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{{For|2=Death (disambiguation)}}
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{{for|2=Death (disambiguation)}}
 
 
'''Death''' is an in-game event which represents when the player dies. It generally occurs when the player's health has been depleted, although it can also be caused by other factors; sometimes even leading to alternate endings. Depending on the game, the player either gets a game over immediately or after using up all extra lives.
 
'''Death''' is an in-game event which represents when the player dies. It generally occurs when the player's health has been depleted, although it can also be caused by other factors; sometimes even leading to alternate endings. Depending on the game, the player either gets a game over immediately or after using up all extra lives.
   
 
==Appearances==
 
==Appearances==
 
===''[[Castlevania (video game)|Castlevania]]''===
 
===''[[Castlevania (video game)|Castlevania]]''===
If the player loses all health, [[Simon Belmont|Simon]] upon being knocked back will merely lie down as if dead.
+
If the player loses all health, [[Simon Belmont]], upon being knocked back, will merely lie down as if dead.
   
 
===''[[Vampire Killer (video game)|Vampire Killer]]''===
 
===''[[Vampire Killer (video game)|Vampire Killer]]''===
If the player loses all health, [[Simon Belmont (Vampire Killer)|Simon]] upon being knocked back will merely lie down as if dead.
+
If the player loses all health, [[Simon Belmont (Vampire Killer)|Simon Belmont]], upon being knocked back, will merely lie down as if dead.
   
 
===''[[Castlevania II: Simon's Quest]]''===
 
===''[[Castlevania II: Simon's Quest]]''===
Like in ''Castlevania'' above, Simon will merely lie down as if dead.
+
Like in ''Castlevania'' above, Simon Belmont will merely lie down as if dead.
   
 
===''[[Haunted Castle]]''===
 
===''[[Haunted Castle]]''===
If the player loses all health, [[Simon Belmont (Haunted Castle)|Simon]] upon being knocked back will merely lie down as if dead.
+
If the player loses all health, [[Simon Belmont (Haunted Castle)|Simon Belmont]], upon being knocked back, will merely lie down as if dead.
   
===''[[Castlevania: The Adventure]]''/''[[Castlevania: The Adventure ReBirth]]''===
+
===''[[Castlevania: The Adventure]]'' / ''[[Castlevania II: Belmont's Revenge]]'' / ''[[Castlevania: The Adventure ReBirth]]''===
[[Christopher Belmont]] is depicted as keeling over as if dead in the [[Game Boy]] version, while in the ''ReBirth'' version, he fades away while blood leaves him.
+
[[Christopher Belmont]] is depicted as keeling over as if dead in the [[Game Boy]] games, while in ''ReBirth'', [[Christopher Belmont (ReBirth)|he]] fades away while blood leaves him.
   
 
===''[[Castlevania III: Dracula's Curse]]''===
 
===''[[Castlevania III: Dracula's Curse]]''===
The player character ([[Trevor Belmont]], [[Sypha Belnades]], [[Alucard]] and/or [[Grant Danasty]]) will lie down as if dead.
+
The player character ([[Trevor Belmont]], [[Grant Danasty]], [[Sypha Belnades]] or [[Alucard]]) will lie down as if dead.
 
===''[[Castlevania II: Belmont's Revenge]]''===
 
Christopher Belmont is depicted as keeling over as if dead.
 
   
 
===''[[Super Castlevania IV]]''===
 
===''[[Super Castlevania IV]]''===
[[Simon Belmont (Super Castlevania IV)|Simon]], like in the original game, is depicted as keeling over as if dead.
+
[[Simon Belmont (Super Castlevania IV)|Simon Belmont]], like in the original game, is depicted as keeling over as if dead.
   
 
===''[[Castlevania Chronicles]]''===
 
===''[[Castlevania Chronicles]]''===
If the player loses all health, [[Simon Belmont (Chronicles)|Simon]] upon being knocked back will merely lie down as if dead.
+
If the player loses all health, [[Simon Belmont (Chronicles)|Simon Belmont]], upon being knocked back, will merely lie down as if dead.
   
