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{{for|2=Ecclesia (disambiguation)}}
{{Infobox CVG
+
{{Infobox Game
|image = Order of Ecclesia - Cover -.jpg
 
|size = 250px
+
|title = Castlevania: Order of Ecclesia
 
|image =
|title = Castlevania: Order of Ecclesia
 
  +
<gallery>
|jtitle = 悪魔城ドラキュラ 奪われた刻印<br />''Akumajō Dracula: Ubawareta Kokuin''<br />(Demon Castle Dracula: The Stolen Seal)
 
 
Order of Ecclesia - Cover -.jpg|North America
|developer = [[Konami]]
 
 
Castlevania - Order of Ecclesia - (EU) - 01.jpg|Europe
|publisher = [[Konami]], [[Nintendo]]
 
  +
Castlevania - Order of Ecclesia - (JP) - 01.jpg|Japan
|released = [[File:Flag of the United States.png|22px|United States of America]] October 21, 2008 (NA)<br />[[File:Flag of Japan.png|22px|Japan]] October 23, 2008 (Japan)<br />[[File:Flag of Korea.png|22px|Korea]] October 27, 2008 (Korea)<br />[[File:European flag.png|22px|Europe]] February 6, 2009 (Europe)<br />[[File:Flag of Australia.png|22px|Australia]] March 12, 2009 (Australia)
 
  +
</gallery>
|platforms = [[Nintendo DS]]
 
  +
|jtitle =
|media = 512 megabit Cartridge
 
  +
悪魔城ドラキュラ 奪われた刻印<br />
|ratings = '''ACB''': M<br />'''CERO''': B<br />'''ESRB''': T<br />'''PEGI''': 12+
 
  +
''<small>Akumajō Dracula: Ubawareta Kokuin</small>''<br />
|director = Moriemon, Koji Igarashi (Producer)
 
  +
<small>(Demon Castle Dracula: The Stolen Seal)</small>
|designer = [[Masaki Hirooka]]
 
 
|developer = [[Konami]]
|composer = Michiru Yamane, Yasuhiro Ichihashi
 
 
|publisher = [[Konami]], [[Nintendo]]
|genre = Adventure/A-RPG
 
 
|director = Moriemon
|modes = Single player, Multiplayer
 
  +
|producer = [[Koji Igarashi]]
|gallery = Yes
 
 
|designer = [[Masaki Hirooka]]
  +
|composer =
  +
[[Michiru Yamane]]<br />
  +
[[Yasuhiro Ichihashi]]
 
|platforms = [[Nintendo DS]]
  +
|released =
  +
[[File:Flag of the United States.png|22px|United States of America]] October 21, 2008<br />
  +
[[File:Flag of Japan.png|22px|Japan]] October 23, 2008<br />
  +
[[File:Flag of Korea.gif|22px|Korea]] October 27, 2008<br />
  +
[[File:Flag of Europe.png|22px|Europe]] February 6, 2009<br />
  +
[[File:Flag of Australia.png|22px|Australia]] March 12, 2009
 
|media = 512 megabit cartridge
  +
|ratings = [[File:ESRB T.png|16px|link=Entertainment Software Rating Board#Ratings]] '''[[Entertainment Software Rating Board|ESRB]]''': T<br />
  +
[[File:PEGI 12.png|16px|link=Pan European Game Information#Ratings]] '''[[Pan European Game Information|PEGI]]''': 12+<br />
  +
[[File:CERO 12.gif|16px|link=Computer Entertainment Rating Organization#Ratings|CERO]] '''[[Computer Entertainment Rating Organization|CERO]]''': B<br />
  +
'''[[wikipedia:Australian Classification Board|ACB]]''': M
  +
|genre = Action/adventure, role-playing platform game
 
|modes = Single player, multiplayer
  +
|input =
  +
|gallery = Yes
 
}}
 
}}
{{Q|I will become the blade to banish all evil.|Shanoa}}
+
{{q|I will become the blade to banish all evil.|Shanoa}}
'''''Castlevania: Order of Ecclesia''''', released in Japan as '''''Demon Castle Dracula: The Stolen Seal''''', is the third ''Castlevania'' title released for the [[Nintendo DS]] handheld platform. Though developed by the same team that created ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]'', it has dropped the anime inspired artwork of its two predecessors in favor of a more traditional Gothic style with character design by newcomer [[Masaki Hirooka]]. It is notably the first traditional game to feature a woman in the lead role, who is known as [[Shanoa]]. Additionally, this is also the first canonical game in the series where the [[Vampire Killer (whip)|Vampire Killer]] does not appear in any form.
+
'''''Castlevania: Order of Ecclesia''''', released in Japan as {{nihongo|'''''Demon Castle Dracula: The Stolen Seal'''''|悪魔城ドラキュラ 奪われた刻印|Akumajō Dracula: Ubawareta Kokuin}}, is the third ''[[Castlevania (series)|Castlevania]]'' title released for the [[Nintendo DS]] handheld platform. Although developed by the same team that created ''[[Castlevania: Portrait of Ruin]]'', this entry in the series has dropped the anime inspired artwork of its two predecessors in favor of a more traditional Gothic style, with character design by newcomer [[Masaki Hirooka]]. It is notably the first traditional game to feature a female in the lead role, named [[Shanoa]]. Additionally, this is also the first canonical game in the series where the [[Vampire Killer (whip)|Vampire Killer]] does not appear in any form.
   
