- For the item containers, see Treasure Chest.
Chest Gear is equipment that at least goes over the chest.
Game specific information[]
Castlevania: Symphony of the Night[]
Item Data: Castlevania: Symphony of the Night (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Simple cloth tunic | DEF +1 |
Drop: Bloody Zombie, Zombie |
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Embroidered nobleman's tunic | STR +1, CON +1, INT +1, ATT +2, DEF +14 |
Find: Long Library (under Master Librarian), only drops after visiting Reverse Castle |
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Strongest of all armor | DEF +25, CON +2 |
Drop: Guardian |
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Tanned leather cuirass | DEF +2 |
Find: Alchemy Laboratory Drop: Dhuron |
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Resists fire, lightning, ice? | DEF +2 |
Find: Marble Gallery (requires Double Jump and Stopwatch) |
Effect: Does not have any elemental resistance. Equip with Alucart Sword and Alucart Shield for Alucart status (LCK +30) | |||||
Bronze cuirass | DEF +3 |
Find: Long Library Drop: Axe Knight |
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Polished to resist stoning | Attrib: Stone |
DEF +3 |
Find: Outer Wall |
Effect: Grants immunity to Stone status | ||||
Iron cuirass | DEF +4 |
Buy: $1,500 Drop: Flea Armor, Spear Guard |
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Restores HP while walking | DEF +4 |
Find: Clock Tower |
Effect: HP +1 per 3 seconds when walking | |||||
Strong vs. fire-based attacks | Attrib: Fire |
DEF +4 |
Find: Castle Keep Drop: Gremlin, Hellfire Beast, Efreet (Saturn-only) |
Effect: Cuts Fire damage by half | ||||
Steel cuirass | DEF +5 |
Buy: $4,000 |
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Silver breastplate | DEF +6 |
Find: Royal Chapel |
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Gold breastplate | DEF +8 |
Find: Clock Tower Drop: Blade, Gurkha, Hammer |
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Strong vs. lightning attacks | Attrib: Thunder |
DEF +8 |
Find: Reverse Keep Drop: Hellfire Beast |
Effect: Cuts Thunder damage by half | ||||
Strong vs. ice-based attacks | Attrib: Ice |
DEF +8 |
Find: Clock Tower Drop: Frozen Shade |
Effect: Cuts Ice damage by half | ||||
Impervious to evil attacks | Attrib: Dark |
DEF +8 |
Drop: Malachi |
Effect: Grants immunity to Dark | ||||
Platinum breastplate | DEF +10 |
Find: Castle Keep Drop: Rock Knight |
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Strong vs. holy attacks | Attrib: Holy |
DEF +11 |
Find: Entrance |
Effect: Cuts Holy damage by half | ||||
Spike-breaking armor | DEF +12 |
Find: Catacombs |
Effect: Destroys spikes upon contact | |||||
Increases sub-weapon strength | DEF +12, INT +1 |
Drop: Sniper of Goth |
Effect: +10 ATT for sub-weapons | |||||
DEF goes up when damage taken | DEF +13 |
Find: Reverse Colosseum Drop: Minotaur |
Effect: Additional temporary DEF +20 after damage taken | |||||
Diamond breastplate | DEF +15 |
Buy: $12,000 |
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Increases magic attack power | DEF +15 |
Drop: Tin Man |
Effect: Spell and Familiar ATT * 1.5 | |||||
Wearer becomes an Axe Knight | DEF +15, ATT +2 |
Find: (May start with), Long Library (under Master Librarian) Drop: Spiked Ball on top of Bone Pillar |
Effect: Turns Alucard into an Axe Knight | |||||
Resists fire, lightning, ice | Attrib: Fire, Thunder, Ice |
DEF +20 |
Find: Starts with and loses; Death Wing's Lair |
Effect: Cuts Fire, Thunder, and Ice damage by half | ||||
DEF increases with map coverage | DEF + #rooms/60, INT -5 |
Find: Catacombs |
Effect: DEF increases by 1 for every 60 rooms visited (not hard-capped, but the highest legitimate value is at +31/32, depending on the port played) |
Castlevania Puzzle: Encore of the Night[]
Item Data: Castlevania Puzzle: Encore of the Night (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Tanned leather cuirass | DEF +2 Sell: 15C |
Drop: Zombie |
Special: Moooo! set bonus with Leather Hat and Leather Shield equipped for Max HP +20 | |||||
Resembles family armor | DEF +4 Sell: 30C |
Find: Alchemy Laboratory |
Special: Family Heirlooms Set Bonus with Alucart Shield and Alucart Sword for HP +30 | |||||
Iron cuirass | DEF +6 Sell: 60C |
Find: Marble Gallery |
Special: Ferroucious set bonus with Iron Shield and Iron Sword for ATK +3 and DEF +3 | |||||
