For the biblical character, see Satan.

The Devil is an enemy in the Castlevania series. It is a creature spawned from the deepest abyss of hell.


The Devil is a powerful type of demon, and is sometimes the most powerful type of demon or regular enemy in a game. Nothing suggests that these enemies represent the religious Devil or Satan characters. The first devils were localized as Gargoyles in the North American version of Castlevania II: Simon's Quest. The Devil was called "Ctulhu" (a misspelling of "Cthulhu") in the North American version of Symphony of the Night, a reference to H. P. Lovecraft's lore. In general demon rankings, these are ranked higher than a Lesser Demon, but lower than an Arc Demon.


Castlevania II: Simon's Quest

The Devil's first appearance in the series. The first encounter with them takes place just as Simon has acquired the Dracula's Rib relic and is heading toward the exit of Berkeley Mansion. The Devil may pose a threat as he has higher speed and mobility that most enemies encountered so far. He can spit two fireballs simultaneously, each in a different angle. Meeting him is the perfect opportunity to try Dracula's rib, as selecting it will spawn a shield with which Simon will be able to deflect the fireballs and then have a better opportunity to counter-attack.

In the American version of Simon's Quest, the Devil was renamed as "The Gargoyle". Years later, however, a proper Gargoyle enemy was introduced to the series in Super Castlevania IV.

Name JPN HP Drop
The Gargoyle Devil 2/4/8 Big Heart
Berkeley Mansion, Rover Mansion, Brahm's Mansion

Castlevania: Symphony of the Night

The Devil is called "Ctulhu" in the North American version of Symphony of the Night, and is fought as a regular enemy, albeit a highly powerful one. Due to his massive size, he may be difficult to avoid as Alucard has no sliding ability. It is possible to dash under him using the Wolf Form ability, but that takes practice. His attacks can be very powerful: one of them is melee-based and the other two are elemental-based.

  • His first attack is just swiping at you with his hand. This attack can knock you back.
  • In his second attack, he swipes his hand at you from a distance, causing an ice-based shockwave to be fired off at you. This attack can be double jumped over, but you need to time it right because it is very fast.
  • The last attack is a triple-fireball attack which can be easily avoided by either hitting it or ducking under it.

The enemy Malachi is a monster similar to Ctulhu in this game. However, Malachi resembles more the Cthulhu deity from H. P. Lovecraft's lore, portraying him with an octopus-like head with a tentacled face; while Ctulhu is just portrayed with a demonic face with ram-like horns on his forehead.

No. Name JPN Level HP
31 Ctulhu デビル Debiru 9 200
Strong Immune Weak Absorb EXP
Dark - Holy - 100
Location Drop Guard
Death Wing's Lair, Marble Gallery, Necromancy Laboratory Pentagram, Bat Pentagram
Description "Fire and ice demon. Seems reluctant to fight."

Castlevania: Circle of the Moon

The Devil is the most powerful minor enemy in the game and is the final enemy encountered in the Battle Arena. He has a variety of potent Darkness-elemental attacks:

  • Often teleports behind the player in an attempt to take them by surprise.
  • His most common attack consists in projecting a dark cloud stream from his hand that moves in a wave-like pattern and has very long range. During this move, it's very difficult to hit him. It's possible for the player to slide under the attack before it begins, leaving the Devil vulnerable to a couple strikes.
  • Creates a shield made of dark energy from one of his hands, which will deflect any frontal attacks. This shield will dissipate early if the player manages to get past it as it is forming, although speed will be of the essence; if the player is too slow, they can be damaged by the shield.
  • From time to time, he will create dark pillars of flame that stretch across the floor. A well-timed double jump or making use of the Roc Wing may allow the player to escape harm.
  • His most powerful attack consists in him rising in the air and engulfing himself inside a dark tornado. This temporarily renders most forms of standard attacks ineffective, but long range attacks, such as the Mercury + Golem combination or the Dagger, can hit the Devil while this is occurring.

Since the use of MP is restricted to the player in the Battle Arena, throwing Crucifixes continuously at him while maintaining enough distance is a good option.

Should the player find themself in need of protection, they may find use in the Neptune + Black Dog combination. Even though this leaves them with a lower STR rating due to it taking the place of another, potentially damaging card combination, it effectively renders the Devil as little more than a hardy obstacle, since all of his attacks are of the Darkness element, with the additional benefit of also nullifying the threat of a few other monsters in that particular section of the game.

Devil デビル 1,080/1,530 10,000/30,000
ATK DEF Location
800/980 900/1,060 Observation Tower, Battle Arena
Common Drop Rare Drop
Potion High (2%) Mirror Armor (1.5%)
Resistance Darkness
Note: Second stat listed is when encountered in the Battle Arena.

Castlevania: Harmony of Dissonance

The boss enemy of the Chapel of Dissonance. The Devil attacks by spitting fireballs, swiping directly at Juste, producing a sweeping ground laser-like energy ray while he's hovering in the air, or by landing on the ground and letting go another laser-like energy ray horizontally. Direct contact with him causes curse status, which can be countered if the player has acquired the Eye of Vlad beforehand. Devils appear as regular enemies near the end of the game.

