Constitution, generally abbreviated as CON, is a statistic found in Castlevania. Most often, it is the character's "natural" defense, and their Constitution plus their armor's strength composes the Defense stat proper.

Game specific informationEdit

Castlevania: Symphony of the NightEdit

Constitution (CON) first made its debut with the RPG mechanics introduced in Symphony of the Night, along with Strength, Intelligence, Luck, Defense, and Attack. Ever since, it has been more or less a staple in the metroidvania-style games. It only improves for Alucard, though. As such, Richter Belmont and Maria Renard are more vulnerable in the facet of defense since they do not level up by statistics.

For every 10 points added in Alucard's base CON, he gains +1 DEF. However, for every 2.5 points of CON from equipment on average, he also gained +1 DEF. In addition, the Poison and Curse status effects are penalized in duration as the CON stat increases.

Castlevania: Circle of the MoonEdit

The stat is unseen in Circle of the Moon and Harmony of Dissonance, although DEF replaced it for those games.

Castlevania: Aria of SorrowEdit

In Aria of Sorrow and the DS games (Dawn of Sorrow, Portrait of Ruin and Order of Ecclesia), for every 2 points of CON earned, the character gains +1 DEF.

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