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Block 8 (Route 14) for the game Castlevania III: Dracula's Curse is Dracula's Castle Main Hall. All earlier paths have converged by this point and moving forward is a straight shot through the Castle Keep to Dracula. The start of the stage is the Entrance and also includes the armory.

Overview[]

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Enemy Data[]

Enemy Data: 8. Main Hall
Image Name - Game
Description
Statistics Items Location Notes
Cv3-axe 5. Axe Knight Guard (Axe Armor) - Dracula's Curse [ edit ]
' Atk: Japan (before/after block 8)3/4, 2/3(axe)
5A. Tower, 6. Basement, 6A. Causeway, 7. Mountains, 7A. Courtyard, 8. Main Hall, 9. Inner Halls
Weapons: Axe (Axe Boomerang (high/low)), Axe Knight Shield
Cv3-zombCv3-robeCv3-jzombie
(NA Easy/NA Hard/JPN)
21. Zombie (jpn) - Dracula's Curse [ edit ]
' Atk: Japan 3
1. Town, 8. Main Hall
Cv3-bat 1. Bad Bat (jpn) - Dracula's Curse [ edit ]
' Atk: Japan 3
1. Town, 4. Swamp, 6S. Temple, 6A. Causeway, 6. Basement, 7. Mountains, 8. Main Hall, 9. Inner Halls, A. Final Clock Tower
Phantome 18. Headless Hunter (Fencing Zombie) - Dracula's Curse [ edit ]
' Atk: Japan 3
4A. Ghost Ship, 7. Mountains, 8. Main Hall
Spiderc3 13. Giant Spider (jpn) - Dracula's Curse [ edit ]
' Atk: Japan 3, 2/3(small spider, before/after block 8)
3. Forest, 7. Mountains, 8. Main Hall, A. Final Clock Tower
Cv3-slime 16. Slime (jpn) - Dracula's Curse [ edit ]
' Atk: Japan 3
5. Underground Passage, 6. Basement, 7. Mountains, 8. Main Hall
Cv3-skele 4. Skeleton/Bone Chukkers (jpn) - Dracula's Curse [ edit ]
' Atk: Japan 3, 2(bones)
1. Town, 2. Clock Tower, 3. Forest, 4A. Ghost Ship, 6. Basement, 8. Main Hall, A. Final Clock Tower
Abil: Bone Throw
Cv3-redskele 11. Red Skeleton (jpn) - Dracula's Curse [ edit ]
' 3. Forest, 4A. Ghost Ship, 5. Underground Passage, 8. Main Hall
Cv3-knightCv3-armknight
(Easy/Hard Mode NA)
8. Knight (Soldier / Armor) - Dracula's Curse [ edit ]
' Atk: Japan 3
2. Clock Tower, 5A. Tower, 6. Basement, 7. Mountains, 8. Main Hall
Repear2 43. Grim Reaper (jpn) - Dracula's Curse [ edit ]
' 8. Main Hall
Cv3-death2 44. Grim Reaper [Second Form] (jpn) - Dracula's Curse [ edit ]
' 8. Main Hall

Gallery[]

Maps[]

See also: Dracula's Curse Stage Maps

Other appearances[]

Block 8 is an amalgamation of Block 1 and Block 5 of the original Castlevania, both which have some similarities, including pillars and red banners. It's background music "déjà vu" and the Zombies at the entrance evoke memories of first entering Dracula's Castle in the original Castlevania game experienced in Block 1. Its overall layout, name ("Dracula's Castle Main Building"), and boss (Death), are more similar to Block 5. The dungeon/torture chamber and laboratory found in the original Block 5 have been replaced with areas that expand on Block 5's gallery, which now includes statues and weapons and armor on display.

Super Castlevania IV[]

The first stage of Super Castlevania IVs Stage 6 is a remake of the Entrance sections of Dracula's Curse's Block 8. On the first floor, two similar statues can be seen, as can some rectangular patterns on the wall. After a raised platform area connected with stairs, an area with a similar background as the room Death is fought in Dracula's Curse and similar square shaped platform patterns is traversed, although without the piles of bones seen in the original stage. Similarly to Dracula's Curse, a wall blocks the path forward and the player must take stairs to enemy filled platforms above and then further stairs to go to the next floor. After going up the stairs, the player must be careful not to fall into an abyss below. The floors of this long hallway had collapsed in Dracula's Curse, so they must make it across by jumping on giant swinging chandeliers hanging from the ceiling. The armor and weapon displays of this stage appear in the Collection Space half of Stage 7.

Castlevania: Dracula X[]

While Castlevania: Rondo of Bloodʼs Entrance area was patterned after the original Castlevaniaʼs, Dracula Xʼs is patterned after Dracula Curseʼs. The layout of the indoor portion of Stage 2, "Gate and Entrance to Evil Castle", is similar to the first part of Dracula's Curse Block 8. The background is significantly different, though, with the red banners, pillars, and statues all absent.

Castlevania: Order of Ecclesia[]

The boss room found in the Skeleton Cave appears to be inspired by Death's boss room in this stage. Everything is made from bones in this room, including "drapes" of spines. The boss of this room, the Maneater, consists of a giant skull with three faces and worms coming out of it, reminiscent of Death's second form in Dracula's Curse. This room was later used as Death's boss room in Castlevania: Harmony of Despair.

Castlevania: Lords of Shadow 2[]

A section of the Bernhard's Wing in Lords of Shadow 2 contains a long hallway with a collapsed floor similar to that in Dracula's Curse. Like in Super Castlevania IV, this area can be traversed by jumping on chandeliers.

External links[]

Castlevania III: Dracula's Curse
Characters
Trevor C. Belmont · Sypha Belnades · Grant Danasty · Alucard · Dracula · Evil God
Bosses
Skull Knight · Nasty Grant · Cyclops · Mummies · Giant Bat · Snake Man Sentinel · Frankenstein · Water Dragons
Skull Knight King · Bone Dragon King · Leviathan · Doppelganger · The Grim Reaper
Stages
Town · Clock Tower · Forest · Swamp · Underground Passage
Basement · Morbid Mountains · Sunken City · Ghost Ship · Tower
Aquaducts · Rampart and Lookout Tower · Castle Entrance · The Villa and the Waterfalls · The Clock Tower and the Castle Keep
Music
Prelude · Epitaph · Prayer · Beginning · Destiny · Clockwork · Mad Forest · Anxiety · Rising · Stream · Dead Beat
Nightmare · Encounter · Aquarius · Pressure · Demon Seed · Déjà-Vu · Riddle · Overture · Big Battle · Evergreen · Flashback
Akumajō Dracula Famicom Best · Akumajō Densetsu SOUND TRACKS
Guides
Tokuma Shoten Akumajō Densetsu Guide Book · Nintendo Power - Castlevania III: Dracula's Curse guide · NES Game Atlas
Archives
Bestiary · Inventory
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