- For the Castle Underground, see Dracula's Curse Block 6.
- For the Sunken City, see Dracula's Curse Block 6S.
Block 6A (Route 8) for the game Castlevania III: Dracula's Curse is a flooded bridge stage. Trevor's sub-weapons in order include the Dagger, Holy Water (Ice for Sypha which can freeze the water), Stopwatch, another Holy Water, another Dagger and an Axe.
Sub-sections[]
- Note that sub-section names are unofficial
- 6-0A: Lower Grounds - Head right and climb up a bit and take on the Hunchbacks/Gremlins/Ghoul Rabbits and an Axe Knight Guard guarding the area.
- 6-0B: "The River of Death" - Keep heading right across a water filled aqueduct with strong currents. Sypha is able to freeze the lake with her Frozen Crystals. Crows hover in the air and Fish Men lurk in the water. Water gushes in from a higher aqueduct to the middle of the platform. A Pillar of Bones guards the exit doorway.
- 6-0C - Middle Path: Head to a dry path beneath the higher aqueduct and head right and face another Axe Knight Guard, Hunchback, and Pillar of Bones. Head down and then right where Bad Bats fly, then head up and right, facing other familiar enemies along the way.
- 6-0D - "The Bridge of the Condemned" - Head across a broken section of the aqueduct. The remaining bridge collapses as you walk across it, while Crows and Fish Men impede your path. Head down and to the right near the surface of the lake and then face two Water Dragons whose long necks protrude from the lake below.
Enemy Data[]
Enemy Data: 6A. Aqueducts | |||||
---|---|---|---|---|---|
Image | Name - Game Description |
Statistics | Items | Location | Notes |
' | Atk: (before/after block 8)3/4, 2/3(axe) |
5A. Tower, 6. Basement, 6A. Causeway, 7. Mountains, 7A. Courtyard, 8. Main Hall, 9. Inner Halls |
Weapons: Axe (Axe Boomerang (high/low)), Axe Knight Shield | ||
(NA/JPN) |
|||||
' | Atk: 3 |
1. Town, 3. Forest, 6A. Causeway, 7. Mountains, 7A. Courtyard, 9. Inner Halls |
Allies: Harpy | ||
' | Atk: (before/after block 8) 2, 3/4 (Head), 2/3 (Flame) |
1. Town, 3. Forest, 5A. Tower, 6. Basement, 6A. Causeway, 7A. Courtyard, 9. Inner Halls, A. Final Clock Tower |
Abil: Fireball | ||
' | Atk: (before/after block 8) 3/4, 2/3 (Fireball) |
6S. Temple, 6. Basement, 6A. Causeway, 9. Inner Halls |
Abil: Fireball | ||
' | Atk: 3/4(block 8 or later) |
3. Forest, 4A. Ghost Ship, 5A. Tower, 6A. Causeway, 7. Mountains, 7A. Courtyard, 9. Inner Halls, A. Final Clock Tower |
|||
' | Atk: 3 |
1. Town, 4. Swamp, 6S. Temple, 6A. Causeway, 6. Basement, 7. Mountains, 8. Main Hall, 9. Inner Halls, A. Final Clock Tower |
|||
(NA/JPN) |
|||||
' | 6A. Causeway |
Abil: Flame Breath |
Gallery[]
Maps[]
- See also: Dracula's Curse Stage Maps
Other appearances[]
This is the first outdoor Aqueduct stage to appear in a Castlevania game. It has some similarities with Block 3 of the original Castlevania game, including its generally outside and high altitude environment and several enemies. That stage also had a lower ground and a segmented bridge, but this stage adds flowing water and has the bridge collapse beneath your feet.
External links[]
- NES Game Atlas hints: Scans of pages 168-169 (Route 8) hosted at the Castlevania Dungeon.
- Nintendo Power - Issue #13 hints: Scans of pages 66-67 (Route 8 - Curse Castle: Causeway of Chaos) hosted at the Castlevania Dungeon.
- YouTube - Let's Play Castlevania III Dracula's Curse - Second Quest, Regional Differences