 
The game was released on October 21, 2008 in the US and on October 23, 2008 in Japan.
==Releases==
 
This game was released on October 21st, 2008 in the US and October 23rd 2008 in Japan on the [[Nintendo DS]].
 
   
==Gameplay==
+
==Plot==
 
===Setting and prologue===
The basic gameplay is like all other "[[Castleroid|Metroidvania]]" style games. The system for this game is known as the [[Glyph System]]. Shanoa is able to absorb the powers found in glyphs found throughout the castle and within enemies. These glyphs give her magical weapons and abilities and consume her magic meter, which automatically replenishes itself. She can equip a glyph in her right hand, her left hand, and on her back, marking a return to the two-handed weapon style only seen in ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''. Each usage of a glyph absorbs magic. This means that practically everything offensive done by Shanoa, even simple attacks, uses up [[MP]]. However, equipping certain glyph combinations in each hand will give the ability to activate a "[[Glyph Union]]", which will execute a powerful special attack that consumes hearts instead of magic. Glyphs can be found in certain locations on the map, or can be dropped by enemies; at which point, Shanoa can absorb the glyphs simply by holding the D-Pad Up button. Some enemies also use Glyphs to attack; you may interrupt their attacks by absorbing their Glyphs. Additionally, there are Glyphs that affect the environment; Shanoa will have to absorb these in order to proceed. Besides from attacking, there are also glyphs that will boost skills, increase speed, transform her into an enemy creature, and so forth.
 
 
[[File:OoE-map-system.jpg|thumb|250px|The map that connects the dungeons in ''Order of Ecclesia'']]
 
The maps of the game are also different compared those in [[Castlevania: Symphony of the Night|Symphony of the Night]], [[Castlevania: Aria of Sorrow|Aria of Sorrow]], or [[Castlevania: Dawn of Sorrow|Dawn of Sorrow]] that contain a large singular map connecting all of the dungeons. In ''Order of Ecclesia'' however, the individual dungeons have unique maps along with individual [[Rate|map completion rates]]. These dungeons along with the village, are displayed on a main cartography-drawn map that connects all of them. New areas visited will then update this main map of the game.
 
 
The [[Wygol Village]] also serves as the main hub. As Shanoa successfully frees Villagers, she is granted access to quests by them, and completing these quests unlocks new items in the shop.
 
 
''Order of Ecclesia'' is praised by the [[Castlevania: Order of Ecclesia#Reception|critics]] for its high level of difficulty. Because generally, the gameplay is harder since the maps are small, contain few monsters per area (which are sometimes hard to kill and deal a lot of damage), have few [[Save Room]]s, and secret items. The shop only contains few items from the start. The growth of Shanoa's [[Hit Points|health]] is also low (8 HP per level), and she requires [[MP]] to cast even the basic attacks. Fortunately, the idea of level-grinding, and the quest system helps the her to gain more power easily. Although longer hours of gameplay may be allotted just for the course of power-leveling as compared to the previous Castlevania games for the [[Nintendo DS]].
 
 
== Plot ==
 
{{Spoiler}}
 
 
===Setting & Prologue===
 
 
This game takes place after ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'', sometime in the early 1800s. As the Belmont Clan had vanished by that time, several organizations are created in order to research countermeasures against Dracula and his army's eventual return. Between these organizations, the most promising was the Order of [[Ecclesia]] who created a triad of magical glyphs named "Dominus".
 
This game takes place after ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'', sometime in the early 1800s. As the Belmont Clan had vanished by that time, several organizations are created in order to research countermeasures against Dracula and his army's eventual return. Between these organizations, the most promising was the Order of [[Ecclesia]] who created a triad of magical glyphs named "Dominus".
   
[[Shanoa]] is a young lady chosen by the order's leader, [[Barlowe]], as the human vessel for Dominus, but just before the ritual is performed, the glyphs are stolen by Shanoa's best (and only) friend and fellow Ecclesia member [[Albus]], disrupting the ritual and apparently costing Shanoa her emotions and memories. Upon awakening, Barlowe tells her of his version of the events and orders her to retrieve Albus and Dominus.
+
[[Shanoa]] is a young lady chosen by the order's leader, [[Barlowe]], as the human vessel for Dominus, but just before the ritual is performed, the glyphs are stolen by Shanoa's best (and only) friend and fellow Ecclesia member [[Albus]], disrupting the ritual and apparently causing the loss of Shanoa's emotions and memories. Upon her awakening, Barlowe tells her of the events leading to her memory loss, and orders her to retrieve Albus and the stolen Dominus glyphs.
   
