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Doppelganger

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===''[[Castlevania: Symphony of the Night]]''===
 
===''[[Castlevania: Symphony of the Night]]''===
 
The Doppleganger boss has the form of [[Alucard]] and appears twice in the game:
 
The Doppleganger boss has the form of [[Alucard]] and appears twice in the game:
*'''Doppleganger10''' is the second boss of the game (third if counting [[Dracula]] from the prologue). It uses a [[Short Sword]] (9 [[Attack|ATT]], [[Slash|Cut]]) and the [[Dagger]] [[Sub-Weapon|sub-weapon]] (6 [[Attack|ATT]], [[Holy]]), and can turn into either [[Mist Form|mist]] or [[Bat Form|bat]] (15 [[Attack|ATT]], [[Strike|Hit]]) forms before Alucard can.
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*'''Doppleganger10''' is the second boss of the game (third if counting [[Dracula]] from the prologue). It uses a [[Short Sword]] (9 ATT, Cut) and the [[Dagger]] [[Sub-Weapon|sub-weapon]] (6 ATT, Holy), and can turn into either [[Mist Form|mist]] or [[Bat Form|bat]] (15 ATT, Hit) forms before Alucard can.
   
 
{{Enemy Stats/Symphony of the Night
 
{{Enemy Stats/Symphony of the Night
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*'''Doppleganger40''' is a stronger variant with new moves. He can use the [[Ricochet Rock|Rebound Stone]] sub-weapon (12 ATT, Holy), is equipped with the [[High Jump|Gravity Boots]] and the [[Double Jump|Leap Stone]], as well as having all of Doppleganger10's abilities ([[Wing Smash]], 55 ATT, Hit). In addition, Doppleganger40 will use the [[Hrunting#Castlevania: Symphony of the Night|Terminus Est]] (35 ATT, Cut + Poison) and [[Milican's Sword#Castlevania: Symphony of the Night|Stone Sword]] (5 ATT, Stone), although the latter is rarely used. His [[Poison]] damage can be absorbed by equipping the [[Topaz Circlet]], and his [[Stone]] attack can be neutralized by using a [[Faerie Familiar|Fairy Familiar]] with a [[Hammer (item)|Hammer]], [[Resist Stone]], the [[Medusa Shield]], the [[Old Axe Armor#Castlevania: Symphony of the Night|Axe Lord Armor]] or the [[Mirror Cuirass]]. Furthermore, Doppleganger40 is vulnerable to those statuses, so using the Terminus Est, Medusa Shield or Stone Sword against him isn't a bad idea.
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*'''Doppleganger40''' is a stronger variant with new moves. He can use the [[Ricochet Rock|Rebound Stone]] sub-weapon (12 ATT, Holy), is equipped with the [[High Jump|Gravity Boots]] and the [[Double Jump|Leap Stone]], as well as having all of Doppleganger10's abilities (Wing Smash, 55 ATT, Hit). In addition, Doppleganger40 will use the [[Hrunting#Castlevania: Symphony of the Night|Terminus Est]] (35 ATT, Cut + Poison) and [[Milican's Sword#Castlevania: Symphony of the Night|Stone Sword]] (5 ATT, Stone), although the latter is used rarely. His [[Poison]] damage can be absorbed by equipping the [[Topaz Circlet]], and his [[Stone]] attack can be neutralized by using a [[Faerie Familiar|Fairy Familiar]] with a [[Hammer (item)|Hammer]], [[Resist Stone]], the [[Medusa Shield]], the [[Old Axe Armor#Castlevania: Symphony of the Night|Axe Lord Armor]] or the [[Mirror Cuirass]]. Furthermore, Doppleganger40 is vulnerable to those status, so using the Terminus Est, Medusa Shield or Stone Sword isn't a bad idea.
   
 
{{Enemy Stats/Symphony of the Night
 
{{Enemy Stats/Symphony of the Night
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Additionally, both Dopplegangers have a very limited artificial intelligence that can be exploited. Just running in their direction, jumping and attacking in midair will make the Dopplegangers take damage and get knocked back, allowing the player to repeat the process until they're defeated.
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Additionally, both Dopplegangers have a very limited artificial intelligence which can be exploited. Just running in their direction, jumping and attacking in mid-air will make the Dopplegangers take damage and get knocked back, allowing the player to repeat the process until they die. The [[Stopwatch]] can also make either of the fights completely trivial, as using it completely freezes the Doppleganger. It is then at the mercy of Alucard's attacks, as it will not have invulnerability upon taking damage. On the other hand, the player should avoid using the stopwatch right after hitting the Doppleganger; if they do, it will be stuck in its invulnerability state for the duration of the effect.
   
The [[Stopwatch]] can also make these fights trivial, as using it completely freezes the Doppleganger, leaving him at the mercy of Alucard's attacks, as it won't have invulnerability upon taking damage. On the other hand, the player should avoid using the stopwatch right after hitting the Doppleganger; if they do, it will be stuck in its invulnerability state for the duration of the effect.
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Doppleganger is also vulnerable to the [[curse]] status effect: in the first fight, hitting him with the [[Red Rust]] (which is obtained near the beginning of the game) will prevent him attacking with anything but his knife sub-weapon.
 
Doppleganger is also vulnerable to the [[Curse]] status effect: in the first fight, hitting him with the [[Red Rust]] (which is obtained near the beginning of the game) will prevent him from attacking with anything but his knife sub-weapon.
 
   
 
===''[[Castlevania: Lament of Innocence]]''===
 
===''[[Castlevania: Lament of Innocence]]''===
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