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'''DSS Combinations''' are a powerful ability [[Nathan Graves]] can use in ''[[Castlevania: Circle of the Moon]]'' with the [[Dual Set-Up System]]. Each combination requires an [[Dual Set-Up System#Action Cards|Action Card]] and an [[Dual Set-Up System#Attribute Cards|Attribute Card]]. The following is a list of effects of all 100 possible combinations possible.
 
'''DSS Combinations''' are a powerful ability [[Nathan Graves]] can use in ''[[Castlevania: Circle of the Moon]]'' with the [[Dual Set-Up System]]. Each combination requires an [[Dual Set-Up System#Action Cards|Action Card]] and an [[Dual Set-Up System#Attribute Cards|Attribute Card]]. The following is a list of effects of all 100 possible combinations possible.
   
==[[Mercury Card]]==
+
==[[Mercury (card)|Mercury]]==
 
These consist of imbuing the [[Hunter Whip]] with elemental power.
 
These consist of imbuing the [[Hunter Whip]] with elemental power.
{{DSS-Start|name=Mercury Card}}
+
{{DSS-Start|name=Mercury (card){{!}}Mercury}}
 
{{DSS-Row
 
{{DSS-Row
 
|att = Salamander
 
|att = Salamander
Line 12: Line 12:
 
{{DSS-Row
 
{{DSS-Row
 
|att = Serpent
 
|att = Serpent
|name = [[Whip of Ice|Ice Whip]]
+
|name = [[Ice Whip]]
 
|description = ''"Ice whip. Frozen enemies can be used as platforms.''"
 
|description = ''"Ice whip. Frozen enemies can be used as platforms.''"
 
|effect = This will decrease Nathan's [[Strength|STR]] by 29% and lessen the whip's range, but in return, his attack speed is noticeably increased. The whip deals [[Ice]] damage while this combo is in effect. Once a monster takes a hit that would otherwise kill it, it becomes frozen, and it can be stood upon as a platform if desired. Otherwise, Nathan simply needs to hit the monster one more time to kill it. This affliction is not permanent, however, and the monster will break after a few seconds. 2 [[Mind Points|MP]] per use.
 
|effect = This will decrease Nathan's [[Strength|STR]] by 29% and lessen the whip's range, but in return, his attack speed is noticeably increased. The whip deals [[Ice]] damage while this combo is in effect. Once a monster takes a hit that would otherwise kill it, it becomes frozen, and it can be stood upon as a platform if desired. Otherwise, Nathan simply needs to hit the monster one more time to kill it. This affliction is not permanent, however, and the monster will break after a few seconds. 2 [[Mind Points|MP]] per use.
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}}
 
}}
 
{{DSS-Row
 
{{DSS-Row
|att = Griffon
+
|att = Griffin
 
|name = [[Wind Whip]]
 
|name = [[Wind Whip]]
 
|description = ''"Wind whip. Continuous attack will occur while attack is held."''
 
|description = ''"Wind whip. Continuous attack will occur while attack is held."''
Line 48: Line 48:
 
{{DSS-Row
 
{{DSS-Row
 
|att = Thunderbird
 
|att = Thunderbird
|name = [[Whip of Lightning|Electric Whip]]
+
|name = [[Thunder Whip|Electric Whip]]
 
|description = ''"Electric whip. Will electrocute while attack is held."''
 
|description = ''"Electric whip. Will electrocute while attack is held."''
 
|effect = When the whip is held out, it deals constant [[Thunder|Electricity]] damage instead of being spun. The damage dealt from keeping the whip out weakens the longer it is held out, however. 10 [[Mind Points|MP]] per use. In addition, the Hunter's Whip is slightly faster and has a slightly longer reach.
 
|effect = When the whip is held out, it deals constant [[Thunder|Electricity]] damage instead of being spun. The damage dealt from keeping the whip out weakens the longer it is held out, however. 10 [[Mind Points|MP]] per use. In addition, the Hunter's Whip is slightly faster and has a slightly longer reach.
Line 60: Line 60:
 
{{DSS-Row
 
{{DSS-Row
 
|att = Black Dog
 
|att = Black Dog
|name = [[Jet Black Whip|Darkness Whip]]
+
|name = [[Jet Black Whip|Darkness Whip]]
 
|description = ''"Darkness whip to attack and envelop enemies in darkness."''
 
|description = ''"Darkness whip to attack and envelop enemies in darkness."''
 
|effect = Increases Nathan's [[Strength|STR]] by 41% and deals [[Dark]]ness damage. Clouds of darkness will continue to deal damage a few seconds after being struck. Nathan's whip is somewhat slower (but not as slow as the Earth Whip). 40 [[Mind Points|MP]] per use.
 
|effect = Increases Nathan's [[Strength|STR]] by 41% and deals [[Dark]]ness damage. Clouds of darkness will continue to deal damage a few seconds after being struck. Nathan's whip is somewhat slower (but not as slow as the Earth Whip). 40 [[Mind Points|MP]] per use.
 
}}
 
}}
  +
{{Col-end}}
|}
 
 
==Venus==
 
<gallery position="center" captionalign="center" perrow="1" hideaddbutton="true" caption="Venus">
 
Venus.gif|link=Dual Set-Up System#Action Cards|'''Venus''', goddess of love and beauty. Has the potential of enhancement.
 
</gallery>
 
   
  +
==[[Venus (card)|Venus]]==
 
Most of Venus's effects increase Nathan's base statistics.
 
Most of Venus's effects increase Nathan's base statistics.
   
  +
{{DSS-Start|name=Venus (card){{!}}Venus}}
{| border="2" style="border:1px #AAA solid; border-collapse:collapse" style="text-align:center" width="850"
 
  +
{{DSS-Row
!Attribute Card !! Effect !! Description
 
  +
|att = Salamander
|-
 
  +
|name = [[STR Boost]]
|[[File:Salamander card.gif|link=Salamander#Castlevania: Circle of the Moon]]<br />'''[[Salamander#Castlevania: Circle of the Moon|Salamander]]''' || [[STR Boost]] ||
 
''"Inflicted damage increases by 25%."''
+
|description = ''"Inflicted damage increases by 25%."''
  +
|effect = Increases [[Strength|STR]] by 12% (in order to reach 25% damage boost, since the STR is squared). 4 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Serpent
  +
|name = [[DEF Boost]]
  +
|description = ''"Defense increases by 25%."''
  +
|effect = Increases [[Defense|DEF]] by 25%. 4 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Mandragora
  +
|name = [[LUCK Boost|LCK Boost]]
  +
|description = ''"Luck increases by 25%."''
  +
|effect = Increases [[Luck|LCK]] by 25%. 4 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Golem
  +
|name = [[Exploration DEF Boost]]
  +
|description = ''"Defense increases as the % of the map uncovered increases."''
  +
|effect = Increases [[Defense|DEF]] based on the amount of the map uncovered. 16 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Cockatrice
  +
|name = [[Walking EXP]]
  +
|description = ''"Gains experience points from walking."''
  +
|effect = Gain 1 [[Experience]] point roughly every three steps walking. Not running. 2 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Manticore
  +
|name = [[Double Hearts]]
  +
|description = ''"Gains double the amount of hearts received."''
  +
|effect = Doubles the amount of [[Heart|hearts]] recovered per pickup. Small hearts restore 2, large hearts restore 10. 2 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Griffin
  +
|name = [[INT Boost]]
  +
|description = ''"Intelligence increases by 25%."''
  +
|effect = Increases [[Intelligence|INT]] by 25%. 4 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Thunderbird
  +
|name = [[Exploration STR Boost]]
  +
|description = ''"Damage increases as the % of the map uncovered increases."''
  +
|effect = Increases [[Strength|STR]] based on the amount of the map uncovered. 16 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Unicorn
  +
|name = [[DEF Emphasis]]
  +
|description = ''"Defense X 2 while inflicted damage is 1/2."''
  +
|effect = Doubles [[Defense|DEF]], but reduce [[Strength|STR]] by 29%. 8 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Black Dog
  +
|name = [[STR Emphasis]]
  +
|description = ''"Inflicted damage X 2 while defense is 1/2."''
  +
|effect = Increase [[Strength|STR]] by 41%, but halves [[Defense|DEF]]. 8 [[Mind Points|MP]] per second.
  +
}}
  +
{{Col-end}}
   
  +
==[[Jupiter (card)|Jupiter]]==
'''Effect:''' Increases [[Strength|STR]] by 12% (in order to reach 25% damage boost, since the STR is squared). 4 [[Mind Points|MP]] per second.
 
  +
Jupiter Combinations tend to produce some kind of defensive power, most often a shield of the chosen element.
|-
 
|[[File:Serpent card.gif|link=Water Dragon#Castlevania: Circle of the Moon]]<br />'''[[Water Dragon#Castlevania: Circle of the Moon|Serpent]]''' || [[DEF Boost]] ||
 
''"Defense increases by 25%."''
 
   
  +
{{DSS-Start|name=Jupiter (card){{!}}Jupiter}}
'''Effect:''' Increases [[Defense|DEF]] by 25%. 4 [[Mind Points|MP]] per second.
 
  +
{{DSS-Row
|-
 
  +
|att = Salamander
|[[File:Mandragora card.gif|link=Mandragora#Castlevania: Circle of the Moon]]<br />'''[[Mandragora#Castlevania: Circle of the Moon|Mandragora]]''' || [[LUCK Boost|LCK Boost]] ||
 
  +
|name = [[Fireball Circle]]
''"Luck increases by 25%."''
 
  +
|description = ''"2 fireballs circle you in defense."''
 
'''Effect:''' Increases [[Luck|LCK]] by 25%. 4 [[Mind Points|MP]] per second.
+
|effect = Two fireballs slowly orbit you in defense. 4 [[Mind Points|MP]] per second.
  +
}}
|-
 
  +
{{DSS-Row
|[[File:Golem card.gif|link=Golem#Castlevania: Circle of the Moon]]<br />'''[[Golem#Castlevania: Circle of the Moon|Golem]]''' || [[Exploration DEF Boost]] ||
 
  +
|att = Serpent
''"Defense increases as the % of the map uncovered increases."''
 
