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Two special kinds of walls were introduced in ''[[Castlevania: The Dracula X Chronicles]]'', one made of [[Red Skeleton]]s' bones and the other made of crystals. These would reform themselves immediately after being struck, thus impeding further progress, and could only be permanently destroyed by the acquisition of special items given to the player by two of the [[Villager#Castlevania: The Dracula X Chronicles|missing villagers]] after rescuing them.
 
Two special kinds of walls were introduced in ''[[Castlevania: The Dracula X Chronicles]]'', one made of [[Red Skeleton]]s' bones and the other made of crystals. These would reform themselves immediately after being struck, thus impeding further progress, and could only be permanently destroyed by the acquisition of special items given to the player by two of the [[Villager#Castlevania: The Dracula X Chronicles|missing villagers]] after rescuing them.
   
Games with role-playing elements often include special items or means to identify which walls can be destroyed; either it is a [[familiar]] (usually a [[Faerie Familiar|fairy]] or a [[Demon Familiar|demon]]) that can either point out weak spots on the environment or press switches out of the player's reach, or accessories that can be equipped and which will react whenever the player is near a breakable spot (such as the [[Candle|Secret Candle]] in ''[[Vampire Killer (video game)|Vampire Killer]]'', the [[Eye of Vlad|Eyeball]] in ''[[Castlevania II: Simon's Quest|Simon's Quest]]'', or the [[Peeping Eye]]'s soul, [[Search Eye]], in some of the later titles).
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Games with role-playing elements often include special items or means to identify which walls can be destroyed; either it is a [[familiar]] (usually a [[Faerie Familiar|fairy]] or a [[Devil Familiar|demon]]) that can either point out weak spots on the environment or press switches out of the player's reach, or accessories that can be equipped and which will react whenever the player is near a breakable spot (such as the [[Candle|Secret Candle]] in ''[[Vampire Killer (video game)|Vampire Killer]]'', the [[Eye of Vlad|Eyeball]] in ''[[Castlevania II: Simon's Quest|Simon's Quest]]'', or the [[Peeping Eye]]'s soul, [[Search Eye]], in some of the later titles).
   
 
==Trivia==
 
==Trivia==

Revision as of 10:38, September 7, 2019

A breakable wall is a piece of structure that can be destroyed due to an action taken by the player, this generally being by striking it directly with a weapon. Once the wall is destroyed, a useful item will usually be uncovered for the player to pick up (which in most games is a health-restoring item).

Breakable walls have appeared in most games that conform the Castlevania series, starting from the very first game, and have since become a staple in the franchise. As the series progressed and role playing elements were added to some of the games' mechanics (such as was the case of Symphony of the Night), not only walls, but ceilings and floors were also added to the roster of environmental segments that could be destroyed. Furthermore, instead of simply revealing an item, they oftentimes gave access to secret rooms full of treasures, or outright all new areas of the castle.

While some games lack the presence of breakable walls entirely, these were instead replaced with mechanical barriers that required specific actions taken by the player to make them move out of the way (such as stepping on a pressure plate, interacting with or utilizing a key in a contraption, detonating a bomb, equipping a special item, or destroying an object to make a wall move elsewhere) and allow access to whatever secrets they hid behind them.

Two special kinds of walls were introduced in Castlevania: The Dracula X Chronicles, one made of Red Skeletons' bones and the other made of crystals. These would reform themselves immediately after being struck, thus impeding further progress, and could only be permanently destroyed by the acquisition of special items given to the player by two of the missing villagers after rescuing them.

Games with role-playing elements often include special items or means to identify which walls can be destroyed; either it is a familiar (usually a fairy or a demon) that can either point out weak spots on the environment or press switches out of the player's reach, or accessories that can be equipped and which will react whenever the player is near a breakable spot (such as the Secret Candle in Vampire Killer, the Eyeball in Simon's Quest, or the Peeping Eye's soul, Search Eye, in some of the later titles).

Trivia

  • In classic titles, destroying a wall would usually reveal a Meat item. In time, this type of food item became to humorously be known among the gaming community as "Wall Chicken", with the term becoming so popular that it's now part of gaming culture worldwide and being frequently referenced among diverse forms of entertainment media. Part of the humor comes from the fact that:
    • It would be absurd that someone would store food inside of a building's structure or that it was used as a construction material.
    • It could remain in an edible state after a long period of time.
    • Even if this was the case, it would be all dirty and not advisable to be consumed in that state.
  • In the game Dust: An Elysian Tail, there's a health-recovering item called "Mysterious Wall Chicken", which as its name implies, is obtained by breaking certain walls in a nod to how similar items are often found in the Castlevania series hidden behind breakable walls.
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