Bone Throw is an ability to throw a giant bone, and is a signature attack for skeletons, which tend to rip off their own bones and then toss them. They are normally thrown at a high angle upward, in an arcing pattern, and then come back down. The bones explode upon hitting the ground when thrown by a Skeleton Soldier in Castlevania II: Simon's Quest. Skeleton Ribs will throw rib bones straight forward instead the usual arc. Throw Masters will tie two bones together like a cross and throw them at the ground, where they will bounce around in an unpredictable manner. A Gold Skeleton can throw multiple bones in Castlevania: Portrait of Ruin.
Soma Cruz is able to perform this move by stealing a Skeleton's soul in Castlevania: Aria of Sorrow, Dawn of Sorrow and Harmony of Despair. His throw in Dawn of Sorrow is at a much lower angle, to help differentiate the move from his Spinning Edge axe toss.
Other characters are able to throw bones if they morph into skeletons, such as Nathan Graves in Circle of the Moon with the Pluto Card and Black Dog Card combo; or when a player dies in Harmony of Despair, but the game is still going. There is 12.5% chance for throwing a gigantic bone that deals a lot of damage. The small bone is as strong as 45% of Nathan's STR, while the big bone is as strong as 3,000 STR. Summoned skeletons can also use this attack.
Enemy Data[]
Enemy Data: Enemies with Bone Throw | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
(NES/C64/AMI/PC) |
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Japanese Description: (*) It keeps its distance while throwing bones. |
HP: 1 Exp: 300 Atk: 3 |
3. Outside, 5. Main Hall, 6. Clock Tower |
Abil: Bone (arc, 100 points) | ||
Japanese Description: (*) A monster in the shape of a skeleton. There are white skeletons of the dead type and red skeletons of the undead (true) type. Generally difficult to deal with due to their attacking behavior. |
Exp: 200 |
4. Catacombs 5. Torture Laboratory 6. Castle Keep |
Abil: Bone Throw (arc) | ||
' | HP: 2 Exp: 200 Atk: 1 |
Drop: Bomb (Stages 1, 2) |
1. Graveyard 2. Cave 4. Basement 5. Clocktower |
Abil: Bone Throw (straight) | |
' | HP: 1 Atk: 1 |
2. Cave 5. Clocktower |
Abil: Bone Throw (arc), Ghost form (invulnerable) after hit once | ||
Japanese Description: (*) They carry a shield and throw bones at Simon. Quite formidable! |
HP: 2/4/8/16/32 |
Drop: Half Heart |
Berkeley Mansion / Rover Mansion / Brahm's Mansion / Bodley Mansion / Laruba Mansion |
Abil: some Throw Bones (arc, explode) | |
' | HP: 4 (+4 if with shield) Exp: 20 |
1. Forest (night), 2. Graveyard (night), 3. Castle, 4. The Castlevania |
Abil: Bone Throw (arc) | ||
' | HP: 1 Exp: 5 |
Stages 1-2 |
Abil: Bone Throw (arc) | ||
' | Atk: 3, 2(bones) |
1. Town, 2. Clock Tower, 3. Forest, 4A. Ghost Ship, 6. Basement, 8. Main Hall, A. Final Clock Tower |
Abil: Bone Throw | ||
Japanese Description: (*) Always hangs onto a rope, approaching while throwing bones. |
Plant Castle, Entrance |
Abil: Bone Throw | |||
Japanese Description: (*) It is a skeleton that throws bones. Since the bones have low durability, the best way to handle them is by swinging to deal with them. It will jump when there is no foothold. |
HP: 48 Exp: 200 Atk: 3 |
