(Gonna be honest, I'm not a fan of these two DSS combinations. I much preferred their map oriented cousins, even with their steep MP costs.) Tag: rte-wysiwyg |
(Knockback is already a common occurance in the game, so rarely do I see the detriment in this combination.) Tag: rte-source |
||
Line 36: | Line 36: | ||
''"Stone Whip. Enemies turned to stone can be used as platforms."'' |
''"Stone Whip. Enemies turned to stone can be used as platforms."'' |
||
− | '''Effect:''' Increases Nathan's [[Strength|STR]] by 10% and deals [[Stone]] damage. Once a monster takes a hit that would otherwise kill it, it becomes petrified, and it can be stood upon as a platform if desired. Otherwise, Nathan simply needs to hit the monster one more time to kill it. Whatever the situation calls for, however, it must be done quickly; if Nathan is not quick enough, the monster will break free of its affliction. 6 [[Mind Points|MP]] per use. |
+ | '''Effect:''' Increases Nathan's [[Strength|STR]] by 10% and deals [[Stone]] damage, but slightly slows his attack speed. Once a monster takes a hit that would otherwise kill it, it becomes petrified, and it can be stood upon as a platform if desired. Otherwise, Nathan simply needs to hit the monster one more time to kill it. Whatever the situation calls for, however, it must be done quickly; if Nathan is not quick enough, the monster will break free of its affliction. 6 [[Mind Points|MP]] per use. |
|- |
|- |
||
|[[File:Manticore card.gif|link=Manticore#Castlevania: Circle of the Moon]]<br />'''[[Manticore#Castlevania: Circle of the Moon|Manticore]]''' || [[Poison Whip]] || |
|[[File:Manticore card.gif|link=Manticore#Castlevania: Circle of the Moon]]<br />'''[[Manticore#Castlevania: Circle of the Moon|Manticore]]''' || [[Poison Whip]] || |
||
Line 173: | Line 173: | ||
''"You will be sent flying when damaged, but take 1/2 damage."'' |
''"You will be sent flying when damaged, but take 1/2 damage."'' |
||
− | '''Effect:''' Every attack sends Nathan flying, but damage taken is reduced by half. 4 [[Mind Points|MP]] per second. |
+ | '''Effect:''' Every attack sends Nathan flying, but all damage taken is reduced by half. As an overwhelming number of attacks in the game already send Nathan flying anyways, this combination is perhaps the easiest way to double his Defense. 4 [[Mind Points|MP]] per second. |
|- |
|- |
||
|[[File:Unicorn card.gif|link=Unicorn#Castlevania: Circle of the Moon]]<br />'''[[Unicorn#Castlevania: Circle of the Moon|Unicorn]]''' || [[Circular Barrier]] || |
|[[File:Unicorn card.gif|link=Unicorn#Castlevania: Circle of the Moon]]<br />'''[[Unicorn#Castlevania: Circle of the Moon|Unicorn]]''' || [[Circular Barrier]] || |
Revision as of 01:18, 5 September 2016
The following is a list of effects of all 100 possible DSS Combinations in Castlevania: Circle of the Moon.
Mercury
These consist of imbuing the Hunter Whip with elemental power.
