Castlevania Wiki
Castlevania Wiki
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{{Curse of Darkness Enemy Data|Wolf Skeleton Lv.17}}
 
{{Curse of Darkness Enemy Data|Wolf Skeleton Lv.17}}
 
{{Curse of Darkness Enemy Data|Wolf Skeleton Lv.23}}
 
{{Curse of Darkness Enemy Data|Wolf Skeleton Lv.23}}
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{{Curse of Darkness Enemy Data|Armored Sprinter Lv.33}}
{{Enemy Table Row
 
|name= Armored Sprinter
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{{Curse of Darkness Enemy Data|Armored Sprinter Lv.44}}
|image=[[Image:Armoredsplntrlv44.png|150px]]
 
|game=Castlevania: Cures of Darkness
 
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{{Lords of Shadow Enemy Data|Great Warg}}
 
{{Lords of Shadow Enemy Data|Great Warg}}
 
{{Lords of Shadow Enemy Data|Warg}}
 
{{Lords of Shadow Enemy Data|Warg}}

Revision as of 12:13, 4 April 2013

Castlevania features a variety of demonic four-legged carnivorous beasts such as predatory cats (Black Panthers), dogs (Hellhounds and Cerberi), or wolves (and Wargs). Many of them can run fast, possibly switching direction, and use charging, biting, or clawing as their main method of attack. Some possess mystical powers, such as the ability to breath fire (Cerberus and Hell Hound), turn you into stone (Hound in Castlevania 64), return from the dead (Zombie Dog in Super Castlevania 64), dissolve into indistructible liquid, or charge through the air. Some are mythical beasts (such as the three headed Cerberus, the Hell Hound, and the giant wolf Warg), while others are just fantastical or undead versions of real animals. Some are accompanied by their owners (Dead Mate) or riders (Warg Rider).

Anthropomorphic carnivores are considered Were Beasts and are featured on that page. Some carnivores do not appear as enemies in their own right or can be utilized by the player. When a Witch is defeated, it often turns into a small domestic cat and runs towards the hero and then away. This cat can still cause minor damage or be killed. Maria and Soma can use a Cat as a subweapon, which takes the form of a white tiger when used as an item crash. Alucard can take the form of a Wolf. The Black Dog appears on a DSS card that can be used by Nathan Graves and it can be summoned when combined with the Uranus Card. The lion Buer actually has five legs and moves in a different manner than the other Carnivores.

