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{{Infobox Location
{{stub}}<br />
 
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|name = Castle Top Floor
'''Castle Top Floor''' is a [[Castle Keeps|Castle Keep]] area in ''[[Castlevania: Harmony of Dissonance]]''.
 
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|jname =
 
|game = [[Castlevania: Harmony of Dissonance]]
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|image = [[File:Castle Top Floor B Elevator.png]]
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|caption = An ominous elevator ride.
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|enemy =
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|boss =
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<u>'''Castle A'''</u><br />
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[[Pazuzu]]<br />
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[[Minotaur|Minotaur Lv2]]<br />
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<u>'''Castle B'''</u><br />
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[[Minotaur]]
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|dialogue = Yes
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|env = [[Castle Keeps|Castle keep]], [[Top Floors|top floor]], [[Towers|tower]], [[Throne Rooms|throne room]]
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|music = [[To the Center of the Demonic Castle]]
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|previous = [[Clock Tower (Harmony of Dissonance)|Clock Tower]]
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|next = [[Luminous Cavern]]
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|gallery =
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}}
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{{For|the general [[Environments|environment]]|Top Floors}}
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The '''Castle Top Floor''' is a [[Castle Keeps|castle keep]] [[:category:Harmony of Dissonance Locations|area]] in ''[[Castlevania: Harmony of Dissonance]]''. It is connected to the [[Chapel of Dissonance]] on the top floor and [[Castle Treasury]] on the bottom floor.
   
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==Overview==
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The stage can be discovered early in Castle B, but full exploration is restricted without [[Juste Belmont|Juste]] having acquired the [[Double Jump|Sylph Feather]] (Double Jump). This stage should be visited again once the player has defeated the [[Skull Knight]] in the [[Skeleton Cave (Harmony of Dissonance)|Skeleton Cave]].
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The first room of this stage is an elevator room. A functioning elevator mysteriously follows you by locking in place with a metal thud when nearing its next stop. It is usable for easy transportation to the top and bottom of their rooms. Alternatively, you can ascend by climbing the stairway to the right of the room, which has [[Skeleton]]s patrolling the platforms. The fastest way to ascend these rooms is using the [[High Jump|Griffin's Wing]] (High Jump). At the top left of the floor, you can find a portal to traverse between Castle A and B. Beyond this room, when climbing the platforms on the top right, requires double jump to advance.
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Getting past that, you can pick up [[Padded Armor]] on the way and you'll end up in an open outdoor hallway with a view of the pine forest below. You will find a [[Save Room]] at the end of the hall. Continuing up will take you to the second floor, where a skull door connects to the [[Marble Corridor]]. A [[Skull Key]] is required to open it. Above that and you'll be in the second elevator room.
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The second elevator room is different than the first. You'll meet your first boss of this stage, the [[Minotaur]], at the top floor on the right (Castle B). When defeated, you can advance to the room after where you can obtain the [[Wind Book]]. You also encounter the [[Minotaur|Minotaur Lv2]] in the same room where you can obtain the [[Fire Book]] (Castle A). In the center left, you can find another skull door, but requires High Jump to get to. That door connects to the Marble Corridor. There's also a Save Room on the top left. Past the second elevator room is another open hall with a [[High Potion]] on the right and another floor above to the left. This next floor will have broken knight statues in the center of each platform. In Castle A, these statues are intact. There is a [[Merchant]] (Castle A and B) located on the right as you climb. A [[Potion]] can be found on the right as soon as you jump to the next floor above and a Save Room down that exact hallway. You can't advance further beyond that.
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Residing near the top in where [[Dracula]]'s throne room would be is [[Pazuzu]] (Castle A). This is the final boss of this stage; defeating him lets you go past the throne room to another portal. Beyond the portal is a door that requires the [[Lure Key]] to open, leading you to the [[Chapel of Dissonance]]. Above, in the same room as the door, will be where the bloody hand sculpture resides (Castle A, [[Crush Boots]] required). Destroying this hand sculpture is what will grant you access to the final confrontation.
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{{clr}}
 
