Block 6 for the game Castlevania is the clock tower and the castle keep of the castle.


The game's final stage starts with a long bridge guarded by five Phantom Bats. The next couple of screens comprise a clock tower initially inhabited by skeletons. Deeper in, several gears have to be climbed while assaulted by hunchback-carrying eagles. Afterwards exiting the tower, a staircase will appear. Beyond awaits the final boss of the game, Dracula.

Enemy Data

Enemy Data: Castlevania Block 6
Image Name - Game
Statistics Items Location
Phantom Bat (Vampire Bat [Boss]) [ edit ]
Castlevania (Strategy)
Spreading his wings and moving irregularly, he flies close to you and then retreats. An Axe or Boomerang is more effective than hand-to-hand combat.(*) HP: 12
Exp: 3,000
Atk: 2
1. Main Hall, 6. Clock Tower
Skeleton cv1C64cv1-skeleAmigacv-skeletonPccv-skeleton
White Skeleton (jpn) [ edit ]
He throws bones at you while dancing. Whip him when he gets close to you. It's very dangerous to run.(*) HP: 1
Exp: 300
Atk: 3
3. Castle Ruins, 5. Dungeon, 6. Clock Tower
Eagle (Giant Eagle) [ edit ]
First-class travel for hunchbacks in a hurry.(*) HP: 1
Exp: 300
Atk: 4
4. Catacombs, 6. Clock Tower
Hunchback (Hunchback/Fleaman) [ edit ]
Most of the time he stands perfectly still. But, if you get too close, he leaps at you and then clings to you. Strike him with you Whip just before or after he jumps.(*) HP: 1
Exp: 500
Atk: 3
3. Castle Ruins, 4. Catacombs, 5. Dungeon, 6. Clock Tower
21. Dracula (Dracula [Boss]) [ edit ]
The last and biggest boss. He's in the high place of the last stage. He's an extremely dangerous enemy who breathes fire as he "warps" around the room.(*) 6. Clock Tower
22. Spirit of Dracula (Dracula [Second Form]) [ edit ]
The second form of The Count.(*) Exp: 50,000
6. Clock Tower


Castlevania Stage 6 + Ending

Castlevania Stage 6 + Ending

Related stages

External links

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