Gallery

Enemy Data

Enemy Data: Carnivores
Image Name - Game
Description
Statistics Items Location Notes
Panther CV1C64cv1-pantherAmigacv-leopardPccv-leopard
(NES/C64/AMI/PC)
Black Leopard (Black Panther) - Castlevania [ edit ]
When you come within a certain distance of this enemy, he charges you. He's very fast, so make sure you strike your Whip before he strikes you.(*) HP: 1
Exp: 200
Atk: 2
1. Breaking In
Vkill-leopard 3. Black Leopard  - Vampire Killer [ edit ]
' Exp: 19
1. Entrance Halls
WolfS1 14. The Wolf (Wolf) - Simon's Quest [ edit ]
' HP: 4
Drop: Small Heart (day), Half Heart (night)
Belasco Marsh
Wolf-cv4 33. Candle Hunter  - Super Castlevania IV [ edit ]
' HP: 48
Exp: 100
Atk: 4
7. Unliving Quarters
Cv4-keeperCv4-hound 34. Dead Mate (Old Man and Dog) - Super Castlevania IV [ edit ]
' HP: 16
Exp: 0
Atk: 3
6. The Halls
Cv4-hound 35. Zombie Dog  - Super Castlevania IV [ edit ]
' HP: 8
Exp: 0
Atk: 4
6. The Halls
Rob-pantherskel-1-Were-Panther Skeleton 2 DXC
(RoB/DXC)
Were-Panther Skeleton [Beast Form]  - Rondo of Blood [ edit ]
' HP: 2
Exp: 250
7. Clocktower
(Strategy)
Skeledog Were-Panther Skeleton  (Were Panther Skull) - Dracula X [ edit ]
' HP: 1
2. Entrance
(Strategy)
Cerebrus Keruberosu  (Cerberus) - Dracula X [ edit ]
' 1. Town
Warg-1- 8. Warg (Anfauglir) - Symphony of the Night [ edit ]
Wolves which guard castle entrance. Weak: Fire
Level: 2
HP: 21
Exp: 10
Entrance
Cerberus 90. Cerberus (jpn[alt] - Symphony of the Night [ edit ]
Watchdog of Hell. Strong: Fire (absorb)
Weak: Ice
Level: 23
HP: 800
Exp: 1,500
Guard: Life Vessel
Abandoned Pit to the Catacomb
Panther 109. Black Panther (jpn) - Symphony of the Night [ edit ]
Liquid creature. Takes black panther shape. Weak: Fire
Level: 35
HP: 35
Exp: 600
Drop: Meal Ticket, Masamune
Anti-Chapel
Firewarg-1- 116. Fire Warg (Fenrir) - Symphony of the Night [ edit ]
Fireball-spitting wolf. Strong: Fire (immune)
Weak: Ice
Level: 36
HP: 200
Exp: 160
Drop: Turquoise, Karma Coin
Reverse Entrance
Wargrider 121. Warg Rider (Fenrir Rider) - Symphony of the Night [ edit ]
Skeleton mounted on Warg. Strong: Cut (resist), Fire (immune)
Weak: Ice
Level: 37
HP: 120
Exp: 160
Reverse Entrance
64-CER Cerberus  - Castlevania 64 [ edit ]
' HP: 40
Villa
Abil: Claws and bites
64-FCE Fire Cerberus  - Castlevania 64 [ edit ]
' HP: 40
Villa
Abil: Breaths fire
64-GOC Ghost Cerberus  - Castlevania 64 [ edit ]
' HP: 60
Villa
Abil: Darkens sky
64-STD Stone Dog  (Statue Dog) - Castlevania 64 [ edit ]
' HP: 4
Villa
64-CER Cerberus  - Legacy of Darkness [ edit ]
' HP: 40
Villa
64-FCE Fire Cerberus  - Legacy of Darkness [ edit ]
' HP: 40
Villa, Castle Center (Reinhardt-Only)
64-GOC Ghost Cerberus  [alt] - Legacy of Darkness [ edit ]
The gatekeeper of Hell, this dog-beast guards Dracula's castle annex and attacks intruders with his scorching "Napalm Breath". His ferocious, cunning nature makes him the ideal watchdog. HP: 50
Villa, Castle Center
64-STD Stone Dog  (Statue Dog) - Legacy of Darkness [ edit ]
' HP: 1
Villa (Reinhardt and Carrie only)
Cerberus1 Cerberus (jpn) - Circle of the Moon [ edit ]
' Strong: Light
HP: 600
Exp: 500
Atk: 150
Def: 100
Guard: Double
Catacomb
(Strategy)
012 12. Hellhound  - Lament of Innocence [ edit ]
A dog that breathes red hot flames. Weak: Ice, Knife, Axe
HP: 80
Anti-Soul Mysteries Lab
018 18. Shadow Wolf  - Lament of Innocence [ edit ]
A wolf, black as a shadow. Weak: Ice, Knife, Axe
HP: 100
