|Warning! This article contains spoilers. Proceed at your own risk.|
Carmilla (カーミラ Kāmira?) is the second main antagonist in the Castlevania animated series. She is the vampiress Queen of Styria, as well as the leader of the Council of Sisters. She is a scheming and manipulative noblewoman, and former ally and general of Lord Dracula, who sought to usurp control over the vampires from him and raise them as the world's new dominant species.
She was voiced by Jaime Murray in the English version of the show.
Carmilla was a former general of Dracula's army. She was the last vampire general to arrive at Dracula's Castle, although this being due to having had her own hidden agenda. It was soon revealed that she was not pleased with Dracula's plans of mankind's extinction, mainly because this would leave the entire vampire population without a stable sustenance of blood.
She was turned into a vampire centuries ago by an unknown Vampire Lord, whom she later killed, claiming that he was "old and cruel" to those around him.
Carmilla arrives late to Dracula's war council, announcing that the demon forces were defeated in the city of Gresit, and openly defies Dracula by asking why he didn't turn his wife Lisa into a vampire, which would have kept her away from the fanatical Church officials who burned her at the stake, thoroughly unable to fathom that he could genuinely love her instead of using her as a sex slave. This greatly angered Dracula and shocked the other vampire generals; however, such a reaction was exactly what she wanted. Dracula orders her to meet with him at the fireplace. Calmly, Dracula notes her rather dramatic entrance and questions her. First and foremost, he wanted to know why Godbrand communicated with her, to which she believed stemmed from a desire to have sex with her. To which he asked if she intended to, and she said it would only be possible if all of the other vampire males dropped dead, plus half of the females and some animals. While Dracula became mildly amused by this, he then questioned what advantages his anger bought her. Carmilla said that none of it was meant to cause offense and simply something obvious she bravely asked.
The vampire nobles keep infighting, furious that Dracula trusted two human Forgemasters, Hector and Isaac, more than them, and worried that his goal of total genocide of the human race would leave them unable to feed and doomed to extinction in turn.
Upon learning that Trevor Belmont, Sypha Belnades and Dracula's son, Alucard, had teamed up to destroy Dracula, Carmilla freaks out, knowing how powerful they are and insists on taking them out immediately, but the others do not listen. She becomes increasingly frustrated with the babbling Godbrand, who only thinks she wants to talk to him about sleeping together. Eventually, she knocks him down and states that Dracula is turning into a sad, old man like her previous master.
Dracula orders Carmilla to work with Hector and Isaac, and she takes advantage of it to talk the indecisive Hector into attacking the Belmont Estate and to attack the city of Braila –which was not yet on Dracula's list– with the monsters he forged, planting doubt in his mind about Dracula's sanity.
As the vampires are slaughtering everyone in Braila, Carmilla makes her move. She raises the fanatical Bishop as an undead to make him bless the water of the Danube River and uses her army of vampires to ambush Dracula's forces and make them fall into the now holy water, destroying them. Right after this, she drags Hector with her and launches her troops to attack Dracula's Castle.
Right as Dracula is about to destroy Carmilla and her forces by himself, Sypha casts a spell to teleport the castle, displacing the blessed water which ends up destroying all of Carmilla's armies, with herself and Hector only barely escaping.
Finally, after Dracula is destroyed by the heroes, Hector has had enough of Carmilla and tries to get away, calling her twisted, but she viciously beats him to a pulp and chains him, declaring that he is now her slave and forcing him to forge an army of demons to restore her forces.
