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For other uses, see Requiem (disambiguation).

Castlevania Requiem: Symphony of the Night/Rondo of Blood is a Castlevania compilation featuring the games Castlevania: Rondo of Blood, and its direct sequel, Castlevania: Symphony of the Night. It was released worldwide on October 26, 2018 exclusively on the PlayStation 4 gaming console via the PlayStation Store. Both games are based on their unlockable versions from the previously released PlayStation Portable remake/compilation Castlevania: The Dracula X Chronicles and feature the updated dialogues and new voice acting from that bundle.[1]

Key features[]

  • 4K/1080p resolution upscaling
  • Rendering options
  • High resolution backgrounds
  • Possibility to chose between English and Japanese voice-over.
  • Trophies
  • DualShock 4 controller features:
    • Analog stick support
    • Controller vibration
    • Speaker support (a chime will play whenever an item is picked up)


On September 19, 2018, a rating made by the Game Rating Administration Committee (GRAC) of Korea for a product classified as "Castlevania Requiem: Symphony of the Night & Rondo of Blood_PS4" (No. GC-CC-NV-180919-006)[2] was leaked to the public. Shortly afterward, on September 24, an Entertainment Software Rating Board rating was also revealed;[3] the ESRB regulates ratings in the United States and Canada, implying a possible Western release as well.

On September 26, 2018, Konami Europe on its Twitter account confirmed that the game was in production and that it would be released exclusively on the PlayStation 4 gaming console on October 26 of that same year.[4] Later that day, a post from PlayStation's Twitter account confirmed a Western release.[5] In both cases, preorders became available from that day, with an initial price of US $19.99.

The game includes the games Castlevania: Rondo of Blood, originally released only in Japan for the NEC PC Engine Super CD-ROM² and later as both a remake and port in the PSP game Castlevania: The Dracula X Chronicles, and Castlevania: Symphony of the Night, originally released for the Sony PlayStation in 1997.


  • None of the Sword Brothers glitches can be performed in this version of Castlevania: Symphony of the Night, as the game is based on the The Dracula X Chronicles version.
  • Unlike the Japanese/U.S. The Dracula X Chronicles version, another Wing Smash can be cast during a previous animation of the same spell by chaining its input with proper timing, just like in the original Western PlayStation release. Such feature was reverted back into the European release of The Dracula X Chronicles version, with Requiem using the latter.
  • The slash effect of the Katana weapons' normal slashes and command special moves has been stripped down and lack their original 3D effect (except the Muramasa).
  • Performing the Konami Code on the main menu will cause the screen to briefly glitch similar to an old CRT monitor, after which the minigame Akumajyo Dracula Peke will load. At the end of the minigame, it will mock players attempting to get 30 lives by stating "Castlevania Requiem does not support extra lives codes. Press Options to quit, cheater." This is in reference to the original Contra video game (also developed by Konami), where the Konami Code would grant the player 30 extra lives. The feature was implemented because the beta testers couldn't finish the game due to the high difficulty.
  • Due to this version of Symphony of the Night being based on The Dracula X Chronicles version, that game's version of Maria Renard is playable despite neither the trophy listing or press materials making mention of her.


Packaging artwork[]



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