===Shanoa's Quest===
+
===Shanoa's quest===
In her pursuit, Shanoa arrives in the deserted Wygol Village and finds out that Albus kidnapped its inhabitants and keeps each one of them imprisoned in a different location. As Shanoa rescues them throughout the game, she learns that Albus captured them to perform some kind of twisted experiment on them which involved draining samples of their blood. Each villager rescued provides Shanoa with tasks that once completed, provide new rewards. Although completing the tasks is not required to complete the game, its final areas are only unlocked when all villagers are rescued.
+
In her pursuit, Shanoa arrives in the deserted Wygol Village and finds out that Albus kidnapped its inhabitants and keeps each one of them imprisoned in a different location. As Shanoa rescues them throughout the game, she learns that Albus captured them to perform some kind of twisted experiment on them which involved draining samples of their blood. Each villager rescued provides Shanoa with tasks that once completed, provide new rewards. Although completing the tasks is not required to complete the game, some of the final areas are only unlocked when all villagers are rescued.
   
 
On two occasions, Shanoa manages to track down Albus, who willingly lets her retrieve one of the Dominus glyphs. But when she finds him possessed by the power of the third and final glyph, she is forced to battle him; it transpires his objective in gifting her with the glyphs was to learn her absorption technique. If there are villagers left to rescue at that part of the game, Shanoa retrieves the final piece of Dominus after killing Albus and immediately returns to Ecclesia to perform the ritual. The game ends with her untimely death and Barlowe's master plan completed.
 
On two occasions, Shanoa manages to track down Albus, who willingly lets her retrieve one of the Dominus glyphs. But when she finds him possessed by the power of the third and final glyph, she is forced to battle him; it transpires his objective in gifting her with the glyphs was to learn her absorption technique. If there are villagers left to rescue at that part of the game, Shanoa retrieves the final piece of Dominus after killing Albus and immediately returns to Ecclesia to perform the ritual. The game ends with her untimely death and Barlowe's master plan completed.
Line 48: Line 55:
 
However, if all villagers are rescued before Shanoa's final confrontation with Albus, his conscience fuses with hers when she absorbs the final glyph and she learns that Albus's true intentions were to find a way to defeat Dracula without Shanoa using Dominus, as he knew that it would cost her life if she used it. He also reveals that the reason he experimented on the villagers was because they were the last descendants of the Belmont Clan, and he (erroneously) believed their blood would have the power to help him control Dominus without it consuming him. As for her lost emotions and memories, he revealed that Barlowe used them as a sacrifice to gain control of Dominus, a fact he hid from her. He also revealed that Dominus is made from Dracula's own essence.
 
However, if all villagers are rescued before Shanoa's final confrontation with Albus, his conscience fuses with hers when she absorbs the final glyph and she learns that Albus's true intentions were to find a way to defeat Dracula without Shanoa using Dominus, as he knew that it would cost her life if she used it. He also reveals that the reason he experimented on the villagers was because they were the last descendants of the Belmont Clan, and he (erroneously) believed their blood would have the power to help him control Dominus without it consuming him. As for her lost emotions and memories, he revealed that Barlowe used them as a sacrifice to gain control of Dominus, a fact he hid from her. He also revealed that Dominus is made from Dracula's own essence.
   
===Dracula Returns===
+
===Dracula returns===
Confronting her master after learning the truth, Shanoa hears from him that his true objective all this time was to bring Dracula back to life using her as a sacrifice. After Barlowe is defeated, he ends up offering his own life to fulfill his ambition. With no memories left, no emotions left, and with the death of those who were most precious to hers, Shanoa sets for Dracula's castle to put him back into his slumber, and complete the task she has spent her whole life preparing herself for.
+
Confronting her master after learning the truth, Shanoa hears from him that his true objective all this time was to bring Dracula back to life using her as a sacrifice. After Barlowe is defeated, he ends up offering his own life to fulfill his ambition. With no memories left, no emotions left, and with the death of those who were most precious to her, Shanoa sets for Dracula's castle to put him back into his slumber, and complete the task she has spent her whole life preparing herself for.
  +
 