  +
|name = [[Ice Ball Circle]]
 
  +
|description = ''"4 ice balls circle you in defense. These can freeze enemies."''
'''Effect:''' Increases [[Defense|DEF]] based on the amount of the map uncovered. 16 [[Mind Points|MP]] per second.
 
  +
|effect = Four balls of ice quickly circle you in defense. They can freeze enemies. 4 [[Mind Points|MP]] per second.
|-
 
  +
}}
|[[File:Cockatrice card.gif|link=Cockatrice#Castlevania: Circle of the Moon]]<br />'''[[Cockatrice#Castlevania: Circle of the Moon|Cockatrice]]''' || [[Walking EXP]] ||
 
  +
{{DSS-Row
''"Gains experience points from walking."''
 
  +
|att = Mandragora
 
  +
|name = [[Regeneration]]
'''Effect:''' Gain 1 [[Experience]] point roughly every three steps walking. Not running. 2 [[Mind Points|MP]] per second.
 
  +
|description = ''"If stationary, health will gradually replenish."''
|-
 
  +
|effect = After a few seconds of standing still, Nathan will slowly regain lost [[Hit Points|health]], roughly 1% every second. 16 [[Mind Points|MP]] per second.
|[[File:Manticore card.gif|link=Manticore#Castlevania: Circle of the Moon]]<br />'''[[Manticore#Castlevania: Circle of the Moon|Manticore]]''' || [[Double Hearts]] ||
 
  +
}}
''"Gains double the amount of hearts received."''
 
  +
{{DSS-Row
 
  +
|att = Golem
'''Effect:''' Doubles the amount of [[Heart|hearts]] recovered per pickup. Small hearts restore 2, large hearts restore 10. 2 [[Mind Points|MP]] per second.
 
  +
|name = [[Invincibility Duration Boost]]
|-
 
  +
|description = ''"If damages, the invincibility duration is X 4."''
|[[File:Griffon card.gif|link=Griffin#Castlevania: Circle of the Moon]]<br />'''[[Griffin#Castlevania: Circle of the Moon|Griffin]]''' || [[INT Boost]] ||
 
  +
|effect = When damaged, the duration of Nathan's invincibility frames will quadruple. 4 [[Mind Points|MP]] per second.
''"Intelligence increases by 25%."''
 
  +
}}
 
  +
{{DSS-Row
'''Effect:''' Increases [[Intelligence|INT]] by 25%. 4 [[Mind Points|MP]] per second.
 
  +
|att = Cockatrice
|-
 
  +
|name = [[Stone Form]]
|[[File:Thunderbird card.gif|link=Thunderbird#Castlevania: Circle of the Moon]]<br />'''[[Thunderbird#Castlevania: Circle of the Moon|Thunderbird]]''' || [[Exploration STR Boost]] ||
 
  +
|description = ''"Transform into stone and become invulnerable."''
''"Damage increases as the % of the map uncovered increases."''
 
  +
|effect = Turns Nathan to living stone, making him immune to status effects but greatly reducing his mobility. Contrary to the description, however, Nathan does not receive reduced damage. 8 [[Mind Points|MP]] per second.
 
  +
}}
'''Effect:''' Increases [[Strength|STR]] based on the amount of the map uncovered. 16 [[Mind Points|MP]] per second.
 
  +
{{DSS-Row
|-
 
  +
|att = Manticore
|[[File:Unicorn card.gif|link=Unicorn#Castlevania: Circle of the Moon]]<br />'''[[Unicorn#Castlevania: Circle of the Moon|Unicorn]]''' || [[DEF Emphasis]] ||
 
  +
|name = [[Poison Cloud]]
''"Defense X 2 while inflicted damage is 1/2."''
 
  +
|description = ''"A cloud of poison spreads to protect you."''
 
'''Effect:''' Doubles [[Defense|DEF]], but reduce [[Strength|STR]] by 29%. 8 [[Mind Points|MP]] per second.
+
|effect = Nathan exudes clouds of poison mist in random directions, dealing minor damage to enemies caught in it. 4 [[Mind Points|MP]] per second.
  +
}}
|-
 
  +
{{DSS-Row
|[[File:Black Dog card.gif|link=Black Dog#Castlevania: Circle of the Moon]]<br />'''[[Black Dog#Castlevania: Circle of the Moon|Black Dog]]''' || [[STR Emphasis]] ||
 
  +
|att = Griffin
''"Inflicted damage X 2 while defense is 1/2."''
 
  +
|name = [[Sonic Wave]]
 
  +
|description = ''"While dashing, a sonic wave appears to protect you."''
'''Effect:''' Increase [[Strength|STR]] by 41%, but halves [[Defense|DEF]]. 8 [[Mind Points|MP]] per second.
 
  +
|effect = While dashing, Nathan gains a sonic barrier in front of him. 4 [[Mind Points|MP]] per second.
|}
 
  +
}}
 
  +
{{DSS-Row
==Jupiter==
 
  +
|att = Thunderbird
<gallery position="center" captionalign="center" perrow="1" hideaddbutton="true" caption="Jupiter">
 
  +
|name = [[Defensive Knock Back]]
Jupiter.gif|link=Dual Set-Up System#Action Cards|'''Jupiter''', god of the heavens and the leader of Olympus. Has the potential of defense.
 
  +
|description = ''"You will be sent flying when damaged, but take 1/2 damage."''
</gallery>
 
  +
|effect = Every attack sends Nathan flying, but all damage taken is reduced by half. As an overwhelming number of attacks in the game already send Nathan flying anyways, this combination is perhaps the easiest way to double his Defense. 4 [[Mind Points|MP]] per second.
 
  +
}}
These tend to produce some kind of defensive power, most often a shield of the chosen element.
 
  +
{{DSS-Row
 
  +
|att = Unicorn
{| border="2" style="border:1px #AAA solid; border-collapse:collapse" style="text-align:center" width="850"
 
  +
|name = [[Circular Barrier]]
!Attribute Card !! Effect !! Description
 
  +
|description = ''"A circular barrier will surround you."''
|-
 
  +
|effect = A circular shield surrounds Nathan and protects him from every side (albeit to a limited extent from below), dealing [[Holy]] damage to anything it comes in contact with. 8 [[Mind Points|MP]] per second.
|[[File:Salamander card.gif|link=Salamander#Castlevania: Circle of the Moon]]<br />'''[[Salamander#Castlevania: Circle of the Moon|Salamander]]''' || [[Fireball Circle]] ||
 
  +
}}
''"2 fireballs circle you in defense."''
 
  +
{{DSS-Row
 
  +
|att = Black Dog
'''Effect:''' Two fireballs slowly orbit you in defense. 4 [[Mind Points|MP]] per second.
 
  +
|name = [[Black Hole Barrier]]
|-
 
  +
|description = ''"A black hole barrier will surround you, but HP is drained."''
|[[File:Serpent card.gif|link=Water Dragon#Castlevania: Circle of the Moon]]<br />'''[[Water Dragon#Castlevania: Circle of the Moon|Serpent]]''' || [[Ice Ball Circle]] ||
 
  +
|effect = A black hole will protect Nathan from every side, dealing [[Dark]]ness damage to anything it comes in contact with, but he takes 1% damage every second. Actually gives him the [[Poison]] status (it goes away as soon as the card combo is deactivated, but will simply return immediately upon returning to gameplay if cured with an Antidote). 8 [[Mind Points|MP]] per second.
''"4 ice balls circle you in defense. These can freeze enemies."''
 
  +
}}
 
  +
{{Col-end}}
'''Effect:''' Four balls of ice quickly circle you in defense. They can freeze enemies. 4 [[Mind Points|MP]] per second.
 
|-
 
|[[File:Mandragora card.gif|link=Mandragora#Castlevania: Circle of the Moon]]<br />'''[[Mandragora#Castlevania: Circle of the Moon|Mandragora]]''' || [[Regeneration]] ||
 
''"If stationary, health will gradually replenish."''
 
 
'''Effect:''' After a few seconds of standing still, Nathan will slowly regain lost [[Hit Points|health]], roughly 1% every second. 16 [[Mind Points|MP]] per second.
 
|-
 
|[[File:Golem card.gif|link=Golem#Castlevania: Circle of the Moon]]<br />'''[[Golem#Castlevania: Circle of the Moon|Golem]]''' || [[Invincibility Duration Boost]] ||
 
''"If damages, the invincibility duration is X 4."''
 
 
'''Effect:''' When damaged, the duration of Nathan's invincibility frames will quadruple. 4 [[Mind Points|MP]] per second.
 
|-
 
|[[File:Cockatrice card.gif|link=Cockatrice#Castlevania: Circle of the Moon]]<br />'''[[Cockatrice#Castlevania: Circle of the Moon|Cockatrice]]''' || [[Stone Form]] ||
 
''"Transform into stone and become invulnerable."''
 
 
'''Effect:''' Turns Nathan to living stone, making him immune to status effects but greatly reducing his mobility. Contrary to the description, however, Nathan does not receive reduced damage. 8 [[Mind Points|MP]] per second.
 
|-
 
|[[File:Manticore card.gif|link=Manticore#Castlevania: Circle of the Moon]]<br />'''[[Manticore#Castlevania: Circle of the Moon|Manticore]]''' || [[Poison Cloud]] ||
 
''"A cloud of poison spreads to protect you."''
 
 
'''Effect:''' Nathan exudes clouds of poison mist in random directions, dealing minor damage to enemies caught in it. 4 [[Mind Points|MP]] per second.
 
|-
 
|[[File:Griffon card.gif|link=Griffin#Castlevania: Circle of the Moon]]<br />'''[[Griffin#Castlevania: Circle of the Moon|Griffin]]''' || [[Sonic Wave]] ||
 
''"While dashing, a sonic wave appears to protect you."''
 
