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|developer = [[Konami Computer Entertainment Nagoya]] |
|developer = [[Konami Computer Entertainment Nagoya]] |
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|publisher = [[Konami]] |
|publisher = [[Konami]] |
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+ | |director = Hiroshi Miyata |
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− | |designer = |
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+ | |designer = Yoshichika Suzuki, Naoya Tanabe, Yasuko Muraoka, Hiroshi Miyata, Yuki Miyagi |
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+ | |composer = |
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|engine = |
|engine = |
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|released = June 25, 1998 (Japan Only) |
|released = June 25, 1998 (Japan Only) |
Revision as of 04:19, 17 August 2013
Template:Infobox CVG
The Sega Saturn version of the game Castlevania: Symphony of the Night. It was only released in Japan and, like the Japanese name of the PSX version, was called Akumajo Dracula X: Nocturne in the Moonlight. This edition was more of an update, rather than a port of the game. In addition to the entire original Symphony of the Night, it included new stages, music, enemies, items, and a playable version of Maria. It is also possible to play as Richter or Maria as well at the beginning of the game without having to do extra efforts to unlock them. The story, with the exception of a boss battle with Maria in order for Alucard to gain the Holy Glasses, is the same as the original game's.
While it sounds like the superior game on paper (especially considering the Saturn's general history with 2D games), this port is bogged with performance issues. The load times are more frequent and much longer. Just the same, there is now slowdown in areas where none had existed and some of the rooms were split into two or missing entirely. There is also inconsistent resolution that makes certain things look blurry, and in at least one instance a background layer was removed. Some of the sound and graphical effects were also downsampled. For example, some enemies have different death animations. Transparencies are also non-existent, making certain things like the waterfall and the mist effect look less than spectacular. Because of this, the Invisible (also known as the Crystal Cloak) was removed and replaced with the Glaring Cloth (although it shares the same menu icon), which is functionally the same but is bright white rather than see-through. A new mantle was also added that increased defense by seven, called the Rainbow Mantle. Instead of the invisibility effect, it changed colors periodically. Additionally, Richter had an alternate outfit closer to the official artwork that could also be seen while fighting against him, but it still didn't quite match its previous depiction in the two instances it appeared in the original game. Lastly, the Librarian no longer sells boss tactics, and map completion data is still made with the PSX version in mind. Unfortunately, critics have often deemed the Saturn content as clashing with the original design of the game.
While the Saturn version was ultimately denounced by Assistant Director IGA, it does maintain a legacy. The Underground Garden area is thought to be an unused idea from the PSX edition, as the door to its equivalent area (leading to a normally-inaccessible save point) can be opened originally via glitching. Unused audio for a lost ending in the PSX version also indicated some variant of the Maria battle. The Alucard Spear also appeared in the Saturn version, a novelty weapon but one that would one day end up in the hands of Eric Lecarde. In latter editions of the Japanese PSX version, the Fairy Familiar could sing to Alucard much like she could with the Lyrics Card in the Saturn version. When the PSP version was announced, there was fan outcry to merge the best of the Saturn version (such as Maria and the Godspeed Shoes, an ability found in the start of the second castle that allowed Alucard to run like Richter) with the PSX version to make the best quality version possible. IGA did listen somewhat and included a new version of Maria in the PSP version. This new Maria played more like her Rondo self. She is also fought for the Holy Glasses much like the Saturn version.
Her battle music, often considered one of the best in the series, was, however, replaced with Richter's battle theme. Her sprite when playing and battling against her is also slightly different from her normal set of sprites. Despite these improvements, the PSP version would also see some panning due to its imperfect porting and many game-crashing glitches.
Character Gallery
See Also Nocturne in the Moonlight Artwork
Playable Characters
New Enemies
Several enemies appear in this edition that do not appear in any other edition. For a list of all enemies, see Symphony of the Night Bestiary.
