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For other uses, see Death (disambiguation).

Death is an in-game event which represents when the player dies. It generally occurs when the player's health has been depleted, although it can also be caused by other factors; sometimes even leading to alternate endings. Depending on the game, the player either gets a game over immediately or after using up all extra lives.

Appearances

Castlevania

If the player loses all health, Simon upon being knocked back will merely lie down as if dead.

Vampire Killer

If the player loses all health, Simon upon being knocked back will merely lie down as if dead.

Castlevania II: Simon's Quest

Like in Castlevania above, Simon will merely lie down as if dead.

Haunted Castle

If the player loses all health, Simon upon being knocked back will merely lie down as if dead.

Castlevania: The Adventure/Castlevania: The Adventure ReBirth

Christopher Belmont is depicted as keeling over as if dead in the Game Boy version, while in the ReBirth version, he fades away while blood leaves him.

Castlevania III: Dracula's Curse

The player character (Trevor Belmont, Sypha Belnades, Alucard and/or Grant Danasty) will lie down as if dead.

Castlevania II: Belmont's Revenge

Christopher Belmont is depicted as keeling over as if dead.

Super Castlevania IV

Simon, like in the original game, is depicted as keeling over as if dead.

Castlevania Chronicles

If the player loses all health, Simon upon being knocked back will merely lie down as if dead.

Castlevania: Rondo of Blood/Castlevania: Dracula X/Castlevania: The Dracula X Chronicles

Richter Belmont/Maria Renard is depicted as being knocked back, turning crimson and then fading away with blood splatters (the English release for Dracula X censors this by having Richter fading white instead).

Castlevania: Bloodlines

Eric Lecarde will lie down as if dead. In addition, if he has a weapon such as a trident out, it will be knocked out of his hand and impale him.

Castlevania: Symphony of the Night

Alucard is depicted as being knocked back, turning crimson and then fading away with blood splatters.

Castlevania Legends

Sonia Belmont merely collapses into a heap as if dead.

Castlevania (N64)

There are two ways to die in this game:

  • Merely letting the enemy kill you results in the player character (either Reinhardt Schneider or Carrie Fernandez) keeling over.
  • If the player takes too long to cure the Vampire status, the player character (Schneider or Fernandez) will clutch their head as if in pain before raising it again showing definite vampirized features.

Castlevania: Circle of the Moon

Nathan Graves fades away while turning crimson and knocked back.

Castlevania: Harmony of Dissonance

Juste Belmont fades away while knocked back and emitting blood splatters.

Castlevania: Aria of Sorrow

Soma Cruz will be knocked back as he emits blood. If the player dies while fighting Chaos, it instead shows Soma sitting at Dracula's seat, with the implication that Soma became the next Dark Lord, while Julius Belmont confronts him and alludes to the promise the two made about dispatching Soma if he ever became Dracula.

Castlevania: Lament of Innocence

Leon Belmont merely keels over, although blood splatter does cover the screen before showing the "Game Over" message.

Castlevania: Dawn of Sorrow

Soma Cruz will be knocked back as he emits blood.

Castlevania: Curse of Darkness

Hector merely keels over, although blood splatter does cover the screen before showing the "Game Over" message.

Castlevania: Portrait of Ruin

The player character (Jonathan Morris and/or Charlotte Aulin) is lifted up as blood splatters emit from them.

Castlevania: Order of Ecclesia

Shanoa (and Albus in Albus Mode) are lifted in the air, with blood spilling out of them. In some cases, the bosses will react in a specific way. Against Albus, he'll keel over and say "Shanoa... kill me..." Against Death, he'll say that Shanoa's "candle" has been snuffed out. If the player uses the Dominus glyphs against Barlowe, he'll mention that she shouldn't have given him that much trouble.

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