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Tag: rte-source
(Just tried this for Doppelganger40, and got JUST AS MUCH effect as the first fight.)
Tag: rte-wysiwyg
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===''[[Castlevania: Symphony of the Night]]''===
 
===''[[Castlevania: Symphony of the Night]]''===
 
The Doppleganger boss has the form of [[Alucard/Symphony of the Night|Alucard]] and appears twice in the game:
 
The Doppleganger boss has the form of [[Alucard/Symphony of the Night|Alucard]] and appears twice in the game:
*'''Doppleganger10''' is the second boss of the game (third if counting [[Dracula/Symphony of the Night|Dracula]] from the prologue). It uses a [[Short Sword]] (9 ATT, Cut) and the [[Dagger]] [[Sub-Weapon|sub-weapon]] (6 ATT, Holy), and can turn into either [[Mist Form|mist]] or [[Bat Form|bat]] (15 ATT, Hit) forms before Alucard can. The [[Stopwatch]] can make this fight trivial, completely freezing the Doppleganger; it is then at the mercy of Alucard's attacks, as it will not have invulnerability upon taking damage. On the other hand, the player should avoid using the stopwatch right after hitting the Doppleganger; if they do, it will be stuck in its invulnerability state for the duration of the effect.
+
*'''Doppleganger10''' is the second boss of the game (third if counting [[Dracula/Symphony of the Night|Dracula]] from the prologue). It uses a [[Short Sword]] (9 ATT, Cut) and the [[Dagger]] [[Sub-Weapon|sub-weapon]] (6 ATT, Holy), and can turn into either [[Mist Form|mist]] or [[Bat Form|bat]] (15 ATT, Hit) forms before Alucard can.
   
 
*'''Doppleganger40''' is a stronger doppelganger with new moves. He can use the [[Ricochet Rock|Rebound Stone]] sub-weapon (12 ATT, Holy), is equipped with the [[High Jump|Gravity Boots]] and the [[Multiple Jump|Leap Stone]], as well as having all of Doppleganger10's abilities (Wing Smash, 55 ATT, Hit). In addition, Doppleganger40 will use the [[Hrunting#Castlevania: Symphony of the Night|Terminus Est]] (35 ATT, Cut + Poison) and [[Milican's Sword#Castlevania: Symphony of the Night|Stone Sword]] (5 ATT, Stone), although the later is used rarely. His [[Poison]] damage can be absorbed by equipping the [[Topaz Circlet]], and his [[Stone]] attack can be neutralized by using a [[Hammer (item)|Hammer]], the [[Medusa Shield]], the [[Old Axe Armor#Castlevania: Symphony of the Night|Axe Lord Armor]] or the [[Mirror Cuirass]]. Furthermore, Doppleganger40 is vulnerable to those status, so using the Terminus Est, Medusa Shield or Stone Sword isn't a bad idea.
 
*'''Doppleganger40''' is a stronger doppelganger with new moves. He can use the [[Ricochet Rock|Rebound Stone]] sub-weapon (12 ATT, Holy), is equipped with the [[High Jump|Gravity Boots]] and the [[Multiple Jump|Leap Stone]], as well as having all of Doppleganger10's abilities (Wing Smash, 55 ATT, Hit). In addition, Doppleganger40 will use the [[Hrunting#Castlevania: Symphony of the Night|Terminus Est]] (35 ATT, Cut + Poison) and [[Milican's Sword#Castlevania: Symphony of the Night|Stone Sword]] (5 ATT, Stone), although the later is used rarely. His [[Poison]] damage can be absorbed by equipping the [[Topaz Circlet]], and his [[Stone]] attack can be neutralized by using a [[Hammer (item)|Hammer]], the [[Medusa Shield]], the [[Old Axe Armor#Castlevania: Symphony of the Night|Axe Lord Armor]] or the [[Mirror Cuirass]]. Furthermore, Doppleganger40 is vulnerable to those status, so using the Terminus Est, Medusa Shield or Stone Sword isn't a bad idea.
   