 
'''Effect:''' While dashing, Nathan gains a sonic barrier in front of him. 4 [[Mind Points|MP]] per second.
 
|-
 
|[[File:Thunderbird card.gif|link=Thunderbird#Castlevania: Circle of the Moon]]<br />'''[[Thunderbird#Castlevania: Circle of the Moon|Thunderbird]]''' || [[Defensive Knock Back]] ||
 
''"You will be sent flying when damaged, but take 1/2 damage."''
 
 
'''Effect:''' Every attack sends Nathan flying, but all damage taken is reduced by half. As an overwhelming number of attacks in the game already send Nathan flying anyways, this combination is perhaps the easiest way to double his Defense. 4 [[Mind Points|MP]] per second.
 
|-
 
|[[File:Unicorn card.gif|link=Unicorn#Castlevania: Circle of the Moon]]<br />'''[[Unicorn#Castlevania: Circle of the Moon|Unicorn]]''' || [[Circular Barrier]] ||
 
''"A circular barrier will surround you."''
 
 
'''Effect:''' A circular shield surrounds Nathan and protects him from every side (albeit to a limited extent from below), dealing [[Holy]] damage to anything it comes in contact with. 8 [[Mind Points|MP]] per second.
 
|-
 
|[[File:Black Dog card.gif|link=Black Dog#Castlevania: Circle of the Moon]]<br />'''[[Black Dog#Castlevania: Circle of the Moon|Black Dog]]''' || [[Black Hole Barrier]] ||
 
''"A black hole barrier will surround you, but HP is drained."''
 
 
'''Effect:''' A black hole will protect Nathan from every side, dealing [[Dark]]ness damage to anything it comes in contact with, but he takes 1% damage every second. Actually gives him the [[Poison]] status (it goes away as soon as the card combo is deactivated, but will simply return immediately upon returning to gameplay if cured with an Antidote). 8 [[Mind Points|MP]] per second.
 
|}
 
 
==Mars==
 
<gallery position="center" captionalign="center" perrow="1" hideaddbutton="true" caption="Mars">
 
Mars.gif|link=Dual Set-Up System#Action Cards|'''Mars''', god of war. Has the potential of change.
 
</gallery>
 
   
  +
==[[Mars (card)|Mars]]==
 
All of the Mars effects change the Hunter Whip into a different element-infused weapon. Note that while any of the following card combinations are in effect, Nathan may not brandish his whip if the attack button is held down.
 
All of the Mars effects change the Hunter Whip into a different element-infused weapon. Note that while any of the following card combinations are in effect, Nathan may not brandish his whip if the attack button is held down.
   
  +
{{DSS-Start|name=Mars (card){{!}}Mars}}
{| border="2" style="border:1px #AAA solid; border-collapse:collapse" style="text-align:center" width="850"
 
  +
{{DSS-Row
!Attribute Card !! Effect !! Description
 
  +
|att = Salamander
|-
 
  +
|name = [[Fire Sword]]
|[[File:Salamander card.gif|link=Salamander#Castlevania: Circle of the Moon]]<br />'''[[Salamander#Castlevania: Circle of the Moon|Salamander]]''' || [[Fire Sword]] ||
 
''"Attack with a fire sword."''
+
|description = ''"Attack with a fire sword."''
  +
|effect = Increases Nathan's [[Strength|STR]] by 10% and deals [[Fire]] damage. The sword's attack can reach overhead. 8 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Serpent
  +
|name = [[Ice Sword]]
  +
|description = ''"Attack with an ice sword. Can freeze enemies."''
  +
|effect = Decreases Nathan's [[Strength|STR]] by 29% and deals [[Ice]] damage. The sword's arc can attack overhead. Can freeze enemies. Very fast attack speed. 4 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Mandragora
  +
|name = [[Rose Sword]]
  +
|description = ''"Attack with a rose sword."''
  +
|effect = Increases Nathan's [[Strength|STR]] by 12% and deals [[Plant]] damage. The attack itself flings petals, which deal 20% of the damage that the strike would have done, at the benefit of slightly increasing range. The sword's arc can attack overhead. 10 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Golem
  +
|name = [[Cudgel|Massive Hammer]]
  +
|description = ''"Attack with a massive hammer. Causes earthquakes."''
  +
|effect = Swung overhead, it causes minor damage to any enemy on the ground where you strike. The hammerhead can deal direct damage equivalent to the whip during any part of the swing, though the distance required is extremely precise; hitting an enemy with the shaft of the hammer does nothing. Rather slow attack speed. 4 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Cockatrice
  +
|name = [[Tonfa|Tonfers]]
  +
|description = ''"Attack with tonfers. Can turn some enemies into stone."''
  +
|effect = Increases Nathan's [[Strength|STR]] by 22% and deals [[Stone]] damage. Swung straight forward, with a hitbox similar to the whip but a slightly faster attack speed. Can petrify enemies. 12 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Manticore
  +
|name = [[Claws|Poison Claws]]
  +
|description = ''"Attack with poison claws."''
  +
|effect = Decreases Nathan's [[Strength|STR]] by 11% and deals [[Poison]] damage. Strikes twice, but slightly lacking in terms of range. 8 [[Mind Points|MP]] per use (both strikes count as a single use).
  +
}}
  +
{{DSS-Row
  +
|att = Griffin
  +
|name = [[Sword Draw]]
  +
|description = ''"Sword Draw. Holding attack longer will inflict more damage."''
  +
|effect = Statwise, it increases Nathan's [[Strength|STR]] by 41%. However, the longer the button is held, the more damage it deals (and the further its range extends). After roughly three seconds, it is fully charged and deals roughly 2 times Nathan's whip damage. 16 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Thunderbird
  +
|name = [[Martial Arts]]
  +
|description = ''"Martial Arts. Hold attack to perform combinations."''
  +
|effect = Consists of two jabs, a punch from the other hand, then a kick. The two initial punches deal half Nathan's normal whip damage, the offhand punch deals normal, then the kick deals twice the normal whip damage. Extremely fast attack speed (though there is some cooldown between combos,) but lacking in range. 16 [[Mind Points|MP]] per use (each part of the combo counts as a separate use).
  +
}}
  +
{{DSS-Row
  +
|att = Unicorn
  +
|name = [[Holy Sword]]
  +
|description = ''"Attack with a holy sword."''
  +
|effect = Increases Nathan's [[Strength|STR]] by 73%, and deals [[Holy]] damage. An extremely long sword that strikes straight ahead with no arc and a very fast attack speed. The sword is positioned behind Nathan during the attack's start-up time, doing damage to enemies in the way just as if they were hit by the main attack. 32 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Black Dog
  +
|name = [[Gun]]
  +
|description = ''"Attack with a gun."''
  +
|effect = Increases Nathan's [[Strength|STR]] by 100%. Nathan draws a pistol and fires straight ahead. The opening and ending delay are very significant, however. 32 [[Mind Points|MP]] per use.
  +
}}
  +
{{Col-end}}
   
  +
==[[Diana (card)|Diana]]==
'''Effect:''' Increases Nathan's [[Strength|STR]] by 10% and deals [[Fire]] damage. The sword's attack can reach overhead. 8 [[Mind Points|MP]] per use.
 
  +
Each of Diana combinations produces a projectile of the corresponding element when the whip is swung.
|-
 
|[[File:Serpent card.gif|link=Water Dragon#Castlevania: Circle of the Moon]]<br />'''[[Water Dragon#Castlevania: Circle of the Moon|Serpent]]''' || [[Ice Sword]] ||
 
''"Attack with an ice sword. Can freeze enemies."''
 
   
  +
{{DSS-Start|name=Diana (card){{!}}Diana}}
'''Effect:''' Decreases Nathan's [[Strength|STR]] by 29% and deals [[Ice]] damage. The sword's arc can attack overhead. Can freeze enemies. Very fast attack speed. 4 [[Mind Points|MP]] per use.
 
  +
{{DSS-Row
|-
 
  +
|att = Salamander
|[[File:Mandragora card.gif|link=Mandragora#Castlevania: Circle of the Moon]]<br />'''[[Mandragora#Castlevania: Circle of the Moon|Mandragora]]''' || [[Rose Sword]] ||
 
  +
|name = [[Fireball Whip]]
''"Attack with a rose sword."''
 
  +
|description = ''"A fireball is released with each attack."''
  +
|effect = Each swing of the whip produces a fireball that travels at Nathan's dash speed. It has 400 base power and is not affected by any of [[Nathan Graves|Nathan]]'s stats. 32 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Serpent
  +
|name = [[Ice Shard]]
  +
|description = ''"3 slivers of ice are released with each attack."''
  +
|effect = Each swing of the whip produces three slivers of ice. It has short range, but can freeze enemies. The center one has 550 base power and the others 500. They are not affected by any of [[Nathan Graves|Nathan]]'s stats. 64 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Mandragora
  +
|name = [[Petal Plume]]
  +
|description = ''"3 plumes of petals are released with each attack."''
  +
|effect = Throws three roses with each swing of the whip. They travel in a cone shape. The center one has 660 base power and the others 600. They are not affected by any of [[Nathan Graves|Nathan]]'s stats. 96 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Golem
  +
|name = [[Quake]]
  +
|description = ''"A quake is released with each attack."''
  +
|effect = Every swing of the whip produces a ground-bound quake similar to the attack of the Earth Demon. 16 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Cockatrice
  +
|name = [[Rock Throw]]
  +
|description = ''"3 rocks are fired with each attack."''
  +
|effect = Flings three stones with each swing of the whip. They travel in random arcs with each swing. They are half as strong as normal attack. 16 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Manticore
  +
|name = [[Poison Shower]]
  +
|description = ''"When the whip is swung upward, there is a poison shower."''
  +
|effect = The whip is swung upwards, producing a ball of poison. It dissipates on contact with a surface or enemy, causing damage for a few seconds after. 16 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Griffin
  +
|name = [[Wind Wave]]
  +
|description = ''"A wind wave is unleashed with each attack."''
  +
|effect = When the whip is swung, it throws a wave of energy that moves in a straight line, passing through everything in its way, and deals extreme damage. It has 700 base power and is not affected by any of [[Nathan Graves|Nathan]]'s stats. 128 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Thunderbird
  +
|name = [[Static Whip]]
  +
|description = ''"Electricity fills the air when the whip is spun."''
  +
|effect = When the whip is spun, it deals more damage than a usual whip spin. The whip is charged with [[Thunder|electricity]]. 12 [[Mind Points|MP]] per use (beginning to spin the whip is considered a use, but continuing to spin the whip does not drain further [[Mind Points|MP]]).
  +
}}
  +
{{DSS-Row
  +
|att = Unicorn
  +
|name = [[Guided Shell]]
  +
|description = ''"A guided shell is released with each attack."''
  +
|effect = Each swing of the whip produces a white orb that tracks an enemy. 48 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Black Dog
  +
|name = [[Darkness Shells]]
  +
|description = ''"8 shells of darkness are released with each attack."''
  +
|effect = Each swing of the whip produces 8 balls of [[Dark|darkness]] in a circle around Nathan. They deal 2 times a normal whip swing's damage. 32 [[Mind Points|MP]] per use.
  +
}}
  +
{{Col-end}}
   
  +
==[[Apollo (card)|Apollo]]==
'''Effect:''' Increases Nathan's [[Strength|STR]] by 12% and deals [[Plant]] damage. The attack itself flings petals, which deal 20% of the damage that the strike would have done, at the benefit of slightly increasing range. The sword's arc can attack overhead. 10 [[Mind Points|MP]] per use.
 