It takes 30 days of marching with her decimated forces to reach Styria, by which time had made them vulnerable to both uncontrolled human and vampire aggression. Their horses were taken and Carmilla arrived at her castle and Council of Sisters angry, dirty and tired. After verbally detailing her difficult road back home, her friends Striga, Morana and Lenore welcomed their agitated ruling member with open arms, much to Carmilla's happiness. She spent the first day back at the castle soaked in a bath and calming down. Although it did not take long before Carmilla's ambitions began to intrigue an idea. She had her cartographer draw up a map of Europe, which she soon presented to her sisters. The destruction caused by Dracula had reduced the power structures in all of Eastern Europe, from their region to Braila. Before this, the four had tried to rule Styria under the radar and knew that the western countries were too powerful to contend with. Now, with humans scattered and in complete disarray and vampire kingdoms fractured in the East, Carmilla sought to enclose the 800-mile territory and trap all the humans there. That would significantly increase their borders and provide sustainable livestock that would feed them for centuries. The others understandably pointed out the flaws of enacting such a vast plan, especially now that their heavily reduced forces. Though as always, the sisters would try together to make it work. Striga would oversee the military, Morana would organize the effort, Carmilla would keep planning and scheming, while Lenore was left with convincing their beaten prisoner to create a night creature army.
While Striga and Morana presented their conquest plans to Carmilla, she started bickering with the two that her original plan was failed. A reluctant Striga stated that Carmilla's idea lacked any clarity or reason, and yet Morana made it work. Carmilla denied permission that her plan was holed, though, and bickered with the other to admit that any other than her were a genius. Just then, Lenore entered and prayed the sisters to stop meddling and accept that they were all brilliant. Much to everyone's surprise, Lenore had not only managed to make Hector her slave but also bound him with a magical ring that forced his loyal night creatures to serve them. If he tried any form of disobedience, the ring would inflict extreme pain. A dazed Carmilla then fittingly said: "Bloody hell". The compromise was that Hector would get to roam freely around the castle and live comfortably, to which Carmilla first denied. Yet after Lenore's disposition, Carmilla reluctantly agreed and pushed the youngest sister away after she lamented how she had got the ring on Hector, much to their discomfort.
Two weeks later, Carmilla had kept more to herself than ever while Morana and Striga led a war campaign and tried to get an overview of possible targets, and Lenore had little to nothing to do. The long time Carmilla kept in her private studies came at a consequence, as Carmilla's once fairly sane plan had grown. No longer was she planning to stop at Braila, but she became infatuated with the whole world. Carmilla also became impatient with Hector's delaying process of creating his forging hammer. Coupled with a continuously less tolerant demeanor, Carmilla began to change. Lenore tried to uncover Carmilla's true motives, which quickly angered her. Once Lenore asked her sister if she would be satisfied at any point, Carmilla simply retorted with the memories of how stupid old men had taken things from her for half her life. Therefore, she sought revenge and an imperialistic desire to have everything in the world and every stupid old man to be dead. Now Carmilla was beginning to turn into the very thing she hated herself, and her plan was not too unlike that of Dracula. It also became apparent that Carmilla initially lied to Lenore about the whole livestock plan, as it was never her true plan. The last thing Carmilla would say to her sister would be that only everything in the whole world would be enough, to which maybe she could be content with.
Soon, Isaac opened a rift in the sky with his large transportation mirror and began his long-awaited assault on Styria. Carmilla, who was studying the maps, was suddenly ambushed by dozens of night creatures. The ongoing onslaught caused Carmilla to go completely mental and unleash all of her pent-up rage on her attackers in brutal fashion - her scleras turning red. Cutting through a seemingly everlasting line of night creatures, the vicious vampire queen clawed, kicked, and sliced savagely until she eventually began to tire. The entire room was covered in blood and severed limbs, her blade dripping red, her dress wrinkled and sweaty, and her hair hanging loose. She fell to one knee and staggered to her feet again with her sword. With the help of Hector's traveling runes, Isaac entered the room, where a force field had been erected around preventing Carmilla's escape; the two then briefly talked. Knowing that she could never defeat Isaac and his hordes, Carmilla offered him to kill Hector instead for revenge for Dracula's death. To her surprise, the cold Forgemaster had already chosen to spare him, and she realized that they combined efforts to kill her. First, she questioned Isaac if he had really come all this way simply to end her life. While Isaac was reluctantly more philosophical and with a rare display of emotion, he did believe Carmilla's death would ultimately be for the better.