===''[[Castlevania: Rondo of Blood]]''/''[[Castlevania: Dracula X]]''/''[[Castlevania: The Dracula X Chronicles]]''===
+
===''[[Castlevania: Rondo of Blood]]'' / ''[[Castlevania: Dracula X]]'' / ''[[Castlevania: The Dracula X Chronicles]]''===
[[Richter Belmont]]/[[Maria Renard]] is depicted as being knocked back, turning crimson and then fading away with blood splatters (the English release for ''Dracula X'' censors this by having Richter fading white instead).
+
[[Richter Belmont]] is depicted as being knocked back, turning crimson and then fading away with blood splatters (the English release for ''Dracula X'' censors this by having Richter fading white instead), while [[Maria Renard]] lies down as if dead and fades away a moment later.
   
 
===''[[Castlevania: Bloodlines]]''===
 
===''[[Castlevania: Bloodlines]]''===
[[Eric Lecarde]] will lie down as if dead. In addition, if he has a weapon such as a trident out, it will be knocked out of his hand and impale him.
+
[[John Morris]] is depicted as being knocked back and fades away, while [[Eric Lecarde]] will lie down as if dead. In addition, Eric's [[Alucard Spear|spear]] will be knocked out of his hand and impale him.
   
 
===''[[Castlevania: Symphony of the Night]]''===
 
===''[[Castlevania: Symphony of the Night]]''===
[[Alucard]] is depicted as being knocked back, turning crimson and then fading away with blood splatters.
+
Alucard (or Richter Belmont in [[Richter Mode]], Maria Renard in [[Maria Mode]]) is depicted as being knocked back, turning crimson and then fading away with blood splatters.
   
 
===''[[Castlevania Legends]]''===
 
===''[[Castlevania Legends]]''===
 
[[Sonia Belmont]] merely collapses into a heap as if dead.
 
[[Sonia Belmont]] merely collapses into a heap as if dead.
   
===''[[Castlevania (Nintendo 64)|Castlevania]]'' ([[Nintendo 64|N64]])===
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===''[[Castlevania (Nintendo 64)|Castlevania]]'' ([[Nintendo 64|N64]]) / ''[[Castlevania: Legacy of Darkness]]''===
 
There are two ways to die in this game:
 
There are two ways to die in this game:
*Merely letting the enemy kill you results in the player character (either [[Reinhardt Schneider]] or [[Carrie Fernandez]]) keeling over.
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*Merely letting the enemy kill you results in the player character ([[Reinhardt Schneider]], [[Carrie Fernandez]], [[Cornell]] or [[Henry Oldrey]]) keeling over.
*If the player takes too long to cure the [[Vampire (status)|Vampire status]], the player character (Schneider or Fernandez) will clutch their head as if in pain before raising it again showing definite vampirized features.
+
*If the player takes too long to cure the [[Vampire (status)|Vampire status]], the player character will clutch his or her head as if in pain before raising it again showing definite vampirized features.
   
 
===''[[Castlevania: Circle of the Moon]]''===
 
===''[[Castlevania: Circle of the Moon]]''===
Line 52: Line 49:
   
 
===''[[Castlevania: Harmony of Dissonance]]''===
 
===''[[Castlevania: Harmony of Dissonance]]''===
[[Juste Belmont]] fades away while knocked back and emitting blood splatters.
+
[[Juste Belmont]] (or [[Maxim Kischine]] in [[Maxim Mode]]) fades away while knocked back and emitting blood splatters.
   
 
===''[[Castlevania: Aria of Sorrow]]''===
 
===''[[Castlevania: Aria of Sorrow]]''===
[[Soma Cruz]] will be knocked back as he emits blood. If the player dies while fighting [[Chaos]], it instead shows Soma sitting at [[Dracula]]'s seat, with the implication that Soma became the next [[Dark Lord]], while [[Julius Belmont]] confronts him and alludes to the promise the two made about dispatching Soma if he ever became Dracula.
+
[[Soma Cruz]] (or [[Julius Belmont]] in [[Julius Mode]]) will be knocked back as he emits blood. If the player dies while fighting [[Chaos]], it instead shows Soma sitting at [[Dracula]]'s seat, with the implication that Soma became the next [[Dark Lord]], while Julius Belmont confronts him and alludes to the promise the two made about dispatching Soma if he ever became Dracula.
   