==Enemy Data==
 
==Enemy Data==
 
===Castle A===
 
===Castle A===
 
{{Enemy Table Begin|Castle Top Floor (Castle A)}}
 
{{Enemy Table Begin|Castle Top Floor (Castle A)}}
{{Enemy Table Divider|Enemies}}
 
{{Harmony of Dissonance Enemy Data|Ectoplasm}}
 
{{Harmony of Dissonance Enemy Data|Skeleton Blaze}}
 
{{Harmony of Dissonance Enemy Data|Big Skeleton}}
 
{{Harmony of Dissonance Enemy Data|Skeleton Spear}}
 
{{Harmony of Dissonance Enemy Data|Bone Thrower}}
 
{{Harmony of Dissonance Enemy Data|Disc Armor}}
 
{{Enemy Table Divider|Boss}}
 
{{Harmony of Dissonance Enemy Data|Minotaur}}
 
{{Enemy Table End}}<br />
 
 
===Castle B===
 
{{Enemy Table Begin|Castle Top Floor (Castle B)}}
 
 
{{Enemy Table Divider|Enemies}}
 
{{Enemy Table Divider|Enemies}}
 
{{Harmony of Dissonance Enemy Data|Peeping Eye}}
 
{{Harmony of Dissonance Enemy Data|Peeping Eye}}
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{{Harmony of Dissonance Enemy Data|Minotaur Lv2}}
 
{{Harmony of Dissonance Enemy Data|Minotaur Lv2}}
 
{{Enemy Table End}}<br />
 
{{Enemy Table End}}<br />
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===Castle B===
 
{{Enemy Table Begin|Castle Top Floor (Castle B)}}
 
{{Enemy Table Divider|Enemies}}
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{{Harmony of Dissonance Enemy Data|Zombie}}
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{{Harmony of Dissonance Enemy Data|Skeleton}}
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{{Harmony of Dissonance Enemy Data|White Dragon Lv3}}
 
{{Harmony of Dissonance Enemy Data|Ectoplasm}}
 
{{Harmony of Dissonance Enemy Data|Skeleton Blaze}}
 
{{Harmony of Dissonance Enemy Data|Big Skeleton}}
 
{{Harmony of Dissonance Enemy Data|Skeleton Spear}}
 
{{Harmony of Dissonance Enemy Data|Bone Thrower}}
 
{{Harmony of Dissonance Enemy Data|Disc Armor}}
 
{{Enemy Table Divider|Boss}}
 
{{Harmony of Dissonance Enemy Data|Minotaur}}
 
{{Enemy Table End}}
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==Gallery==
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<gallery type="slideshow" position="center" crop="true" caption="Castle Top Floor">
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Castle Top Floor B Woods.png|The outlying forest, as seen in Castle B
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Castle Top Floor B Minotaur.png|[[Minotaur]] Boss, as seen in Castle B
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Castle Top Floor A Woods.png|The same forest, but in Castle A
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Castle Top Floor A Death.png|The room in Castle A where [[Death]] captures [[Lydie]]
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</gallery>
   
 
{{HOD}}
 
{{HOD}}
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[[Category:Throne Rooms]]
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[[Category:Top Floors]]
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[[Category:Towers]]
 
[[Category:Harmony of Dissonance Locations]]
 
[[Category:Harmony of Dissonance Locations]]

Revision as of 05:49, 29 August 2019

For the general environment, see Top Floors.

The Castle Top Floor is a castle keep area in Castlevania: Harmony of Dissonance. It is connected to the Chapel of Dissonance on the top floor and Castle Treasury on the bottom floor.

Overview

The stage can be discovered early in Castle B, but full exploration is restricted without Juste having acquired the Sylph Feather (Double Jump). This stage should be visited again once the player has defeated the Skull Knight in the Skeleton Cave.

The first room of this stage is an elevator room. A functioning elevator mysteriously follows you by locking in place with a metal thud when nearing its next stop. It is usable for easy transportation to the top and bottom of their rooms. Alternatively, you can ascend by climbing the stairway to the right of the room, which has Skeletons patrolling the platforms. The fastest way to ascend these rooms is using the Griffin's Wing (High Jump). At the top left of the floor, you can find a portal to traverse between Castle A and B. Beyond this room, when climbing the platforms on the top right, requires double jump to advance.