  +
Apollo combinations allow the use of a special attack by pressing ↓ ←(→) ↑ + [Attack].
|-
 
|[[File:Golem card.gif|link=Golem#Castlevania: Circle of the Moon]]<br />'''[[Golem#Castlevania: Circle of the Moon|Golem]]''' || [[Cudgel|Massive Hammer]] ||
 
''"Attack with a massive hammer. Causes earthquakes."''
 
   
  +
{{DSS-Start|name=Apollo (card){{!}}Apollo}}
'''Effect:''' Swung overhead, it causes minor damage to any enemy on the ground where you strike. The hammerhead can deal direct damage equivalent to the whip during any part of the swing, though the distance required is extremely precise; hitting an enemy with the shaft of the hammer does nothing. Rather slow attack speed. 4 [[Mind Points|MP]] per use.
 
  +
{{DSS-Row
|-
 
  +
|att = Salamander
|[[File:Cockatrice card.gif|link=Cockatrice#Castlevania: Circle of the Moon]]<br />'''[[Cockatrice#Castlevania: Circle of the Moon|Cockatrice]]''' || [[Tonfa|Tonfers]] ||
 
  +
|name = [[Bomb]]
''"Attack with tonfers. Can turn some enemies into stone."''
 
  +
|description = ''"A bomb is thrown.'' [↓ ←(→) ↑ + Attack]''"''
 
  +
|effect = Throws an arcing bomb that explodes on contact. 20 [[Mind Points|MP]] per use.
'''Effect:''' Increases Nathan's [[Strength|STR]] by 22% and deals [[Stone]] damage. Swung straight forward, with a hitbox similar to the whip but a slightly faster attack speed. Can petrify enemies. 12 [[Mind Points|MP]] per use.
 
  +
}}
|-
 
  +
{{DSS-Row
|[[File:Manticore card.gif|link=Manticore#Castlevania: Circle of the Moon]]<br />'''[[Manticore#Castlevania: Circle of the Moon|Manticore]]''' || [[Claws|Poison Claws]] ||
 
  +
|att = Serpent
''"Attack with poison claws."''
 
  +
|name = [[Ice Ball]]
 
  +
|description = ''"An ice ball is thrown that can freeze enemies. ''[↓ ←(→) ↑ + Attack]''"''
'''Effect:''' Decreases Nathan's [[Strength|STR]] by 11% and deals [[Poison]] damage. Strikes twice, but slightly lacking in terms of range. 8 [[Mind Points|MP]] per use (both strikes count as a single use).
 
  +
|effect = Throws a ball of ice that explodes into shards upon contact with an enemy or surface. Can freeze. 20 [[Mind Points|MP]] per use.
|-
 
  +
}}
|[[File:Griffon card.gif|link=Griffin#Castlevania: Circle of the Moon]]<br />'''[[Griffin#Castlevania: Circle of the Moon|Griffin]]''' || [[Sword Draw]] ||
 
  +
{{DSS-Row
''"Sword Draw. Holding attack longer will inflict more damage."''
 
  +
|att = Mandragora
 
  +
|name = [[Rose|Rose Thrown]]
'''Effect:''' Statwise, it increases Nathan's [[Strength|STR]] by 41%. However, the longer the button is held, the more damage it deals (and the further its range extends). After roughly three seconds, it is fully charged and deals roughly 2 times Nathan's whip damage. 16 [[Mind Points|MP]] per use.
 
  +
|description = ''"A rose is thrown.'' [↓ ←(→) ↑ + Attack]''"''
|-
 
  +
|effect = Throws a rose that arcs in the air. It releases petals as it flies that deal damage for a few seconds after use. 40 [[Mind Points|MP]] per use.
|[[File:Thunderbird card.gif|link=Thunderbird#Castlevania: Circle of the Moon]]<br />'''[[Thunderbird#Castlevania: Circle of the Moon|Thunderbird]]''' || [[Martial Arts]] ||
 
  +
}}
''"Martial Arts. Hold attack to perform combinations."''
 
  +
{{DSS-Row
 
  +
|att = Golem
'''Effect:''' Consists of two jabs, a punch from the other hand, then a kick. The two initial punches deal half Nathan's normal whip damage, the offhand punch deals normal, then the kick deals twice the normal whip damage. Extremely fast attack speed (though there is some cooldown between combos,) but lacking in range. 16 [[Mind Points|MP]] per use (each part of the combo counts as a separate use).
 
  +
|name = [[Stalagmite|Raise Stalagmite]]
|-
 
  +
|description = ''"A stalagmite is raised to attack.'' [↓ ←(→) ↑ + Attack]''"''
|[[File:Unicorn card.gif|link=Unicorn#Castlevania: Circle of the Moon]]<br />'''[[Unicorn#Castlevania: Circle of the Moon|Unicorn]]''' || [[Holy Sword]] ||
 
  +
|effect = Raises five spikes from the ground. Nathan is invincible for a moment while the attack is activating. 30 [[Mind Points|MP]] per use.
''"Attack with a holy sword."''
 
  +
}}
 
  +
{{DSS-Row
'''Effect:''' Increases Nathan's [[Strength|STR]] by 73%, and deals [[Holy]] damage. An extremely long sword that strikes straight ahead with no arc and a very fast attack speed. The sword is positioned behind Nathan during the attack's start-up time, doing damage to enemies in the way just as if they were hit by the main attack. 32 [[Mind Points|MP]] per use.
 
  +
|att = Cockatrice
|-
 
  +
|name = [[Meteor|Comet]]
|[[File:Black Dog card.gif|link=Black Dog#Castlevania: Circle of the Moon]]<br />'''[[Black Dog#Castlevania: Circle of the Moon|Black Dog]]''' || [[Gun]] ||
 
  +
|description = ''"A comet is dropped on the enemy.'' [↓ ←(→) ↑ + Attack]''"''
''"Attack with a gun."''
 
  +
|effect = Drops three comets from the sky. If they strike an enemy, they disperse into several pieces that deal reduced damage. Nathan is invincible for a moment while the attack is activating. 60 [[Mind Points|MP]] per use.
 
  +
}}
'''Effect:''' Increases Nathan's [[Strength|STR]] by 100%. Nathan draws a pistol and fires straight ahead. The opening and ending delay are very significant, however. 32 [[Mind Points|MP]] per use.
 
  +
{{DSS-Row
|}
 
  +
|att = Manticore
 
  +
|name = [[Poisonous Bomb]]
==Diana==
 
  +
|description = ''"A poisonous bomb is detonated.'' [↓ ←(→) ↑ + Attack]''"''
<gallery position="center" captionalign="center" perrow="1" hideaddbutton="true" caption="Diana">
 
  +
|effect = Throws a poisonous bomb into the air. It dissipates when it strikes an enemy, dealing minor damage over several seconds. 10 [[Mind Points|MP]] per use.
Diana.gif|link=Dual Set-Up System#Action Cards|'''Diana''', goddess of the moon and hunting. Has the potential of creation.
 
  +
}}
</gallery>
 
  +
{{DSS-Row
 
  +
|att = Griffin
Each of these produces a projectile of the corresponding element when the whip is swung.
 
  +
|name = [[Tornado]]
 
  +
|description = ''"A tornado is created.'' [↓ ←(→) ↑ + Attack]''"''
{| border="2" style="border:1px #AAA solid; border-collapse:collapse" style="text-align:center" width="850"
 
  +
|effect = Tosses out a minor whirlwind that flings blades of wind to the left and right. It lasts for a few seconds. 60 [[Mind Points|MP]] per use.
!Attribute Card !! Effect !! Description
 
  +
}}
|-
 
  +
{{DSS-Row
|[[File:Salamander card.gif|link=Salamander#Castlevania: Circle of the Moon]]<br />'''[[Salamander#Castlevania: Circle of the Moon|Salamander]]''' || [[Fireball Whip]] ||
 
  +
|att = Thunderbird
''"A fireball is released with each attack."''
 
  +
|name = [[Lightning Ball]]
 
  +
|description = ''"A lightning ball is thrown.'' [↓ ←(→) ↑ + Attack]''"''
'''Effect:''' Each swing of the whip produces a fireball that travels at Nathan's dash speed. It has 400 base power and is not affected by any of [[Nathan Graves|Nathan]]'s stats. 32 [[Mind Points|MP]] per use.
 
  +
|effect = Throws a ball of static that binds itself to an enemy and causes damage constantly until it vanishes, which happens a few seconds later. 80 [[Mind Points|MP]] per use.
|-
 
  +
}}
|[[File:Serpent card.gif|link=Water Dragon#Castlevania: Circle of the Moon]]<br />'''[[Water Dragon#Castlevania: Circle of the Moon|Serpent]]''' || [[Ice Shard]] ||
 
  +
{{DSS-Row
''"3 slivers of ice are released with each attack."''
 