Flame retardant | Attrib: Fire Affinity +2 |
DEF +8 Sell: 1S 20C |
Find: Outer Wall |
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Gold breastplate | Attrib: All Affinity +1 |
DEF +10; Max HP +15 Sell: 1S 80C |
Find: Clock Tower |
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Frosty! | Attrib: Water Affinity +2 |
DEF +10 |
Buy: 2 Gold |
Special: Veins of Ice set bonus with Icebrand for Water Affinity +5 and DEF +4 | ||||
Avoid touching any doorknobs while wearing | Attrib: Lightning Affinity +2 |
DEF +10 |
Buy: 2 Gold |
Special: Shocking! Set Bonus with Thunderbrand for Thunder Affinity +5 and ATK +4 | ||||
Unholy dark armor | DEF +12 |
Find: Castle Keep |
Special: Follower of the Night set bonus with Mormegil for Shadow Affi. +5, Luck +5 | |||||
Blessed by the father | Attrib: Holy Affinity +2 |
DEF +12 |
Find: Marble Gallery |
Special: Say Your Prayers set bonus with Holy Rod for Holy Affi. +5, Max HP +50 | ||||
May result in the need for anger management | DEF +14 |
Find: Entrance |
Effect: Gives a +1 Attack Power bonus for each attack done against the wearer. (...) | |||||
Mother's Family Heirloom | DEF +20; Max HP +30 |
Drop: Olrox |
Special: Son of Dracula Set Bonus with Alucard Sword and Alucard Shield for All Stat +5 and All Affinity +3 | |||||
Strongest of all armor | DEF +26; All Base Stats +3 |
Reward: complete Master Explorer |
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Spikes stand no chance against the Spike Breaker | DEF +10 |
Find: Clock Tower |
Special: Allows player to pass areas blocked by spikes |
Castlevania Judgment[]
Item Data: Castlevania Judgment (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
A silver necklace patterned after a winged sword. It grants power and divine protection to the one who wears it. | Find: Get ??? wins in Survival Mode. |
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A necklace featuring a pair of golden wings. It is said those who wear it will be granted great prosperity. | Find: Clear Room 16 in Castle Mode with Dracula. |
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A romantic necklace with an air of art nouveau. That's the spirit! | Find: Clear Room 27 in Castle Mode with Sypha. |
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A variety of precious metals and gemstones were used in the elaborate ornamentation of this luxuriously designed necklace. | Find: Get ??? wins in Survival Mode. |
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What could be more intimidating than a necklace made with an actual human skull? (Note: Skull is not actually human.) | Find: Clear Room 27 in Castle Mode with Dracula. |
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Skull necklace alone not evil enough for ya? Then try this model, dyed black for that extra air of sinister menace. | Find: Get ??? wins in Survival Mode. |
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A gold medal awarded for a first-place finish. The gold is so pure that if you bite into it, it'll leave a mark! | Find: Get 100 wins in Survival Mode. |
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A collection of medals awarded in recognition of many meritorious deeds. They are given to those who show great courage on the battlefield. | Find: Get ??? wins in Survival Mode. |
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A black choker made of the skin of a fallen enemy. | Find: Get ??? wins in Survival Mode. |
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A hide choker stained crimson by the blood of a fallen enemy. | Find: Clear Room 27 in Castle Mode with Carmilla. |
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Honestly, this item is so rigid it's difficult to eat or even move while wearing it. But hey, that's the sort of sacrifice one must make for fashion. | Find: Get ??? wins in Survival Mode. |
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This fan-shaped collar is held up by a brass underwire. An accessory fit for a queen. | Find: Clear Room 16 in Castle Mode with Shanoa. |
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Show them that refinement doesn't mean you can't still intimidate with this bow tie, its tips sharpened into the shape of sword points. | Find: Clear Room 27 in Castle Mode with Simon. |
