Castlevania Wiki
Castlevania Wiki
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===''[[Castlevania II: Belmont's Revenge]]''===
 
===''[[Castlevania II: Belmont's Revenge]]''===
The Cross is available in the Japanese versions of the game and the European ''[[Konami GB Collection#Vol. 4|Konami GB Collection, Vol. 4]]'' [[Game Boy|Game Boy Color]] version, while the [[Axe]] sub-weapon replaces it in the American and original European versions. It is similar to the cross boomerang of the original ''Castlevania'', except that it cannot be caught and cannot be enhanced with double or triple shots. The only other sub-weapon in this game is the [[Holy Water]], available in all editions.
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The Cross is available in the Japanese versions of the game and the European ''[[Konami GB Collection#Vol. 4|Konami GB Collection, Vol. 4]]'' [[Game Boy|Game Boy Color]] version, while the [[Axe]] sub-weapon replaces it in the American and original European versions. It is similar to the cross boomerang of the original ''Castlevania'', except that it cannot be enhanced with double or triple shots. The only other sub-weapon in this game is the [[Holy Water]], available in all editions.
   
 
===''[[Super Castlevania IV]]''===
 
===''[[Super Castlevania IV]]''===

Revision as of 08:00, 14 April 2019

For the proper sub-weapon known as "boomerang", see Boomerang.
For the prayer beads that kills all enemies onscreen upon pickup, see Rosary.

The Cross, or Battle Cross,[1] is one of the traditional sub-weapons. It is also known as a Boomerang in early localized games. Most Castlevania games feature a cross that is thrown forward and then returns, much like a boomerang. The cross in Haunted Castle is not thrown as a boomerang, but instead projects a series of holy crosses forward. Some games feature an actual boomerang that is not in the shape of a cross.

Game specific information

Castlevania

The original Castlevania featured a Boomerang (called a "Boomerang" instead of "Cross" due to religious censorship) as one of the five original sub-weapons that could be used in the game. The player could only equip a single sub-weapon at a time, each which could be obtained from hitting a particular candle or as a drop item from an enemy. By holding ↑ while attacking, a spinning cross is thrown forward until it traverse a certain distance (about 3/4 of the screen), and then returns the way it came from. Catching it before it reaches the other edge of the screen allows you to throw another one sooner, as normally there can only be one sub-weapon on the screen at a time. Two or three boomerangs are allowed on the screen at a time if you possess a Double or Triple Shot.

Vampire Killer

The Battle Star is a replacement for the whip in this game. It attacks similar to the way it did in the original Castlevania. It does not consume any hearts; however, if you fail to catch it on its return, you will lose it and have to fight with a weak leather whip. The Boomerang is not as powerful as an Axe in this game (which attacks in a matter similar to the Cross in this game instead of an arc), but it has a longer range.

Haunted Castle

The Cross is a unique weapon in this game, which fires a series of flashing crosses forward when used.

Castlevania III: Dracula's Curse

The Banshee Boomerang found in Dracula's Curse can reach to the edge of the screen, and it can also be powered up with double and triple shots. Only Trevor Belmont is able to use this weapon.

Candles that would give Trevor a Boomerang, instead give Grant an Axe, to Sypha a Holy Lightning spell, and to Alucard either a small heart or a money bag.

The Banshee Boomerang is the only sub-weapon that appears as one of the symbols on the password screen in this game.

Castlevania II: Belmont's Revenge

The Cross is available in the Japanese versions of the game and the European Konami GB Collection, Vol. 4 Game Boy Color version, while the Axe sub-weapon replaces it in the American and original European versions. It is similar to the cross boomerang of the original Castlevania, except that it cannot be enhanced with double or triple shots. The only other sub-weapon in this game is the Holy Water, available in all editions.

Super Castlevania IV

The Boomerang in Super Castlevania IV is similar to that found in Castlevania III. It can also be powered up with a double or triple shot.

Castlevania: Rondo of Blood / Dracula X / The Dracula X Chronicles

The behavior of the Cross sub-weapon was slightly modified in Rondo of Blood, and since then it became the standard for future games. The cross will only traverse a certain distance like in the original Castlevania, slowing down until it makes a brief stop in mid-air, and then return in the opposite direction it was thrown, traversing until it is retrieved or, in some instances, going straight until it finally exits the screen.

In this game, instead of relying on items to throw a double or triple shot, the number of hearts in Richter's possession determines if they (or any other sub-weapon) can be thrown in rapid succession.

Castlevania: Bloodlines

See: Boomerang

Castlevania: Lament of Innocence

In Lament of Innocence, the word "cross" also represents the type of damage dealt by the Cross sub-weapon.