1. Castle Gate, 2. Forest, 3. Underground Water Vein, 4. The Trick Manor, 6. Grand Hall, 9. Treasure Room [Gold], A. Clocktower |
Abil: Bone Throw | ||
' | HP: 3 Exp: 300 |
4. Cathedral, 7. Torture Chamber/Lab |
Abil: Bone Throw (arc) | ||
' | HP: 3 Exp: 300 |
3. Courtyard |
Abil: Bone Throw (arc) | ||
(RoB/DXC) |
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' | HP: 2 Exp: 200 |
2. Castle Entrance, 3. Chapel, 3'. Cemetery, 4. Inner Passage, 4. Inner Passage, 4'. Mountains, 7. Clock Tower |
(Strategy)Abil: Bone Throw | ||
' | 1. Ruins of the Castle Dracula |
Abil: Bone Throw | |||
' | 4. The Munitions Factory |
Abil: Bone Throw | |||
' | 5. Versailles Palace |
Abil: Bone Throw | |||
' | HP: 1 |
1. Town, 3. Hall, 4. Dungeon, 4'. Caves |
Abil: Bone Throw (high arc) | ||
Magically animated skeleton. | Weak: Holy Level: 2 HP: 9 Exp: 10 |
Drop: Shield Potion, Monster Vial 3 |
Alchemy Laboratory, Floating Catacombs, Marble Gallery, Outer Wall |
Abil: Bone Throw (high arc) | |
Bone-hurling skeleton. | Weak: Holy Level: 4 HP: 12 Exp: 10 |
Drop: Leather Shield, Knight Shield |
Marble Gallery, Underground Garden (Saturn only), Cursed Prison (Saturn only) |
Abil: Bone Throw (straight) | |
Expert at throwing weapons. | Weak: Holy Level: 33 HP: 20 Exp: 150 |
Drop: Shuriken, Flame Star |
Black Marble Gallery, Reverse Caverns, Reverse Entrance, Reverse Outer Wall, Soul Prison (Saturn only) |
Abil: Bone Throw (ricochet) | |
' | HP: 8 |
Forest |
Abil: Stationary, Bone Throw | ||
' | HP: 10 (day), 12 (night) |
Drop: usually Red Jewel, Gold, or PowerUp |
Forest |
Abil: Bone Throw | |
' | Strong: Darkness HP: 25/150 (*) Exp: 5/500 Atk: 65/400 Def: 45/200 |
Drop: Leather Armor (2.5%) Common Drop: Potion (1%) |
Catacomb, Abyss Stairway, Audience Room, Triumph Hallway, Machine Tower, Battle Arena(*) |
Abil: Bone Throw (arc) | |
' | Level: 11 HP: 51 Exp: 33 |
Common Drop: Uncurse Potion Rare Drop: Bronze Armor |
Castle B: Castle Treasury, Skeleton Cave, Clock Tower |
Abil: Bone Throw (straight) | |
' | Level: 12 HP: 51 Exp: 39 |
Common Drop: Anti-Venom Rare Drop: Bronze Boots |
Castle A: Chapel of Dissonance, Skeleton Cave Castle B: Skeleton Cave, Castle Top Floor, Luminous Cavern |
Abil: Bone Throw (ricochet) | |
A magically animated human skeleton. | Strong: Darkness Weak: Holy HP: 20 MP: 40 Exp: 3 Atk: 12 Def: 0 |
Soul: Bone Throw (Rarity = 8) |
Castle Corridor, Chapel, Underground Reservoir |
Abil: Bone Throw (arc) | |
A skeletal corpse controlled by magic. | Strong: Piercing, Dark Weak: Bashing, Fire, Holy HP: 4 MP: 1 Exp: 4 Atk: 8 Timestop: Affected |
Soul: Bone Throw (3.13%) |
The Lost Village, Wizardry Lab, Demon Guest House, Silenced Ruins |
Abil: Bone Throw (arc) | |
A skeleton that attacks by throwing his own ribs. | Strong: Dark Weak: Strike, Whip, Fire, Holy HP: 9 Exp: 19 Skill Pt: 1 |
City of Haze, Entrance |
Abil: Bone Throw (straight) | ||
A skeleton who specializes in throwing attacks. | Strong: Dark Weak: Strike, Whip, Fire, Holy HP: 100 Exp: 114 Skill Pt: 5 |
Drop: Spoiled Milk, Adrenaline Gear |
Forgotten City, Burnt Paradise, Nest of Evil |
Abil: Bone Throw (ricochet) | |
A skeleton made of a hard, unknown material similar to gold. | Strong: Dark Weak: Strike, Whip, Fire, Holy HP: 255 Exp: 255 Skill Pt: 18 |