Shanoa infiltrates Dracula's castle, defeats many of his underlings, and finally confronts him. She successfully defeats him using Dominus, but seemingly at the cost of her own life. However, Albus's spirit appears and reveals to Shanoa that while using Dominus demands a life in return, it need not be hers. He gives up his own in Shanoa's place after restoring her emotions and memories back, but not before he asks her to smile for him one last time. Albus's soul disappears, Castlevania crumbles into ruins and Shanoa escapes. It is also said that all records of Ecclesia vanished soon afterward.
  +
  +
==Gameplay==
 
The basic gameplay is like all other "[[metroidvania]]" style games. The system for this game is known as the [[Glyph System]]. Shanoa is able to absorb the powers found in glyphs found throughout the castle and within enemies. These glyphs give her magical weapons and abilities and consume her magic meter, which automatically replenishes itself over time. She can equip a glyph in her right hand, her left hand, and on her back, marking a return to the two-handed weapon style only seen in ''[[Castlevania: Symphony of the Night|Symphony of the Night]]''. Each usage of a glyph absorbs magic. This means that practically everything offensive done by Shanoa, even simple attacks, uses up [[Mind Points|MP]]. However, equipping certain glyph combinations in each hand will give the ability to activate a "[[Glyph Union]]", which will execute a powerful special attack that consumes hearts instead of magic. Glyphs can be found in certain locations on the map, or can be dropped by enemies; at which point, Shanoa can absorb the glyphs simply by holding the D-Pad Up button. Some enemies also use Glyphs to attack; you may interrupt their attacks by absorbing their Glyphs. Additionally, there are Glyphs that affect the environment; Shanoa will have to absorb these in order to proceed. Besides from attacking, there are also glyphs that will boost skills, increase speed, transform her into an enemy creature, and so forth.
   
 
[[File:OoE-map-system.jpg|thumb|<p style="text-align: center;">The map that connects the dungeons in ''Order of Ecclesia''.</p>]]
Shanoa infiltrates Dracula's castle, defeats many of his underlings, and finally confronts him. She successfully defeats him using Dominus, but seemingly at the cost of her own life. However, Albus's spirit appears and reveals to Shanoa that while using Dominus demands a life in return, it need not be hers. He gives up his own in Shanoa's place after restoring her emotions and memories back, but not before he asks her to smile for him one last time. Albus's soul disappears, Castlevania crumbles into ruins and Shanoa escapes. It is also said that all records of Ecclesia vanished soon afterwards.
 
  +
The maps of the game are also different compared to those in ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'', ''[[Castlevania: Aria of Sorrow|Aria of Sorrow]]'' or ''[[Castlevania: Dawn of Sorrow|Dawn of Sorrow]]'', which contain a large singular map connecting all of the explorable rooms and castle sections. In ''Order of Ecclesia'', prior to entering Dracula's Castle (which may not be entered at all following the bad ending storyline), Shanoa visits many rural areas and small indoor dungeons. These smaller areas have unique maps along with individual [[Rate|map completion rates]]. These locations, along with the village (see below), are displayed on a main cartography-drawn map that connects all of them. Until stepping toward the castle, where exploration is carried out in a way similar to previous titles (non-linear exploration limited by the player's current abilities or locked doors), the exploration of the countryside areas (comprising roughly the first half of the game) is relatively linear, becoming accessible on the world map one by one as the story goes on. Once inside the castle, there will be very few incentives to revisit previous locations, since the only things left to do will be the completion of sidequests or the seizure of a few hidden items (some of them accessible only after getting the ability to trespass specific walls, inside the very Dracula's Castle).
   
 
The [[Wygol Village]] serves as the main hub of the game. As Shanoa successfully frees [[Villager#Castlevania: Order of Ecclesia|villagers]], she's granted access to [[Quest#Castlevania: Order of Ecclesia|quests]] by them, and completing these quests unlock new items in the [[Shop#Castlevania: Order of Ecclesia|shop]].
{{Endspoiler}}
 
   
 
''Order of Ecclesia'' is praised by [[Castlevania: Order of Ecclesia#Reception|critics]] for its high level of difficulty, as generally the gameplay is harder since the maps are small, contain few monsters per area (which are sometimes hard to kill and deal a lot of damage), have few [[Save Room|Save Points]] and secret items; plus, the shop only contains very few items at the beginning. The growth of Shanoa's [[Hit Points|health]] is also low (8 HP per level), and she requires [[Mind Points|MP]] to cast even the most basic attacks. Fortunately, the idea of level-grinding and the quest system help her to gain more power easily, although longer hours of gameplay may be allotted just for the course of power-leveling if compared to previous ''Castlevania'' games for the [[Nintendo DS]].
==Character Gallery==
 
