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Castlevania Wiki
Castlevania Wiki

The Clock Tower (also known as Block 2, Route 2, Clock Tower of Untimely Death) is a location in Castlevania III: Dracula's Curse. This stage is in the Clock Tower, which is not part of Dracula's Castle.

Overview[]

This stage is optional and can be entered from the end of Block 1 (Route 1). Trevor Belmont must ascend the clock tower, fight and free Grant Danasty, then descend the tower with Grant (if chosen) when it starts to crumble. After returning to the beginning of the stage, the path leads to the middle of Block 3 at Stage 03-01 (Route 3). The stage is known as one of the harder levels but is necessary in order to play as Grant.

The sub-weapons that Trevor Belmont can collect as they appear along the stage are the Stopwatch, Axe, and Dagger.

Sub-stages[]

Note that sub-stage names are informal.
  • 2-01: Lower Tower - Go up a stairs up the clock tower, while facing Skeletons and Knights, then head left at the top, and then up more stairs. Head right across some pendulums.
  • 2-02: Middle Tower - Continue climbing upward, making frequent use of gear platforms. Fight Skull Swordsmen and avoid hits by Medusa Heads along the way. Head through a door to the right when you reach the upper tower (colors of the blocks are now blue instead of green).
  • 2-03: Upper Tower - Continue climbing upward with similar yet trickier platforms and enemies. At the top, head left and face Nasty Grant boss. Allow Grant Danasty to join your party after knocking some sense into him if desired.
  • 2-04: Down Upper Tower - The bridge to Dracula's Castle collapses, necessitating a climb back down the clock tower. Climb down sub-stage 2-3, but this time with Grant if allowed to join party. The game can continue at the beginning of this stage if you run out of lives.
  • 2-05: Down Middle Tower - Continue climbing down sub-stage 2-02.
  • 2-06: Down Lower Tower - Continue climbing down sub-stage 2-01. Exit to the Forest stage 3-01.

Enemy Data[]

Enemy Data: Clock Tower
Image Name - Game
Description
Statistics Items Location Notes

(Easy/Hard Mode NA)
8. Knight (Soldier / Armor) - Dracula's Curse [ edit ]
' Atk: Japan 3
2. Clock Tower, 5A. Tower, 6. Basement, 7. Mountains, 8. Main Hall
4. Skeleton/Bone Chukkers (jpn) - Dracula's Curse [ edit ]
' Atk: Japan 3, 2(bones)
1. Town, 2. Clock Tower, 3. Forest, 4A. Ghost Ship, 6. Basement, 8. Main Hall, A. Final Clock Tower
Abil: Bone Throw
7. Skull Swordsman (Skull Knight) - Dracula's Curse [ edit ]
' 2. Clock Tower, 6S. Temple, 6. Basement, 7. Mountains, 7A. Courtyard, 9. Inner Halls
9. Medusa Head (jpn) - Dracula's Curse [ edit ]
' Atk: Japan 2/3(block 8 and later)
1. Town, 2. Clock Tower, 7. Mountains, 9. Inner Halls, A. Final Clock Tower
32. Nasty Grant (Grant Danasty) - Dracula's Curse [ edit ]
' 2. Clock Tower

Gallery[]

Artworks[]

Enemy design[]

Design documents for enemies found in The History of Castlevania e-book.

Maps[]

See also: Dracula's Curse Stage Maps

Videos[]

References[]

External links[]

Castlevania III: Dracula's Curse
Characters
Trevor C. Belmont · Sypha Belnades · Grant Danasty · Alucard · Evil God
Bosses
Skull Knight · Nasty Grant · Cyclops · Mummies · Giant Bat · Snake Man Sentinel · Frankenstein · Water Dragons
Skull Knight King · Bone Dragon King · Leviathan · Doppelganger · The Grim Reaper · Dracula
Stages
Town · Clock Tower · Forest · Swamp · Underground Passage
Basement · Morbid Mountains · Sunken City · Ghost Ship · Tower
Aquaducts · Rampart and Lookout Tower · Castle Entrance · The Villa and the Waterfalls · The Clock Tower and the Castle Keep
Music
Prelude · Epitaph · Prayer · Beginning · Destiny · Clockwork · Mad Forest · Anxiety · Rising · Stream · Dead Beat
Nightmare · Encounter · Aquarius · Pressure · Demon Seed · Déjà-Vu · Riddle · Overture · Big Battle · Evergreen · Flashback
Akumajō Dracula Famicom Best · Akumajō Densetsu SOUND TRACKS
Guides
Tokuma Shoten Akumajō Densetsu Guide Book · Nintendo Power - Castlevania III: Dracula's Curse guide · NES Game Atlas
Archives
Bestiary · Inventory