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Revision as of 15:59, 3 November 2019

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For other uses, see Death (disambiguation).

Death is an in-game event which represents when the player dies. It generally occurs when the player's health has been depleted, although it can also be caused by other factors; sometimes even leading to alternate endings. Depending on the game, the player either gets a game over immediately or after using up all extra lives.

Appearances

Castlevania

If the player loses all health, Simon Belmont, upon being knocked back, will merely lie down as if dead.

Vampire Killer

If the player loses all health, Simon Belmont, upon being knocked back, will merely lie down as if dead.

Castlevania II: Simon's Quest

Like in Castlevania above, Simon Belmont will merely lie down as if dead.

Haunted Castle

If the player loses all health, Simon Belmont, upon being knocked back, will merely lie down as if dead.

Castlevania: The Adventure / Castlevania II: Belmont's Revenge / Castlevania: The Adventure ReBirth

Christopher Belmont is depicted as keeling over as if dead in the Game Boy games, while in ReBirth, he fades away while blood leaves him.

Castlevania III: Dracula's Curse

The player character (Trevor Belmont, Grant Danasty, Sypha Belnades or Alucard) will lie down as if dead.

Super Castlevania IV

Simon Belmont, like in the original game, is depicted as keeling over as if dead.

Castlevania Chronicles

If the player loses all health, Simon Belmont, upon being knocked back, will merely lie down as if dead.

Castlevania: Rondo of Blood / Castlevania: Dracula X / Castlevania: The Dracula X Chronicles

Richter Belmont is depicted as being knocked back, turning crimson and then fading away with blood splatters (the English release for Dracula X censors this by having Richter fading white instead), while Maria Renard lies down as if dead and fades away a moment later.

Castlevania: Bloodlines

John Morris is depicted as being knocked back and fades away, while Eric Lecarde will lie down as if dead. In addition, Eric's spear will be knocked out of his hand and impale him.

Castlevania: Symphony of the Night

Alucard (or Richter Belmont in Richter Mode, Maria Renard in Maria Mode) is depicted as being knocked back, turning crimson and then fading away with blood splatters.

Castlevania Legends

Sonia Belmont merely collapses into a heap as if dead.

Castlevania (N64) / Castlevania: Legacy of Darkness

There are two ways to die in this game:

Castlevania: Circle of the Moon

Nathan Graves fades away while turning crimson and knocked back.

Castlevania: Harmony of Dissonance

Juste Belmont (or Maxim Kischine in Maxim Mode) fades away while knocked back and emitting blood splatters.

Castlevania: Aria of Sorrow

Soma Cruz (or Julius Belmont in Julius Mode) will be knocked back as he emits blood. If the player dies while fighting Chaos, it instead shows Soma sitting at Dracula's seat, with the implication that Soma became the next Dark Lord, while Julius Belmont confronts him and alludes to the promise the two made about dispatching Soma if he ever became Dracula.

Castlevania: Lament of Innocence

Leon Belmont (or Joachim Armster in Joachim Mode, Pumpkin in Pumpkin Mode) merely keels over, although blood splatter does cover the screen before showing the "Game Over" message.

Castlevania: Dawn of Sorrow

Soma Cruz (Julius Belmont, Yoko Belnades or Alucard in Julius Mode) will be knocked back as he or she emits blood.

Castlevania: Curse of Darkness

Hector (or Trevor Belmont in Trevor Mode) merely keels over, although blood splatter does cover the screen before showing the "Game Over" message.

Castlevania: Order of Shadows

The player character Desmond Belmont merely keels over, with Death literally descending upon his corpse.

Castlevania: Portrait of Ruin

The player character (Jonathan Morris, Charlotte Aulin, Stella Lecarde, Loretta Lecarde, Richter Belmont, Maria Renard or Old Axe Armor) is lifted up as blood splatters emit from them.

Castlevania: Order of Ecclesia

Shanoa (or Albus in Albus Mode) is lifted in the air, with blood spilling out of him or her. In some cases, the bosses will react in a specific way. Against Albus, he'll keel over and say "Shanoa... kill me..." Against Death, he'll say that Shanoa's "candle" has been snuffed out. If the player uses the Dominus glyphs against Barlowe, he'll mention that she shouldn't have given him that much trouble.