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Get noticed in this shimmering bow tie packed with spangles. Fabulous! | Find: Clear Room 16 in Castle Mode with Cornell. |
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Soar to new heights with this accessory, made to resemble the wings of a bat. | Find: Clear Room 07 in Castle Mode with Dracula. |
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A white Persian cat tail, soft to the touch. Complete the frisky kitty look by pairing this with the matching ears! | Find: Clear Room 07 in Castle Mode with Cornell. |
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A velvety black Persian cat tail. Add the matching ears for the complete best-in-show look! | Find: Beat 7:45 Time in Arcade Mode. |
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An accessory that resembles the tail of a dog. It actually wags back and forth a bit whenever you're in a good mood! | Find: Clear Room 01 in Castle Mode with Cornell. |
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Pair this with the matching ears and imagine you're serving cocktails at an exclusive club! | Find: Beat 4:30 Time in Arcade Mode. |
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A tail made out of the softest fur imaginable. Pair it with the matching ears and you'll get more than just the hunters' attention! | Find: Clear Room 16 in Castle Mode with Carmilla. |
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Look good by looking bad with this saucy devil's tail, made of red patent leather. | Find: Beat 4:30 Time in Arcade Mode. |
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Black wings made of crow feathers hardened with wax. They're pretty fragile, so keep them out of the heat! | Find: Connect to Castlevania: Order of Ecclesia for the Nintendo DS. |
Castlevania: Harmony of Despair[]
Item Data: Chest (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Ragged, worn clothes. Your mother would be ashamed. | DEF +2 Sell: $75 |
Rarity: * Drop: Zombie |
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Simple garment made of cloth. | DEF +1 Sell: $100 |
Rarity: * Find: Chapter 1, 2, 3, 4 |
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Clothes worn regularly. | DEF +1 Sell: $100 |
Rarity: * Find: Start with (Alucard) |
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Athletic training suit. | HP +1, DEF +3, STR +1 Sell: $600 |
Rarity: * Find: Chapter 1, 3, 4 |
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Simple piece of clothing: A blanket with a hole on top. | DEF +6, CON +1 Sell: $950 |
Rarity: ** Find: Chapter 3, 6, 1 (Hard) |
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Light blouse favored by dancers. | DEF +8, LCK +1 Sell: $1,325 |
Rarity: ** Find: Chapter 5 Drop: Death |
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Ninja's combat outfit. | HP +2, DEF +10, CON +1, MND +1 Sell: $1,625 |
Rarity: ** Find: Chapter 6 |
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Suit the color of inky darkness. | Attrib: Darkness +10 |
HP +1, MP +1, DEF +6 Sell: $1,650 |
Rarity: ** Find: Chapter 5, 6 |
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Sturdy clothes made for military use. | HP +3, DEF +10, INT +2 Sell: $2,075 |
Rarity: ** Find: Chapter 6, 1 (Hard) |
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Silk garment designed for comfortable sleeping. | DEF +11, INT +3, MND +3 Sell: $2,750 |
Rarity: *** Find: Chapter 3, 4, 6 (all Hard) |
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Looks like it can make you stronger. | Attrib: Strike +8 |
HP +5, DEF +12, STR +1 Sell: $2,950 |
Rarity: *** Find: Chapter 3 (Hard) |
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Camisole with cute frills. | DEF +14, MND +5 Sell: $3,250 |
Rarity: *** Find: Chapter 2, 3, 4 (all Hard) Drop: Puppet Master, Menace |
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Cheerful-yet-horrifying shirt. | DEF +14, LCK +3 Sell: $3,325 |
Rarity: *** Find: Chapter 3, 4, 5 (all Hard) |
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Suit favored by Count Olrox. | Attrib: Darkness +6 |
DEF +11, CON +4, MND +4 Sell: Cannot be sold |
Rarity: *** Find: Chapter 4 Drop: Brauner |
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Garment with wide sleeves, worn by religious orders. | MP +8, DEF +15, CON +5 Sell: $4,000 |
Rarity: **** Find: Chapter 6 (Hard) |
