List of Bosses and Minibosses in the entire Castlevania series.
Castlevania[]
Enemy Data: Bosses in Castlevania (edit) | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
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Japanese Description: (*) Dodges the whip and charges from above. It’s an easy victory if you use the axe or clock. |
HP: 12 Exp: 3,000 Atk: 2 |
1. Breaking In, 6. Clock Tower |
(Strategy)Abil: Fire Ball (stage 6 only, 100 points) | ||
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Japanese Description: (*) Second powerful enemy. Usually hides as a statue but reveals true nature when approached. Clock, holy water, and cross are effective. |
HP: 12 Exp: 3,000 Atk: 2 |
2.Chapel |
(Strategy)Allies: Snakes | ||
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Japanese Description: (*) The third obstacle. Since they are twins, they attack from both sides. Additionally, they throw bandages in waves. |
HP: 12 Exp: 3,000 Atk: 3 |
3. Outside |
Abil: Mummy Wrappings (100 points) | ||
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Japanese Description: (*) The Fleaman throws projectiles, making it quite difficult. |
HP: 12 Exp: 5,000 Atk: 4 |
4. Underground |
Abil: Fire Ball (Igor, 100 Points) | ||
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Japanese Description: (*) An entity similar to a lieutenant of Dracula's Castle. It attacks the player by summoning scythes from various points on the screen. The cross is effective against it. |
HP: 12 Exp: 7000 Atk: 4 |
5. Main Hall |
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The last and biggest boss. He's in the high place of the last stage. He's an extremely dangerous enemy who breathes fire as he "warps" around the room.(*) | 6. Clock Tower |
Abil: Hellfire (each Fire Ball 100 points) | |||
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The second form of The Count.(*) | Exp: 50,000 |
6. Clock Tower |
Abil: Triple Fire Ball (100 points) |
Vampire Killer[]
Enemy Data: Bosses in Vampire Killer (edit) | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
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Japanese Description: (*) A giant vampire bat enlarged by the hands of Demon King Dracula. It has sharp claws and strong wings. |
Exp: 2,000 |
1. Entrance Halls 6. Castle Keep |
Abil: Fireball | ||
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Japanese Description: (*) Her lower half was petrified by the hero Christopher. When a living creature approaches, only her head attacks. |
Exp: 2,000 |
2.Dungeon |
Allies: Snakes | ||
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Japanese Description: (*) He has risen from the royal family's tomb and is controlled by Demon King Dracula. He uses the bandages wrapped around his body to bind and kill living creatures. |
Exp: 2,000 |
3. Castle Ruins |
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Japanese Description: (*) A humanoid created during a past experiment on living organisms. He controls the hunchback. |
Exp: 3,000 |
4. Catacombs |
Allies: Igor (Fireball) | ||
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Japanese Description: (*) A guide from Hell who leads humans to the world of the dead. He wields a sharp scythe as his weapon. |
Exp: 7,000 |
5. Torture Laboratory |
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Japanese Description: (*) He resides at the top floor of the Demon Castle's tower and has risen from a 100-year slumber as the ruler of evil. He commands the evil minions in the monster's rooms. |
6. Castle Keep |
Abil: Hellfire | |||
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Japanese Description: (*) Defeat Dracula at the top of stage 18 to reveal his true form. |
Exp: 30,000 |
6. Castle Keep |
Castlevania II: Simon's Quest[]
Enemy Data: Bosses in Castlevania II: Simon's Quest (edit) | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
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Japanese Description: (*) He throws the scythe of death at Simon. |
HP: 128 |
Drop: Golden Knife Guard: Dracula's Eyeball |
Brahm's Mansion |
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Japanese Description: (*) Be careful of the blood tears they shed while moving! |
HP: 256 |
Drop: Magic Cross Guard: Dracula's Ring |
Laruba Mansion |
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' | HP: 256 |
Dracula's Castle |
Weapons: Tooth of Vlad |
Haunted Castle[]
Enemy Data: Bosses in Haunted Castle (edit) | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
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' | Exp: 10,000 |
1. Graveyard |
Allies: Bats, Snakes | ||
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' | Exp: 10,000 |
2. Cave |
Abil: Fireball | ||
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' | Exp: 10,000 |
3. Banquet Room |
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' | 4. Basement |
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' | 6. Vampire's Room |
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' | 6. Vampire's Room |
Castlevania: The Adventure[]
Enemy Data: Bosses in Castlevania: The Adventure (edit) | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
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Japanese Description: (*) Its body is hard and even when hit with fireballs, it doesn't flinch. It extends its spear-like arms to attack, but its intelligence is not very high. |
Exp: 3000 (boss), 200 (enemy) |
1. Forest, 4. Castle |
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Japanese Description: (*) They hide in holes in groups and attack with swift movements and sharp claws. They don't have noticeable eyes, but their sense of smell is highly developed. |
2. Cave |
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Japanese Description: (*) It soars into the sky with its giant wings and attacks with sharp claws. |
3. Torture Chamber |
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Finally you have reached the Prince of Darkness.(*) | 4. Castle |
Abil: Dark Fireballs | |||
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Your moment of attack is when he is in the form of a bat. From the middle lower platform, wait until the bat moves to the left, then attack.(*) | 4. Castle |
Castlevania III: Dracula's Curse[]
Castlevania II: Belmont's Revenge[]
Enemy Data: Bosses in Castlevania II: Belmont's Revenge (edit) | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
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Japanese Description: (*) The Boss of Plant Castle [mistake]. It attacks by throwing the bones in its two necks from one to another. As if that weren't bad enough, it also spits deadly projectiles from its mouth.(*) |
Cloud Castle |
Abil: Fireball | |||
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Japanese Description: (*) This Boss of Crystal Castle will appear as a crystal, then transform into a sinister human figure that will send a cloud of lightning to strike you down. Attack while in its crystal stage, and don't plant your feet in one spot too long.(*) |
Crystal Castle |
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Japanese Description: (*) This is the primary boss of Rock Castle. It is slow and heavily armored at first, but when you've caused enough damage, it will drop its armor and come after you faster and more ferociously than ever.(*) |
Rock Castle |
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Japanese Description: (*) As twin Bosses of Cloud Castle [mistake], this duo will try to pierce you with their trident spears and fry you with fiery missiles.(*) |
Plant Castle |
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Japanese Description: (*) It enters and exits through numerous holes in the narrow cave and attacks with its hard body. |
Entrance |
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Japanese Description: (*) Under the influence of magic, he attacks his father, Christopher. He uses the same whip attacks as Christopher and wields three swords as weapons. |
Chapel |
Weapons: Morning Star, Triple Dagger (Homing Attack) | |||
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Japanese Description: (*) Knowing Christopher's interference, the resurrected but incomplete Count absorbs the power of the bosses from the four castles built by Soleiyu, relying on the Little Phantoms for the final battle. |
Chapel |
Abil: Lightning Balls |
- See more at Boss/Page 2.