{{Sub|Gallery}}
+
{{clr}}
 
==Character gallery==
  +
{{sub|Gallery}}
   
 
{{OOE-Characters}}
 
{{OOE-Characters}}
   
 
==Dialogue==
 
==Dialogue==
{{Sub|Script}}
+
{{sub|Script}}
   
 
==Reception==
 
==Reception==
Shane Bettenhausen in the August 15, 2008 1Up Yours podcast raved after his hands-on experience with the game, "It's maybe... the best Castlevania ever", and called it a cross between Symphony of the Night and Simon's Quest, noting that the high difficulty level ("You will die a lot. You will die all the time") was balanced by the roleplaying elements. Bettenhausen also raved about the quality of the game, despite the length, noting there are "3 or 4 levels of things to find". He concluded his experience with the game stating "It's all action-RPG oriented Castlevania at its best". He later awarded the game an A- for 1Up.com, stating, "With this game, series director Koji Igarashi proves that he can still breathe new life into this long-running, often self-cannibalizing franchise."
+
Shane Bettenhausen in the August 15, 2008, 1UP Yours podcast raved after his hands-on experience with the game, "It's maybe... the best Castlevania ever", and called it a cross between Symphony of the Night and Simon's Quest, noting that the high difficulty level ("You will die a lot. You will die all the time") was balanced by the roleplaying elements. Bettenhausen also raved about the quality of the game, despite the length, noting there are "3 or 4 levels of things to find". He concluded his experience with the game stating "It's all action-RPG oriented Castlevania at its best". He later awarded the game an A- for 1Up.com, stating, "With this game, series director Koji Igarashi proves that he can still breathe new life into this long-running, often self-cannibalizing franchise."
   
 
Order of Ecclesia has gained generally favorable reviews, with the reviewers often praising its increased difficulty over the older installments of the series, the new "Glyph" system and the renewed artwork.
 
Order of Ecclesia has gained generally favorable reviews, with the reviewers often praising its increased difficulty over the older installments of the series, the new "Glyph" system and the renewed artwork.
   
 
==Development==
 
==Development==
The game was made by the team who developed Castlevania: Portrait of Ruin along with Igarashi. In a Wired interview, Igarashi said, "We're doing another Nintendo DS version. There hasn't been an official announcement, but we're doing it... we want people to enjoy the PSP version ''[[Castlevania: The Dracula X Chronicles|Dracula X Chronicles]]'', and afterwards we're announcing it. So, please wait a little bit". On January 25, 2008 a group of "leaked" screenshots from a DS Castlevania game that also showed Wii connectivity appeared. In response, Igarashi didn't give a direct answer if this was even the same game or said it was an official Konami product—he told IGN that "Konami doesn't comment on rumor or speculation". Eventually, it was confirmed by a later update that these were screenshots from Order of Ecclesia.
+
The game was made by the team who developed ''[[Castlevania: Portrait of Ruin]]'' along with [[Koji Igarashi|Igarashi]]. In an interview for ''Wired'' magazine, Igarashi said: "We're doing another Nintendo DS version. There hasn't been an official announcement, but we're doing it... We want people to enjoy the PSP version ''[[Castlevania: The Dracula X Chronicles|Dracula X Chronicles]]'', and afterwards we're announcing it. So, please wait a little bit". On January 25, 2008 a group of "leaked" screenshots from a DS ''Castlevania'' game that also showed [[Wii]] connectivity. In response, Igarashi didn't give a direct answer if this was even the same game or if it was an official Konami product. He told IGN that "Konami doesn't comment on rumor or speculation". Eventually, it was confirmed by a later update that these were screenshots from ''Order of Ecclesia''.
   
 
==Bosses==
 
==Bosses==
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|1,000
 
|1,000
 
|-
 
|-
|[[Maneater]]
+
|[[Man Eater|Maneater]]
 
|Skeleton Cave
 
|Skeleton Cave
 
|2,500
 
|2,500
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==Use of Latin==
 
==Use of Latin==
{{Sub|Use of Latin}}
+
{{sub|Use of Latin}}
   
 
The word ''ecclesia'' is Latinized Greek in origin, meaning "assembly" and used in English to denote either a particular local group, or the whole body of the faithful. Ecclesia is also another name for the Catholic Church.
 
The word ''ecclesia'' is Latinized Greek in origin, meaning "assembly" and used in English to denote either a particular local group, or the whole body of the faithful. Ecclesia is also another name for the Catholic Church.
   
Many of the names in ''Order of Ecclesia'' come from Latin, place and glyph names.
+
Many of the names in ''Order of Ecclesia'', both place and glyph names, come from Latin.
   
==Related Products==
+
==Related products==
 
*[[Castlevania: Order of Ecclesia Original Soundtrack]]
 
*[[Castlevania: Order of Ecclesia Original Soundtrack]]
 
*[[Castlevania: Order of Ecclesia Promo Soundtrack]]
 
*[[Castlevania: Order of Ecclesia Promo Soundtrack]]
Line 169: Line 184:
 
*[[BradyGames Order of Ecclesia Official Strategy Guide]] - US Official Strategy Guide.
 
