- Main article: Dracula's Castle
- For other uses, see Dracula's Castle (disambiguation).
Dracula's Castle is the main setting of Castlevania: Harmony of Dissonance. It is an incomplete castle spawned from Maxim Kischine by collecting Dracula's relics. This created a new soul inside of him and a castle with two layers, each one representing an individual half of him – the good half represented by a more realistic and structurally complete castle (called Castle A), and the evil half represented by a decaying castle accompanied by a red sky (called Castle B). These were both evidenced to be portions of the actual castle of Dracula, as merging them (in actuality the merging of Maxim's two personalities by eliminating the "good" one) would create the complete castle.
Castle areas[]
- Entrance - The obligatory first area of the castle. Large windows reveal a coniferous forest outside, along with lightning. Inside, the place is relatively small, and is mainly composed of cobblestone and brick corridors. One of the rooms is a storage place for Dracula's wine.
- Marble Corridor - A place quite comparable to an attic. The colors are grim, and most of the rooms seem to be for storing certain items.
- Room of Illusion - More of a transition place, than a true area, the Room of Illusion provides the teleporter necessary to further Juste's progress. There is a room with rivers of lava, along with a large hallway with psychedelic effects in the background.
- The Wailing Way - The graveyard/tomb. A dark, cloudy sky shifts in the background, and broken apart, brick structures are scattered about. Small towers and hills can be seen in the distance.
- Shrine of the Apostates - A continuation of the Wailing Way, but with more of an architectural feel.
- Castle Treasury - Long, gray, pillared corridors make up this place, along with some hallways brimming with huge crystals. Ethereal mist is apparent in some rooms. Juste's room is also located here.
- Skeleton Cave - Finally, all the bony denizens of Castlevania get their own haunt! Walls overflowing with skulls are present in some chambers, along with appearances of the skeletons of former Castlevania baddies. Some rooms feature large skeletons of beasts that Juste must move in order to progress.
- Castle Top Floor - A continuation of the Castle Treasury. A couple elevator rooms are located here, along with corridors exposing more of the outside forest and clouds. Dracula's chamber is uninhabited, and the wall inside is broken away, exposing large, tumultuous clouds. The Clock Tower can, as usual, be viewed from the stairway prior to his room.
- Luminous Cavern - Very similar to Symphony of the Night's own Underground Caverns. The lower portion is overflowing with water, which Juste must get rid of in order to progress. In the background, large, rocky formations glow from luminescent water. In one room, Juste must strike a switch to crush a huge monster, and have its blood fill up a vertical corridor and raise a platform, in order for him to move on.
- Sky Walkway / Chapel of Dissonance - Again, similar to Symphony of the Night, mainly due to the background borrowing the scrolling clouds technique, though they are much more active here. Majestic, Gothic architecture makes up most of this area, along with a room containing an old, worn organ, and a large room featuring myriads of stained-glass windows.
- Aqueduct of Dragons - The game's sewer area. Waterfalls pour down in the foreground, and mucky, amphibious enemies inhabit the place's rusty, slimy rooms.
- Clock Tower - This dark place features myriads of complex cogs and such, along with a few unique interactions, one of them being where Juste can whip an armored knight into a mechanism to obtain its armor. The Marble Gallery's clock room hallway is back, too.
Gallery[]
Screenshots[]
(Castle A)
(Castle B)
Maps[]
Interactive maps[]
Trivia[]
- Within the debug menu's location select lists certain words relating to both castles:
- Omote refers to Castle A. Omote can refer to the outside or surface of a topic. This definition may reflect how Castle A's appearance is the normal appearance of the castle on the outside, but harbors Castle B deep within the castle's secrets.
- Ura refers to Castle B. Ura can be defined as "reverse", referencing Castle B's appearance being a distorted "reverse" variant of Castle A.
External links[]
- Castlevania Crypt - Source of some maps.






