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Castlevania Wiki
Castlevania Wiki
For other uses, see Death (disambiguation) and Game Over (disambiguation).

Death is an in-game event which represents when the player dies; this is usually accompanied by the phrase "Game Over". It generally occurs when the player's health has been completely depleted or when they fall into certain traps (e.g.: a bottomless pit), although it can also be caused by other factors; sometimes even leading to alternate endings. Depending on the game, the player either gets a game over immediately or after using up all extra lives.

Appearances[]

Castlevania[]

If the player loses all health, Simon Belmont, upon being knocked back, will merely lie down as if dead.

Vampire Killer[]

If the player loses all health, Simon Belmont, upon being knocked back, will merely lie down as if dead.

Castlevania II: Simon's Quest[]

Like in Castlevania above, Simon Belmont will merely lie down as if dead. Simon may also die depending on the ending obtained.

Haunted Castle[]

If the player loses all health, Simon Belmont, upon being knocked back, will merely lie down as if dead.

Castlevania: The Adventure, Castlevania II: Belmont's Revenge, Castlevania: The Adventure ReBirth[]

Christopher Belmont is depicted as keeling over as if dead in the Game Boy games, while in ReBirth, he fades away while blood leaves him.

Castlevania III: Dracula's Curse[]

The player character (Trevor Belmont, Grant Danasty, Sypha Belnades or Alucard) will lie down as if dead.

Super Castlevania IV[]

Simon Belmont, like in the original game, is depicted as keeling over as if dead.

Castlevania Chronicles[]

If the player loses all health, Simon Belmont, upon being knocked back, will merely lie down as if dead.

Castlevania: Rondo of Blood, Castlevania: Dracula X, Castlevania: The Dracula X Chronicles[]

Richter Belmont is depicted as being knocked back, turning crimson and then fading away with blood splatters (the English release for Dracula X censors this by having Richter fading white instead), while Maria Renard lies down as if dead and fades away a moment later.

Castlevania: Bloodlines[]

John Morris is depicted as being knocked back and fades away, while Eric Lecarde will lie down as if dead. In addition, Eric's spear will be knocked out of his hand and impale him (this particular bit was censored in the European versions).

Castlevania: Symphony of the Night[]

Alucard (or Richter Belmont in Richter Mode, or Maria Renard in Maria Mode) is depicted as being knocked back, turning crimson and then fading away with blood splatters. If Alucard dies to underwater damage, the red blood will be replaced by cyan water.

Castlevania Legends[]

Sonia Belmont merely collapses into a heap as if dead.

Castlevania (N64), Castlevania: Legacy of Darkness[]

There are two ways to die in this game:

Castlevania: Circle of the Moon[]

Nathan Graves fades away while turning crimson and knocked back.

Castlevania: Harmony of Dissonance[]

Juste Belmont (or Maxim Kischine in Maxim Mode) fades away while knocked back and emitting blood splatters.

Castlevania: Aria of Sorrow[]

Soma Cruz (or Julius Belmont in Julius Mode) is knocked back as he emits blood. If the player dies while fighting Chaos, it instead shows Soma sitting at Dracula's throne while holding a wine glass containing blood, with the implication that he ultimately became the next Dark Lord, while Julius confronts him and alludes to the promise the two made about dispatching him if he ever became Dracula. Soma then throws the glass at his feet.

Castlevania: Lament of Innocence[]

Leon Belmont (or Joachim Armster in Joachim Mode, or Pumpkin in Pumpkin Mode) merely keels over and blood splatter covers the screen before showing the "Game Over" message. If the player dies against Death, the latter will declare that "Game over comes to all".

Castlevania: Dawn of Sorrow[]

Soma Cruz (Julius Belmont, Yoko Belnades or Alucard in Julius Mode) will be knocked back as he or she emits blood.

Castlevania: Curse of Darkness[]

Hector (or Trevor Belmont in Trevor Mode) merely keels over, although blood splatter does cover the screen before showing the "Game Over" message.

Castlevania: Order of Shadows[]

The player character Desmond Belmont merely keels over, with Death literally descending upon his corpse.

Castlevania: Portrait of Ruin[]

The player character (Jonathan Morris, Charlotte Aulin, Stella Lecarde, Loretta Lecarde, Richter Belmont, Maria Renard or Old Axe Armor) is lifted up as blood splatters emit from him or her.

Castlevania: Order of Ecclesia[]

Shanoa (or Albus in Albus Mode) is lifted in the air, with blood spilling out of him or her. In some cases, the bosses will react in a specific way. Against Albus, he'll kneel over and say "Shanoa... kill me..." Against Death, he'll say that Shanoa's "candle" has been snuffed out. If the player uses the Dominus glyphs against Barlowe, he'll mention that she shouldn't have given him that much trouble.

Although not a game over in the usual sense, defeating Albus without rescuing all of the villagers will have Shanoa obediently undergo the ritual to destroy Dracula, only for it to be strongly implied –especially from Barlowe's reaction in his last statement– that she ended up forfeiting her life to resurrect Dracula instead.

Castlevania: Grimoire of Souls[]

The player character (Alucard/Genya Arikado, Simon Belmont, Charlotte Aulin, Maria Renard, and/or Shanoa) are knocked into the air, releasing blood and fading away in red, only to have a massive explosion of blood as the "failed" message pops up.

Gallery[]

Trivia[]

  • In Castlevania: Symphony of the Night, if any playable character dies, the screen freezes and then melts into the Game Over screen. If Alucard was fighting a specific boss, the Game Over music will not play nor the quote, and instead the victorious boss will speak a quote. At random times, the latter Game Over may occur instead of the former, but instead with Maria's voice being heard saying "I had hoped that you might, but all for nothing.".
    • The Japanese voice over uses a deep and powerful laughter (implied to be Shaft) while the English voice over produces a cackling sinister laughter (possibly by Dracula).
  • Specific quotes spoken by bosses during the Game Over screen are also used in the main campaigns in Castlevania: Lament of Innocence and Castlevania: Curse of Darkness, generally said by bosses linked to the story of the game.