The two then wasted no time and engaged in a final confrontation. Though Carmilla proved she still had one fight left in her, she was eventually overwhelmed once Isaac was joined by his best night creatures. One cut her dress and sliced her entire back, another her lower back and a third her neck. After wrestling in a brief strength contest, Isaac (with the aid of Abel) cut into her sword and soon stabbed her left thigh. The two dueled some more; however, Isaac used his trusty night creature as a distraction to cut deep into the side of Carmilla's abdomen. This final hit proved too much for Carmilla, and she stepped back, exhausted and beaten. Bleeding from several injuries, clothes in tatters, Carmilla still refused to surrender. Knowing her end was near, she began to berate her murderers for their unworthiness, undeserving of her blood. She promised to wait in Hell to kill all of them twice. She proclaimed her rightful position as "Carmilla of Styria" and then cursed at all of them. Denying Isaac the satisfaction of killing her, Carmilla poised her blade above her chest and decided to rather commit suicide than to be killed by a man, seeing how she had tried to rise above them all her life. A single blood-filled tear ran down her cheek as she said that she wins. The moment the blade pierced the skin, Carmilla's body began to explode, and as it cut through her heart, the vampiress disintegrated and exploded the whole room. In the end, Carmilla went out on her own terms but fell to the consequences of her overly ambitious, greedy nature.
Carmilla bears the appearance of an elegant pale woman with crimson red lips, icy blue eyes, and long straight white hair. Although her face is mostly round, she has a notoriously pointy chin, which could likely be a reference to her mask initially seen in Castlevania II: Simon's Quest. She is also seen wearing a black and crimson red ombre dress, sporting golden shoulder plates and matching heels. While in Styria, Carmilla always dons several long, elegant blood-red dresses with golden accessories and heels. Her nightgown had an open cleavage with a single button below the chest and golden, rounded shoulder pads.
Carmilla is portrayed as a femme fatale, both seductive and manipulative. She is also selfish and will do anything to accomplish her goals. She proved very politically skilled as she was able to twist the affairs of Dracula's council on itself to even questioning him while maintaining the appearance that she was loyal. While cunning and cautious, Carmilla tends to be arrogant and overconfident. Despite Dracula's great personal power and his army of demons, she believed she could overthrow him by simply killing his vampire generals and attacking him directly. Given the extent of Dracula's power revealed later on in his confrontation with Sypha, Trevor, and Alucard, this was highly unlikely to succeed. Nonetheless, Carmilla is both persistent and opportunistic, and even though her attempted usurpation against Dracula failed and most of her forces were destroyed, she did not admit defeat, only viewing it as a setback. With Dracula dead at the hands of Alucard, Trevor Belmont, and Sypha Belnades, Carmilla aimed to fill the power vacuum in the wake of Dracula's death and that of his council, even taking a former General in Dracula's army as her personal pet and slave.
Carmilla possesses a twisted and dark sense of humor with a penchant for violence, as is custom in Vampire culture. This is revealed when she confesses to Godbrand that she killed the vampire that turned her. According to Carmilla, after her old master went mad, he became 'old and cruel'. She then later went on to capture and enslave Hector, her 'pet', taking delight in beating and verbally berating the Forgemaster, and sadistically enjoying dominating him because he was a stupid man child.
Carmilla is a natural leader, charismatic and visionary. She is acknowledged as first among the four queens of Styria because she sees a future for the kingdom and provides purpose. The execution of her vision falls to her sisters or those she manipulates. She rarely engages in any dirty work herself. Being more into scheming, conniving, and underhanded tactics than leading from the front. Carmilla has a pathological need to control and dominate her environment. She justifies her leadership by likening everyone else as "children, animals, and dying old men" unworthy of agency.
Among her motivations for seeking power and control is her desire to be rid of the command of madmen, or in essence, anyone like her old master, who promised her the world before he grew old, insane, and unkind. Thus, it was one of the reasons why she turned against Dracula, another "old mad man" in her viewpoint. She has an insane hatred toward men and their cruel suppression of female vampires and women in general. Ironically enough, she showcased the same character dynamic, such as in her abusive relationship with Hector. Showing just how mean-spirited and deranged she really is. Moreover, her being viciously temperamental when not getting her way, someone doing or acting in a way she doesn't like, yet portrays those same personal faults like her maniacally childish way of forcing Hector under her heel in the dead of night, surrounded by what's left of her army.