Drop: Gold Ring |
Nest of Evil |
Abil: Bone Throw (arc, multiple) | |
' | 1. The Mansion, 2. The Bat's Belfry |
Abil: Bone Throw (low arc) | |||
A skeletal corpse controlled by magic. One of many. | Strong: Ice, Darkness Weak: Strike, Flame, Light HP: 12 Exp: 3 Skill Pt: 1 Atk: 5 |
Ecclesia, Monastery, Ruvas Forest, Giant's Dwelling |
Abil: Bone Throw (arc) | ||
' | 1. Ruins, 3. Dungeon, 4. Rampart |
Abil: Bone Throw | |||
A human skeleton animated by dark magic. Throws bones.(*) | 1. Castle Bridge, 3. Dungeon, 4. Chapel, 5. Clock Tower |
Abil: Bone Throw (arc) | |||
A skeletal corpse controlled by magic. | Strong: Pierce, Ice, Darkness Weak: Strike, Fire, Holy |
Bind: Summon Skeleton Soul: Red (2.80%) Throw bones. |
Chapter 1, Chapter 2, Chapter 3, Chapter 7, Chapter 9 |
Abil: Bone Throw (arc) | |
An ancient skeleton brought to life by mystical forces. | Strong: Slash, Pierce, Ice, Darkness Weak: Strike, Fire, Holy Exp: 300 |
Soul: Red |
Chapter 10 |
Abil: Bone Throw (arc) | |
A long-dead corpse reanimated with magic. Tends to throw its own bones as weapons. | Abil: Bone Throw (arc) | ||||
A skeleton that excels at throwing bones at tricky angles. | Abil: Bone Throw (ricochet) |
Item Data[]
Item Data: Throw Bone | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Summons skeleton ally [use] | Attrib: Hit |
ATT +30 (listed), ATT +0 (actual) |
Find: Catacombs Drop: Bone Ark, Nova Skeleton, Skeleton, Yorick |
Effect: Summon Skeleton (Bone Throw) (despite its listed ATT value, often its actual damage output is equal to Alucard's unarmed ATT, possibly due to a bug, although it occasionally unbugs for a while) | ||||
Transforms into a skeleton. | Consume: 5 MP/TIME |
Create: Pluto + Black Dog |
Effect: Transforms Nathan into a skeleton that can throw bones. Any damage he takes is instant death and his attack is only 45% of his original STR, but he has 12.5% chance of throwing a large bone that deals amazing damage (as strong as 3,000 STR). | |||||
Throws bones. | Consume: 8 MP |
75 ATK |
Rarity: 8 Drop: Skeleton |
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Throw bones. | Attrib: Bashing Consume: 8 MP |
Rarity: ** Drop: Skeleton |
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Summon a Skeleton to use in battle. | Attrib: Strike Consume: 20 MP |
ATK +10 (partially charged), ATK +20 (fully charged) |
Drop: Skeleton |
Effect: Two skeletons briefly appear to toss bones. Special: Fully charged: Four skeletons briefly appear to toss bones. | ||||
Throw bones. | Attrib: Strike Consume: 12 MP |
ATK +6 |
Rarity: * Find: Start with Steal: Skeleton (2.8%) |
Effect: Bone Throw | ||||
Throw bones. | Attrib: Strike Consume: 10 MP |
ATK +9 |
Rarity: *** Steal: R. Skeleton (5.5%) First Obtained: Chapter 10 |
Effect: Bone Throw | ||||
Summon a Skeleton to use in Battle. | Attrib: Strike Consume: 12 MP |
ATK +8 |
Rarity: * Bind: Skeleton First Obtained: Chapter 1 |
Effect: Summons a Skeleton that throws bones Evolve: Higher levels summon more skeletons. | ||||
Throw bones of an ancient skeleton. | Attrib: Strike Consume: 10 MP |
ATK +10 |
Rarity: * Bind: R. Skeleton First Obtained: Chapter 10 |
Effect: Summons an 8-bit Skeleton that throws bones. |