The item first was introduced in the 1988 arcade game Haunted Castle, where it only flies forward a limited distance and does not return. It later appears in the 1994 Sega Genesis game Castlevania: Bloodlines as a weapon that returns back in an arc after being thrown. This type of boomerang returned in Symphony of the Night, Portrait of Ruin and Harmony of Despair.
A flaming version of the boomerang, called the Fire Boomerang, also exists in some games.
|Item Data: Boomerang|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|Destroy enemies far in front.|| Sub-Weapon|
|Consume: 1 Heart|
John Morris, Eric Lecarde
|Consume: 1 Jewel (4 when using special power)|
|Anti-aerial weapon [use]|| Projectile|
| Attrib: Hit|| ATT +30|| Buy: $500 Find: Anti Chapel, Royal Chapel|
|Flaming boomerang [use]|| Projectile|
| Attrib: Fire|| ATT +50|| Buy: $1,000 (later) Find: Anti Chapel, Reverse Entrance|
|A throwing weapon with a curved blade|| Throwing Weapon|
| Attrib: Slash|| ATK +6|
| Buy: $1,500 Find: Hammer's shop|
| Effect: Throw; Fast Throw|
|Will return to its owner if thrown correctly. Its sharp edges make it strong, but hard to catch.|| Special|
| Create: Shuriken + Ada|
|A throwing weapon that returns to the thrower in an arc.|| Sub-Weapon|
| Attrib: Slash|
Consume: 28 MP
| Base Attack: 10/28 (0 SP/Mastered)|| Drop: Skelerang|| Effect: Throws a boomerang in an arc and it returns to Jonathan.|
Special: Mastered - Boomerang increases in size and moves faster.
Evolve: 1,500 SP to master.
|A glyph to magnetize blades for additional effect.|| Glyph|
| Attrib: Slash|
Consume: 10 MP
| ATK +10|| Find: Training Hall|
|Throwing weapon that returns to the thrower in an arc.|| Sub-Weapon|
|Consume: MP|| ATK +6|| Rarity: *|
Find: Green Chest
Drop: Gurkha Master (6.3%)
| Made from three blades joined together with a small capsule of Holy Water in its center, this church relic is highly accurate and will stick unerringly into a target and then inflict a 'Holy Light' explosion. Boomerangs that do not find an enemy will return to Trevor's hand.
This redesign of the classic boomerang has an explosive capsule in the center that activates shortly after impact with the target causing damage over time. In addition to its brutal attacking force, the edges have been charmed to return to the hands of the thrower automatically (from the Mirror of Fate HD info desc).
| Secondary Weapon|
|Consume: 1 Ammo Heart|| Special: The 'Charged' secondary attack charged boomerang will explode with massive power and cause much greater damage.|