Getting past that, you can pick up Padded Armor on the way and you'll end up in an open outdoor hallway with a view of the pine forest below. You will find a Save Room at the end of the hall. Continuing up will take you to the second floor, where a skull door connects to the Marble Corridor. A Skull Key is required to open it. Above that and you'll be in the second elevator room.

The second elevator room is different than the first. You'll meet your first boss of this stage, the Minotaur, at the top floor on the right (Castle B). When defeated, you can advance to the room after where you can obtain the Wind Book. You also encounter the Minotaur Lv2 in the same room where you can obtain the Fire Book (Castle A). In the center left, you can find another skull door, but requires High Jump to get to. That door connects to the Marble Corridor. There's also a Save Room on the top left. Past the second elevator room is another open hall with a High Potion on the right and another floor above to the left. This next floor will have broken knight statues in the center of each platform. In Castle A, these statues are intact. There is a Merchant (Castle A and B) located on the right as you climb. A Potion can be found on the right as soon as you jump to the next floor above and a Save Room down that exact hallway. You can't advance further beyond that.

Residing near the top in where Dracula's throne room would be is Pazuzu (Castle A). This is the final boss of this stage; defeating him lets you go past the throne room to another portal. Beyond the portal is a door that requires the Lure Key to open, leading you to the Chapel of Dissonance. Above, in the same room as the door, will be where the bloody hand sculpture resides (Castle A, Crush Boots required). Destroying this hand sculpture is what will grant you access to the final confrontation.

Enemy Data

Castle A

Enemy Data: Castle Top Floor (Castle A)
Image Name - Game
Description
Statistics Items Location Notes
Enemies
Hod peepingeye 23. Peeping Eye (jpn) - Harmony of Dissonance [ edit ]
' Level: 8
HP: 51
Exp: 17
Common Drop: Potion
Rare Drop: Shin Guards
Castle A: Castle Top Floor
Castle B: Castle Treasury, Clock Tower
Hod tinydevil 33. Tiny Devil (Petit Devil) - Harmony of Dissonance [ edit ]
' Level: 12
HP: 64
Exp: 49
Common Drop: Uncurse Potion
Rare Drop: Turquoise
Castle A: Luminous Cavern, Castle Top Floor (Pazuzu summons)
Hod arabaki 50. Arabaki (Arahabaki) - Harmony of Dissonance [ edit ]
' Level: 20
HP: 13
Exp: 113
Common Drop: $25
Rare Drop: Gold Necklace
Castle A: Clock Tower, Castle Top Floor, Castle Treasury
Castle B: Clock Tower, Aqueduct of Dragons, Sky Walkway, Marble Corridor
Hod poisonlizard 73. Poison Lizard (jpn) - Harmony of Dissonance [ edit ]
' Weak: Ice
Level: 29
HP: 240
Exp: 242
Common Drop: Turkey
Rare Drop: Heavy Armor
Castle A: Castle Top Floor, Castle Treasury
Castle B: Marble Corridor
Hod rareghost 79. Rare Ghost (jpn) - Harmony of Dissonance [ edit ]
' Level: 34
HP: 2
Exp: 334
Common Drop: Lucky Ring
Rare Drop: Mystic Brooch
Castle A: Castle Treasury, Castle Top Floor
Castle B: Entrance, Room of Illusion, Shrine of the Apostates, Clock Tower ("Possibly More"...)
Abil: As its name implies, it rarely appears in the locations that it inhabits. The odds of running into it are 1 in 20. Runs away when spotted.
Bosses
Pazuzu 74. Pazuzu (jpn) - Harmony of Dissonance [ edit ]
' Level: 38
HP: 4,500
Exp: 2,640
Castle A: Castle Top Floor
Minotaurlv2 84. Minotaur Lv2 (Minotaur Another) - Harmony of Dissonance [ edit ]
' Level: 42
HP: 4,200
Exp: 3,288
Castle A: Castle Top Floor