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Boosts all resistances. | Attrib: Strike +8, Slash +8, Pierce +8, Fire +8, Ice +8, Lightning +8, Petrify +8, Holy +8, Darkness +8, Curse +8, Poison +8 |
HP +10, MP +10, DEF +23, CON +5, MND +5 Sell: $8,750 |
Rarity: **** Find: Chapter 6, 7, 8, 9, 10, 11 (all Hard) |
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Clothes that bring good luck. | DEF +7, LCK +7 Sell: Cannot be sold |
Rarity: **** Find: Chapter 3 (Hard) |
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Magical clothes that extend the distance you fall back when hit. | Attrib: Strike +15, Slash +15, Pierce +15, Fire +15, Ice +15, Lightning +15, Holy +15, Darkness +15 |
DEF +23 Sell: $10,500 |
Rarity: ***** Find: Chapter 4 (Hard) Drop: Brauner |
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Garment imbued with Dracula's dark power. | Attrib: Fire +13, Ice +13, Lightning +13, Holy -13, Darkness +13 |
DEF +26, STR +6, CON +6, INT +6, MND +6 Sell: Cannot be sold |
Rarity: ***** Find: Chapter 6 (Hard) Drop: Dracula |
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Just an everyday coat. Stylish, but offers little protection. | DEF +1 Sell: $125 |
Rarity: * |
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The maid who owned this obviously quit a long time ago. | MP +1, DEF +3 Sell: $200 |
Rarity: * Find: Chapter 4, 5 |
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Extravagantly decorated 17th century coat. | HP +2, DEF +6, MND +1 Sell: $1,000 |
Rarity: ** Find: Start with (Soma); Chapter 3, 5, 6 |
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Woven with a special fabric that resists cuts. | Attrib: Slash +15 |
DEF +8 Sell: $1,500 |
Rarity: ** Find: Chapter 5, 6 |
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A garment bearing a noble family crest. | HP +3, MP +2, DEF +9 Sell: $1,550 |
Rarity: ** Find: Chapter 5, 6 |
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Jacket with protective padding. | Attrib: Strike +10 |
HP +3, DEF +11, STR +2, INT +2 Sell: $2,300 |
Rarity: ** Find: Chapter 6, 1 (Hard) |
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The finest of formalwear in classic black (of course). | DEF +13, LCK +2 Sell: $3,100 |
Rarity: *** Find: Chapter 2 (Hard) Drop: Puppet Master |
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Coat with an ornate, feminine cut. | MP +5, DEF +18, LCK +10 Sell: $5,500 |
Rarity: **** Find: Chapter 6 (Hard) |
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Roomy robe with large, hanging sleeves. | DEF +5 Sell: $575 |
Rarity: * Find: Chapter 1, 2, 3, 4, 5 |
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Robe made of woven silk. | MP +1, DEF +8, CON +2 Sell: $1,250 |
Rarity: ** Find: Chapter 6 |
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Outfit worn by women of the cloth. | Attrib: Darkness +5, Curse +5 |
MP +2, DEF +10, MND +3 Sell: $1,950 |
Rarity: ** |
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A soft, Luxurious terrycloth robe. | Attrib: Ice +5 |
DEF +10, LCK +2 Sell: $2,250 |
Rarity: *** Find: Chapter 6 (Hard) |
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Robe worn by mages. | MP +3, DEF +9, INT +2, MND +2 Sell: $2,450 |
Rarity: *** Find: Chapter 4, 1 (Hard) Drop: Puppet Master |
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Garment woven by elves. | Attrib: Fire +5, Ice +5 |
MP +2, DEF +10, CON +2, INT +2, MND +2 Sell: $2,775 |
Rarity: *** Find: Chapter 6 (Hard) |
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Translucent robe worm by ancient Egyptian nobility. | DEF +14, INT +1, MND +1, LCK +1 Sell: $3,650 |
Rarity: **** First Obtained: Chapter 7 |
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Water-resistant robe imbued with elemental power. | Attrib: Ice +30 |
MP +5, DEF +17 Sell: $5,000 |
Rarity: **** Find: 6, Chapter 4 (Hard) Drop: Brauner |
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Fire-resistant robes made from the hide of a wyrm. | Attrib: Fire +30 |
MP +5, DEF +17 Sell: $5,000 |
Rarity: **** Find: Chapter 6 (Hard) |
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Blessed frock that calms the spirit. | Attrib: Fire +8, Ice +8, Lightning +8 |
MP +7, DEF +18, CON +5, LCK +5 Sell: $5,000 |
Rarity: **** Find: Chapter 5, 6 (Both Hard) Drop: Dracula |
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Raiment once worn by Death. | Attrib: Petrify +13, Holy -13, Darkness +13, Curse +13, Poison +13 |