Carmilla has long abandoned any empathy for humans, if she had any, to begin with. Perhaps more so than any other vampire, Carmilla sees humans as being beneath her. She couldn't begin to understand how Dracula could love a human or respect Lisa's humanity enough to not turn her into a vampire. When she is being honest, Carmilla treats the intelligent and valuable Hector like an insect. If her plans came to fruition, humanity would be divided into cattle and corpses.
In contrast to Carmilla's other arrogant traits, she appears to be wary of the Belmont Family, as she loudly apprised the other vampire generals that the Belmonts hunted vampires like them for many centuries and even just one remaining Belmont would be a problem. Carmilla's concern was correct, as Trevor soundly butchered vampire soldiers from her army, as well as the vampire generals, and helped Alucard and Sypha slay Dracula himself. Carmilla's fear of the Belmonts contrasts with Dracula's initial mocking indifference to Trevor.
Later, a more kindhearted/tender side of Carmilla's personality is shown during her interaction with her "sisters", as seen where she would warmly interact with them in a joking, lighthearted, familial manner, in stark contrast to her usual cold, condescending attitude she usually portrays to all others; having been shown to be genuinely loyal, loving and caring toward all three of them and truly seeing them as her sisters in everything but birth; placing a great deal of trust in them in comparison to her usual manipulative disposition during her time in Dracula's court.
This positive relationship with her sisters is fully evidenced when Carmilla listens to each of their inputs regarding her plans of conquest in their entirety, without her usual disposition of scorn and short temper, and patiently listens to them as they point out its flaws without snapping at them, showing how much she values their council and advice. It was later revealed that Carmilla trusts them enough to willingly allow them to know several personal issues regarding her, such as both Morana and Striga being aware of her recurring nightmares and her traumatic memories of the time she lived under her former vampire master, who subsequently became abusive and possibly attracted toward her in his old age, leaving her with deep psychological scars. All of these psychological traumas and fears from her previous life as a slave were unleashed in her final fight against Isaac. Eventually, Carmilla went completely insane and reduced to her base, primal instincts, revealing the true monster that lies beneath her otherwise calm and brilliant demeanor.
Powers and abilities
- Immortality: As a vampire, Carmilla is immortal and cannot die of old age, keeping her youthful and supple body despite having lived for hundreds of years.
- Superhuman strength: Carmilla possesses far more strength than normal humans and other vampires. In fact, she kicked Godbrand with enough speed and force to knock him down a staircase and then pin him to ground with her foot. She was capable of carrying Hector and beating him to a pulp with barely making any effort. Carmilla further showed her terrifying strength when she flipped a long table across a room with one hand, ripped a night creature's head with a flick and easily dismembered dozens of night creatures with her curved blade, even hewing their weapons. Carmilla was also capable of kicking back some of the mightiest night creatures, such as Abel, several meters and to cause a wave of blood to sweep Isaac's creatures away.
- Superhuman speed: Carmilla can move at extraordinary speed in short bursts, not unlike Alucard, leaving red flashes of her movement that are hard to read with the human eye. This speed is so high that it is nearly indistinguishable from teleportation, and at its peak, it sparks electric flashes around her frame. Carmilla can use this ability to instantly move through an enemy while slicing them to shreds. Isaac, a highly lethal combatant in his own right, was unable to react to Carmilla's movements under his own reflexes, needing to rely on his night creatures to absorb her blows.
- Superhuman agility and endurance: Carmilla possesses great agility, capable of jumping dozens of meters and performing incredible and nimble acrobatics, even while wearing heels. She also possesses great endurance, resisting the onslaught of night creatures, killing dozens of them until the floor was flooded with blood before she started tiring. Even when she faced Isaac, she could still move at blinding speed and resist several grievous injuries while fighting.