Attribute Card | Effect | Description |
---|---|---|
Salamander |
Fire Whip |
"Fire whip to attack enemies." Effect: Increases Nathan's STR by 5% and deals Fire damage. If a monster is very close to Nathan, it suffers roughly 50% more damage. 6 MP per use. |
Serpent |
Ice Whip |
"Ice whip. Frozen enemies can be used as platforms." Effect: This will decrease Nathan's STR by 29% and lessen the whip's range, but in return, his attack speed is noticeably increased. The whip deals Ice damage while this combo is in effect. Once a monster takes a hit that would otherwise kill it, it becomes frozen, and it can be stood upon as a platform if desired. Otherwise, Nathan simply needs to hit the monster one more time to kill it. This affliction is not permanent, however, and the monster will break after a few seconds. 2 MP per use. |
Mandragora |
Whip of Thorns |
"Whip of Thorns to attack enemies." Effect: Increases Nathan's STR by 10% and deals Plant damage. 6 MP per use. |
Golem |
Earth Whip |
"Earth whip to attack distant enemies." Effect: Increases the whip's range, but attacks slower. Deals Earth damage. 8 MP per use. |
Cockatrice |
Stone Whip |
"Stone Whip. Enemies turned to stone can be used as platforms." Effect: Increases Nathan's STR by 10% and deals Stone damage, but slightly slows his attack speed. Once a monster takes a hit that would otherwise kill it, it becomes petrified, and it can be stood upon as a platform if desired. Otherwise, Nathan simply needs to hit the monster one more time to kill it. Whatever the situation calls for, however, it must be done quickly; if Nathan is not quick enough, the monster will break free of its affliction. 6 MP per use. |
Manticore |
Poison Whip |
"Poison whip that will release a mist of poison." Effect: Decreases Nathan's STR by 11% and deals Poison damage. The whip is swung upward, and the ensuing clouds of poison deal minor damage for a few seconds. 6 MP per use. |
File:Griffon card.gif Griffin |
Wind Whip |
"Wind whip. Continuous attack will occur while attack is held." Effect: Decreases Nathan's STR by 13% and deals Wind damage. When the whip is held out, it strikes constantly instead of being spun around. 10 MP per use. |
Thunderbird |
Electric Whip |
"Electric whip. Will electrocute while attack is held." Effect: When the whip is held out, it deals constant Electric damage instead of being spun. The damage dealt from keeping the whip out weakens the longer it is held out, however. 10 MP per use. In addition, the Hunter's Whip is slightly faster and has a slightly longer reach. |
Unicorn |
Holy Whip |
"Holy whip. Health is replenished with each swing of the whip." Effect: Increases Nathan's STR by 22% and deals Holy damage. Restores 1% of Nathan's HP with every swing. 20 MP per use. |
Black Dog |
Darkness Whip |
"Darkness whip to attack and envelop enemies in darkness." Effect: Increases Nathan's STR by 41% and deals Darkness damage. Clouds of darkness will continue to deal damage a few seconds after being struck. Nathan's whip is somewhat slower (but not as slow as the Earth Whip). 40 MP per use. |
Venus
Most of Venus's effects increase Nathan's base statistics.
Attribute Card | Effect | Description |
---|---|---|
Salamander |
STR Boost |
"Inflicted damage increases by 25%." Effect: Increases STR by 12% (in order to reach 25% damage boost, since the STR is squared). 4 MP per second. |
Serpent |
DEF Boost |
"Defense increases by 25%." |
Mandragora |
LCK Boost |
"Luck increases by 25%." |
Golem |
Exploration DEF Boost |
"Defense increases as the % of the map uncovered increases." Effect: Increases DEF based on the amount of the map uncovered. 16 MP per second. |
Cockatrice |
Walking EXP |
"Gains experience points from walking." Effect: Gain 1 Experience point roughly every three steps walking. Not running. 2 MP per second. |
Manticore |
Double Hearts |
"Gains double the amount of hearts received." Effect: Doubles the amount of hearts recovered per pickup. Small hearts restore 2, large hearts restore 10. 2 MP per second. |
File:Griffon card.gif Griffin |
INT Boost |
"Intelligence increases by 25%." |
Thunderbird |
Exploration STR Boost |
"Damage increases as the % of the map uncovered increases." Effect: Increases STR based on the amount of the map uncovered. 16 MP per second. |
Unicorn |
DEF Emphasis |
"Defense X 2 while inflicted damage is 1/2." Effect: Doubles DEF, but reduce STR by 29%. 8 MP per second. |
Black Dog |
STR Emphasis |
"Inflicted damage X 2 while defense is 1/2." Effect: Increase STR by 41%, but halves DEF. 8 MP per second. |
Jupiter
These tend to produce some kind of defensive power, most often a shield of the chosen element.