Additionally, both Dopplegangers have a very limited artificial intelligence which can be exploited. Just running in their direction, jumping and attacking in mid-air will make the Dopplegangers take damage and get knocked back, allowing to repeat the process over and over until they die.
+
Additionally, both Dopplegangers have a very limited artificial intelligence which can be exploited. Just running in their direction, jumping and attacking in mid-air will make the Dopplegangers take damage and get knocked back, allowing to repeat the process over and over until they die. The [[Stopwatch]] can also make either of the fights completely trivial, as using it completely freezes the Doppleganger. It is then at the mercy of Alucard's attacks, as it will not have invulnerability upon taking damage. On the other hand, the player should avoid using the stopwatch right after hitting the Doppleganger; if they do, it will be stuck in its invulnerability state for the duration of the effect.
   
 
===''[[Castlevania: Lament of Innocence]]''===
 
===''[[Castlevania: Lament of Innocence]]''===

Revision as of 02:31, 10 November 2015

The Doppelganger is a creature that takes the form of another, usually its victims. The idea of humans having doppelgängers comes from Egyptian mythology. It is said that if someone ever meets their doppelgänger, its intent is to murder him or her so it can take over their role in life.

Origins

A doppelgänger is a look-alike or double of a living person who is sometimes portrayed as a harbinger of bad luck. In some traditions, a doppelgänger seen by a person's relative or friend portends illness or danger, while seeing one's own doppelgänger is said to be an omen of death.

The word "doppelgänger" is a loanword from German "Doppelgänger", consisting of the two substantives Doppel (double) and Gänger (walker or goer).

In Ancient Egyptian mythology, a ka was a tangible "spirit double" having the same memories and feelings as the person to whom the counterpart belonged.

Appearances

Castlevania III: Dracula's Curse

The Doppelganger was first introduced into the series at the end of the villa stage in Dracula's Curse. It takes the form of whoever character the player is playing with at the moment (either Trevor, Sypha, Grant or Alucard), and attacks constantly while homing in on the hero. If the player selects another character while in battle, the Doppelganger will also take his or her form. This allows for some strategy, letting the player move to a better position and counter-attack while the Doppelganger is in its morphing animation; or letting the player choose which form to fight against.

Castlevania Chronicles

The Doppelganger will form from Simon's reflection on a mirror, and break out of it to attack. Again, it will attack relentlessly while homing in on the player. Upon defeat, the Doppelganger will vomit a barrage of mirror shards while struggling for his life.

Castlevania: Symphony of the Night

The Doppleganger boss has the form of Alucard and appears twice in the game:

  • Doppleganger10 is the second boss of the game (third if counting Dracula from the prologue). It uses a Short Sword (9 ATT, Cut) and the Dagger sub-weapon (6 ATT, Holy), and can turn into either mist or bat (15 ATT, Hit) forms before Alucard can.
  • Doppleganger40 is a stronger doppelganger with new moves. He can use the Rebound Stone sub-weapon (12 ATT, Holy), is equipped with the Gravity Boots and the Leap Stone, as well as having all of Doppleganger10's abilities (Wing Smash, 55 ATT, Hit). In addition, Doppleganger40 will use the Terminus Est (35 ATT, Cut + Poison) and Stone Sword (5 ATT, Stone), although the later is used rarely. His Poison damage can be absorbed by equipping the Topaz Circlet, and his Stone attack can be neutralized by using a Hammer, the Medusa Shield, the Axe Lord Armor or the Mirror Cuirass. Furthermore, Doppleganger40 is vulnerable to those status, so using the Terminus Est, Medusa Shield or Stone Sword isn't a bad idea.

Additionally, both Dopplegangers have a very limited artificial intelligence which can be exploited. Just running in their direction, jumping and attacking in mid-air will make the Dopplegangers take damage and get knocked back, allowing to repeat the process over and over until they die. The Stopwatch can also make either of the fights completely trivial, as using it completely freezes the Doppleganger. It is then at the mercy of Alucard's attacks, as it will not have invulnerability upon taking damage. On the other hand, the player should avoid using the stopwatch right after hitting the Doppleganger; if they do, it will be stuck in its invulnerability state for the duration of the effect.

Castlevania: Lament of Innocence

The Doppelganger boss (referred to as "Leon Fake" in Joachim Mode) is fought twice in this game, where it serves as a mid-boss for both levels in which it appears.