 
===''[[Castlevania: Lament of Innocence]]''===
 
===''[[Castlevania: Lament of Innocence]]''===
[[Leon Belmont]] merely keels over, although blood splatter does cover the screen before showing the "Game Over" message.
+
[[Leon Belmont]] (or [[Joachim Armster]] in [[Joachim Mode]], [[Pumpkin (character)|Pumpkin]] in [[Pumpkin Mode]]) merely keels over, although blood splatter does cover the screen before showing the "Game Over" message.
   
 
===''[[Castlevania: Dawn of Sorrow]]''===
 
===''[[Castlevania: Dawn of Sorrow]]''===
Soma Cruz will be knocked back as he emits blood.
+
Soma Cruz (Julius Belmont, [[Yoko Belnades]] or Alucard in Julius Mode) will be knocked back as he or she emits blood.
   
 
===''[[Castlevania: Curse of Darkness]]''===
 
===''[[Castlevania: Curse of Darkness]]''===
[[Hector]] merely keels over, although blood splatter does cover the screen before showing the "Game Over" message.
+
[[Hector]] (or Trevor Belmont in [[Trevor Mode]]) merely keels over, although blood splatter does cover the screen before showing the "Game Over" message.
  +
 
===''[[Castlevania: Order of Shadows]]''===
  +
The player character [[Desmond Belmont]] merely keels over, with [[Death]] literally descending upon his corpse.
   
 
===''[[Castlevania: Portrait of Ruin]]''===
 
===''[[Castlevania: Portrait of Ruin]]''===
The player character ([[Jonathan Morris]] and/or [[Charlotte Aulin]]) is lifted up as blood splatters emit from them.
+
The player character ([[Jonathan Morris]], [[Charlotte Aulin]], [[Stella Lecarde]], [[Loretta Lecarde]], Richter Belmont, Maria Renard or [[Old Axe Armor]]) is lifted up as blood splatters emit from him or her.
   
 
===''[[Castlevania: Order of Ecclesia]]''===
 
===''[[Castlevania: Order of Ecclesia]]''===
[[Shanoa]] (and [[Albus]] in [[Albus Mode]]) are lifted in the air, with blood spilling out of them. In some cases, the bosses will react in a specific way. Against Albus, he'll keel over and say "Shanoa... kill me..." Against [[Death]], he'll say that Shanoa's "candle" has been snuffed out. If the player uses the [[Dominus]] [[glyph]]s against [[Barlowe]], he'll mention that she shouldn't have given him that much trouble.
+
[[Shanoa]] (or [[Albus]] in [[Albus Mode]]) is lifted in the air, with blood spilling out of him or her. In some cases, the bosses will react in a specific way. Against Albus, he'll keel over and say "Shanoa... kill me..." Against [[Death]], he'll say that Shanoa's "candle" has been snuffed out. If the player uses the [[Dominus]] [[glyph]]s against [[Barlowe]], he'll mention that she shouldn't have given him that much trouble.
  +
  +
===''[[Castlevania: Grimoire of Souls]]''===
  +
The player character (Alucard/[[Genya Arikado]], Simon Belmont, Charlotte Aulin, Maria Renard, Shanoa, and/or Soma Cruz) are knocked into the air, releasing blood and fading away in red, only to have a massive explosion of blood as the "failed" message pops up.
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 08:43, 25 February 2020

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For other uses, see Death (disambiguation).

Death is an in-game event which represents when the player dies. It generally occurs when the player's health has been depleted, although it can also be caused by other factors; sometimes even leading to alternate endings. Depending on the game, the player either gets a game over immediately or after using up all extra lives.

Appearances

Castlevania

If the player loses all health, Simon Belmont, upon being knocked back, will merely lie down as if dead.

Vampire Killer

If the player loses all health, Simon Belmont, upon being knocked back, will merely lie down as if dead.

