- For the general environment, see Castle Keeps.
Castlevania: Symphony of the Night[]
Geography[]
The Castle Keep is the seventh stage that you need to go to in order to get the first ending in Castlevania: Symphony of the Night. It is first entered from the left side of the map from the Royal Chapel. The Leap Stone can be obtained from here, which will give you the Double Jump ability that will allow you to enter many other areas of the castle and gain additional items. Its theme music is Heavenly Doorway.
In order to reach the top of the keep, where a battle with Richter whose defeat will allow you to get the first (before meeting Maria in the Gallery) and second (after meeting Maria in the Gallery) endings of the game, you will need the Soul of Bat, which can be obtained in the Long Library using your double jump ability. Unfortunately, the Soul of Bat is behind a grate that requires a Form of Mist, so you will need to get that first by using the double jump ability in the Marble Gallery to enter Olrox's Quarters, which will lead to the Colosseum, which is where you can find the Form of Mist. This will allow you to defeat Richter and finish the game, but it is not the true ending.
In order to continue the game and get the real ending, you will first need to fight Richter with the Holy Glasses and avoid killing him. In order to get the Holy Glasses, you will first need to obtain the Gold Ring and Silver Ring and wear them in the Room of Clocks in the Marble Gallery. The Gold Ring can be found in the Underground Caverns once you have the Form of Bat. The Silver Ring can be found in the Royal Chapel once you have the Spike Breaker Armor, which can obtained in the Catacombs once you have the Echo of Bat, which can be obtained in Olrox's Quarters once you have the Form of Bat.
Defeating Richter without killing him leads to the Reverse Keep of the Reverse Castle.
Item Data[]
- Hover mouse over the "(...)" in the Found column for more details on how to find an item in the Castle Keep.
Item Data: Castle Keep | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Travels in an arc, ideal for defeating overhead foes. (...) | Attrib: Holy/Cut Consume: 4 Hearts (Alucard/Maria), 1 (Richter) |
ATT +10 (Alucard); ATT +50 (Richter); ATT +20 (Maria) |
Find: Containers (requires Cube of Zoe for Alucard) Drop: Axe Knight |
Effect: Arc Throw (Alucard/Richter); Triple Axe (Maria) Special: Item Crash (Spiral Axe, Richter only; Cost: 10 Hearts; ATT +50, Attrib: Holy/Cut) | ||||
Ricochets off of the floor and walls, hurting any foes it passes through. (...) | Attrib: Holy/Hit Consume: 2 Hearts (Alucard), 1 (Richter/Maria) |
ATT +8 (Alucard); ATT +40 (Richter/Maria) |
Find: Castle Keep (...) (all) |
Effect: Thrown diagonally downwards and ricochets Special: Item Crash (Richter only; Cost: 10 Hearts; ATT +20 (stones), ATT +10 (beam), Attrib: Hit) | ||||
Cursed dark sword Cursed dark sword |
Attrib: Dark, Cut |
ATT -30 |
Find: Castle Keep (...) |
Effect: If total ATT is 0 or less passes through enemies; piercing (enemies must be resistant to both Dark and Cut to not take full damage) | ||||
Favorite shield of Axe Lords | DEF +3 |
Drop: Axe Knight |
Effect: Projectile block Special: Shield Rod or Mablung Sword spell (20 MP): Summon Axe Lord (runs toward enemy then Axe Chop) (ATT +20, Attrib: Hit) | |||||
Wearer can do double jump | Find: Castle Keep (...) |
Sequence: [Jump], [Jump] for Double Jump, follow with ↓ + [Jump] for Jump Kick Effect: Enables Double Jump ability | ||||||
Fairly valuable ring [salable] | ATT + 6 (with Jewel Sword - Saturn only) Sell: $1,500 |
Find: Castle Keep (requires Leap Stone) (...) (all) Drop: Fire Warg, Paranthropus, Yorick Create: Jewel Sword |
||||||
Roast turkey [use] | HP +80 |
Find: Castle Keep (hidden, requires Leap Stone) (...) (all) Drop: Flea Rider |
||||||
Increases cholesterol [use] | HP +22 |
Drop: Bone Halberd, Flea Rider |
Dialogue[]
Dialogue Data: Castle Keep (edit) | ||
---|---|---|
Image / Participants | Game / Location / Title Details Transcript(s) (click Expand to view when necessary) | |
Castlevania: Symphony of the Night / Castle Keep / Richter Battle (if the Holy Glasses aren't obtained) [edit] When: Battle with Richter (if the Holy Glasses aren't obtained) Summary: Richter waits for Alucard at the throne room. He explains that he plans to revive Dracula so that they can continue to battle forever. Richter unleashes a Grand Cross to commence their battle. (Alucard enters Richter's room) Richter: I've been waiting for you. Richter Belmont: 待ちかねたぞ。 Alucard: 答えろ! (Alucard enters Richter's room) Richter Belmont: I've been waiting for you. (dialogue at 15:32) | ||
