- For Aqueducts, see Dracula's Curse Block 6A.
- For Sunken City, see Dracula's Curse Block 6S.
An alternate Block 6 (Route 11) for the game Castlevania III: Dracula's Curse represents the ground underneath Dracula's Castle.
Sub-stages[]
- Note: Sub-stage names are unofficial
- 6-01: Caves - Enter deep caves at the bottom of Dracula's Castle from the right, killing Bad Bats that dwell there. Make it across the groundwater using horizontally moving platforms while Fish Men jump out from water below, then head up, back right, and then up some stairs to the next floor. Fight a Skull Swordsman at the top and then left. Slimes move about while Mummies materialize in front of some large passageways in the background.
- 6-02: Catacombs - The number of skulls in the background dramatically increases in the next area, which is inhabited by Big Eyes and Red Whip Skeletons. Head up and face a Knight while Bad Bats fly in from behind. Get across a long stretch of bottom-less caverns with the occasional moving platform, sections of ground, and ceiling spikes, populated with more Bats and Axe Knights, then take the stairs at the end upwards. Head left, up the stairs, right face a Pillar of Bones, and then fight Frankenstein.
Enemy Data[]
Enemy Data: 6. Dracula's Castle Basement | |||||
---|---|---|---|---|---|
Image | Name - Game Description |
Statistics | Items | Location | Notes |
' | Atk: 3 |
1. Town, 4. Swamp, 6S. Temple, 6A. Causeway, 6. Basement, 7. Mountains, 8. Main Hall, 9. Inner Halls, A. Final Clock Tower |
|||
' | Atk: (before/after block 8) 3/4, 2/3 (Fireball) |
6S. Temple, 6. Basement, 6A. Causeway, 9. Inner Halls |
Abil: Fireball | ||
(NA/JPN) |
|||||
' | Atk: 3, 2/3 (bandages, enemy/boss) |
5. Underground Passage, 6. Basement, 7. Mountains |
|||
' | Atk: 3 |
5. Underground Passage, 6. Basement, 7. Mountains, 8. Main Hall |
|||
' | 2. Clock Tower, 6S. Temple, 6. Basement, 7. Mountains, 7A. Courtyard, 9. Inner Halls |
||||
' | Atk: 3, 2(bones) |
1. Town, 2. Clock Tower, 3. Forest, 4A. Ghost Ship, 6. Basement, 8. Main Hall, A. Final Clock Tower |
Abil: Bone Throw | ||
' | Atk: 3, 2 (tears) |
5. Underground Passage, 6. Basement |
|||
' | 6. Basement, 7. Mountains, A. Final Clock Tower |
Weapons: Bloody Whip | |||
(Easy/Hard Mode NA) |
|||||
' | Atk: 3 |
2. Clock Tower, 5A. Tower, 6. Basement, 7. Mountains, 8. Main Hall |
|||
' | Atk: (before/after block 8)3/4, 2/3(axe) |
5A. Tower, 6. Basement, 6A. Causeway, 7. Mountains, 7A. Courtyard, 8. Main Hall, 9. Inner Halls |
Weapons: Axe (Axe Boomerang (high/low)), Axe Knight Shield | ||
' | Atk: (before/after block 8) 2, 3/4 (Head), 2/3 (Flame) |
1. Town, 3. Forest, 5A. Tower, 6. Basement, 6A. Causeway, 7A. Courtyard, 9. Inner Halls, A. Final Clock Tower |
Abil: Fireball | ||
' | 5A. Tower, 6. Basement |
Gallery[]
Maps[]
- See also: Dracula's Curse Stage Maps
External links[]
- NES Game Atlas hints: Scans of pages 172-173 (Route 11) hosted at the Castlevania Dungeon.
- Nintendo Power - Issue #13 hints: Scans of poster back Left and Middle (Route 11) hosted at the Castlevania Crypt.
- YouTube - Let's Play Castlevania III Dracula's Curse - Second Quest, Regional Differences