Attribute Card | Effect | Description |
---|---|---|
Salamander |
Fireball Barrier |
"2 fireballs circle you in defense." Effect: Two fireballs slowly orbit you in defense. 4 MP per second. |
Serpent |
Ice Barrier |
"4 ice balls circle you in defense. These can freeze enemies." Effect: Four balls of ice quickly circle you in defense. They can freeze enemies. 4 MP per second. |
Mandragora |
Regeneration |
"If stationary, health will gradually replenish." Effect: After a few seconds of standing still, Nathan will slowly regain lost health, roughly 1% every second. 16 MP per second. |
Golem |
4X Invincibility |
"If damages, the invincibility duration is X 4." Effect: When damaged, the duration of Nathan's invincibility frames will quadruple. 4 MP per second. |
Cockatrice |
Statue Transformation |
"Transform into stone and become invulnerable." Effect: Turns Nathan to living stone, making him immune to status effects but greatly reducing his mobility. Contrary to the description, however, Nathan does not receive reduced damage. 8 MP per second. |
Manticore |
Poison Cloud |
"A cloud of poison spreads to protect you." Effect: Nathan exudes clouds of poison mist in random directions, dealing minor damage to enemies caught in it. 4 MP per second. |
File:Griffon card.gif Griffin |
Sonic Wave |
"While dashing, a sonic wave appears to protect you." Effect: While dashing, Nathan gains a sonic barrier in front of him. 4 MP per second. |
Thunderbird |
Vulnerability |
"You will be sent flying when damaged, but take 1/2 damage." Effect: Every attack sends Nathan flying, but all damage taken is reduced by half. As an overwhelming number of attacks in the game already send Nathan flying anyways, this combination is perhaps the easiest way to double his Defense. 4 MP per second. |
Unicorn |
Circular Barrier |
"A circular barrier will surround you." Effect: A circular shield surrounds Nathan and protects him from every side (albeit to a limited extent from below), dealing Holy damage to anything it comes in contact with. 8 MP per second. |
Black Dog |
Black Hole Barrier |
"A black hole barrier will surround you, but HP is drained." Effect: A black hole will protect Nathan from every side, dealing Darkness damage to anything it comes in contact with, but he takes 1% damage every second. Actually gives him the Poison status (it goes away as soon as the card combo is deactivated, but will simply return immediately upon returning to gameplay if cured with an Antidote). 8 MP per second. |
Mars
All of the Mars effects change the Hunter Whip into a different element-infused weapon. Note that while any of the following card combinations are in effect, Nathan may not brandish his whip if the attack button is held down.
Attribute Card | Effect | Description |
---|---|---|
Salamander |
Fire Sword |
"Attack with a fire sword." Effect: Increases Nathan's STR by 10% and deals Fire damage. The sword's attack can reach overhead. 8 MP per use. |
Serpent |
Ice Sword |
"Attack with an ice sword. Can freeze enemies." Effect: Decreases Nathan's STR by 29% and deals Ice damage. The sword's arc can attack overhead. Can freeze enemies. Very fast attack speed. 4 MP per use. |
Mandragora |
Rose Sword |
"Attack with a rose sword." Effect: Increases Nathan's STR by 12% and deals Plant damage. The attack itself flings petals, which deal 20% of the damage that the strike would have done, at the benefit of slightly increasing range. The sword's arc can attack overhead. 10 MP per use. |
Golem |
Massive Hammer |
"Attack with a massive hammer. Causes earthquakes." Effect: Swung overhead, it causes minor damage to any enemy on the ground where you strike. The hammerhead can deal direct damage equivalent to the whip during any part of the swing, though the distance required is extremely precise; hitting an enemy with the shaft of the hammer does nothing. Rather slow attack speed. 4 MP per use. |
Cockatrice |
Tonfers |
"Attack with tonfers. Can turn some enemies into stone." Effect: Increases Nathan's STR by 22% and deals Stone damage. Swung straight forward, with a hitbox similar to the whip but a slightly faster attack speed. Can petrify enemies. 12 MP per use. |
Manticore |
Poison Claws |
"Attack with poison claws." Effect: Decreases Nathan's STR by 11% and deals Poison damage. Strikes twice, but slightly lacking in terms of range. 8 MP per use (both strikes count as a single use). |
File:Griffon card.gif Griffin |
Sword Draw |
"Sword Draw. Holding attack longer will inflict more damage." Effect: Statwise, it increases Nathan's STR by 41%. However, the longer the button is held, the more damage it deals (and the further its range extends). After roughly three seconds, it is fully charged and deals roughly 2 times Nathan's whip damage. 16 MP per use. |
Thunderbird |
Martial Arts |
"Martial Arts. Hold attack to perform combinations." Effect: Consists of two jabs, a punch from the other hand, then a kick. The two initial punches deal half Nathan's normal whip damage, the offhand punch deals normal, then the kick deals twice the normal whip damage. Extremely fast attack speed (though there is some cooldown between combos,) but lacking in range. 16 MP per use (each part of the combo counts as a separate use). |
Unicorn |
Holy Sword |
"Attack with a holy sword." Effect: Increases Nathan's STR by 73%, and deals Holy damage. An extremely long sword that strikes straight ahead with no arc and a very fast attack speed. The sword is positioned behind Nathan during the attack's start-up time, doing damage to enemies in the way just as if they were hit by the main attack. 32 MP per use. |
Black Dog |
Gun |
"Attack with a gun." Effect: Increases Nathan's STR by 100%. Nathan draws a pistol and fires straight ahead. The opening and ending delay are very significant, however. 32 MP per use. |
Diana
Each of these produces a projectile of the corresponding element when the whip is swung.
