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Castlevania Wiki
Castlevania Wiki

Block 2 is the second stage in Castlevania. It consists of several towers that need to be climbed.

Overview[]

Stage 4 (Red Brick Corridor Stairs)[]

Stage 4 is occupied by Black Knights (which are unique to this block) and Bats positioned all over the place. Simon Belmont first has to climb a short tower and make his way to the left. These Knights are the first case of enemies who do not die instantly to an upgraded whip strike. A moving platform is introduced near the tail end.

Notes
  1. The Cross Boomerang is hidden in the first candle of this stage.
  2. Walk to the end of the platform above the first stairway, break the blocks in the wall to the right. Step inside and a flashing Crown will appear under the stairway. Climb down to collect it for 2,000 points.
  3. If you destroy the Black Knight and the Bat in the first room with a single Boomerang, you will be awarded 1,000 points.
  4. Further on ahead, a Black Knight is standing down below. It can be easily killed with Holy Water or an Axe. Right next to this enemy, a Double Shot item can be found on the right wall's highest block. If you did not kill this Knight, you can still jump over it to reach the Double Shot.
  5. The last Black Knight guards a platform at the end of the stage. The best way to defeat him is with flying weapons, but you can also whip him from the edge of your platform before jumping over.

Stage 5 (Red Brick Corridor)[]

Stage 5 is littered with Medusa Heads, who make their introduction here. The first section is a long hall with no pits. However, the second section has Medusa Heads ready to knock Simon into pits below, so your timing and knowledge of the enemy patterns will be tested.

Notes
  1. Small Medusa Heads appear right away. They move in a wave pattern. Try to whip them when in reach. If this fails, avoid getting hit by quickly jumping over them. A Dagger appears in the candle located near the center of the lower floor.
  2. Soon, two blocks will appear that are elevated above the rest. A Treasure Chest comes up from the blocks on the right if stood on them. Collect it for 2,000 points.
  3. After going up the stairs, wait until the incoming Medusa Heads swoop down, then quickly strike them with the whip. After jumping over the first two gaps, make sure to either crouch and whip the incoming Medusa Head, then jump over the gap, or simply jump over it and the gap at the same time.
  4. The first Pork Chop is hidden in the top-right corner of the section, in the highest step. There is also a Stopwatch in a nearby candle.
  5. During the Medusa Head scuffle on the second section, you can bypass a large section of this floor if you intentionally get hit while jumping off the floor of the third platform by the passing Head; this'll knock you up to the higher area above you. The Pork Chop at the beginning of the next stage may recover any health lost from doing this.
Point Trick
  1. It is possible to kill three Medusa Heads in the first section with a single Boomerang. Attack the first Medusa Head coming from the left when it swings low, allow the Boomerang to continue heading left and destroys the Medusa Head that follows the first one, then jump over the Boomerang as it returns to you and allow it to destroy the Medusa Head that comes from the right. This will reward you 3,000 points and can be done repeatedly.

Stage 6 (Chapel)[]

Stage 6 starts in a dungeon and features three crushing pistons, the only ones in the game, along with introducing more enemies like the Ghosts and Dragon Skull Cannons. The last hallway enters a chapel and is once again filled with endlessly spawning Medusa Heads.

Notes
  1. There is a second Pork Chop in the block at the very beginning of the stage. Before dropping down to the lower area, crouch and whip the block to the right.
  2. To deal with the spikes, move as soon as they start to ascend past your head (don't wait until they are back at the top). The second trap does not slam all the way down, and can additionally be avoided by crouching under it.
  3. A Holy Water is in-between the spike presses.
  4. A Double Shot is hidden in the block at the bottom of the stairs.
  5. A Dragon Skull Cannon's fireball counts as a separate enemy. A single well timed Holy Water/Cross attack can destroy two fireballs and the Dragon Skull Cannon, which will give you 3,000 bonus points total.
  6. A Rosary is located in the final hallway, and can clear the screen of Medusa Heads.

Boss[]

Queen Medusa starts out disguised as a bust before coming to life as a large floating head. She will try to ambush Simon from this cover, so the player must be prepared. She spends the fight moving left and right across the room while dropping snakes along the ground. She has a large hitbox, so repeated attacks with the whip and Cross can do good damage but put Simon at high risk of getting hurt. Using the Holy Water in combination with a Double or Triple Shot will stun her infinitely. The Stopwatch is incredibly effective on Medusa as well, as she is one of two bosses who get affected by the Stopwatch.