*[[BradyGames Order of Ecclesia Official Strategy Guide]] - US Official Strategy Guide.
 
*[[Konami Akumajō Dracula: Ubawareta Kokuin Official Guide]] - Japan Official Strategy Guide.
 
*[[Konami Akumajō Dracula: Ubawareta Kokuin Official Guide]] - Japan Official Strategy Guide.
 
== External links ==
 
*{{Cvf|Castlevania: Order of Ecclesia}}
 
*[http://www.konami.jp/gs/game/dracula_ds3/ Official Japanese Site] ([http://translate.google.com/translate?u=http%3A%2F%2Fwww.konami.jp%2Fgs%2Fgame%2Fdracula_ds3%2F&hl=en&ie=UTF-8&sl=ja&tl=en translate])
 
*[http://www.gamefaqs.com/portable/ds/game/945837.html GameFAQs]
 
   
 
==References==
 
==References==
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*[http://www.siliconera.com/2008/04/04/konami-developing-castlevania-order-of-ecclesia/ Silicon Era Order of Ecclesia news]
 
*[http://www.siliconera.com/2008/04/04/konami-developing-castlevania-order-of-ecclesia/ Silicon Era Order of Ecclesia news]
 
*[http://www.nintendic.com/news/2227 Nintendic] - ESRB Ratings
 
*[http://www.nintendic.com/news/2227 Nintendic] - ESRB Ratings
  +
 
==External links==
 
*{{Cvf|Castlevania: Order of Ecclesia}}
 
*[http://web.archive.org/web/20081223185736/http://www.konami.jp/gs/game/dracula_ds3/ Official Japanese Site] ([http://translate.google.com/translate?u=http%3A%2F%2Fwww.konami.jp%2Fgs%2Fgame%2Fdracula_ds3%2F&hl=en&ie=UTF-8&sl=ja&tl=en translate])
 
*[http://www.gamefaqs.com/portable/ds/game/945837.html GameFAQs]
   
 
{{OOE}}
 
{{OOE}}
   
<!-- Interwiki Links -->
 
 
[[es:Castlevania: Order of Ecclesia]]
 
[[es:Castlevania: Order of Ecclesia]]
 
[[de:Castlevania: Order of Ecclesia]]
 
[[de:Castlevania: Order of Ecclesia]]
 
[[Category:DS Games]]
 
[[Category:DS Games]]
[[Category:Games]]
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[[Category:Order of Ecclesia| ]]
[[Category:Order of Ecclesia]]
 

Revision as of 20:58, 27 February 2020

For other uses, see Ecclesia (disambiguation).

Quotebg.pngQuotebg2.png
"I will become the blade to banish all evil."
— Shanoa

Castlevania: Order of Ecclesia, released in Japan as Demon Castle Dracula: The Stolen Seal (悪魔城ドラキュラ 奪われた刻印 Akumajō Dracula: Ubawareta Kokuin?), is the third Castlevania title released for the Nintendo DS handheld platform. Although developed by the same team that created Castlevania: Portrait of Ruin, this entry in the series has dropped the anime inspired artwork of its two predecessors in favor of a more traditional Gothic style, with character design by newcomer Masaki Hirooka. It is notably the first traditional game to feature a female in the lead role, named Shanoa. Additionally, this is also the first canonical game in the series where the Vampire Killer does not appear in any form.

The game was released on October 21, 2008 in the US and on October 23, 2008 in Japan.

Plot

Setting and prologue

This game takes place after Symphony of the Night, sometime in the early 1800s. As the Belmont Clan had vanished by that time, several organizations are created in order to research countermeasures against Dracula and his army's eventual return. Between these organizations, the most promising was the Order of Ecclesia who created a triad of magical glyphs named "Dominus".

Shanoa is a young lady chosen by the order's leader, Barlowe, as the human vessel for Dominus, but just before the ritual is performed, the glyphs are stolen by Shanoa's best (and only) friend and fellow Ecclesia member Albus, disrupting the ritual and apparently causing the loss of Shanoa's emotions and memories. Upon her awakening, Barlowe tells her of the events leading to her memory loss, and orders her to retrieve Albus and the stolen Dominus glyphs.

Shanoa's quest

In her pursuit, Shanoa arrives in the deserted Wygol Village and finds out that Albus kidnapped its inhabitants and keeps each one of them imprisoned in a different location. As Shanoa rescues them throughout the game, she learns that Albus captured them to perform some kind of twisted experiment on them which involved draining samples of their blood. Each villager rescued provides Shanoa with tasks that once completed, provide new rewards. Although completing the tasks is not required to complete the game, some of the final areas are only unlocked when all villagers are rescued.

