For the general environment, see Courtyards.

The Courtyard is the fourteenth area Simon explores in Castlevania: Lords of Shadow - Mirror of Fate. It is here that the Combat Cross is recovered and the Necromancer is fought.

Overview

The castle's outer midsection gives a look at the estate's many towers, its roof structures, and a few statues, but it offers nothing for a hero who doesn't possess the grip ability. For now, the one-"room" area is another short connector, its left exit taking us to a place where the action will begin to heat up.

Simon will return here in a bit, using a pathway that branches out from the Library, and find the Combat Cross, which triggers a boss battle against the Necromancer in the outer courtyard. When things have been settled between Simon and the Necromancer, he will return to the Courtyard from the Library and use the Combat Cross to scale the wall above the left exit point to procure some loot.

Enemy Data

Enemy Data: Courtyard
Image Name - Game
Description
Statistics Items Location
MoFNecromancer.png Necromancer  [ edit ]
Mirror of Fate
The Necromancer's mission is to seize Trevor's powerful combat cross for its master, Zobek, Lord of the Dead. Having been promised the return of its soul for successful delivery of the weapon, the Necromancer is a dangerous foe intent on completing its task, no matter what. Difficulty: 4/5
HP: 900
Exp: 750
Courtyard
MoFSkeletonWarrior.png Skeleton Warrior  [alt] [ edit ]
Mirror of Fate
Despite being dead, the remains of these warriors retain an echo of what they once were when alive and so continue to defend the castle. Loyal to their new lord, they keep watch tirelessly over every corner of the fortress, hunting intruders and never abandoning their posts for as long as their bones endure. Weak: Boomerang
Difficulty: 1/5
HP: 80
Exp: 25
Drop: 10 Magic
Cells, Inner Cells, Vertical Prison, Courtyard, Belfry, Castle Entrance, Crypt, Cemetery
RottenZombie.png Rotten Zombie  [ edit ]
Mirror of Fate
Subjected to putrefaction over many years, some zombies have become lethal corpses capable of mutilating themselves to reach their prey. Both their fragile flesh, yellowed by puss and their brittle bones, incapable of keeping them upright represent an unpleasant threat to those who think they are safe behind any barrier. Weak: Throwing Axe, Oil Flask, Spirit of Schneider, Boomerang, Electric Bomb
Difficulty: 1/5
HP: 35
Exp: 5
Drop: 5 Magic
Cells, Inner Cells, Courtyard, Crypt's Labyrinth

Item Data

Item Data: Courtyard
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Combat Cross Icon.png Combat Cross - Mirror of Fate [edit]
Simon's Combat Cross can tear the body and armor off any creature and gives Simon grip ability against enemies. (...) Primary Weapon
Simon 
Find: Courtyard (when coming from Library, after fighting Necromancer) (all)
Special: It can also be used to access difficult to reach places of the castle.
Characters
Playable characters
Trevor BelmontSimon BelmontAlucardGabriel Belmont
Supporting cast
Sypha BelmontBrotherhood of LightLost Soul
Villains
NecromancerDaemon LordDracula
Stages
Abandoned MineBallroomBelfryCarousel's EngineCastle EntranceCastle HallCastle's Outer WallCellsCemeteryClock RoomClock TowerCourtyardCryptCrypt's LabyrinthCursed VillageDeadly WaterfallsEntrance BridgeForgotten CavesGames RoomGuards RoomInner CellsKitchenLady of the Crypt's ChamberLibraryMain Tower OutsideMirror of FatePrologueResurrection RoomTerraceTheatreThrone EntranceThrone RoomToys Assembly LineToy Maker's FunfairToy Maker's WorkshopTowers' LinkUnholy ChurchVampire's TowerVertical Prison
Music
Castlevania: Lords of Shadow - Mirror of Fate Original Game Soundtrack
Timeline
Lords of ShadowMirror of FateLords of Shadow 2
Archives
InventoryBestiaryTimeline
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