The Doppelganger is first encountered in the Dark Palace of Waterfalls. Here, he utilizes a copy of Leon's Whip of Alchemy and a variety of other attacks. The Doppelganger can quick-step, execute a three-attack or seven-attack combo using the whip, execute a flaming leap charge that propels the Doppelganger forward, throw unholy water either at its feet or toward Leon, or use a duplicate of Leon's Cross Blazer (Holy Water + Purple Orb) attack, causing a cross-shaped flame to erupt around it. In Crazy Mode, Leon must simultaneously battle two Doppelgangers, both of whom utilize this move-set. After defeat, the Doppelganger will flee into the sewers.

The Doppelganger reappears as the mid-boss of the Pagoda of the Misty Moon. Palette-swapped with a red tint, the Doppelganger boasts more health than in the previous encounter, and has abandoned its copy of the Whip of Alchemy in favor of flaming fist attacks. While still retaining its quick-step ability and its three unholy water-based attacks, the Doppelganger has replaced its whip attacks and leap charge with four melee attacks: a downward kick, a fast two-hit punch combo, a single punch, or a three-attack punch combo.

Castlevania: Dawn of Sorrow

While the player does not physically fight the Doppelganger in this game, Soma can obtain the Doppelganger's soul in the Garden of Madness. This soul allows him to switch quickly between two sets of equipment, gear and souls. A Doppelganger also appears during a cutscene that takes place in the center of the castle, where it takes the form of Mina Hakuba. In a gambit to turn Soma into the next Dark Lord, Celia Fortner kills this doppelganger, enraging Soma and almost letting himself turn, though Arikado arrives in time to inform him of the truth. Shortly after, the soul of Dmitrii Blinov escapes Soma's body and inhabits the body of the slain doppelganger, using it to revive himself.

Castlevania: Curse of Darkness

While no Doppelganger makes a canonical appearance in this game, in Trevor Mode both Trevor boss fights are replaced by battles with the Trevor Doppelganger. The Trevor Doppelganger fights exactly as Trevor fought in the main game, though it is differentiated from Trevor by his pale blue hue and weakness to light. Additionally, during the first fight, its health must be depleted entirely, rather than one-fourth depleted as in the first Trevor fight. During the second encounter with the Doppelganger, it is also resistant to the Dark element.

Castlevania: Portrait of Ruin

The Doppelganger can be found in the deepest level of the Nest of Evil. The form this Doppelganger takes for the battle is random, although it seems to favor the strongest and best equipped character to take on their form.

To drastically decrease the difficulty of this battle, the player can remove all equipment from both characters before entering the room and re-equip the items after entering, as the Doppelganger will only copy the player's equipment as it was when they entered the room. To increase the difficulty, the opposite can be done, and players can wear their best equipment upon entering the room.

No matter the Doppelganger's strength, a good tactic for starting the fight is to make use of 1,000 Blades immediately upon entering. Doing so will inflict many hits, usually up to the point where the Doppelganger will go into hit recovery. It may even be slightly knocked back if the hits prove powerful enough. In contrast to other games, coming into contact with the Doppelganger will not deal any collision damage. After the Doppelganger is killed in the Jonathan/Charlotte campaign, the player can acquire the final Dual Crush skill, Greatest Five.

Pachislot Akumajō Dracula III

Trevor's Doppelganger also makes an appearance in this game.