On two occasions, Shanoa manages to track down Albus, who willingly lets her retrieve one of the Dominus glyphs. But when she finds him possessed by the power of the third and final glyph, she is forced to battle him; it transpires his objective in gifting her with the glyphs was to learn her absorption technique. If there are villagers left to rescue at that part of the game, Shanoa retrieves the final piece of Dominus after killing Albus and immediately returns to Ecclesia to perform the ritual. The game ends with her untimely death and Barlowe's master plan completed.

However, if all villagers are rescued before Shanoa's final confrontation with Albus, his conscience fuses with hers when she absorbs the final glyph and she learns that Albus's true intentions were to find a way to defeat Dracula without Shanoa using Dominus, as he knew that it would cost her life if she used it. He also reveals that the reason he experimented on the villagers was because they were the last descendants of the Belmont Clan, and he (erroneously) believed their blood would have the power to help him control Dominus without it consuming him. As for her lost emotions and memories, he revealed that Barlowe used them as a sacrifice to gain control of Dominus, a fact he hid from her. He also revealed that Dominus is made from Dracula's own essence.

Dracula returns

Confronting her master after learning the truth, Shanoa hears from him that his true objective all this time was to bring Dracula back to life using her as a sacrifice. After Barlowe is defeated, he ends up offering his own life to fulfill his ambition. With no memories left, no emotions left, and with the death of those who were most precious to her, Shanoa sets for Dracula's castle to put him back into his slumber, and complete the task she has spent her whole life preparing herself for.

Shanoa infiltrates Dracula's castle, defeats many of his underlings, and finally confronts him. She successfully defeats him using Dominus, but seemingly at the cost of her own life. However, Albus's spirit appears and reveals to Shanoa that while using Dominus demands a life in return, it need not be hers. He gives up his own in Shanoa's place after restoring her emotions and memories back, but not before he asks her to smile for him one last time. Albus's soul disappears, Castlevania crumbles into ruins and Shanoa escapes. It is also said that all records of Ecclesia vanished soon afterward.

Gameplay

The basic gameplay is like all other "metroidvania" style games. The system for this game is known as the Glyph System. Shanoa is able to absorb the powers found in glyphs found throughout the castle and within enemies. These glyphs give her magical weapons and abilities and consume her magic meter, which automatically replenishes itself over time. She can equip a glyph in her right hand, her left hand, and on her back, marking a return to the two-handed weapon style only seen in Symphony of the Night. Each usage of a glyph absorbs magic. This means that practically everything offensive done by Shanoa, even simple attacks, uses up MP. However, equipping certain glyph combinations in each hand will give the ability to activate a "Glyph Union", which will execute a powerful special attack that consumes hearts instead of magic. Glyphs can be found in certain locations on the map, or can be dropped by enemies; at which point, Shanoa can absorb the glyphs simply by holding the D-Pad Up button. Some enemies also use Glyphs to attack; you may interrupt their attacks by absorbing their Glyphs. Additionally, there are Glyphs that affect the environment; Shanoa will have to absorb these in order to proceed. Besides from attacking, there are also glyphs that will boost skills, increase speed, transform her into an enemy creature, and so forth.

OoE-map-system

The map that connects the dungeons in Order of Ecclesia.

The maps of the game are also different compared to those in Symphony of the Night, Aria of Sorrow or Dawn of Sorrow, which contain a large singular map connecting all of the explorable rooms and castle sections. In Order of Ecclesia, prior to entering Dracula's Castle (which may not be entered at all following the bad ending storyline), Shanoa visits many rural areas and small indoor dungeons. These smaller areas have unique maps along with individual map completion rates. These locations, along with the village (see below), are displayed on a main cartography-drawn map that connects all of them. Until stepping toward the castle, where exploration is carried out in a way similar to previous titles (non-linear exploration limited by the player's current abilities or locked doors), the exploration of the countryside areas (comprising roughly the first half of the game) is relatively linear, becoming accessible on the world map one by one as the story goes on. Once inside the castle, there will be very few incentives to revisit previous locations, since the only things left to do will be the completion of sidequests or the seizure of a few hidden items (some of them accessible only after getting the ability to trespass specific walls, inside the very Dracula's Castle).

The Wygol Village serves as the main hub of the game. As Shanoa successfully frees villagers, she's granted access to quests by them, and completing these quests unlock new items in the shop.

Order of Ecclesia is praised by critics for its high level of difficulty, as generally the gameplay is harder since the maps are small, contain few monsters per area (which are sometimes hard to kill and deal a lot of damage), have few Save Points and secret items; plus, the shop only contains very few items at the beginning. The growth of Shanoa's health is also low (8 HP per level), and she requires MP to cast even the most basic attacks. Fortunately, the idea of level-grinding and the quest system help her to gain more power easily, although longer hours of gameplay may be allotted just for the course of power-leveling if compared to previous Castlevania games for the Nintendo DS.