Hod devil
No. Name JPN Lv. HP
47 Devil 27 2,126
Tolerance Weakness Common Drop Rare Drop EXP
- - - - 627
Location (Castle A) Location (Castle B)
Sky Walkway Marble Corridor

Castlevania: Aria of Sorrow

In Aria of Sorrow the Devil fights like his demon cousins: the Flame Demon, the Arc Demon and the Demon Lord, but he is rather easy to defeat, being the first of his kind to appear in the game. Unlike his cousins, Devil doesn't have any fire elemental attack.

Aos devil
49 Devil 300 1,000 200
Attack Defense Tolerance Weakness Time Stop
38 30 Darkness Holy Affected
Location Common Drop Rare Drop Soul
Floating Garden, Clock Tower Skull Necklace High Mind Up Devil Form
Description "A creature spawned from the deepest abyss of hell."

Castlevania: Dawn of Sorrow

In Dawn of Sorrow the Devil is a flying monster in the same family as Arc Demons and Flame Demons. He appears from a large rune when approached, then proceeds to attack with a low flying kick. When he dies, he will be sucked into a portal, along with any other objects that break nearby.

His soul, when activated, offers Soma a great boost in STR, but each second that passes he will be damaged for 10 HP as a tradeoff.

48 Devil デビル Debiru 113 666 44
Tolerance Weakness
Dark Holy
Location Common Drop Rare Drop Soul EXP
Demon Guest House, Subterranean Hell
Cursed Clock Tower, The Abyss
Mind Up (8%) Skull Necklace (4%) Demonic Contract (24%) 178
Description "Hell's keeper."

Castlevania: Order of Ecclesia

The Devil retakes his appearance from Symphony of the Night. Not many considerable attacks have been added to his arsenal, other than being more skilled with his fireball attacks.

However, he is a favorite among players to level up quickly. In the Final Approach, Shanoa can find two Devils who spawn near the edge of one room. She can enter the room, kill the two Devils, exit the room and enter it again as many times as she wants, gaining massive points of experience.

84 Devil 444 66
Tolerance Weakness
Flame, Ice, Darkness Slash, Light
Location Drop Glyph EXP AP
Barracks, Library, Final Approach - - 333 5
Description "Manipulates ice and flame while moving sluggishly."

Item Data

Item Data: Devil
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
Pentagram Icon Pentagram (jpn) - Symphony of the Night [edit]
Damages all enemies [use] Bomb
Attrib: Hit
ATT +50
Find: Clock Tower, Underground Caverns
Drop: Ctulhu, Diplocephalus, Spellbook, Wraith (Saturn-only)
Bat Pentagram Icon Bat Pentagram (jpn) - Symphony of the Night [edit]
Damages all enemies [use] Bomb
Attrib: Hit
ATT +99
Find: Reverse Caverns
Drop: Ctulhu
Potion High Icon Potion High (Hi-Potion) - Circle of the Moon [edit]
Recover 250 HP. Recovery Item (Health Potion)
HP +250
Drop: Wind Armor, Devil, Devil Armor, White Armor, Legion
Mirror Armor Icon Mirror Armor (Mirror Plate) - Circle of the Moon [edit]
Armor polished to a mirror like surface Body (Body Armor)
DEF +300
Drop: Devil
Skull Necklace AoS Icon Skull Necklace (jpn) - Aria of Sorrow [edit]
Eerie-looking necklace. Goods
DEF +3, LCK -1
Sell: $333 
Common Drop: Curly, Devil
High Mind Up AoS Icon High Mind Up (Mind High Up) - Aria of Sorrow [edit]
Restores 50% of your MP. Magical Item
MP +50%
Sell: $400 
Buy: $1,000 Find: Hammer's Shop, Inner Quarters
Rare Drop: Devil, Arc Demon
Blue Soul Devil - Devil Form - Aria of Sorrow [edit]
Transforms into a demon that rushes at enemies. Guardian Soul (Form)
Attrib: Sword
Consume: 30 MP/sec 
60 AP
Drop: Devil
Mind Up DoS Icon Mind Up (jpn) - Dawn of Sorrow [edit]
Restores 100 MP. Magical Item
MP +100
Sell: $200 
Buy: $400 Find: Hammer's shop, Wizardry Lab, Condemned Tower
Common Drop: Devil
Skull Necklace DoS Icon Skull Necklace (jpn) - Dawn of Sorrow [edit]
A macabre necklace. Goods
DEF +5, INT +2, LCK -1
Sell: $333 
Rare Drop: Devil
Guardian-Soul-DoS-Icon Devil - Demonic Contract - Dawn of Sorrow [edit]
Enter a pact with the Devil to sharply raise STR. Guardian Soul
Consume: 10 MP+HP/sec  Rarity: **
Drop: Devil



See also

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