Enemy Data

Enemy Data: Doppelganger
Image Name - Game
Description
Statistics Items Location Notes
Doppel 45. Doppelganger [Trevor] (jpn) - Dracula's Curse [ edit ]
' 9. Inner Tower
Weapons: Matches Trevor's Whip (Mystic Whip, Chain Whip, or Long Chain Whip), Banshee Boomerang
Cv3-dopgrant 46. Doppelganger [Grant] (jpn) - Dracula's Curse [ edit ]
' 9. Inner Tower
Weapons: Matches Grant's primary (Dagger (Dagger Throw for Japan version, Dagger Thrust for International), Axe (Arc Throw)
Cv3-dopsyph 47. Doppelganger [Sypha] (jpn) - Dracula's Curse [ edit ]
' 9. Inner Tower
Weapons: Warakiya Staff, Flames
Cv3-dopalu 48. Doppelganger [Alucard] (jpn) - Dracula's Curse [ edit ]
' 9. Inner Tower
Weapons: Ball of Destruction (same level as Alucard's)
Mirrorcre-1-CVC-Doppelganger
(original/arranged)
Doppelganger  - Chronicles [ edit ]
' HP: 31
Exp: 30,000
6. Floating Corridor
Weapons: Same whip as player (Mysterious Whip, Chain Whip, or Morning Star Whip), Same sub-weapon as player (Dagger (Dagger Throw), Axe (Arc Throw), Holy Water, Boomerang; consumes 1 of player's hearts)
Aluganger 34. Doppleganger10 (Doppelganger Lv. 10) - Symphony of the Night [ edit ]
Shape-shifting demon. Level: 10
HP: 120
Exp: 500
Guard: Life Vessel, Gladius
Outer Wall
Weapons: Short Sword, Dagger (Dagger Throw)
Abil: Bat Form (Wing Smash), Mist Form
Aluganger 129. Doppleganger40 (Doppelganger Lv. 40) - Symphony of the Night [ edit ]
Shape-shifting demon. Level: 40
HP: 777
Exp: 2,001
Guard: Life Vessel
Reverse Caverns
Weapons: Short Sword, Terminus Est, Stone Sword, Dagger (Dagger Throw), Rebound Stone
Abil: Bat Form (Wing Smash), Mist Form, Gravity Boots, Leap Stone
072 72. Doppelganger  [alt] - Lament of Innocence [ edit ]
A monster that looks like Leon. The weapons are not perfect copies. HP: 1,000
Dark Palace of Waterfalls
Weapons: Copies of Whip of Alchemy and Holy Water (Normal Attack, Flame Sparks, Cross Blazer)
073 73. Doppelganger  [alt] - Lament of Innocence [ edit ]
A Doppelganger that is only a copy of Leon's appearance and fights with its fists. HP: 1,500
Drop: HP Max Up
Pagoda of the Misty Moon
Weapons: Copy of Holy Water (Normal Attack, Flame Sparks, Cross Blazer)
COD-Doppelganger Trevor Doppelganger Lv.16 (Ralph Doppelganger Lv.16) - Curse of Darkness [ edit ]
' Weak: Light
Level: 16
HP: 2100
Exp: 145
Drop: Crest
Garibaldi Temple
Weapons: Vampire Killer, Holy Water (Roaring Flames, Energy Wave)
COD-Doppleganger Trevor Doppelganger Lv.40 (Ralph Doppelganger Lv.40) - Curse of Darkness [ edit ]
' Strong: Dark
Weak: Light
Level: 40
HP: 4700
Exp: 2220
Drop: Crest
Abandoned Castle
Weapons: Vampire Killer, Cross (Cross Boomerang, Grand Cross)
Jonanthan Charlotte
Richter-whipmem Maria Stella Loretta Oldaxarmr
135. Doppelganger (jpn) - Portrait of Ruin [ edit ]
A demon who assumes the form of its intended victims before killing them. Weak: Slash
HP: 2,000
Exp: 2,000
Skill Pt: 99
Guard: Greatest Five (Normal mode only)
Nest of Evil
Weapons: Any equipped by the player when first entering the boss room (non-Sister's Mode)
Doppleganger  - Encore of the Night [ edit ]
' HP: 600
Exp: +1 level
Drop:  ???
Steal: ???
Outer Wall
Abil: ???
Doppleganger II  - Encore of the Night [ edit ]
' HP: 2700
Exp: +1 level
Drop: Gurthang
Steal: ~1G 25S
Underground Caverns
Abil: Soul Steal - Instantly does (unknown formula) damage to opponent and heals caster for same amount.