  +
|att = Unicorn
 
  +
|name = [[Arrow of Light]]
'''Effect:''' Each swing of the whip produces three slivers of ice. It has short range, but can freeze enemies. The center one has 550 base power and the others 500. They are not affected by any of [[Nathan Graves|Nathan]]'s stats. 64 [[Mind Points|MP]] per use.
 
  +
|description = ''"An arrow of light is hurled down.'' [↓ ←(→) ↑ + Attack]''"''
|-
 
  +
|effect = Eight spears fall from the sky consecutively, starting from the left and moving across. Nathan is invincible for a moment while the attack is activating. 80 [[Mind Points|MP]] per use.
|[[File:Mandragora card.gif|link=Mandragora#Castlevania: Circle of the Moon]]<br />'''[[Mandragora#Castlevania: Circle of the Moon|Mandragora]]''' || [[Petal Plume]] ||
 
  +
}}
''"3 plumes of petals are released with each attack."''
 
  +
{{DSS-Row
 
  +
|att = Black Dog
'''Effect:''' Throws three roses with each swing of the whip. They travel in a cone shape. The center one has 660 base power and the others 600. They are not affected by any of [[Nathan Graves|Nathan]]'s stats. 96 [[Mind Points|MP]] per use.
 
  +
|name = [[Black Hole]]
|-
 
  +
|description = ''"A black hole is created.'' [↓ ←(→) ↑ + Attack]''"''
|[[File:Golem card.gif|link=Golem#Castlevania: Circle of the Moon]]<br />'''[[Golem#Castlevania: Circle of the Moon|Golem]]''' || [[Quake]] ||
 
  +
|effect = Produces a black hole that stays on anything it touches, causing damage over several seconds. 120 [[Mind Points|MP]] per use.
''"A quake is released with each attack."''
 
  +
}}
 
  +
{{Col-end}}
'''Effect:''' Every swing of the whip produces a ground-bound quake similar to the attack of the Earth Demon. 16 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Cockatrice card.gif|link=Cockatrice#Castlevania: Circle of the Moon]]<br />'''[[Cockatrice#Castlevania: Circle of the Moon|Cockatrice]]''' || [[Rock Throw]] ||
 
''"3 rocks are fired with each attack."''
 
 
'''Effect:''' Flings three stones with each swing of the whip. They travel in random arcs with each swing. They are half as strong as normal attack. 16 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Manticore card.gif|link=Manticore#Castlevania: Circle of the Moon]]<br />'''[[Manticore#Castlevania: Circle of the Moon|Manticore]]''' || [[Poison Shower]] ||
 
''"When the whip is swung upward, there is a poison shower."''
 
 
'''Effect:''' The whip is swung upwards, producing a ball of poison. It dissipates on contact with a surface or enemy, causing damage for a few seconds after. 16 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Griffon card.gif|link=Griffin#Castlevania: Circle of the Moon]]<br />'''[[Griffin#Castlevania: Circle of the Moon|Griffin]]''' || [[Wind Wave]] ||
 
''"A wind wave is unleashed with each attack."''
 
 
'''Effect:''' When the whip is swung, it throws a wave of energy that moves in a straight line, passing through everything in its way, and deals extreme damage. It has 700 base power and is not affected by any of [[Nathan Graves|Nathan]]'s stats. 128 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Thunderbird card.gif|link=Thunderbird#Castlevania: Circle of the Moon]]<br />'''[[Thunderbird#Castlevania: Circle of the Moon|Thunderbird]]''' || [[Static Whip]] ||
 
''"Electricity fills the air when the whip is spun."''
 
 
'''Effect:''' When the whip is spun, it deals more damage than a usual whip spin. The whip is charged with [[Thunder|electricity]]. 12 [[Mind Points|MP]] per use (beginning to spin the whip is considered a use, but continuing to spin the whip does not drain further [[Mind Points|MP]]).
 
|-
 
|[[File:Unicorn card.gif|link=Unicorn#Castlevania: Circle of the Moon]]<br />'''[[Unicorn#Castlevania: Circle of the Moon|Unicorn]]''' || [[Guided Shell]] ||
 
''"A guided shell is released with each attack."''
 
 
'''Effect:''' Each swing of the whip produces a white orb that tracks an enemy. 48 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Black Dog card.gif|link=Black Dog#Castlevania: Circle of the Moon]]<br />'''[[Black Dog#Castlevania: Circle of the Moon|Black Dog]]''' || [[Darkness Shells]] ||
 
''"8 shells of darkness are released with each attack."''
 
 
'''Effect:''' Each swing of the whip produces 8 balls of [[Dark|darkness]] in a circle around Nathan. They deal 2 times a normal whip swing's damage. 32 [[Mind Points|MP]] per use.
 
|}
 
 
==Apollo==
 
<gallery position="center" captionalign="center" perrow="1" hideaddbutton="true" caption="Apollo">
 
Apollo.gif|link=Dual Set-Up System#Action Cards|'''Apollo''', god of the sun, music, and prophecy. Has the potential to create explosives.
 
</gallery>
 
 
Allows the use of a special attack by pressing ↓ ←(→) ↑ + [Attack].
 
 
{| border="2" style="border:1px #AAA solid; border-collapse:collapse" style="text-align:center" width="850"
 
!Attribute Card !! Effect !! Description
 
|-
 
|[[File:Salamander card.gif|link=Salamander#Castlevania: Circle of the Moon]]<br />'''[[Salamander#Castlevania: Circle of the Moon|Salamander]]''' || [[Bomb]] ||
 
''"A bomb is thrown.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Throws an arcing bomb that explodes on contact. 20 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Serpent card.gif|link=Water Dragon#Castlevania: Circle of the Moon]]<br />'''[[Water Dragon#Castlevania: Circle of the Moon|Serpent]]''' || [[Ice Ball]] ||
 
''"An ice ball is thrown that can freeze enemies. ''[↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Throws a ball of ice that explodes into shards upon contact with an enemy or surface. Can freeze. 20 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Mandragora card.gif|link=Mandragora#Castlevania: Circle of the Moon]]<br />'''[[Mandragora#Castlevania: Circle of the Moon|Mandragora]]''' || [[Rose Thrown]] ||
 
''"A rose is thrown.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Throws a rose that arcs in the air. It releases petals as it flies that deal damage for a few seconds after use. 40 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Golem card.gif|link=Golem#Castlevania: Circle of the Moon]]<br />'''[[Golem#Castlevania: Circle of the Moon|Golem]]''' || [[Raise Stalagmite]] ||
 
''"A stalagmite is raised to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Raises five spikes from the ground. Nathan is invincible for a moment while the attack is activating. 30 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Cockatrice card.gif|link=Cockatrice#Castlevania: Circle of the Moon]]<br />'''[[Cockatrice#Castlevania: Circle of the Moon|Cockatrice]]''' || [[Meteor|Comet]] ||
 
''"A comet is dropped on the enemy.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Drops three comets from the sky. If they strike an enemy, they disperse into several pieces that deal reduced damage. Nathan is invincible for a moment while the attack is activating. 60 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Manticore card.gif|link=Manticore#Castlevania: Circle of the Moon]]<br />'''[[Manticore#Castlevania: Circle of the Moon|Manticore]]''' || [[Poisonous Bomb]] ||
 
''"A poisonous bomb is detonated.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Throws a poisonous bomb into the air. It dissipates when it strikes an enemy, dealing minor damage over several seconds. 10 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Griffon card.gif|link=Griffin#Castlevania: Circle of the Moon]]<br />'''[[Griffin#Castlevania: Circle of the Moon|Griffin]]''' || [[Tornado]] ||
 
''"A tornado is created.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Tosses out a minor whirlwind that flings blades of wind to the left and right. It lasts for a few seconds. 60 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Thunderbird card.gif|link=Thunderbird#Castlevania: Circle of the Moon]]<br />'''[[Thunderbird#Castlevania: Circle of the Moon|Thunderbird]]''' || [[Lightning Ball]] ||
 
''"A lightning ball is thrown.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Throws a ball of static that binds itself to an enemy and causes damage constantly until it vanishes, which happens a few seconds later. 80 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Unicorn card.gif|link=Unicorn#Castlevania: Circle of the Moon]]<br />'''[[Unicorn#Castlevania: Circle of the Moon|Unicorn]]''' || [[Arrow of Light]] ||
 
''"An arrow of light is hurled down.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Eight spears fall from the sky consecutively, starting from the left and moving across. Nathan is invincible for a moment while the attack is activating. 80 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Black Dog card.gif|link=Black Dog#Castlevania: Circle of the Moon]]<br />'''[[Black Dog#Castlevania: Circle of the Moon|Black Dog]]''' || [[Black Hole]] ||
 
''"A black hole is created.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Produces a black hole that stays on anything it touches, causing damage over several seconds. 120 [[Mind Points|MP]] per use.
 
|}
 
 
==Neptune==
 
<gallery position="center" captionalign="center" perrow="1" hideaddbutton="true" caption="Neptune">
 
Neptune.gif|link=Dual Set-Up System#Action Cards|'''Neptune''', god of the seas. Has the potential of healing.
 
</gallery>
 
   
  +
==[[Neptune (card)|Neptune]]==
 
All of Neptune's abilities involve taking a specific kind of elemental damage. It will restore [[Hit Points|health]], but drain [[Mind Points|MP]]. For the description to appear in the DSS menu, you must be struck with the corresponding elemental damage. If you run out of MP, the spell's effect ends.
 
All of Neptune's abilities involve taking a specific kind of elemental damage. It will restore [[Hit Points|health]], but drain [[Mind Points|MP]]. For the description to appear in the DSS menu, you must be struck with the corresponding elemental damage. If you run out of MP, the spell's effect ends.
   