Enemy Data: Saturn Exclusive Enemies(edit) | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
Jolly creature of the river. Their texture is similar to chicken meat. | Strong: Water Weak: Fire, Thunder Level: 3 HP: 10 Exp: 12 |
Underground Garden |
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Artificial beast made from the collection of various animal bones. | Weak: Holy Level: 3 HP: 6 Exp: 8 |
Underground Garden |
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Skeleton of a tracking soldier who walks with a Skeleton Beast. | Weak: Holy Level: 4 HP: 12 Exp: 10 |
Underground Garden |
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A living statue. The Demon Castle's automatic crime prevention system made of terra-cota. | Level: 15 HP: 50 Exp: 50 |
Drop: $100, Zircon |
Underground Garden |
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The Demon Castle's mad gardener will not spare those who ruin the garden. | Weak: Fire Level: 20 HP: 130 Exp: 120 |
Drop: Orange, Peanuts |
Underground Garden |
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Giant venus fly trap that preys not on flies but humans. | Weak: Fire Level: 20 HP: 128 Exp: 100 |
Drop: Banana, Woodland Shield |
Underground Garden |
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Always smiling due to its fruitful, human-faced results. | Weak: Holy Level: 21 HP: 250 Exp: 125 |
Drop: Apple, Antivenom |
Underground Garden |
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A desecrated soul whose hatred never fades. | Level: 23 HP: 4 Exp: 90 |
Drop: Potion, Manna Prism |
Cursed Prison |
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A living statue. The Demon Castle's automatic crime prevention system made of marble. | Level: 25 HP: 80 Exp: 150 |
Drop: $400, Resist Stone |
Cursed Prison |
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An immaterial ghost that can only be extinguished with a weapon of holy attributes. | Strong: Fire, Thunder, Ice, Poison (all tolerance), Dark, Curse, Cut, Hit (all absorb) Weak: Holy Level: 25 HP: 20 Exp: 120 |
Drop: Antivenom, Manna Prism |
Cursed Prison |
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An antique piece that is very valuable. | Strong: Cut Level: 30 HP: 230 Exp: 300 |
Hell Garden |
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Beware of contact with this terrible spirit of death. | Weak: Holy Level: 32 HP: 300 Exp: 220 |
Drop: Pentagram, Muramasa |
Soul Prison |
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The light manipulating the corpse is the true body. | Weak: Holy Level: 34 HP: 280 Exp: 210 |
Drop: Dark Shield, Skull Shield |
Soul Prison |
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A living statue. The Demon Castle's automatic crime prevention system made of granite. | Level: 35 HP: 110 Exp: 250 |
Drop: Hammer, Double Blade Axe |
Soul Prison |
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Leader of the skeleton soldiers. Its bones were torn apart during a duel in the castle. | Weak: Holy Level: 36 HP: 444 Exp: 250 |
Underground Garden |
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Skeleton equipped with shield and spear. Assigned to guard important places. | Weak: Holy Level: 37 HP: 320 Exp: 500 |
Hell Garden |
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Angry demon. Literally, a man who burns. | Strong: Fire (absorb) Weak: Ice Level: 46 HP: 330 Exp: 700 |
Drop: Fire Mail, Marsil |
Hell Garden |
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Vampire hunter looking for Richter Belmont. | Strong: Holy, Stone (both immune) Weak: Dark Level: 48 HP: 400 Exp: n/a |
Guard: Holy Glasses |
Castle Center (Alucard only) |
Weapons: Knife (Triple Arc Throw) Abil: Energy Shot (level 1, level 2), Summon Byakko, Guardians Knuckle |
New Areas
New Items
- For a complete list of items Alucard has in this game, see Alucard/Symphony of the Night
Alucard has some new items available in his quest.
Item Data: New Items | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Mysterious different dimension dagger |
Attrib: Cut |
ATT +12 |
Find: Cursed Prison |
Effect: Overhand Stab Special: ↓↘→ + [Attack] for Homing Attack (ATT +10) | ||||
Mysterious spear used habitually before | Attrib: Cut |
ATT +28 |
Find: Hell Garden |
Special: ↓↘→ + [Attack] for Flurry of Thrusts (ATT +20 for 7 MP); ←→ + [Attack] for Dash Thrust (ATT +50 for 7 MP) (can be used in midair) | ||||
Sharp by two-blades | Attrib: Cut |
ATT +42 |
Drop: Gargoyle [Lv. 35] |
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The shield at which a tree soul dwell (fragrance of the rose) | DEF +3 |
Drop: Venus Man Trap (Saturn only) |
Effect: Projectile block Special: Shield Rod or Mablung Sword spell (30 MP): Summon Vines – immobilize and damage enemies (ATT +30, Attrib: Hit) | |||||
Full course (five star) [use] | HP +75 |
Find: Soul Prison |
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Outdated [use] | Attrib: Poison |
HP -1 |
Find: Cursed Prison |
Effect: Deals 1 point of damage and inflicts Poison status when eaten; +1 HP with Topaz Circlet equipped | ||||
Get it!! | Find: Underground Garden (Saturn only) |
Effect: Collector's item only | ||||||
The silvery white shine which tears darkness | CON +6 |
Find: Underground Caverns |
Effect: Grants immunity to Dark | |||||
The mantle from which the color changes with time | CON +7 |
Find: Clock Tower |
Effect: Continuously changes color | |||||
Song lyrics card of "Nocturne" | Find: Catacombs |
Effect: Enables the Fairy Familiar to sing "Nocturne" if Alucard sits in a chair for a while | ||||||
Can dash by double tap left or right | Find: Castle Keep |
Effect: Double tap left or right for dash |
Related Products
- Castlevania: Symphony of the Night - The original PlayStation version of this game (has the same Japanese name)
- Castlevania: Legends - The next game developed by Konami/KCE Nagoya.
- Castlevania Best Music Collections BOX - Contains music from this game on Disk 6
References
External Links
Template:SOTN