Attribute Card | Effect | Description |
---|---|---|
Salamander |
Fireball Whip |
"A fireball is released with each attack." Effect: Each swing of the whip produces a fireball that travels at Nathan's dash speed. It has 400 base power and is not affected by any of Nathan's stats. 32 MP per use. |
Serpent |
Ice Shard |
"3 slivers of ice are released with each attack." Effect: Each swing of the whip produces three slivers of ice. It has short range, but can freeze enemies. The center one has 550 base power and the others 500. They are not affected by any of Nathan's stats. 64 MP per use. |
Mandragora |
Petal Plume |
"3 plumes of petals are released with each attack." Effect: Throws three roses with each swing of the whip. They travel in a cone shape. The center one has 660 base power and the others 600. They are not affected by any of Nathan's stats. 96 MP per use. |
Golem |
Quake |
"A quake is released with each attack." Effect: Every swing of the whip produces a ground-bound quake similar to the attack of the Earth Demon. 16 MP per use. |
Cockatrice |
Rock Throw |
"3 rocks are fired with each attack." Effect: Flings three stones with each swing of the whip. They travel in random arcs with each swing. They are half as strong as normal attack. 16 MP per use. |
Manticore |
Poison Shower |
"When the whip is swung upward, there is a poison shower." Effect: The whip is swung upwards, producing a ball of poison. It dissipates on contact with a surface or enemy, causing damage for a few seconds after. 16 MP per use. |
File:Griffon card.gif Griffin |
Wind Wave |
"A wind wave is unleashed with each attack." Effect: When the whip is swung, it throws a wave of energy that moves in a straight line, passing through everything in its way, and deals extreme damage. It has 700 base power and is not affected by any of Nathan's stats. 128 MP per use. |
Thunderbird |
Static Whip |
"Electricity fills the air when the whip is spun." Effect: When the whip is spun, it deals more damage than a usual whip spin. The whip is charged with electricity. 12 MP per use (beginning to spin the whip is considered a use, but continuing to spin the whip does not drain further MP). |
Unicorn |
Guided Shell |
"A guided shell is released with each attack." Effect: Each swing of the whip produces a white orb that tracks an enemy. 48 MP per use. |
Black Dog |
Darkness Shells |
"8 shells of darkness are released with each attack." Effect: Each swing of the whip produces 8 balls of darkness in a circle around Nathan. They deal 2 times a normal whip swing's damage. 32 MP per use. |
Apollo
Allows the use of a special attack by pressing ↓ ←(→) ↑ + [Attack].
Attribute Card | Effect | Description |
---|---|---|
Salamander |
Bomb |
"A bomb is thrown. [↓ ←(→) ↑ + Attack]" Effect: Throws an arcing bomb that explodes on contact. 20 MP per use. |
Serpent |
Ice Ball |
"An ice ball is thrown that can freeze enemies. [↓ ←(→) ↑ + Attack]" Effect: Throws a ball of ice that explodes into shards upon contact with an enemy or surface. Can freeze. 20 MP per use. |
Mandragora |
Rose Thrown |
"A rose is thrown. [↓ ←(→) ↑ + Attack]" Effect: Throws a rose that arcs in the air. It releases petals as it flies that deal damage for a few seconds after use. 40 MP per use. |
Golem |
Raise Stalagmite |
"A stalagmite is raised to attack. [↓ ←(→) ↑ + Attack]" Effect: Raises five spikes from the ground. Nathan is invincible for a moment while the attack is activating. 30 MP per use. |
Cockatrice |
Comet |
"A comet is dropped on the enemy. [↓ ←(→) ↑ + Attack]" Effect: Drops three comets from the sky. If they strike an enemy, they disperse into several pieces that deal reduced damage. Nathan is invincible for a moment while the attack is activating. 60 MP per use. |
Manticore |
Poisonous Bomb |
"A poisonous bomb is detonated. [↓ ←(→) ↑ + Attack]" Effect: Throws a poisonous bomb into the air. It dissipates when it strikes an enemy, dealing minor damage over several seconds. 10 MP per use. |
File:Griffon card.gif Griffin |
Tornado |
"A tornado is created. [↓ ←(→) ↑ + Attack]" Effect: Tosses out a minor whirlwind that flings blades of wind to the left and right. It lasts for a few seconds. 60 MP per use. |
Thunderbird |
Lightning Ball |