MP +44, DEF +26, STR +4, CON +4, INT +4, MND +4, LCK +4 Sell: $11,000 |
Rarity: ***** Find: Chapter 5 (Hard) Drop: Death, R. Grim Reaper |
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Tight, form-fitting dress for the well-dressed lady. | MP +1, DEF +2, MND +1 Sell: $200 |
Rarity: * Find: Chapter 1 |
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A plain, long dress. | DEF +2, CON +1 Sell: $375 |
Rarity: * Find: Chapter 1, 2, 4 |
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Dress covered with glittering sequins. | HP +5, DEF +13 Sell: $3,050 |
Rarity: *** Find: Chapter 6 (Hard) Drop: Dracula |
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The Perfect dress for an elegant night on the town. | HP +3, DEF +14, CON +5 Sell: $3,500 |
Rarity: *** Find: Chapter 3 (Hard) |
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A pure-white bridal dress. | HP +10, DEF +15, STR +3 Sell: $4,000 |
Rarity: *** Find: Chapter 3, 4, 6 (all Hard) |
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Clothes worn by Shinto priestesses. | MP +6, DEF +15, MND +10 Sell: $4,000 |
Rarity: **** Find: Chapter 6 (Hard) |
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A beautiful one-piece dress blessed by a goddess. | HP +10, MP +10, DEF +21, STR +3, CON +3, INT +3, MND +3, LCK +3 Sell: $8,950 |
Rarity: **** Find: Chapter 6 (Hard) Drop: Dracula |
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Elegant dress for the most formal of events. | Attrib: Fire +10, Ice +10, Lightning +10, Petrify +15, Holy +10, Darkness +10, Curse +15, Poison +15 |
HP +20, MP +20, DEF +25, CON +8, MND +8, STR +4, INT +4 Sell: $12,500 |
Rarity: ***** Find: Chapter 7 (Hard) Drop: Astarte |
Effect: Increases MP regeneration by 0.4 per second. | ||||
Elaborate corset decorated with Sapphires. | DEF +10 Sell: $2,125 |
Rarity: ** |
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Corset worn by the enchanting demon. | Attrib: Petrify +5, Curse +5, Poison +5 |
MP +2, DEF +13, INT +3 Sell: $2,825 |
Rarity: *** |
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Breastplate made of tanned leather. | DEF +3 Sell: $250 |
Rarity: * |
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Breastplate made of burnished copper. | DEF +4 Sell: $500 |
Rarity: * |
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Standard breastplate made of iron. | Attrib: Lightning -25 |
DEF +6 Sell: $750 |
Rarity: ** |
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Mail suit with scale-like plates sewn on. | DEF +7 Sell: $1,075 |
Rarity: ** |
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Breastplate made of quality steel. | Attrib: Strike +5, Lightning -20 |
DEF +12 Sell: $1,700 |
Rarity: ** Drop: Disc Armor (5.3%) |
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Mail made up of mesh of metal links. | Attrib: Slash +10, Pierce -10 |
DEF +10 Sell: $2,000 |
Rarity: ** |
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An apron fashioned from Iron. | Attrib: Pierce +10 |
DEF +11 Sell: $2,100 |
Rarity: ** |
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Boosts DEF when you take damage. | DEF +8 Sell: $2,250 |
Rarity: ** |
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Suit with metal rings sewn on. | Attrib: Strike +5, Slash +5, Pierce -10 |
DEF +13 Sell: $2,500 |
Rarity: *** Drop: Final Guard |
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Chain mail made for easy movement. | Attrib: Slash +5, Pierce -5 |
HP +5, DEF +14 Sell: $3,000 |
Rarity: *** |
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Torso armor with a rounded profile. | Attrib: Pierce +10 |
HP +8, DEF +16 Sell: $3,450 |
Rarity: *** |
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Increases subweapon strength. | DEF +15, INT +4 Sell: $3,450 |
Rarity: *** |
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Breastplate made of sterling sliver. | DEF +10 Sell: $3,550 |
Rarity: *** |
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Strong against lightning attacks. | Attrib: Lightning +30 |
DEF +16 Sell: $3,950 |
Rarity: *** |
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Strong against fire attacks. | Attrib: Fire +30 |
DEF +16 Sell: $3,950 |
Rarity: *** |
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Strong against holy attacks. | Attrib: Holy +30 |
DEF +16 Sell: $3,950 |
Rarity: *** |
