In Greek mythology, the cyclopes were an ancient race of giants, the name literally meaning "round-eyed" or "circle-eyed".
They were described as the sons of Uranus and Gaia, brothers of the Titans, builders and craftsmen. They were giants with a single eye in the middle of their foreheads, being strong and stubborn and with a foul disposition. They were often pictured at their forges.
Uranus, fearing their strength, locked them in Tartarus. Cronus later freed the cyclopes after he had overthrown Uranus, but later placed them back in Tartarus, where they remained until freed by Zeus. They fashioned thunderbolts for him to use as weapons and helped him overthrow Cronus and the other Titans. The lightning bolts, which became Zeus's main weapons, were forged by them. They also created Poseidon's trident, Artemis's bow and arrows of moonlight, Apollo's bow and arrows of sun rays, and Hades's helmet of darkness, which was given to Perseus on his quest to kill Medusa.
The epic poet Homer described them as mortal herdsmen, sons of Poseidon; Polyphemus being the most well known cyclops in history. In a famous episode of the Odyssey, Polyphemus traps the hero Odysseus an his men in his cave after they entered to stock on provisions. He eats two of them alive that night and two more the next morning. Odysseus manages to get him drunken sleep and blinds him by plunging a giant wooden pole in his only eye. The next morning, as Polyphemus opens the cave's entrance to let his sheep graze, Odysseus and the rest of his men manage to escape by tying themselves to the animals' undersides.
The Cyclops was responsible for turning Sypha Belnades into stone in Castlevania III: Dracula's Curse and then guarded her statue until he was defeated by Trevor Belmont. Several other Cyclops bosses appeared in that game teamed up with other bosses, such as Mummies and Leviathan.
In Japan, he is also considered an oni from Japanese mythology (usually translated as "Ogre") and is depicted with a single horn on his forehead. Because of the color scheme used in the Japanese instruction booklet, the Cyclops is shown to be red instead of blue, as depicted in the game itself, and shown with a horn on his forehead, possibly an origin for the "Red Ogre" palette swap found in later games. The "Red Ogre" version of the Cyclops also appears in the final stretch for the mascot platformer, Wai Wai World 2: SOS!! Parsley Castle.
The Cyclops returned as a boss in Castlevania: Harmony of Dissonance, where he's quicker, stronger and can execute dashing attacks.
The Cyclops returned as powerful regular enemies in the 3D games Castlevania: Lament of Innocence and Castlevania: Curse of Darkness. While he did not use stone-inflicting attacks in his 2D incarnations, some versions of him were shown to possess a stone gaze in Curse of Darkness.
In the animated adaptation of Dracula's Curse, the Cyclops is known as "Stone-Eye Cyclops". Trevor Belmont explains that it feeds on the fear of its victims while they remain trapped in their own body and that its petrification effect can only be undone by killing the creature.
Making his first appearance in the series, he can be encountered for the first time in the Forest of Darkness, keeping Sypha in the statue form. He is only vulnerable to the head.
At first glance, he never really tries to attack the player, simply making round trips without taking his presence into account. However, he may attempt to crush the player with his hammer if he gets too close. He can also charge the player if he is far enough.
The Cyclops make an appearance in Wai Wai World 2.
Only present in a hidden place in the stage 4, the Cyclops does his work in the background, offloading boulders down a ramp. He can neither be touched nor deal damage in any way and is only there for aesthetics.
Apparently based on his Dracula's Curse incarnation, the Cyclops makes his second appearance as a boss in this game. He is found in the Shrine of the Apostates in Castle B, guarding a Heart max up, and his boss fight is completely optional, although clearing his room is worth as it connects this area to the Entrance.
He wields a massive metal mallet and is much more agile this time around. He retains his dashing attack, but unlike his Dracula's Curse counterpart, he's much faster now and can make it all across the room in one swift move. Fortunately, this move can be completely avoided by standing on any of the two elevated platforms located in the room.
He also attacks by swinging his mallet with great force in an overhead motion, inflicting heavy damage even on high leveled characters, so it's advised to approach this battle more strategically, making use of the most powerful spells at the player's disposal but always prioritizing safety above everything.
In this game, we're introduced to two variants of cyclopes, a blue-skinned one, appropriately called Cyclops, and a red-skinned one, known as the Red Ogre. They're introduced in a miniboss fight preceded by a small cutscene near the end of the Ghostly Theatre, where both monsters must be fought at the same time before reaching the theater's stage, where the main boss battle takes place.
Both the Cyclops and the Red Ogre from Lament of Innocence return in this game. The Cyclops (blue skin) is a weaker version and thus has weaker variants of the same attacks. The Red Ogre (red skin), on the other hand, is a much stronger version and features a few unique powerful attacks, such as a ramming attack and a very damaging grab.
The first Cyclops in the game is encountered in the very first level, the Abandoned Castle, and acts as a miniboss guarding the first Innocent Devil chamber, aided by a group of Skeletons. Cyclopes are encountered more frequently in Baljhet Mountains and onward.