Gallery

Videos

Trivia

Castlevania III: Dracula's Curse
Characters
Trevor C. BelmontSypha BelnadesGrant DanastyAlucardDraculaEvil God
Bosses
Skull KnightNasty GrantCyclopsMummiesGiant BatSnake Man SentinelFrankensteinWater Dragons
Skull Knight KingBone Dragon KingLeviathanDoppelgangerThe Grim Reaper
Stages
TownClock TowerForestSwamp

Underground PassageBasementMorbid MountainsSunken City
Ghost ShipTowerAquaductsRampart and Lookout Tower
Castle EntranceThe Villa and the WaterfallsThe Clock Tower and the Castle Keep

Music
PreludeEpitaphPrayerBeginningDestinyClockworkMad ForestAnxietyRisingStreamDead Beat
NightmareEncounterDemon SeedDéjà-VuRiddleOvertureBig BattleEvergreenFlashback
Akumajō Dracula Famicom BestAkumajō Densetsu SOUND TRACKS
Guides
Tokuma Shoten Akumajō Densetsu Guide BookNintendo Power - Castlevania III: Dracula's Curse guideNES Game Atlas
Archives
BestiaryInventory

Template:SOTN

Castlevania: Lament of Innocence
Characters
Protagonist
Leon Belmont
Supporting cast
Sara TrantoulRinaldo GandolfiMathias Cronqvist
Antagonists
Joachim ArmsterWalter BernhardDeath
Lesser roles
Elisabetha CronqvistPumpkin
Bosses
Main bosses
Undead ParasiteGolemSuccubusMedusaJoachimWalterDeath
Minor/optional bosses
Flame ElementalFrost ElementalThunder ElementalDoppelgangerForgotten One
Areas
Forest of Eternal NightCastle EntranceHouse of Sacred RemainsAnti-Soul Mysteries LabGhostly TheatreDark Palace of Waterfalls
Garden Forgotten by TimePagoda of the Misty MoonPrison of Eternal Torture
Music
Castlevania: Lament of Innocence Original Soundtrack
Guides
Futabasha GuideNTT Pub GuideShinkigensha GuideBradyGames Guide
Archives
BestiaryInventoryJoachim ModePumpkin Mode
Castlevania: Curse of Darkness
Characters
Protagonists
HectorTrevor C. Belmont
Antagonists
IsaacZead (Death) • Dracula
Supporting cast
Julia LaforezeSaint GermainRosaly
Innocent Devils
Fairy-TypeBattle-TypeBird-TypeMage-TypeDevil-TypePumpkin-Type
Bosses
Main bosses
Crazy ArmorWyvernTrevorSkeleton DiverMinotaurusIsaac Lv.34Trevor Lv.40DullahanLegionNuculais
Isaac Lv.50DeathDracula
Trevor Mode bosses
Trevor Doppelganger Lv.16Trevor Doppelganger Lv.40
Areas
Abandoned CastleBaljhet MountainsGaribaldi TempleMortvia AqueductForest of Jigramunt
Cordova TownEneomaos Machine TowerAiolon RuinsInfinite CorridorDracula's Castle
Tower of EternityTower of Evermore
Music
Castlevania: Curse of Darkness Original SoundtrackCastlevania: Curse of Darkness Promo Soundtrack
Guides
BradyGames Curse of Darkness Official Strategy GuideKonami Akumajō Dracula: Yami no Juin Official Guide
Archives
BestiaryInventoryTrevor ModeCrazy ModePrelude to RevengeComics
Castlevania: Portrait of Ruin
Characters
Protagonists
Jonathan MorrisCharlotte AulinWindVincent Dorin
Antagonists
BraunerStellaLorettaDeathDracula
Lesser roles
Richter BelmontMaria RenardOld Axe Armor
Bosses
Main game bosses
DullahanBehemothKeremetAstarteLegionDagon
The CreatureMummy ManWerewolfMedusa
Nest of Evil bosses
BaloreGergothZephyrAguniAbaddonDoppelganger
Fake Trevor, Fake Sypha and Fake Grant
Areas
Castle areas
EntranceGreat StairwayBuried ChamberTower of DeathMaster's KeepThe Throne Room
Portraits
City of HazeNation of FoolsSandy GraveForest of Doom
13th StreetBurnt ParadiseForgotten CityDark AcademyNest of Evil
Music
Castlevania: Portrait of Ruin Original Soundtrack
Guides
BradyGames Castlevania: Portrait of Ruin Official Strategy GuideKonami Akumajō Dracula: Gallery of Labyrinth Official Guide
Archives
BestiaryInventorySisters ModeRichter ModeOld Axe Armor Mode