"A lightning ball is thrown. [↓ ←(→) ↑ + Attack]" Effect: Throws a ball of static that binds itself to an enemy and causes damage constantly until it vanishes, which happens a few seconds later. 80 MP per use. |
Unicorn |
Arrow of Light |
"An arrow of light is hurled down. [↓ ←(→) ↑ + Attack]" Effect: Eight spears fall from the sky consecutively, starting from the left and moving across. Nathan is invincible for a moment while the attack is activating. 80 MP per use. |
Black Dog |
Black Hole |
"A black hole is created. [↓ ←(→) ↑ + Attack]" Effect: Produces a black hole that stays on anything it touches, causing damage over several seconds. 120 MP per use. |
Neptune
All of Neptune's abilities involve taking a specific kind of elemental damage. It will restore health, but drain MP. For the description to appear in the DSS menu, you must be struck with the corresponding elemental damage. If you run out of MP, the spell's effect ends.
Attribute Card | Effect | Description |
---|---|---|
Salamander |
Fire Absorption |
"Fire attacks heal character while reducing MP." Effect: Fire attacks, such as the Skeleton Bomber's explosions, heal Nathan while reducing his MP. In general, attacks that make Nathan glow red and appear to be on fire while they knock him back have the Fire element. 3 MP per second. |
Serpent |
Ice Absorption |
"Ice attacks heal character while reducing MP." Effect: Ice attacks, such as the Ice Armor's javelins, heal Nathan while reducing his MP. In general, attacks that can freeze Nathan, or that make him take on an ice-blue coloration while being knocked back, have the Ice element. 3 MP per second. |
Mandragora |
Plant Absorption |
"Plant attacks heal character while reducing MP." Effect: Plant attacks, such as the tendrils of the Alraune, heal Nathan while reducing his MP. Plant attacks lack a clear visual cue to identify them. 3 MP per second. |
Golem |
Earth Absorption |
"Earth attacks heal character while reducing MP." Effect: Earth attacks, such as the touch of the Golem enemy, heal Nathan while reducing his MP. Earth attacks lack a clear visual cue to identify them. 3 MP per second. |
Cockatrice |
Stone Absorption |
"Stone attacks heal character while reducing MP." Effect: Stone attacks, such as the projectiles of the Evil Pillar, heal Nathan while reducing his MP. In general, attacks that can petrify Nathan, or in which Nathan takes on a stone-grey hue while being knocked back, have the Stone element. 3 MP per second. |
Manticore |
Poison Absorption |
"Poison attacks heal character while reducing MP." Effect: Poison attacks, such as the powder of the Giant Moth, heal Nathan while reducing his MP. In general, attacks that can poison Nathan, or that make Nathan take on a purple coloration while being knocked back, have the Poison element. 3 MP per second. |
File:Griffon card.gif Griffin |
Wind Absorption |
"Wind attacks heal character while reducing MP." Effect: Wind attacks, such as the blades of the Wind Demon, heal Nathan while reducing his MP. The Wind element lacks a clear visual cue to identify it. 3 MP per second. |
Thunderbird |
Electric Absorption |
"Electric attacks heal character while reducing MP." Effect: Electric attacks, such as the bolts of the Lightning Skeleton, heal Nathan while reducing his MP. In general, attacks that make Nathan glow bright blue (as though electrified) as they knock him back have the Electric element. 3 MP per second. |
Unicorn |
Holy Absorption |
"Light attacks heal character while reducing MP." Effect: Holy attacks, like the beams of the White Armor, heal Nathan while reducing his MP. The Holy element lacks a clear visual cue to identify it. 3 MP per second. |
Black Dog |
Darkness Absorption |
"Darkness attacks heal character while reducing MP." Effect: Dark attacks, like the rings of the Nightmare, heal Nathan while reducing his MP. This particular element is very common. In general, attacks that can curse Nathan, or that make him take on a greenish hue while knocking him back, have the Darkness element (though, there are a few exceptions to this rule). 3 MP per second. |
Saturn
All of these summon a familiar who attack in different manners. Some attack automatically, and some attack in tandem.