  +
{{DSS-Start|name=Neptune (card){{!}}Neptune}}
{| border="2" style="border:1px #AAA solid; border-collapse:collapse" style="text-align:center" width="850"
 
  +
{{DSS-Row
!Attribute Card !! Effect !! Description
 
  +
|att = Salamander
|-
 
  +
|name = [[Fire Healing]]
|[[File:Salamander card.gif|link=Salamander#Castlevania: Circle of the Moon]]<br />'''[[Salamander#Castlevania: Circle of the Moon|Salamander]]''' || [[Fire Healing]] ||
 
''"Fire attacks heal character while reducing MP."''
+
|description = ''"Fire attacks heal character while reducing MP."''
  +
|effect = [[Fire]] attacks, such as the Skeleton Bomber's explosions, heal Nathan while reducing his MP. In general, attacks that make Nathan glow red and appear to be on fire while they knock him back have the Fire element. 3 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Serpent
  +
|name = [[Ice Healing]]
  +
|description = ''"Ice attacks heal character while reducing MP."''
  +
|effect = [[Ice]] attacks, such as the Ice Armor's javelins, heal Nathan while reducing his MP. In general, attacks that can freeze Nathan, or that make him take on an ice-blue coloration while being knocked back, have the Ice element. 3 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Mandragora
  +
|name = [[Plant Healing]]
  +
|description = ''"Plant attacks heal character while reducing MP."''
  +
|effect = [[Plant]] attacks, such as the tendrils of the Alraune, heal Nathan while reducing his MP. Plant attacks lack a clear visual cue to identify them. 3 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Golem
  +
|name = [[Earth Healing]]
  +
|description = ''"Earth attacks heal character while reducing MP."''
  +
|effect = [[Earth]] attacks, such as the touch of the Golem enemy, heal Nathan while reducing his MP. Earth attacks lack a clear visual cue to identify them. 3 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Cockatrice
  +
|name = [[Stone Healing]]
  +
|description = ''"Stone attacks heal character while reducing MP."''
  +
|effect = [[Stone]] attacks, such as the projectiles of the Evil Pillar, heal Nathan while reducing his MP. In general, attacks that can petrify Nathan, or in which Nathan takes on a stone-grey hue while being knocked back, have the Stone element. 3 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Manticore
  +
|name = [[Poison Healing]]
  +
|description = ''"Poison attacks heal character while reducing MP."''
  +
|effect = [[Poison]] attacks, such as the powder of the Giant Moth, heal Nathan while reducing his MP. In general, attacks that can poison Nathan, or that make Nathan take on a purple coloration while being knocked back, have the Poison element. 3 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Griffin
  +
|name = [[Wind Healing]]
  +
|description = ''"Wind attacks heal character while reducing MP."''
  +
|effect = [[Wind]] attacks, such as the blades of the Wind Demon, heal Nathan while reducing his MP. The Wind element lacks a clear visual cue to identify it. 3 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Thunderbird
  +
|name = [[Electric Healing]]
  +
|description = ''"Electric attacks heal character while reducing MP."''
  +
|effect = [[Thunder|Electricity]] attacks, such as the bolts of the Lightning Skeleton, heal Nathan while reducing his MP. In general, attacks that make Nathan glow bright blue (as though electrified) as they knock him back have the Electric element. 3 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Unicorn
  +
|name = [[Holy Healing]]
  +
|description = ''"Light attacks heal character while reducing MP."''
  +
|effect = [[Holy]] attacks, like the beams of the White Armor, heal Nathan while reducing his MP. The Holy element lacks a clear visual cue to identify it. 3 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Black Dog
  +
|name = [[Darkness Healing]]
  +
|description = ''"Dark attacks heal character while reducing MP."''
  +
|effect = [[Dark]] attacks, like the rings of the Nightmare, heal Nathan while reducing his MP. This particular element is very common. In general, attacks that can curse Nathan, or that make him take on a greenish hue while knocking him back, have the Darkness element (though, there are a few exceptions to this rule). 3 [[Mind Points|MP]] per second.
  +
}}
  +
{{Col-end}}
   
  +
==[[Saturn (card)|Saturn]]==
'''Effect:''' [[Fire]] attacks, such as the Skeleton Bomber's explosions, heal Nathan while reducing his MP. In general, attacks that make Nathan glow red and appear to be on fire while they knock him back have the Fire element. 3 [[Mind Points|MP]] per second.
 
  +
All of these Saturn combinations summon a [[familiar]] who attacks in different manners. Some attack automatically, and some attack in tandem.
|-
 
|[[File:Serpent card.gif|link=Water Dragon#Castlevania: Circle of the Moon]]<br />'''[[Water Dragon#Castlevania: Circle of the Moon|Serpent]]''' || [[Ice Healing]] ||
 
''"Ice attacks heal character while reducing MP."''
 
   
  +
{{DSS-Start|name=Saturn (card){{!}}Saturn}}
'''Effect:''' [[Ice]] attacks, such as the Ice Armor's javelins, heal Nathan while reducing his MP. In general, attacks that can freeze Nathan, or that make him take on an ice-blue coloration while being knocked back, have the Ice element. 3 [[Mind Points|MP]] per second.
 
  +
{{DSS-Row
|-
 
  +
|att = Salamander
|[[File:Mandragora card.gif|link=Mandragora#Castlevania: Circle of the Moon]]<br />'''[[Mandragora#Castlevania: Circle of the Moon|Mandragora]]''' || [[Plant Healing]] ||
 
  +
|name = [[Bat Familiar]]
''"Plant attacks heal character while reducing MP."''
 
  +
|description = ''"A bat familiar appears to attack in tandem."''
  +
|effect = Summons a bat that shoots fireballs when the attack button is held. 4 [[Mind Points|MP]] per shot.
  +
}}
  +
{{DSS-Row
  +
|att = Serpent
  +
|name = [[Ghost Familiar]]
  +
|description = ''"A ghost familiar appears. Will head toward enemies."''
  +
|effect = Summons a ghost that follows enemies around. It causes minor damage very quickly, but requires MP per hit, causing very quick MP drain. 4 [[Mind Points|MP]] per attack.
  +
}}
  +
{{DSS-Row
  +
|att = Mandragora
  +
|name = [[Owl Familiar]]
  +
|description = ''"An owl familiar appears to attack in tandem."''
  +
|effect = Summons an owl that throws arcing projectiles while the attack button is held. 4 [[Mind Points|MP]] per shot.
  +
}}
  +
{{DSS-Row
  +
|att = Golem
  +
|name = [[Hawk Familiar]]
  +
|description = ''"A hawk familiar appears to dive at nearby enemies."''
  +
|effect = Summons a hawk that attacks independently of Nathan. It flies at enemies. 4 [[Mind Points|MP]] per attack.
  +
}}
  +
{{DSS-Row
  +
|att = Cockatrice
  +
|name = [[Medusa Familiar]]
  +
|description = ''"A medusa familiar appears to attack in tandem."''
  +
|effect = Summons a Medusa head that attacks while the attack button is held. 6 [[Mind Points|MP]] per shot.
  +
}}
  +
{{DSS-Row
  +
|att = Manticore
  +
|name = [[Ghast Familiar]]
  +
|description = ''"A ghast familiar appears and will attack enemies."''
  +
|effect = Summons a sentient cloud of gas. While it does not attack on its own, it will cause damage to anything that passes through it, excluding Nathan. 8 [[Mind Points|MP]] per attack.
  +
}}
  +
{{DSS-Row
  +
|att = Griffin
  +
|name = [[Faerie Familiar|Sprite Familiar]]
  +
|description = ''"A wind sprite familiar appears to attack in tandem."''
  +
|effect = Summons a fairy that follows Nathan and shoots wind projectiles at enemies while the attack button is held. 8 [[Mind Points|MP]] per shot.
  +
}}
  +
{{DSS-Row
  +
|att = Thunderbird
  +
|name = [[Crow Familiar]]
  +
|description = ''"A crow familiar appears and will electrocute enemies."''
  +
|effect = Summons a crow that sparks with [[Thunder|electricity]]. When it touches an enemy, the electricity sparks higher and causes damage. 16 [[Mind Points|MP]] per attack.
  +
}}
  +
{{DSS-Row
  +
|att = Unicorn
  +
|name = [[Cherub Familiar]]
  +
|description = ''"A cherub familiar appears to attack in tandem."''
  +
|effect = Summons a tiny angel that fires holy arrows at enemies while the attack button is held. 32 [[Mind Points|MP]] per shot.
  +
}}
  +
{{DSS-Row
  +
|att = Black Dog
  +
|name = [[Devil Familiar|Imp Familiar]]
  +
|description = ''"An imp familiar that has power up attacks when attack is held."''
  +
|effect = Summons an imp that charges its attack while the attack button is held. When it is released, the imp unleashes a huge blast of energy. By jumping before attacking, Nathan can cause it to charge without having to sit still. 4 [[Mind Points|MP]] per shot.
  +
}}
  +
{{Col-end}}
   
  +
==[[Uranus (card)|Uranus]]==
'''Effect:''' [[Plant]] attacks, such as the tendrils of the Alraune, heal Nathan while reducing his MP. Plant attacks lack a clear visual cue to identify them. 3 [[Mind Points|MP]] per second.
 
  +
Uranus combinations call the avatars of the elements themselves, usually causing damage to all enemies onscreen then disappearing. They are summoned by pressing ↓ ←(→) ↑ + [Attack]. Nathan is invincible during the summoning.
|-
 
|[[File:Golem card.gif|link=Golem#Castlevania: Circle of the Moon]]<br />'''[[Golem#Castlevania: Circle of the Moon|Golem]]''' || [[Earth Healing]] ||
 
''"Earth attacks heal character while reducing MP."''
 
   
  +
{{DSS-Start|name=Uranus (card){{!}}Uranus}}
'''Effect:''' [[Earth]] attacks, such as the touch of the Golem enemy, heal Nathan while reducing his MP. Earth attacks lack a clear visual cue to identify them. 3 [[Mind Points|MP]] per second.
 