While the Cyclops may look menacing at first, he's not very aggressive and only has a few attacks at his disposal, which include a single swing with his club and shooting a series of rays from his eye to the ground in front of him, which after a moment produce explosions. His special attack consists on him dragging his club along the ground in a spinning motion, which he ends by quickly swinging the opposite way. It is at this point that he opens his stealing window.
- Red Ogre
While at first glance the Red Ogre may just seem like a different colored variant of the Cyclops, he is in fact one of the most powerful enemies in the game and features much stronger versions of the same attacks, as well as a few dangerous moves of his own.
Unlike the Cyclops, he always swings his club twice. When he shoots his eye ray, it instead traces an irregular line along the ground in front of him, which activates a few seconds later; if the player is caught by this attack, they'll turn to stone and become open to attack by any surrounding enemies until they manually break out from that state.
Among his new moves is a charge, where the Ogre suddenly starts rushing at the player at great speed, inflicting great damage and knocking them to the ground if he manages to run them over. Another attack –and perhaps one of the most dangerous in the game– is his grab; the Ogre will suddenly stop and slowly start raising his arm, then he will quickly grab the player if they happen to be standing in front of him. Once grabbed, the Ogre will lift the player in the air by the neck and start strangling them, taking small chunks of HP with each hit, which all in conjunction add for a very damaging attack.
Furthermore, Red Ogres are usually encountered with Dark Warlocks, which can buff them up and temporarily make them even more powerful and resistant to attacks.
His special attack consists in a quick leap where he grabs his club and pounds the ground sitting on it, producing a small shockwave. This is also the moment when he opens his stealing window. This is a very difficult enemy to steal from, though, mainly because of the very brief moment he telegraphs the move, as well as the player requiring to evade the attack at the same time they're trying to steal. The item that can be stolen from him is the Galtite; while probably not very useful during weapon combining (that is, unless one's seeking to eventually forge the Gatling Gun), only two units are required in total to complete the combining list.
The player is advised to be wary of their Innocent Devils and consider to put them in "Guard" mode whenever there are Red Ogres around, as they can outright kill them in just one or two hits (especially Bird-Types and Mage-Types).
A special mention should be made about the Red Ogres encountered in the Tower of Evermore. While most enemies up until that point should likely have given little to no trouble to the player, the Red Ogres there are at level 75 and can easily take big chunks of the player's HP with just one hit (about ¼ in most cases). In addition, the confined space where they're encountered at can make it very difficult to fight them properly (added to the rest of the enemies that appear with them); and once they start performing their charging attacks, the player runs a great risk of sustaining heavy damage.
A good strategy to deal with them here is to bring a Mage-Type Innocent Devil, cast Time Stop as soon as the battle starts, and start attacking each Ogre while the spell is still in effect. Even then, it can take up to four complete combos to fell a single Ogre (Hector level 70+ wielding the Laser Blade).
|Item Data: Cyclops|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|A stone said to protect travelers.||Leon Belmont||Sell: $400|| Buy: $800 Find: Rinaldo's Shop|
| Effect: With the Jewel Crush, switches the sub-weapon equipped.|
|Improves the sound effect of your whip.|| Accessory|
|Sell: $5,000|| Drop: Cyclops|
|Exquisite dish using a dozen or so spices and simmered for a day and a night.|| Recovery Item|
| HP +180|
| Drop: Red Ogre|
|Rice from the Far East, boiled and steaming.|| Food|
| HP +75|| Rare Drop: Cyclops Lv.8/47/75|
|A primitive material used since the dawn of time. Still used to make many basic weapons.|| Material|
| Common Drop: Cockatrice Lv.6/46, Efreet Lv.7/11/45, Lizardman Lv.6/23|
Steal: Cyclops Lv.8/47/75
|Fairly easy to find, bright indigo in color and pretty heavy. Melts at high temperatures.|| Material|
| Common Drop: Assassin Zombie Lv.24/34/44, Lizard Shaman Lv.28/43, Red Ogre Lv.25/48/75, Wolf Skeleton Lv.23|
|A heavy red metal in many layers. Said to draw out a human's latent power, but who really knows?|| Material|
| Steal: Crazy Armor Lv.9, Red Ogre Lv.25/48/75|| Evolve: Force Glove, Hien|
|Castlevania: Harmony of Dissonance|
|Maxim Kischine • Lydie Erlanger • Merchant|
|Death • Dracula Wraith|
|Talos • Giant Bat • Living Armor • Skull Knight • Golem • Minotaur • Devil • Giant Merman • Max Slimer • Peeping Big • Legion (saint) • Shadow • Pazuzu • Minotaur Lv2 • Legion (corpse) • Cyclops|
|Entrance • Marble Corridor • The Wailing Way • Shrine of the Apostates • Room of Illusion • Castle Treasury • Skeleton Cave • Luminous Cavern • Chapel of Dissonance • Sky Walkway • Aqueduct of Dragons • Clock Tower • Castle Top Floor|
|Successor of Fate • Original Soundtrack CD|
|Bradygames guide • Futabasha guide • NTT Pub guide|
|Inventory • Bestiary • Maxim Mode • Voice Translations|