Attribute Card | Effect | Description |
---|---|---|
Salamander |
Bat Familiar |
"A bat familiar appears to attack in tandem." Effect: Summons a bat that shoots fireballs when the attack button is held. 4 MP per shot. |
Serpent |
Ghost Familiar |
"A ghost familiar appears. Will head toward enemies." Effect: Summons a ghost that follows enemies around. It causes minor damage very quickly, but requires MP per hit, causing very quick MP drain. 4 MP per attack. |
Mandragora |
Owl Familiar |
"An owl familiar appears to attack in tandem." Effect: Summons an owl that throws arcing projectiles while the attack button is held. 4 MP per shot. |
Golem |
Hawk Familiar |
"A hawk familiar appears to dive at nearby enemies." Effect: Summons a hawk that attacks independently of Nathan. It flies at enemies. 4 MP per attack. |
Cockatrice |
Medusa Familiar |
"A medusa familiar appears to attack in tandem." Effect: Summons a Medusa head that attacks while the attack button is held. 6 MP per shot. |
Manticore |
Ghast Familiar |
"A ghast familiar appears and will attack enemies." Effect: Summons a sentient cloud of gas. While it does not attack on its own, it will cause damage to anything that passes through it, excluding Nathan. 8 MP per attack. |
File:Griffon card.gif Griffin |
Sprite Familiar |
"A wind sprite familiar appears to attack in tandem." Effect: Summons a fairy that follows Nathan and shoots wind projectiles at enemies while the attack button is held. 8 MP per shot. |
Thunderbird |
Crow Familiar |
"A crow familiar appears and will electrocute enemies." Effect: Summons a crow that sparks with electricity. When it touches an enemy, the electricity sparks higher and causes damage. 16 MP per attack. |
Unicorn |
Cherub Familiar |
"A cherub familiar appears to attack in tandem." Effect: Summons a tiny angel that fires holy arrows at enemies while the attack button is held. 32 MP per shot. |
Black Dog |
Imp Familiar |
"An imp familiar that has power up attacks when attack is held." Effect: Summons an imp that charges its attack while the attack button is held. When it is released, the imp unleashes a huge blast of energy. By jumping before attacking, Nathan can cause it to charge without having to sit still. 4 MP per shot. |
Uranus
These abilities call the avatars of the elements themselves, usually causing damage to all enemies onscreen then disappearing. They are summoned by pressing ↓ ←(→) ↑ + [Attack]. Nathan is invincible during the summoning.
Attribute Card | Effect | Description |
---|---|---|
Salamander |
Summon Salamander |
"A Salamander will be summoned to attack. [↓ ←(→) ↑ + Attack]" Effect: Causes Fire damage to all enemies onscreen. 160 MP per use. |
Serpent |
Summon Serpent |
"A Serpent will be summoned to attack. [↓ ←(→) ↑ + Attack]" Effect: Causes Ice damage and freezing surrounding enemies. Varying damage. 120 MP per use. |
Mandragora |
Summon Mandragora |
"A Mandragora will be summoned to attack. [↓ ←(→) ↑ + Attack]" Effect: Causes Plant damage to enemies nearby or within center of screen. 100 MP per use. |
Golem |
Summon Golem |
"A Golem will be summoned to attack. [↓ ←(→) ↑ + Attack]" Effect: Causes Earth damage to all enemies onscreen. 100 MP per use. |
Cockatrice |
Summon Cockatrice |
"A Cockatrice will be summoned to attack. [↓ ←(→) ↑ + Attack]" Effect: Causes Stone damage to all enemies onscreen and can petrify. Most damaging summon though it can vary. 200 MP per use. |
Manticore |
Summon Manticore |
"A Manticore will be summoned to attack. [↓ ←(→) ↑ + Attack]" Effect: Causes Poison damage to all enemies onscreen. 60 MP per use. |
File:Griffon card.gif Griffin |
Summon Griffin |
"A Griffin will be summoned to attack. [↓ ←(→) ↑ + Attack]" Effect: Causes Wind damage to all enemies onscreen. 100 MP per use. |
Thunderbird |
Summon Thunderbird |
"A Thunderbird will be summoned to attack. [↓ ←(→) ↑ + Attack]" Effect: Causes Electricity damage to all enemies onscreen. Capable of damaging enemies offscreen. 200 MP per use. |
Unicorn |
Summon Unicorn |
"A Unicorn will be summoned to attack. [↓ ←(→) ↑ + Attack]" Effect: The only non-damaging summon, the Unicorn restores 16% health. 100 MP per use. |
Black Dog |
Summon Black Dog |
"A Black Dog will be summoned to attack. [↓ ←(→) ↑ + Attack]" Effect: Very minor Dark damage to all enemies onscreen. Restores a little bit of health each time an enemy is damaged. 100 MP per use. |
Pluto
All of these effects are a melting pot of random abilities. There's no common theme here.