  +
{{DSS-Row
  +
|att = Salamander
  +
|name = [[Summon Salamander]]
  +
|description = ''"A Salamander will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
  +
|effect = Causes [[Fire]] damage to all enemies onscreen. 160 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Serpent
  +
|name = [[Summon Serpent]]
  +
|description = ''"A Serpent will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
  +
|effect = Causes [[Ice]] damage and freezing surrounding enemies. Varying damage. 120 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Mandragora
  +
|name = [[Last Scream|Summon Mandragora]]
  +
|description = ''"A Mandragora will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
  +
|effect = Causes [[Plant]] damage to enemies nearby or within center of screen. 100 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Golem
  +
|name = [[Summon Golem]]
  +
|description = ''"A Golem will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
  +
|effect = Causes [[Earth]] damage to all enemies onscreen. 100 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Cockatrice
  +
|name = [[Summon Cockatrice]]
  +
|description = ''"A Cockatrice will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
  +
|effect = Causes [[Stone]] damage to all enemies onscreen and can petrify. Most damaging summon though it can vary. 200 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Manticore
  +
|name = [[Summon Manticore]]
  +
|description = ''"A Manticore will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
  +
|effect = Causes [[Poison]] damage to all enemies onscreen. 60 [[Mind Points|MP]] per use.
 
|-
 
|-
  +
}}
|[[File:Cockatrice card.gif|link=Cockatrice#Castlevania: Circle of the Moon]]<br />'''[[Cockatrice#Castlevania: Circle of the Moon|Cockatrice]]''' || [[Stone Healing]] ||
 
  +
{{DSS-Row
''"Stone attacks heal character while reducing MP."''
 
  +
|att = Griffin
  +
|name = [[Summon Griffin]]
  +
|description = ''"A Griffin will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
  +
|effect = Causes [[Wind]] damage to all enemies onscreen. 100 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Thunderbird
  +
|name = [[Summon Thunderbird]]
  +
|description = ''"A Thunderbird will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
  +
|effect = Causes [[Thunder|Electricity]] damage to all enemies onscreen. Capable of damaging enemies offscreen. 200 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Unicorn
  +
|name = [[Summon Unicorn]]
  +
|description = ''"A Unicorn will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
  +
|effect = The only non-damaging summon, the Unicorn restores 16% [[Hit Points|health]]. 100 [[Mind Points|MP]] per use.
  +
}}
  +
{{DSS-Row
  +
|att = Black Dog
  +
|name = [[Summon Black Dog]]
  +
|description = ''"A Black Dog will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
  +
|effect = Very minor [[Dark]] damage to all enemies onscreen. Restores a little bit of [[Hit Points|health]] each time an enemy is damaged. 100 [[Mind Points|MP]] per use.
  +
}}
  +
{{Col-end}}
   
  +
==[[Pluto (card)|Pluto]]==
'''Effect:''' [[Stone]] attacks, such as the projectiles of the Evil Pillar, heal Nathan while reducing his MP. In general, attacks that can petrify Nathan, or in which Nathan takes on a stone-grey hue while being knocked back, have the Stone element. 3 [[Mind Points|MP]] per second.
 
  +
All of Pluto combinations effects are a melting pot of random abilities. There's no common theme here.
|-
 
|[[File:Manticore card.gif|link=Manticore#Castlevania: Circle of the Moon]]<br />'''[[Manticore#Castlevania: Circle of the Moon|Manticore]]''' || [[Poison Healing]] ||
 
''"Poison attacks heal character while reducing MP."''
 
   
  +
{{DSS-Start|name=Pluto (card){{!}}Pluto}}
'''Effect:''' [[Poison]] attacks, such as the powder of the Giant Moth, heal Nathan while reducing his MP. In general, attacks that can poison Nathan, or that make Nathan take on a purple coloration while being knocked back, have the Poison element. 3 [[Mind Points|MP]] per second.
 
  +
{{DSS-Row
  +
|att = Salamander
  +
|name = [[Item Crash|Item Crush]]
  +
|description = ''"Item Crush attack is unleashed. [↓ ←(→) ↑ + Attack]"''
  +
|effect = By using the ↓ ←(→) ↑ + [Attack] combination, Nathan unleashes his current sub-weapon's Item Crush, a special attack. Each costs 4 [[Mind Points|MP]] and a number of hearts.
  +
}}
  +
{{DSS-Row
  +
|att = Serpent
  +
|name = [[Doubled Sub-Weapon]]
  +
|description = ''"Sub-weapon number doubles when attacking."''
  +
|effect = Each time a sub-weapon is used, the number thrown is doubled. 4 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Mandragora
  +
|name = [[Experience Boost]]
  +
|description = ''"Experience point gain increases by 20%."''
  +
|effect = Increases [[Experience]] gain by 20%. 4 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Golem
  +
|name = [[Image Projection]]
  +
|description = ''"Projects an image of yourself."''
  +
|effect = Puts a shadowy form of Nathan a few paces ahead of him. It attacks in tandem with Nathan. 8 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Cockatrice
  +
|name = [[Timed Boost|Timed Defense]]
  +
|description = ''"Defense increases depending on the elapsed game time."''
  +
|effect = Increases Nathan's [[Defense|DEF]] based on the total play time. +1 DEF for every 6 minutes. 6 [[Mind Points|MP]] per second.
  +
}}
  +
{{DSS-Row
  +
|att = Manticore
  +
|name = [[MP Sub-Weapon]]
  +
|description = ''"Sub-weapons use mind power not hearts."''
  +
|effect = Nathan's sub-weapons use up his MP instead of his hearts. This costs him 5 [[Mind Points|MP]] per heart that would have been used up normally.
 
|-
 
|-
  +
}}
|[[File:Griffon card.gif|link=Griffin#Castlevania: Circle of the Moon]]<br />'''[[Griffin#Castlevania: Circle of the Moon|Griffin]]''' || [[Wind Healing]] ||
 
  +
{{DSS-Row
''"Wind attacks heal character while reducing MP."''
 
  +
|att = Griffin
 
  +
|name = [[Sonic Dash|Speed Boost]]
'''Effect:''' [[Wind]] attacks, such as the blades of the Wind Demon, heal Nathan while reducing his MP. The Wind element lacks a clear visual cue to identify it. 3 [[Mind Points|MP]] per second.
 
  +
|description = ''"Walking and dash speed are increased."''
|-
 
  +
|effect = Increases Nathan's walk and run speed, but not his jump distance. 4 [[Mind Points|MP]] per use.
|[[File:Thunderbird card.gif|link=Thunderbird#Castlevania: Circle of the Moon]]<br />'''[[Thunderbird#Castlevania: Circle of the Moon|Thunderbird]]''' || [[Electric Healing]] ||
 
  +
}}
''"Electric attacks heal character while reducing MP."''
 
  +
{{DSS-Row
 
  +
|att = Thunderbird
'''Effect:''' [[Thunder|Electricity]] attacks, such as the bolts of the Lightning Skeleton, heal Nathan while reducing his MP. In general, attacks that make Nathan glow bright blue (as though electrified) as they knock him back have the Electric element. 3 [[Mind Points|MP]] per second.
 
  +
|name = [[Timed Boost|Timed Attack]]
|-
 
  +
|description = ''"Inflicted damage is increased depending on the elapsed time."''
|[[File:Unicorn card.gif|link=Unicorn#Castlevania: Circle of the Moon]]<br />'''[[Unicorn#Castlevania: Circle of the Moon|Unicorn]]''' || [[Holy Healing]] ||
 
  +
|effect = Increases Nathan's [[Strength|STR]] based on the total play time. +1 STR for every 6 minutes. 4 [[Mind Points|MP]] per second.
''"Light attacks heal character while reducing MP."''
 
  +
}}
 
  +
{{DSS-Row
'''Effect:''' [[Holy]] attacks, like the beams of the White Armor, heal Nathan while reducing his MP. The Holy element lacks a clear visual cue to identify it. 3 [[Mind Points|MP]] per second.
 
  +
|att = Unicorn
|-
 
  +
|name = [[Invulnerability]]
|[[File:Black Dog card.gif|link=Black Dog#Castlevania: Circle of the Moon]]<br />'''[[Black Dog#Castlevania: Circle of the Moon|Black Dog]]''' || [[Darkness Healing]] ||
 
  +
|description = ''"The body glows with light and cannot be hit with anything."''
''"Darkness attacks heal character while reducing MP."''
 
  +
|effect = Makes Nathan glow, making him completely invincible. He cannot hurt enemies, however. 20 [[Mind Points|MP]] per second.
 
  +
}}
'''Effect:''' [[Dark]] attacks, like the rings of the Nightmare, heal Nathan while reducing his MP. This particular element is very common. In general, attacks that can curse Nathan, or that make him take on a greenish hue while knocking him back, have the Darkness element (though, there are a few exceptions to this rule). 3 [[Mind Points|MP]] per second.
 
  +
{{DSS-Row
|}
 
  +
|att = Black Dog
 
  +
|name = [[Skeleton Transformation]]
==Saturn==
 
  +
|description = ''"Transforms into a skeleton."''
<gallery position="center" captionalign="center" perrow="1" hideaddbutton="true" caption="Saturn">
 
  +
|effect = Transforms Nathan into a skeleton. Any damage he takes is instant death and his attack is only 45% of his original [[Strength|STR]], but he has 12.5% chance of throwing a large bone that deals amazing damage (as strong as 3,000 [[Strength|STR]]). By equipping an [[Bear Ring|accessory]] earned from a hidden enemy (the Skeleton Medalist), he can instead transform into a bear. 5 [[Mind Points|MP]] per second.
Saturn.gif|link=Dual Set-Up System#Action Cards|'''Saturn''', god of agriculture and the father of Jupiter. Has the potential of a familiar.
 
  +
}}
</gallery>
 
  +
{{Col-end}}
 
All of these summon a [[Familiar|familiar]] who attack in different manners. Some attack automatically, and some attack in tandem.
 
 
{| border="2" style="border:1px #AAA solid; border-collapse:collapse" style="text-align:center" width="850"
 
!Attribute Card !! Effect !! Description
 
|-
 
|[[File:Salamander card.gif|link=Salamander#Castlevania: Circle of the Moon]]<br />'''[[Salamander#Castlevania: Circle of the Moon|Salamander]]''' || [[Bat Familiar]] ||
 
''"A bat familiar appears to attack in tandem."''
 