Character gallery

Main article: Castlevania: Order of Ecclesia/Gallery
Characters
Protagonist & Supporting Cast
Image Name Information
Shanoa character page
Shanoa
The heroine of the story. Intended to be the vessel of Dominus. (playable)
OoE offart36
Albus
Shanoa's adoptive brother and an antagonist for the first part of the game. (playable)
OoE offart35
Barlowe
The founder of Ecclesia and Shanoa's master. Becomes an antagonist in the second part of the game.
Ch back vl01 Father Nicolae
Villagers
People from Wygol Village. Kidnapped by Albus. They later help Shanoa in her quest and give her missions.
Antagonist
DraculaPortraitEcclesia
Dracula
Ecclesia was founded to defeat this powerful vampire in the absence of the Belmont Clan. (final boss)


Dialogue

Main article: Castlevania: Order of Ecclesia/Script

Reception

Shane Bettenhausen in the August 15, 2008, 1UP Yours podcast raved after his hands-on experience with the game, "It's maybe... the best Castlevania ever", and called it a cross between Symphony of the Night and Simon's Quest, noting that the high difficulty level ("You will die a lot. You will die all the time") was balanced by the roleplaying elements. Bettenhausen also raved about the quality of the game, despite the length, noting there are "3 or 4 levels of things to find". He concluded his experience with the game stating "It's all action-RPG oriented Castlevania at its best". He later awarded the game an A- for 1Up.com, stating, "With this game, series director Koji Igarashi proves that he can still breathe new life into this long-running, often self-cannibalizing franchise."

Order of Ecclesia has gained generally favorable reviews, with the reviewers often praising its increased difficulty over the older installments of the series, the new "Glyph" system and the renewed artwork.

Development

The game was made by the team who developed Castlevania: Portrait of Ruin along with Igarashi. In an interview for Wired magazine, Igarashi said: "We're doing another Nintendo DS version. There hasn't been an official announcement, but we're doing it... We want people to enjoy the PSP version Dracula X Chronicles, and afterwards we're announcing it. So, please wait a little bit". On January 25, 2008 a group of "leaked" screenshots from a DS Castlevania game that also showed Wii connectivity. In response, Igarashi didn't give a direct answer if this was even the same game or if it was an official Konami product. He told IGN that "Konami doesn't comment on rumor or speculation". Eventually, it was confirmed by a later update that these were screenshots from Order of Ecclesia.

Bosses

Name Location HP EXP
Arthroverta Monastery 700 300
Giant Skeleton Minera Prison Island 800 350
Brachyura Lighthouse 1,800 1,000
Maneater Skeleton Cave 2,500 1,500
Rusalka Somnus Reef 2,800 2,000
Goliath Giant’s Dwelling 4,200 2,500
Gravedorcus Oblivion Ridge 3,600 3,000
Albus Mystery Manor 4,000 0
Barlowe Ecclesia 4,000 0
Wallman Library 9,999 3,500
Blackmore Underground Labyrinth 5,000 4,300
Eligor Arms Depot 3,000 4,300
Death Mechanical Tower 4,444 4,444
Dracula Final Approach 9,999 0
Jiang Shi Large Cavern 6,500 2,525

Use of Latin

Main article: Castlevania: Order of Ecclesia/Use of Latin

The word ecclesia is Latinized Greek in origin, meaning "assembly" and used in English to denote either a particular local group, or the whole body of the faithful. Ecclesia is also another name for the Catholic Church.

Many of the names in Order of Ecclesia, both place and glyph names, come from Latin.

Related products

References

External links

Castlevania: Order of Ecclesia
Characters
Members of Ecclesia
ShanoaAlbusBarlowe
Villagers
NikolaiJacobAbramLauraEugenAeon
MarcelGeorgeSergeAnnaMonicaIrinaDaniela
Bosses
ArthrovertaGiant SkeletonBrachyuraManeaterRusalkaGoliathGravedorcus
WallmanBlackmoreEligorDeathDracula
Areas
The search for Dominus
Argila SwampEcclesiaGiant's DwellingKalidus ChannelLarge CavernLighthouse
Minera Prison IslandMisty Forest RoadMonasteryMystery ManorOblivion RidgeRuvas Forest
Skeleton CaveSomnus ReefTraining HallTristis PassTymeo MountainsWygol Village
Castle areas
Arms DepotBarracksCastle EntranceFinal ApproachForsaken Cloister
LibraryMechanical TowerUnderground Labyrinth
Music
An Empty TomeCastlevania: Order of Ecclesia Original Soundtrack
Guides
BradyGames Order of Ecclesia Official Strategy GuideKonami Akumajō Dracula: Ubawareta Kokuin Official Guide
Archives
BestiaryInventoryAlbus ModeUse of Latin in the game