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Strong against Ice Attacks | Attrib: Ice +30 |
DEF +16 Sell: $3,950 |
Rarity: *** |
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Beautiful suit of armor in translucent red. | Attrib: Fire +10 |
HP +10, MP +5, DEF +15, STR +4, MND +2 Sell: $4,050 |
Rarity: *** |
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Traditional body armor worn by samurai warriors. | HP +12, DEF +16, INT +3, MND +3 Sell: $4,250 |
Rarity: **** |
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Breastplate covered in real gold. | DEF +17 Sell: $4,325 |
Rarity: **** |
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Mirrored armor that protects the wearer from petrification. | Attrib: Petrify +30 |
HP +8, DEF +17 Sell: $5,000 |
Rarity: **** |
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Increases magic attack power. | Attrib: Darkness +30 |
DEF +18, CON +3, INT +3 Sell: $5,000 |
Rarity: **** |
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Platinum breastplate. | DEF +22 Sell: $5,000 |
Rarity: **** |
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Armor with a muscular design. Worn by roman officers. | Attrib: Pierce +10 |
HP +10, DEF +20, STR +3, MND +5 Sell: $5,250 |
Rarity: **** |
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Armor blessed by a war maiden. It prevents poison effects. | Attrib: Poison +30 |
HP +5, MP +10, DEF +18, STR +3, MND +4 Sell: $5,750 |
Rarity: **** |
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Diamond breastplate. | DEF +30 Sell: $6,000 |
Rarity: **** |
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Suit of mail imbued with dark powers. | Attrib: Fire -13, Ice -13, Lightning -13, Holy -13, Darkness +13 |
HP +13, DEF +29, STR +4, CON +4 Sell: $6,250 |
Rarity: **** Find: Purple Chest (Chapter 6 Hard) |
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Cumbersome armor. High defense, but slows down the wearer. | Attrib: Strike +10, Slash +10, Pierce +10 |
HP +20, DEF +33, CON +5, MND +5 Sell: $6,250 |
Rarity: **** |
Effect: Decreases movement speed by 20% | ||||
Strong against fire, lightning, and ice attacks. | Attrib: Fire +10, Ice +10, Lightning +10 |
HP +12, MP +12, DEF +24, MND +8 Sell: $8,750 |
Rarity: **** |
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Armor tempered by a waterfall over many millennia. | Attrib: Strike +15, Ice +15 |
DEF +27, MND +10 Sell: Cannot be sold |
Rarity: **** |
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Armor studded with sharp spikes. Wear with Caution. | DEF +15 Sell: $8,750 |
Rarity: ***** Drop: Gergoth (Hard) |
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Armor that heals HP as the wearer walks. | DEF +12 Sell: $9,750 |
Rarity: ***** Drop: Puppet Master (Hard), Ryukotsuki (Normal) |
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Armor that increases damage, both dealt and received. | Attrib: Strike -50, Slash -50, Pierce -50, Fire -50, Ice -50, Lightning -50, Holy -50, Darkness -50 |
HP -20, STR +10, CON -20, MND -20 Sell: $11,250 |
Rarity: ***** Drop: Death (Hard), R. The Creature |
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Breastplate passed down through generations of Belmonts. | Attrib: Strike +10, Slash +10, Pierce +10, Petrify +10, Curse +10, Poison +10 |
HP +30, DEF +28, STR +5, MND +5 Sell: $12,500 |
Rarity: ***** Drop: Dracula (Hard), Hellmont |
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Armor blessed by a war goddess. Prevents the effects of Curse. | Attrib: Curse +30 |
HP +15, MP +15, DEF +26, STR +4, MND +12 Sell: $12,500 |
Rarity: ***** Drop: Dracula (Hard) |
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Armor that can completely block some attacks. | DEF +15 Sell: $16,650 |
Rarity: ***** Drop: Dracula (Hard) |
Effect: +10% chance to negate damage | |||||
Any damage taken reduces HP by 20% of the Maximum HP. | Sell: Cannot be sold |
Rarity: ***** Drop: Death (Hard) |
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Armor worn by an ancient vampire hunter. | HP +30, MP +30, DEF +29, STR +8, INT +4, LCK +5 Sell: Cannot be sold |
Rarity: ***** Drop: R. The Count (Hard) |
Effect: Boosts sub-weapon power | |||||
Armor passed down through the Getsu clan. | MP +30, STR +8, INT +8, DEF +25 |
Find: Purple Chest (Hard) First Obtained: Chapter 11 |
Effect: Increases MP regeneration by 0.6 per second. |