Castlevania: Symphony of the Night / Castle Keep / Richter Battle (if the Holy Glasses are equipped) [edit] When: Battle with Richter (if the Holy Glasses are obtained) Summary: Richter waits for Alucard at the throne room. He explains that he plans to revive Dracula so that they can continue to battle forever. Alucard expresses some doubt that those are Richter's true feelings, but if they are, so be it. Richter unleashes a Grand Cross to commence their battle. Richter: I've been waiting for you. Alucard: Answer me. Why is a Belmont planning the resurrection of Count Dracula? (Alucard enters Richter's room) Richter: I've been waiting for you. Richter Belmont: 待ちかねたぞ。 Alucard: 答えろ! video - Nico Nico Douga video (registration required) (Alucard enters Richter's room) Richter Belmont: I've been waiting for you. (dialogue at 1:56) | ||
Castlevania: Symphony of the Night / Castle Keep / Death of Richter [edit] When: After Defeating Richter (without equipping the Holy Glasses or without destroying Shaft's orbs) Summary: Richter admits defeat while lamenting that there is no need for him anymore without the threat of Dracula. The castle starts to crumble and Alucard makes his escape. (Richter receives heavy damage, but shrugs it off, recites a phrase and strikes a pose with power. He then summons Hydro Storm and battles once more. He receives further damage and falls by Alucard's blade) Alucard: It's over... Belmont. (dialogue at 0:27) Alucard: 終りだ…、ベルモンド。 Richter Belmont: そうだ…。 (Richter falls by Alucard's blade) Alucard: It's over... Belmont. (dialogue at 1:08) | ||
Castlevania: Symphony of the Night / Castle Keep / Defeating Shaft's Illusion [edit] When: After destroying Shaft's orbs (equipping the Holy Glasses) Summary: During his battle with Richter, Alucard destroys Shaft's orbs that he was using to manipulate Richter. Shaft is disappointed, but says that the resurrection of Dracula is at hand and vanishes. (Alucard destroys a small crystal ball which is floating round Richter, seems to controlling him. Shaft appears in front of them) Shaft: How inconvenient. But we've only just begun. The Master's ascension is at hand! (dialogue at 1:00) | ||
Castlevania: Symphony of the Night / Castle Keep / Reverse Castle Revived [edit] When: After defeating Shaft's Illusion Summary: After Shaft disappears, an upside down version of Dracula's Castle is revealed descending from the sky. Maria thanks Alucard for saving Richter, who is amazed that he could be the same Alucard that once teamed up with his ancestor Trevor Belmont 300 years ago. Alucard then goes after Shaft in the other castle, promising to finish this. Richter: No... What have I done... Maria: Thank you Alucard, for saving Richter. (Richter recovers his consciousness) Richter: No... What have I done...? Richter Belmont: 俺としたことが…。 くそッ、なんてことだ。 (Richter recovers his consciousness) Richter Belmont: What have I done...? Damn it... How could this happen!? (dialogue at 3:53) | ||
Castlevania: Symphony of the Night / Castle Keep / Dark Priest [edit] When: Talking with Richter Summary: Richter tells Alucard to hurry up and stop Shaft from reviving Dracula at the center of the other castle. Richter Belmont: The dark priest, Shaft... He's trying to revive Dracula at the center of that other castle. Hurry! Richter: 神官シャフト…。 奴は異界の城の中央で、 video - Nico Nico Douga video (registration required) | ||
Castlevania: Symphony of the Night / Castle Keep / Talking with Maria [edit] When: Talking with Maria Summary: Maria tells Alucard to take care and asks for God to protect him. |
Gallery[]
Related areas[]
- Royal Chapel - Previous stage for Alucard.
- Entrance, Outer Wall - Areas initially connected to by Teleporter. Other areas will become connected as their teleporters are found.
- Marble Gallery, Underground Caverns, Long Library, Outer Wall, Royal Chapel, Clock Tower - Areas that can be explored further once the Leap Stone has been acquired.
Other appearances[]
Castlevania: Symphony of the Night (LCD handheld)[]
The Castle Keep is the fourth and final stage of the LCD version of Castlevania: Symphony of the Night. All enemies from previous stages swarm from all sides. Dracula is at the end of this stage and can be defeated with the Cross special weapon.
Castlevania Puzzle: Encore of the Night[]
The Castle Keep in Castlevania Puzzle: Encore of the Night includes some enemies from the original Castle Entrance and from its inverted version, the Reverse Keep. It is also host to a Werewolf enemy and a Cerberus boss, whose original stages, the Colosseum and Abandoned Pit to the Catacomb, do not exist in this game.
Castlevania: Moonlight Rhapsody[]
- Main article: Castle Keep (Moonlight Rhapsody)
The general layout of the Castle Keep (called Upper Level of the Magic City in Chinese) in Castlevania: Moonlight Rhapsody is similar to its layout in Castlevania: Symphony of the Night.