enchanted Soul
CON +1
Rarity: **
Steal: Bone Pillar (1.3%)
Enchanted Soul HD Icon R. Dragon Cannon - Harmony of Despair [edit]
Increase CON Enchanted Soul
CON +2
Steal: R. Dragon Cannon (5.5%)
First Obtained: Chapter 10



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