Attribute Card | Effect | Description |
---|---|---|
Salamander |
Item Crush | "Item Crush attack is unleashed.
[↓ ←(→) ↑ + Attack]" Effect: By using the ↓ ←(→) ↑ + [Attack] combination, Nathan unleashes his current sub-weapon's Item Crush, a special attack. Each costs 4 MP and a number of hearts. |
Serpent |
Doubled Sub-Weapon |
"Sub-weapon number doubles when attacking." Effect: Each time a sub-weapon is used, the number thrown is doubled. 4 MP per second. |
Mandragora |
Experience Boost |
"Experience point gain increases by 20%." Effect: Increases Experience gain by 20%. 4 MP per second. |
Golem |
Image Projection |
"Projects an image of yourself." Effect: Puts a shadowy form of Nathan a few paces ahead of him. It attacks in tandem with Nathan. 8 MP per second. |
Cockatrice |
Timed Defense |
"Defense increases depending on the elapsed game time." Effect: Increases Nathan's DEF based on the total play time. +1 DEF for every 6 minutes. 6 MP per second. |
Manticore |
MP Sub-Weapon |
"Sub-weapons use mind power not hearts." Effect: Nathan's sub-weapons use up his MP instead of his hearts. This costs him 5 MP per heart that would have been used up normally. |
File:Griffon card.gif Griffin |
Speed Boost |
"Walking and dash speed are increased." Effect: Increases Nathan's walk and run speed, but not his jump distance. 4 MP per use. |
Thunderbird |
Timed Attack |
"Inflicted damage is increased depending on the elapsed time." Effect: Increases Nathan's STR based on the total play time. +1 STR for every 6 minutes. 4 MP per second. |
Unicorn |
Invulnerability |
"The body glows with light and cannot be hit with anything." Effect: Makes Nathan glow, making him completely invincible. He cannot hurt enemies, however. 20 MP per second. |
Black Dog |
Skeleton Transformation |
"Transforms into a skeleton." Effect: Transforms Nathan into a skeleton. Any damage he takes is instant death and his attack is only 45% of his original STR, but he has 12.5% chance of throwing a large bone that deals amazing damage (as strong as 3,000 STR). By equipping an accessory earned from a hidden enemy (the Skeleton Medalist), he can instead transform into a bear. 5 MP per second. |
Trivia
- The STR bonus or penalty from the DSS system will not affect Nathan's sub-weapon damage.
- Due to its activation process, changing DSS before complete activation will allow Nathan to use the new combination without disabling its effect. Therefore, Nathan will be able to use all DSS combinations once he get one Attribute Card and one Action Card.
- Since DSS can't be deactivated during summoning, changing the combination into the one with STR bonus such as Mars + Black Dog can be used to increase the power of the summon. Using this method will deactivate the DSS once the summoning is finished.
See also
Castlevania: Circle of the Moon | |
---|---|
Characters | |
Protagonist
Supporting cast Antagonists | |
Bosses | |
Cerberus • Necromancer • Iron Golem • Adramelech • Dragon Zombie • Death | |
Areas | |
Sealed Room • Catacomb • Abyss Stairway • Audience Room • Triumph Hallway • Outer Wall • Machine Tower • Eternal Corridor • Chapel Tower • Underground Gallery • Underground Warehouse • Underground Waterway • Observation Tower • Ceremonial Room • Battle Arena | |
Music | |
Awake • Proof of Blood • Fate to Despair • Castlevania: Circle of the Moon and Castlevania: Harmony of Dissonance Original Soundtrack | |
Guides | |
Archives | |
Bestiary • Inventory • In-Game Formula • Magician Mode • Fighter Mode • Shooter Mode • Thief Mode |