Castlevania II: Simon's Quest

Like in Castlevania above, Simon Belmont will merely lie down as if dead.

Haunted Castle

If the player loses all health, Simon Belmont, upon being knocked back, will merely lie down as if dead.

Castlevania: The Adventure / Castlevania II: Belmont's Revenge / Castlevania: The Adventure ReBirth

Christopher Belmont is depicted as keeling over as if dead in the Game Boy games, while in ReBirth, he fades away while blood leaves him.

Castlevania III: Dracula's Curse

The player character (Trevor Belmont, Grant Danasty, Sypha Belnades or Alucard) will lie down as if dead.

Super Castlevania IV

Simon Belmont, like in the original game, is depicted as keeling over as if dead.

Castlevania Chronicles

If the player loses all health, Simon Belmont, upon being knocked back, will merely lie down as if dead.

Castlevania: Rondo of Blood / Castlevania: Dracula X / Castlevania: The Dracula X Chronicles

Richter Belmont is depicted as being knocked back, turning crimson and then fading away with blood splatters (the English release for Dracula X censors this by having Richter fading white instead), while Maria Renard lies down as if dead and fades away a moment later.

Castlevania: Bloodlines

John Morris is depicted as being knocked back and fades away, while Eric Lecarde will lie down as if dead. In addition, Eric's spear will be knocked out of his hand and impale him.

Castlevania: Symphony of the Night

Alucard (or Richter Belmont in Richter Mode, Maria Renard in Maria Mode) is depicted as being knocked back, turning crimson and then fading away with blood splatters.

Castlevania Legends

Sonia Belmont merely collapses into a heap as if dead.

Castlevania (N64) / Castlevania: Legacy of Darkness

There are two ways to die in this game:

Castlevania: Circle of the Moon

Nathan Graves fades away while turning crimson and knocked back.

Castlevania: Harmony of Dissonance

Juste Belmont (or Maxim Kischine in Maxim Mode) fades away while knocked back and emitting blood splatters.

Castlevania: Aria of Sorrow

Soma Cruz (or Julius Belmont in Julius Mode) will be knocked back as he emits blood. If the player dies while fighting Chaos, it instead shows Soma sitting at Dracula's seat, with the implication that Soma became the next Dark Lord, while Julius Belmont confronts him and alludes to the promise the two made about dispatching Soma if he ever became Dracula.

Castlevania: Lament of Innocence

Leon Belmont (or Joachim Armster in Joachim Mode, Pumpkin in Pumpkin Mode) merely keels over, although blood splatter does cover the screen before showing the "Game Over" message.

Castlevania: Dawn of Sorrow

Soma Cruz (Julius Belmont, Yoko Belnades or Alucard in Julius Mode) will be knocked back as he or she emits blood.

Castlevania: Curse of Darkness

Hector (or Trevor Belmont in Trevor Mode) merely keels over, although blood splatter does cover the screen before showing the "Game Over" message.

Castlevania: Order of Shadows

The player character Desmond Belmont merely keels over, with Death literally descending upon his corpse.

Castlevania: Portrait of Ruin

The player character (Jonathan Morris, Charlotte Aulin, Stella Lecarde, Loretta Lecarde, Richter Belmont, Maria Renard or Old Axe Armor) is lifted up as blood splatters emit from him or her.

Castlevania: Order of Ecclesia

Shanoa (or Albus in Albus Mode) is lifted in the air, with blood spilling out of him or her. In some cases, the bosses will react in a specific way. Against Albus, he'll keel over and say "Shanoa... kill me..." Against Death, he'll say that Shanoa's "candle" has been snuffed out. If the player uses the Dominus glyphs against Barlowe, he'll mention that she shouldn't have given him that much trouble.

Castlevania: Grimoire of Souls

The player character (Alucard/Genya Arikado, Simon Belmont, Charlotte Aulin, Maria Renard, Shanoa, and/or Soma Cruz) are knocked into the air, releasing blood and fading away in red, only to have a massive explosion of blood as the "failed" message pops up.