Secrets[]

Stage Image Description
Stage 4 At the beginning of the stage, walk up the set of stairs, break the brick wall to the right, and walk into the area. A Crown worth 2,000 points will appear from the floor down the stairs.
Stage 4 After climbing the first set of stairs, walk to the right, fall in the gap, jump and hit the brick block to the right. A Double Shot or Triple Shot will be revealed.
Stage 5 After entering an area with Medusa Heads, jump up an elevated platform located in the middle. After five seconds a Treasure Chest worth 2,000 points will appear.
Stage 5 Right before the section with the moving platforms, jump on the platform inbetween two higher platforms. Whip the first brick block of the platform on the right to get a Pork Chop.
Stage 6 In the section with the piston traps, drop down and whip the block to the right to find another Pork Chop.
Stage 6 After getting past the piston traps, destroy the block on the left right before the set of stairs to find a Double or Triple Shot.
Stage 6 In the final hallway before the boss, stand between the two pillars surrounding the fourth blue background. After five seconds, a Money Bag worth 700 points will appear.
Stage 24 This special item can only be obtained after playing through the game at least once. After jumping on the first moving platform the item will appear from the ground below.
Stage 25 In the section with the piston traps, stand between the first two pistons to make a 1up item appear. It should be noted this also works on the first loop of the Amiga version.

Enemy Data[]

Enemy Data: Castlevania Block 2
Image Name - Game
Description
Statistics Items Location Notes
Enemies

(NES/C64/AMI/PC)
11. Black Knight (Armor) - Castlevania [ edit ]
Japanese Description: (*)
Its movements are slow, but it doesn't die in one hit. Attack it from a distance.
HP: 2
Exp: 400
Atk: 2
2. Tower

(NES/PC)
Vampire Bat [Hanging] (Bat II) - Castlevania [ edit ]
Japanese Description: (*)
Suddenly charges at you.
HP: 1
Exp: 200
Atk: 2
2. Tower

(NES/C64/AMI/PC)
3. Medusa (jpn) - Castlevania [ edit ]
Japanese Description: (*)
It flies in a wave pattern. Surprisingly easy to avoid with a jump.
HP: 1
Exp: 300
Atk: 2
2. Tower, 3. Outside, 5. Main Hall

(NES/C64/AMI/PC)
Ghost (jpn) - Castlevania [ edit ]
Japanese Description: (*)
It is important to hit them before they possess you.
HP: 2
Exp: 300
Atk: 2
2. Tower, 3. Outside

(NES/C64/AMI/PC)
Dragon Skull Cannon (Bone Piller) - Castlevania [ edit ]
Japanese Description: (*)
It shoots fire at irregular intervals. It's very tough and difficult to defeat unless attacked continuously.
HP: 6
Exp: 400
Atk: 2
2. Tower, 3. Outside, 5. Main Hall
Abil: Fire Ball (100 points)
Boss
Castlevaniamedusa.gif
(NES/C64/AMI/PC)
Queen Medusa (Medusa [Boss]) - Castlevania [ edit ]
Japanese Description: (*)
Second powerful enemy. Usually hides as a statue but reveals true nature when approached. Clock, holy water, and cross are effective.
HP: 12
Exp: 3,000
Atk: 2
2.Chapel
(Strategy)Allies: Snakes

Gallery[]

Screenshots[]

Videos[]

Maps[]

See also: Castlevania Stage Maps

Related stages[]

This stage has inspired several recurring locations, including:

The following stages in other games call back to this one:

External links[]

Castlevania
Characters
Simon Belmont · Dracula
Bosses
Phantom Bat · Queen Medusa · Mummy Man · Frankenstein & Igor · Grim Reaper · Count Dracula · Spirit of Dracula
Stages
The Castle Entrance · The Chapel · The Castle Ruins
The Catacombs · The Dungeons · The Clock Tower and the Castle Keep
Music
Underground · Vampire Killer · Stalker · Wicked Child · Walking on the Edge · Heart of Fire · Out of Time
Nothing to Lose · Poison Mind · Black Night · Voyager · Akumajō Dracula Famicom Best
Guides
Akumajō Dracula Perfect · The Official Nintendo Player's Guide · NES Game Atlas
Archives
Bestiary · Inventory