Castle B

Enemy Data: Castle Top Floor (Castle B)
Image Name - Game
Description
Statistics Items Location Notes
Enemies
Zombie3 5. Zombie (jpn) - Harmony of Dissonance [ edit ]
' Weak: Fire
Level: 1
HP: 2
Exp: 5
Rare Drop: Casual Wear
Castle A: Entrance, Room of Illusion
Castle B: Castle Treasury, Clock Tower
Skeleton 6. Skeleton (jpn) - Harmony of Dissonance [ edit ]
' Level: 2
HP: 3
Exp: 7
Common Drop: $5
Rare Drop: $25
Castle A: Entrance, Marble Corridor
Castle B: Castle Treasury, Skeleton Cave, Castle Top Floor
Whitedraglv3 60. White Dragon Lv3 (Bone Naga) - Harmony of Dissonance [ edit ]
' Level: 18
HP: 160
Exp: 91
Common Drop: High Potion
Rare Drop: Armet
Castle B: Castle Treasury, Castle Top Floor
Hod ectoplasm 19. Ectoplasm (jpn) - Harmony of Dissonance [ edit ]
' Level: 7
HP: 9
Exp: 13
Common Drop: Uncurse Potion
Rare Drop: Thin Robe
Castle A: Luminous Cavern
Castle B: Castle Treasury, Castle Top Floor, Luminous Cavern
Hod skeletonblaze 20. Skeleton Blaze (Skeleton Blades) - Harmony of Dissonance [ edit ]
' Level: 9
HP: 64
Exp: 22
Common Drop: $25
Rare Drop: Potion
Castle B: Castle Treasury, Castle Top Floor, Clock Tower
Bigskeleton 21. Big Skeleton (jpn) - Harmony of Dissonance [ edit ]
' Weak: Fire
Level: 9
HP: 128
Exp: 22
Common Drop: $25
Rare Drop: Opal
Castle A: Clock Tower
Castle B: Skeleton Cave, Castle Top Floor
Hod skeletonspear 25. Skeleton Spear (jpn) - Harmony of Dissonance [ edit ]
' Level: 11
HP: 51
Exp: 33
Common Drop: $25
Rare Drop: Leather Helmet
Castle B: Skeleton Cave, Castle Top Floor, Chapel of Dissonance
Bonethrower 28. Bone Thrower (Throw Master) - Harmony of Dissonance [ edit ]
' Level: 12
HP: 51
Exp: 39
Common Drop: Anti-Venom
Rare Drop: Bronze Boots
Castle A: Chapel of Dissonance, Skeleton Cave
Castle B: Skeleton Cave, Castle Top Floor, Luminous Cavern
Abil: Bone Throw (ricochet)
Hod discarmor 46. Disc Armor (jpn) - Harmony of Dissonance [ edit ]
' Weak: Thunder
Level: 19
HP: 156
Exp: 102
Common Drop: $100
Rare Drop: Cloth Helmet
Castle A: Clock Tower, Castle Treasury, Luminous Cavern
Castle B: Castle Top Floor, Clock Tower
Boss
Minotaur 41. Minotaur (jpn) - Harmony of Dissonance [ edit ]
' Level: 20
HP: 1,920
Exp: 339
Castle B: Castle Top Floor
Weapons: Minotaur Axe (Axe Chop, Axe Boomerang (long, lingers))

Gallery

Castlevania: Harmony of Dissonance
Characters
Protagonist
Juste Belmont
Supporting cast
Maxim KischineLydie ErlangerMerchant
Antagonists
DeathDracula Wraith
Cameo
Simon Belmont
Bosses
TalosGiant BatLiving ArmorSkull KnightGolemMinotaurDevilGiant MermanMax SlimerPeeping BigLegion (saint)ShadowPazuzuMinotaur Lv2Legion (corpse)Cyclops
Areas
EntranceMarble CorridorThe Wailing WayShrine of the ApostatesRoom of IllusionCastle TreasurySkeleton CaveLuminous CavernChapel of DissonanceSky WalkwayAqueduct of DragonsClock TowerCastle Top Floor
Music
Successor of FateOriginal Soundtrack CD
Guides
Bradygames guideFutabasha guideNTT Pub guide
Archives
InventoryBestiaryMaxim ModeVoice Translations