- Swordsmanship: Carmilla was shown to be a truly terrifying creature that possess great skill with her curved blade, similar to a shashka. In her final moments, the Queen of Styria cut through unending hoards of Isaac's night creature forces, covering the entire room floor in blood. This not only proved her incredible fighting prowess and savage nature, but also a resilient stamina.
- Magic: Although she does not demonstrate any significant magical acumen beyond personal teleportation through shadows, she was knowledgeable enough of the workings of Dracula's Castle, such that she was correctly able to identify that someone had remotely taken control of it and teleported it elsewhere, and that the structure had resisted the attempt.
- Self-destruction: Carmilla is capable of self-destructing by stabbing herself with her curved blade, causing an inferno of violet flames to explode, capable of blasting stone and completely destroying a tower of her castle.
- Cartography: Carmilla is shown to be rather skilled at cartography, charting maps to design her future empire and the progress of her troops, as well as making notations on the different regions lacking a strong vampire leader.
- Charisma and intellect: Carmilla's deadliest weapon is likely her charisma and intellect, as she was capable of staging a coup against Dracula and nearly succeeding in overrunning the castle itself. This was accomplished by using dialogue and skillful manipulation, sowing doubt among everyone and turning several key members of Dracula's allies against him, all while lulling him into the false belief that she would be satiated by following her plan. She took advantage of Godbrand's lust and effectively manipulated the court by taking advantage of their divided nature, knowing that the combined will of the generals was undeniable by Dracula. She was influential and powerful enough to possess an army of well-equipped vampires from Styria, the seat of her power. As noted by Morana, Carmilla's charisma is so powerful that she compares it as something to a "Magical Reality Distortion Spell" since she was capable of talking and convincing Morana, Lenore, and Striga into helping her with her massive expansion plan despite the obvious limits and difficulty of essentially making a gigantic landmass of nothing more than open fields and forests into a gigantic blood pen after the latter realized the immense and never-ending maintenance and effort it would take to constantly police thousands of humans for hundreds of years was practically impossible, and even if it was, the difficulty of such an endeavor would effectively imprison both her and Striga in their roles of trying to keep the entire fragile thing together for the rest of their immortal lives.
- "I may. If all the other vampire males in the world dropped dead. And half of the females. Some of the animals." ("Old Homes")
- "He could have done it. You could have done it. Any of the generals could have done it. But I had to. Do you know why I had to do it? Because I am surrounded by children and animals and dying old men. There are perhaps four other women in this castle and they all glare from the edges, either disempowered by posturing man-children or too paralyzed by sheer *** rage to do anything." ("Last Spell")
- "My God. You're the still the baby who had his woodland animal corpses taken away. Isaac is still the indigent boy getting beaten in the street. And Dracula is destroying the world in a tantrum because someone killed his pet breeder. You are all nothing but man-children!" ("The River")
- "It's absolutely bloody chaos out there! Humans fighting each other, night creatures gone mad, even vampire packs trying to set up kingdoms. There is literally no one between here and Braila who I don't want to murder." ("Bless Your Dead Little Hearts")
- "Mm. Virgin's blood. Oh, bless your dead little hearts. You do still love me." ("Bless Your Dead Little Hearts")
- "This is us. We have never been able to project our power west. Too many strong nations. But if we look east... we see an entire region fractured and devastated by Dracula's actions. From here to Braila. Our march from there to here defines a destabilized zone with no real power structures or organization." ("The Reparation of My Heart")
- "The vampire groups in this corridor are hopelessly splintered and very likely decimated by the battle at Braila. The humans are in complete chaos, hiding in villages and being picked up by abandoned night creatures loose in the field... We enclose this corridor with all the humans in it." ("The Reparation of My Heart")
- "That's the wonderful things about humans. Leave a handful of them alone for five minutes and they'll make more little humans. Self-replicating food." ("The Reparation of My Heart")
- "So, that's my plan. Take over a long enclosure of land, surround it, rule over it like the empresses of old, and drink all the humans forever. Brilliant, isn't it?" ("The Reparation of My Heart")
- "Cheeky little tart." ("The Good Dream")
- "Oh, for God's sake."
