Block 6A (Route 8) for the game Castlevania III: Dracula's Curse is the Causeway of Chaos portion of the Curse Tower. It consists of an aqueduct and a crumbling bridge that leads to Dracula's Castle. Trevor's sub-weapons in order include the Dagger, Holy Water (Ice for Sypha which can freeze the water), Stopwatch, another Holy Water, another Dagger, and an Axe.
Enemy Data
Enemy Data: 6A. Causeway | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
' | Atk: (before/after block 8)3/4, 2/3(axe) |
5A. Tower, 6. Basement, 6A. Causeway, 7. Mountains, 7A. Courtyard, 8. Main Hall, 9. Inner Tower |
Weapons: Axe (Axe Boomerang (high/low)), Axe Knight Shield | ||
(NA/JPN) |
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' | Atk: 3 |
1. Town, 3. Forest, 6A. Causeway, 7. Mountains, 7A. Courtyard, 9. Inner Tower |
Allies: Harpy | ||
' | Atk: (before/after block 8) 2, 3/4 (Head), 2/3 (Flame) |
1. Town, 3. Forest, 5A. Tower, 6. Basement, 6A. Causeway, 7A. Courtyard, 9. Inner Tower, A. Final Clock Tower |
Abil: Fireball | ||
' | Atk: (before/after block 8) 3/4, 2/3 (Fireball) |
6S. Temple, 6. Basement, 6A. Causeway, 9. Inner Tower |
Abil: Fireball | ||
' | Atk: 3/4(block 8 or later) |
3. Forest, 4A. Ghost Ship, 5A. Tower, 6A. Causeway, 7. Mountains, 7A. Courtyard, 9. Inner Tower, A. Final Clock Tower |
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' | Atk: 3 |
1. Town, 4. Swamp, 6S. Temple, 6A. Causeway, 6. Basement, 7. Mountains, 8. Main Hall, 9. Inner Tower, A. Final Clock Tower |
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(NA/JPN) |
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' | 6A. Causeway |
Abil: Flame Breath |
Video
Related pages
- Mortvia Aqueduct - Corresponding Curse of Darkness stage
External links
- NES Game Atlas hints: Scans of pages 168-169 hosted on the Castlevania Dungeon