Much like in Harmony of Dissonance, it can be combined with 7 different colored Orbs that can be obtained by defeating bosses for more fantastic attacks. They can also be switch between the different styles of attacks without the need to access a text-based menu screen.

But unlike in Harmony of Dissonance, these new attacks also consume Hearts (the Magic Meter is only used by Relics).

The Cross orb attacks are as follows:

  • Red Orb (Double Cross): A stronger version of the regular cross attack: Leon is surrounded in a shield of five crisscrossing crosses for more range and power. Consume 6 hearts.
  • Purple Orb (Michael's Sword): A beam of energy is release into the air; immediately after, it'll return to damage a targeted enemy in the form of a giant flaming cross capable of repeated damage. Consume 10 hearts.
  • Blue Orb (Divine Cross): Leon will create a large flaming cross that always stays directly in front of him. It can damage enemies repeatedly until it burns out. Consume 8 hearts.
  • Green Orb (Holy Light): Leon will project a large cross relative to the direction he's facing. He will then fire it straight ahead, even through solid objects, to damage all enemies along its path. Consume 6 hearts.
  • Yellow Orb (Grand Cross): The famous Grand Cross. Consume 12 hearts.
  • White Orb (Agnea): Like in Symphony of the Night, electricity will generate from Leon's fist, with bolts firing in the direction of multiple targets. The longer the button is held, the more damage is delivered. Consume 12 hearts.
  • Black Orb (Six Saints): Six moderately-sized crosses overhead are created. Each of them will accurately fire a beam at up to six enemies or concentrate their fire on a less numerous selection. Consume 15 hearts.

Castlevania: Order of Shadows

The Cross sub-weapon is obtained from a random candle in the Mansion and is usually the second sub-weapon found after the Axe. The cross works for Desmond in the traditional manner. It is thrown forward and then returns. Desmond does not catch the cross as it returns, however.

Castlevania: Harmony of Despair

The Cross is one of the sub-weapons found in Castlevania Harmony of Despair. It is obtained via random chests in Chapter 6. It operates similarly to most other Castlevania titles in that it's a blue cross that spins out for a decent distance, and if it does not strike a wall, will come back. The cost is 15 hearts and it can be leveled by repeated use. At max level of 9 it becomes larger, covering more area.

A variant of the Cross with the Chapter 10 Origins downloadable stage, is the R. Boomerang. Obtainable on Chapter 10 from the Boss/Gold Chest (Normal or Hard).

Super Smash Bros. Ultimate

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Simon using the cross in Ultimate

The Cross appears in Super Smash Bros. Ultimate, acting as Simon and Richter Belmont's side special move. The move works in the same way it does in their home series, thus making it the only boomerang-like attack in the game that doesn't follow its thrower's trajectory while returning. Aside from this, the Cross's Item Crash, Grand Cross, acts as their Final Smash. In the trailer announcing their playability, Simon also uses the Crosses to finish off Death. At the ending of the trailer, the cross acts as a makeshift "x" when announcing that Super Smash Bros. Ultimate and the Castlevania franchise are crossing over.

Item Crash

See also: Grand Cross

The Cross has gained three distinct item crashes as the Castlevania series has expanded, all of which share a general motif of the cross's power, emanating from the center of the screen in a rough cross or pillar-shaped pattern and damaging all enemies within range.

Form 1: Rising cross

This form of the cross Item Crash appears solely in Castlevania: Rondo of Blood (and subsequently, Castlevania: The Dracula X Chronicles). As in Form 2 below, Richter Belmont leaps into the air and a cross appears suspended behind him, but it does not persist like the later forms of the Crash. Instead, it deals its damage and is followed up by a series of smaller crosses rising from the bottom of the screen from left to right and damaging anything they touch.

Form 2: Pillar of crosses

This form of the Item Crash debuted in Castlevania: Symphony of the Night and saw subsequent reuses in other games. The user jumps into the air and a pillar of light envelops them, followed by a series of crosses circling the pillar as they rise upward, dealing damage to anything they touch.

Users of this version include:

Form 3: Suspended cross

This form of the Cross Item Crash debuted in Castlevania: Aria of Sorrow as the trump card of Julius Belmont. Rather than relying on additional cross projectiles as in the previous two forms, the user simply projects a sustained, cross-shaped damaging field as they remain hanging in midair.

A dark variant of this Crash called the Blood(y) Cross exists in Castlevania: Harmony of Despair as the Dual Crush between any Vampire Killer wielder (other than Simon) and Soma Cruz or Alucard. Rather than projecting on the center of the screen due to that game's nature, it is simply centered above where the two characters performing it are standing.

Users of this version include:

Item Data

See: Cross/Item Data

Gallery

See: Cross/Gallery

References

  1. Vampire Killer instruction booklet, p. 5.