- – Lenore: Would Dracula have kept him around in his own castle if he were that dangerous?
- – Carmilla: I would have liked that castle.
- – Lenore: Dracula's castle?
- – Carmilla: Yes. I didn't see a lot of it, in the end. But I'm sure it was full of interesting and wonderful things.
- – Lenore: I am compelled to point out that you already have a nice castle. Why would you want his?
- – Carmilla: Because I take things away from stupid, evil old men. It's what I do. I've always done it. They deserve to lose everything. And I deserve to have all their stuff.
- – Lenore: You could just make new things.
- – Carmilla: Why would I waste my time, when I can just take whatever I want and then kill whoever had them?
- — ("Having the World")
- "This is the world, Lenore. We could take the entire world for own." ("Having the World")
- "The first part of my life was men taking things from me. And then I took their lives. And their things. And their homes. And then we took Styria. After which we formed our little enclave. We tried not to do more harm. We tried to make a home. And when the wolf people came from the north, and the armies from the west, and every other bastards came for us. And we asked for help. What did the rest of the vampire world say? "Bloody women," they said. "Let them die," they said. So I'm going to take everything from everybody." ("Having the World")
- "I saw, right there, that I could take the world away from him and have it for myself! The world, Lenore!" ("Having the World")
- "Will I be happy when I've done that? I don't know. I don't know if I even care. But I will have everything that they had. And they will all be dead. I will have the world I want, Lenore, and that... that will be enough. Having everything will be enough. Having the world. And all of them being dead." ("Having the World")
- "Is that Isaac? The least interesting man in Dracula's castle" ("You Don't Deserve My Blood")
- "I'm nothing BUT ambition. I'm a queen. This world belongs to me because the likes of you never knew what to do with it!" ("You Don't Deserve My Blood")
- "Look at you all. You are not big enough to kill me! You are nothing. You don't deserve my blood. And when you die and go to Hell, I will be there waiting for you, with a sharp bloody stick and the determination to find out if you can die twice." ("You Don't Deserve My Blood")
- "I am Carmilla of Styria, and *** you! I win." (Carmilla's last words before she kills herself "You Don't Deserve My Blood")
- Main article: Carmilla (animated series)/Gallery
- Carmilla's iconic mask which first appeared in Castlevania II: Simon's Quest, having a mainly pale skin color and a rounded forehead that ends in a pointy chin.
- Given that the series is initially based on Castlevania III: Dracula's Curse, Carmilla's appearance could be an allusion to her role as Sypha's nemesis in the latter's story in Castlevania Judgment.
- Carmilla's role as traitor is ironic, since in the games she's one of Dracula's most loyal servants.
- Carmilla may be ambidextrous since she wields her sword with both hands on several moments.
- Carmilla's costume design is apparently based on her portrayal in the Lords of Shadow saga, with metal plates on her shoulders and wearing a long dress. The way her long straight hair is combed also resembles the aforementioned character's cowl. It's also noticeable that she bears a little cleavage that is similar in form to the skull crest of the Brotherhood of Light's uniforms.
- Carmilla was later stated to suffer severe nightmares as a consequence of the abusive behavior from her former master toward her.
- As stated during her talk with Morana and Striga, Carmilla was implied to keep a harem of men to entertain herself with when in her castle; having been implied that she had been sleeping in her bedroom with at least three of them.
- When Carmilla is at her worst or intensely enraged, her scleras become blood-red like Dracula's. Her eyes flashed with intense red when killing the first night creature that assaulted her, and after killing dozens of them, her scleras turned red after giving out a mighty roar. This could possibly symbolize the growing rage and madness consuming her.
- Like the original timeline character she is inspired by, her name derives from Carmilla, a Gothic horror novel by Sheridan Le Fanu which predates Bram Stoker's Dracula by 26 years.
- Twitter thread confirming Carmilla's identity at the official Castlevania Twitter page.
- Carmilla (Netflix's Castlevania) at Villains Wiki – Original version of the "Plot" section in this article.
- Main article: Castlevania (animated series) Easter eggs: Carmilla Mask