- For other uses, see Dracula (disambiguation).
Dracula is the main antagonist of Super Castlevania IV.
History[]
Dracula constantly revived himself every century via the hearts of men, with the Belmonts besting him in death duels every time. He was eventually revived via a black mass, announcing his arrival in an Easter night via ominous clouds and a thunderstorm.
He was ultimately confronted by the latest Belmont, a dhampir named Simon. During their battle, Dracula attacked his adversary with various magical attacks. He eventually dropped his human-like form to unveil a more vampiric face and increased the frequency of his attacks. In the end, Dracula ended up felled by Simon, with the Vampire Lord being obliterated by sunlight that mysteriously penetrated a nearby window, although not before making a failed attempt at escape by transforming into a swarm of bats.[1]
Enemy Data[]
As soon as one enters Dracula's chamber, an earthquake takes place while bolts of lightning reach every corner of the room. Count Dracula finally materializes himself for the final battle. He first attacks by teleporting around the room and unveiling his cape to shoot a fireball from underneath. This fireball will split into larger clusters when they come near Simon or when they are hit.
After one fourth of his health bar has been depleted, he will send forth an erratic-moving fireball which, if hit, will first produce a circular spray of smaller fireballs and then will turn into a Small Pork Chop.
Dracula will then summon two fireballs in the air and a flame column will emerge below each one of these (similar to how he attacked in Dracula's Curse). The fireballs will grow in size and develop a ghostly face. At this point, they will home into Simon, trying to make contact with him. Hitting these elemental heads will make them drop to the ground and burst in a little column of flames.
When three fourths of the Count's health bar have been depleted, he will send forth another erratic-moving fireball. Again, hitting this projectile will make it burst into a circular spray of smaller fireballs and then turn into another Small Pork Chop.
At this point, the chamber will suddenly turn red, many bolts of lightning will suddenly reach every corner of the room, the Theme of Simon Belmont will start playing in the background and Dracula's final form will appear. Dracula's human-like visage will be replaced by a more vampiresque one. He will teleport quickly around the room and summon four columns of lightning on the screen. However, unlike in most other games, his health won't be replenished when he changes forms, so it will take just a few more hits to defeat him. Again, only his head is vulnerable. Due to him teleporting quickly around the room, leaving only a few moments to strike at him, the best strategy is to bring the Cross sub-weapon with the Triple Shot power-up. Start throwing many Crosses around the chamber at Dracula's head height; they will hit him repeatedly while going on their way both forward and backward.
The night will finally end at the end of the battle, with the rays of the morning sun breaking through one of the chamber's windows, consuming Dracula in a burst of flames as he makes a failed final attempt to escape by transforming into a swarm of bats.
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Gallery[]
Notes[]
- Super Castlevania IV is considered to be set in an alternate continuity by Koji Igarashi.[2]
See also[]
References[]
- ↑ Akumajō Dracula instruction booklet, pages 3 and 4. (Konami, 1991) (SHVC-AD)
- ↑ IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: "Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."