Garden Forgotten by Time, Ghostly Theatre
036 36. Wolf Skeleton  - Lament of Innocence [ edit ]
A wolf's skeleton animated by magic. Strong: Knife
Weak: Fire, Holy Water, Cross
HP: 80
House of Sacred Remains
Warg 9. Warg (Fenrir) - Dawn of Sorrow [ edit ]
A wolf that breathes intense flames. Strong: Bashing
Weak: Piercing, Slashing, Poison, Curse, Stone
HP: 21
MP: 10
Exp: 12
Atk: 15
Timestop: Affected
Soul: White Fang (5.86%)
The Lost Village
Panther 88. Black Panther (jpn) - Dawn of Sorrow [ edit ]
A jet-black beast that runs with great speed. Strong: Bashing
Weak: Piercing, Slashing
HP: 40
MP: 60
Exp: 200
Atk: 50
Timestop: Affected
Soul: Sonic Dash (7.81%)
The Abyss
Dos deadmate 74. Dead Mate (jpn) - Dawn of Sorrow [ edit ]
A zombie that protects graveyards together with its beloved dog. Strong: Dark
Weak: Piercing, Slashing, Stone
HP: 212
MP: 1
Exp: 210
Atk: 50
Timestop: Affected
Rare Drop: Pudding (4%)
Soul: Hellhound (3.91%)
Silenced Ruins
COD-007 7. Fenrir Lv.5  - Curse of Darkness [ edit ]
The guard dogs of hell. Hunt and attack in packs. Strong: Ice
Weak: Fire
Level: 5
HP: 95
Exp: 6
Common Drop: Wild Memory
Rare Drop: Hot Dog
Steal: $10
Abandoned Castle, Baljhet Mountains
COD-021 21. Fenrir Lv.10  - Curse of Darkness [ edit ]
The guard dogs of hell. Hunt and attack in packs. Strong: Ice
Weak: Fire
Level: 10
HP: 142
Exp: 15
Common Drop: Wild Memory
Rare Drop: Hot Dog
Steal: $10
Garibaldi Temple, Tower of Eternity
COD-042 42. Wolf Skeleton Lv.17  - Curse of Darkness [ edit ]
The corpse of a Fenrir revived as a zombie. Hides in its own shadow to get close to prey. Weak: Fire, Light
Level: 17
HP: 99
Exp: 42
Rare Drop: Potion
Steal: $50
Mortvia Aqueduct
COD-051 51. Wolf Skeleton Lv.23  - Curse of Darkness [ edit ]
The corpse of a Fenrir revived as a zombie. Hides in its own shadow to get close to prey. Weak: Fire, Light
Level: 23
HP: 126
Exp: 86
Common Drop: Indigo Steel
Rare Drop: Potion
Steal: $50
Forest of Jigramunt, Tower of Eternity
COD-080 80. Armored Sprinter Lv.33  - Curse of Darkness [ edit ]
A powered-up wolf-like monster. Wears armor and fires ultrasonic blasts from its mouth. Strong: Earth
Weak: Thunder
Level: 33
HP: 369
Exp: 188
Common Drop: Red Steel
Rare Drop: Stun Resist Ring
Steal: $100
Aiolon Ruins
COD-127 127. Armored Sprinter Lv.44  - Curse of Darkness [ edit ]
A powered-up wolf-like monster. Wears armor and fires ultrasonic blasts from its mouth. Strong: Earth
Weak: Thunder
Level: 44
HP: 514
Exp: 498
Common Drop: Red Steel
Rare Drop: Stun Resist Ring
Steal: $100
Dracula's Castle, Tower of Evermore
E3 2009 LOS 013 Great Warg  - see also Warg - Lords of Shadow [ edit ]
Some wargs are 'blessed' by the Dark Lord himself which gives them new powers. (...) Strong: Light Fairy, Holy Water ×2, Divine Shield
Weak: Dagger ×2, Fairy, Divine Shield, Crystal ×3
Size: Big
Difficulty: Medium
Besieged Village (+ Bestiary, Chapter 1)
LoS Warg Rendered Warg  - see also here - Lords of Shadow [ edit ]
Little is known about these fierce, wolf-like beasts. (...) Strong: Light Fairy, Holy Water ×2, Divine Shield
Weak: Dagger ×2, Fairy, Divine Shield, Crystal ×3
Size: Big
Difficulty: Medium
Chapters 1 (bestiary in Hunting Path), 2, 3, 6
This enemy article may have been created with information obtained from other sources. Please see the Enemy Bibliography page for a list of possible sources that may have been consulted for this article or the source of some of the images used on this page.