The Boomerang is a sub-weapon that appears in some games instead of the Cross, or in addition to it. In most of his appearances, the weapon returns back in an arc after being thrown. In RPG opus, the weapon is often dropped by the Skelerang.
A flaming version of the boomerang, called the Fire Boomerang, also exists in some games.
Game specific information
First appearance of the weapon in the series. Like the Dagger, it only flies forward a limited distance and does not return. However, it can cross the enemies.
Unlike the previous opus and true to its real use, the weapon can be launched forward to go back, slightly above the player. It can be considered as a replacement for the Cross.
By pressing up and the sub-weapon button at the same time, a special attack is unleashed which consumes more jewels. The player then summon three boomerangs running in a straight line while moving away and getting closer to each other.
A new type of boomerang make his appearence, the Fire Boomerang. Its use is identical to the standard boomerang but, as the name suggests, it inflicts fire damage.
Like Haunted Castle, the boomerang launches in a straight line until disappearing from the screen. However, unlike Symphony of the Night, its use is infinite.
The throwing of the weapon can be accelerated by equipping with Skelerang's soul.
Boomerang is just one of the many items that, once found, is selectable in Jonathan Morris's inventory. Like in Symphony of the Night, the weapon comes back behind the player, allowing to hit an enemy behind the player.
Mastering the weapon changes it from blue to red and doubles its size.
- Main article: Redire
|Item Data: Boomerang|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|Destroy enemies far in front.|| Sub-Weapon|
|Consume: 1 Heart|
John Morris, Eric Lecarde
|Consume: 1 Jewel (4 when using special power)|
|Anti-aerial weapon [use]|| Projectile|
| Attrib: Hit|| ATT +30|| Buy: $500 Find: Anti Chapel, Royal Chapel|
|Flaming boomerang [use]|| Projectile|
| Attrib: Fire|| ATT +50|| Buy: $1,000 (later) Find: Anti Chapel, Reverse Entrance|
|A throwing weapon with a curved blade|| Throwing Weapon|
| Attrib: Slash|| ATK +6|
| Buy: $1,500 Find: Hammer's shop|
| Effect: Throw; Fast Throw|
|Will return to its owner if thrown correctly. Its sharp edges make it strong, but hard to catch.|| Special|
|Sell: $800|| Create: Shuriken + Ada|
|A throwing weapon that returns to the thrower in an arc.|| Sub-Weapon|
| Attrib: Slash|
Consume: 28 MP
| Base Attack: 10/28 (0 SP/Mastered)|| Drop: Skelerang|| Effect: Throws a boomerang in an arc and it returns to Jonathan.|
Special: Mastered - Boomerang increases in size and moves faster.
Evolve: 1,500 SP to master.
|A glyph to magnetize blades for additional effect.|| Glyph|
| Attrib: Slash|
Consume: 10 MP
| ATK +10|| Find: Training Hall|
|Throwing weapon that returns to the thrower in an arc.|| Sub-Weapon|
|Consume: MP|| ATK +6|| Rarity: *|
Find: Green Chest
Drop: Gurkha Master (6.3%)
| Made from three blades joined together with a small capsule of Holy Water in its center, this church relic is highly accurate and will stick unerringly into a target and then inflict a 'Holy Light' explosion. Boomerangs that do not find an enemy will return to Trevor's hand.
This redesign of the classic boomerang has an explosive capsule in the center that activates shortly after impact with the target causing damage over time. In addition to its brutal attacking force, the edges have been charmed to return to the hands of the thrower automatically (from the Mirror of Fate HD info desc).
| Secondary Weapon|
|Consume: 1 Ammo Heart|| Special: The 'Charged' secondary attack charged boomerang will explode with massive power and cause much greater damage.|