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For the general environment, see Clock and Machine Towers.

The Clock Tower is a location in Castlevania: Dracula X.

OverviewEdit

The level starts at the foot of a hillside, forcing Richter to slowly ascend it while dealing with enemies guarding the area. As he reaches the top, the decrepit foundations of an old structure become visible in the background. Richter's jumping skills will be put to the test in this section, as he attempts to make his way across several descending platforms.

The interior of the clock tower is conformed by the classic clockwork-themed machinery backdrop seen in other games, with gigantic gears, rotating wheels and moving chains. Armor Knights, Bats, Skull Heads and Medusa Heads are the main enemies encountered in these areas, as he fights his way while riding rotating gears and floating platforms over bottomless pits.

Once Richter reaches the giant clock, he will be confronted by the area boss, which will be different depending if he succeeded in rescuing Annet along his journey:

Carmilla

If Richter failed in rescuing Annet, then she will be encountered here, lying in front of the clock as a giant skull descends from the sky and possesses her, turning her into the vampiress Carmilla, while he's unable to do anything to save her but to watch the whole scene in horror. Carmilla attacks in almost the same way as Shaft did in Rondo of Blood, by sending out the skull's eyes as floating magic orbs to cast diverse spells.

Death

If Richter succeeded in rescuing Annet in the sunken city, then Death will challenge him here. His attack patterns are almost identical as they were in Rondo of Blood, with him floating about while summoning sickles and by inflicting Curse status upon contact. Once half of his health has been depleted, he will adopt his classic "Grim Reaper" appearance and attack by wielding his signature scythe.

Enemy DataEdit

Enemy Data: Clock Tower (Stage 6)
Image Name - Game
Description
Statistics Items Location
Cvdx-raven-1- Raven  [alt] [ edit ]
Dracula X
' 5. Courtyard, 5'. Sunken City, 6. Clock Tower
Cvdx-bloodskel-1- Red Skeleton  [alt] [ edit ]
Dracula X (Strategy)
' 4. Dungeon, 5'. Sunken City, 6. Clock Tower
Cvdx-bpillar-1- Bone Pillar  [alt] [ edit ]
Dracula X
' HP: 2
1. Town, 3. Hall, 4. Dungeon, 6. Clock Tower, 7. Dracula
Cvdx-axe-1- Axe Armor [Blue]  [alt] [ edit ]
Dracula X
' HP: 7
2. Entrance, 3. Hall, 5. Courtyard, 6. Clock Tower, 7. Dracula
Speargrd-1- Armor Knight  [alt] [ edit ]
Dracula X
' HP: 5
2. Entrance, 3. Hall, 5. Courtyard, 6. Clock Tower, 7. Dracula
Cvdx-bat-1- Bat  [ edit ]
Dracula X
' HP: 1
1. Town, 2. Entrance, 3. Hall, 4. Dungeon, 4'. Caves, 6. Clock Tower
Cvdx-ghost-1- Skull Head  [ edit ]
Dracula X (Strategy)
' HP: 2
4. Dungeon, 5. Courtyard, 6. Clock Tower
Cvdx-axelord-1- Axe Armor [Red]  [alt] [ edit ]
Dracula X
' HP: 7
4. Dungeon, 4'. Caves, 5. Courtyard, 6. Clock Tower
Cvdx-mhead-1- Medusa Head  [ edit ]
Dracula X
' HP: 1
1. Town, 3. Hall, 6. Clock Tower, 7. Dracula
Boss and alternate boss
Dx-skullsorc2-1- Carmilla  [ edit ]
Dracula X
' 6. Clock Tower (if Annet not rescued)
Deathcvx Death  [ edit ]
Dracula X
' 6. Clock Tower (if Annet rescued)
Reaperdx1 Death [Second Form]  [ edit ]
Dracula X
' 6. Clock Tower (if Annet rescued)

GalleryEdit

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