 
'''Effect:''' Summons a bat that shoots fireballs when the attack button is held. 4 [[Mind Points|MP]] per shot.
 
|-
 
|[[File:Serpent card.gif|link=Water Dragon#Castlevania: Circle of the Moon]]<br />'''[[Water Dragon#Castlevania: Circle of the Moon|Serpent]]''' || [[Ghost Familiar]] ||
 
''"A ghost familiar appears. Will head toward enemies."''
 
 
'''Effect:''' Summons a ghost that follows enemies around. It causes minor damage very quickly, but requires MP per hit, causing very quick MP drain. 4 [[Mind Points|MP]] per attack.
 
|-
 
|[[File:Mandragora card.gif|link=Mandragora#Castlevania: Circle of the Moon]]<br />'''[[Mandragora#Castlevania: Circle of the Moon|Mandragora]]''' || [[Owl Familiar]] ||
 
''"An owl familiar appears to attack in tandem."''
 
 
'''Effect:''' Summons an owl that throws arcing projectiles while the attack button is held. 4 [[Mind Points|MP]] per shot.
 
|-
 
|[[File:Golem card.gif|link=Golem#Castlevania: Circle of the Moon]]<br />'''[[Golem#Castlevania: Circle of the Moon|Golem]]''' || [[Hawk Familiar]] ||
 
''"A hawk familiar appears to dive at nearby enemies."''
 
 
'''Effect:''' Summons a hawk that attacks independently of Nathan. It flies at enemies. 4 [[Mind Points|MP]] per attack.
 
|-
 
|[[File:Cockatrice card.gif|link=Cockatrice#Castlevania: Circle of the Moon]]<br />'''[[Cockatrice#Castlevania: Circle of the Moon|Cockatrice]]''' || [[Summon Medusa|Medusa Familiar]] ||
 
''"A medusa familiar appears to attack in tandem."''
 
 
'''Effect:''' Summons a Medusa head that attacks while the attack button is held. 6 [[Mind Points|MP]] per shot.
 
|-
 
|[[File:Manticore card.gif|link=Manticore#Castlevania: Circle of the Moon]]<br />'''[[Manticore#Castlevania: Circle of the Moon|Manticore]]''' || [[Ghast Familiar]] ||
 
''"A ghast familiar appears and will attack enemies."''
 
 
'''Effect:''' Summons a sentient cloud of gas. While it does not attack on its own, it will cause damage to anything that passes through it, excluding Nathan. 8 [[Mind Points|MP]] per attack.
 
|-
 
|[[File:Griffon card.gif|link=Griffin#Castlevania: Circle of the Moon]]<br />'''[[Griffin#Castlevania: Circle of the Moon|Griffin]]''' || [[Faerie Familiar|Sprite Familiar]] ||
 
''"A wind sprite familiar appears to attack in tandem."''
 
 
'''Effect:''' Summons a fairy that follows Nathan and shoots wind projectiles at enemies while the attack button is held. 8 [[Mind Points|MP]] per shot.
 
|-
 
|[[File:Thunderbird card.gif|link=Thunderbird#Castlevania: Circle of the Moon]]<br />'''[[Thunderbird#Castlevania: Circle of the Moon|Thunderbird]]''' || [[Summon Crow|Crow Familiar]] ||
 
''"A crow familiar appears and will electrocute enemies."''
 
 
'''Effect:''' Summons a crow that sparks with [[Thunder|electricity]]. When it touches an enemy, the electricity sparks higher and causes damage. 16 [[Mind Points|MP]] per attack.
 
|-
 
|[[File:Unicorn card.gif|link=Unicorn#Castlevania: Circle of the Moon]]<br />'''[[Unicorn#Castlevania: Circle of the Moon|Unicorn]]''' || [[Cherub Familiar]] ||
 
''"A cherub familiar appears to attack in tandem."''
 
 
'''Effect:''' Summons a tiny angel that fires holy arrows at enemies while the attack button is held. 32 [[Mind Points|MP]] per shot.
 
|-
 
|[[File:Black Dog card.gif|link=Black Dog#Castlevania: Circle of the Moon]]<br />'''[[Black Dog#Castlevania: Circle of the Moon|Black Dog]]''' || [[Devil Familiar|Imp Familiar]] ||
 
''"An imp familiar that has power up attacks when attack is held."''
 
 
'''Effect:''' Summons an imp that charges its attack while the attack button is held. When it is released, the imp unleashes a huge blast of energy. By jumping before attacking, Nathan can cause it to charge without having to sit still. 4 [[Mind Points|MP]] per shot.
 
|}
 
 
==Uranus==
 
<gallery position="center" captionalign="center" perrow="1" hideaddbutton="true" caption="Uranus">
 
Uranus.gif|link=Dual Set-Up System#Action Cards|'''Uranus''', former god of the heavens. Has the potential of summoning.
 
</gallery>
 
 
These abilities call the avatars of the elements themselves, usually causing damage to all enemies onscreen then disappearing. They are summoned by pressing ↓ ←(→) ↑ + [Attack]. Nathan is invincible during the summoning.
 
 
{| border="2" style="border:1px #AAA solid; border-collapse:collapse" style="text-align:center" width="850"
 
!Attribute Card !! Effect !! Description
 
|-
 
|[[File:Salamander card.gif|link=Salamander#Castlevania: Circle of the Moon]]<br />'''[[Salamander#Castlevania: Circle of the Moon|Salamander]]''' || [[Salamander#Castlevania: Circle of the Moon|Summon Salamander]] ||
 
''"A Salamander will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Causes [[Fire]] damage to all enemies onscreen. 160 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Serpent card.gif|link=Water Dragon#Castlevania: Circle of the Moon]]<br />'''[[Water Dragon#Castlevania: Circle of the Moon|Serpent]]''' || [[Water Dragon#Castlevania: Circle of the Moon|Summon Serpent]] ||
 
''"A Serpent will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Causes [[Ice]] damage and freezing surrounding enemies. Varying damage. 120 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Mandragora card.gif|link=Mandragora#Castlevania: Circle of the Moon]]<br />'''[[Mandragora#Castlevania: Circle of the Moon|Mandragora]]''' || [[Last Scream|Summon Mandragora]] ||
 
''"A Mandragora will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Causes [[Plant]] damage to enemies nearby or within center of screen. 100 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Golem card.gif|link=Golem#Castlevania: Circle of the Moon]]<br />'''[[Golem#Castlevania: Circle of the Moon|Golem]]''' || [[Summon Golem]] ||
 
''"A Golem will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Causes [[Earth]] damage to all enemies onscreen. 100 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Cockatrice card.gif|link=Cockatrice#Castlevania: Circle of the Moon]]<br />'''[[Cockatrice#Castlevania: Circle of the Moon|Cockatrice]]''' || [[Summon Cockatrice]] ||
 
''"A Cockatrice will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Causes [[Stone]] damage to all enemies onscreen and can petrify. Most damaging summon though it can vary. 200 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Manticore card.gif|link=Manticore#Castlevania: Circle of the Moon]]<br />'''[[Manticore#Castlevania: Circle of the Moon|Manticore]]''' || [[Summon Manticore]] ||
 
''"A Manticore will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Causes [[Poison]] damage to all enemies onscreen. 60 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Griffon card.gif|link=Griffin#Castlevania: Circle of the Moon]]<br />'''[[Griffin#Castlevania: Circle of the Moon|Griffin]]''' || [[Griffin#Castlevania: Circle of the Moon|Summon Griffin]] ||
 
''"A Griffin will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Causes [[Wind]] damage to all enemies onscreen. 100 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Thunderbird card.gif|link=Thunderbird#Castlevania: Circle of the Moon]]<br />'''[[Thunderbird#Castlevania: Circle of the Moon|Thunderbird]]''' || [[Thunderbird#Castlevania: Circle of the Moon|Summon Thunderbird]] ||
 
''"A Thunderbird will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Causes [[Thunder|Electricity]] damage to all enemies onscreen. Capable of damaging enemies offscreen. 200 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Unicorn card.gif|link=Unicorn#Castlevania: Circle of the Moon]]<br />'''[[Unicorn#Castlevania: Circle of the Moon|Unicorn]]''' || [[Summon Unicorn]] ||
 
''"A Unicorn will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' The only non-damaging summon, the Unicorn restores 16% [[Hit Points|health]]. 100 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Black Dog card.gif|link=Black Dog#Castlevania: Circle of the Moon]]<br />'''[[Black Dog#Castlevania: Circle of the Moon|Black Dog]]''' || [[Summon Black Dog]] ||
 
''"A Black Dog will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' Very minor [[Dark]] damage to all enemies onscreen. Restores a little bit of [[Hit Points|health]] each time an enemy is damaged. 100 [[Mind Points|MP]] per use.
 
|}
 
 
==Pluto==
 
<gallery position="center" captionalign="center" perrow="1" hideaddbutton="true" caption="Pluto">
 
Pluto.gif|link=Dual Set-Up System#Action Cards|'''Pluto''', god of the underworld. Has the potential of special.
 
</gallery>
 
 
All of these effects are a melting pot of random abilities. There's no common theme here.
 
 
{| border="2" style="border:1px #AAA solid; border-collapse:collapse" style="text-align:center" width="850"
 
!Attribute Card !! Effect !! Description
 
|-
 
|[[File:Salamander card.gif|link=Salamander#Castlevania: Circle of the Moon]]<br />'''[[Salamander#Castlevania: Circle of the Moon|Salamander]]''' || [[Item Crash|Item Crush]] || ''"Item Crush attack is unleashed.''
 
 
[↓ ←(→) ↑ + Attack]''"''
 
 
'''Effect:''' By using the ↓ ←(→) ↑ + [Attack] combination, Nathan unleashes his current sub-weapon's Item Crush, a special attack. Each costs 4 [[Mind Points|MP]] and a number of hearts.
 
|-
 
|[[File:Serpent card.gif|link=Water Dragon#Castlevania: Circle of the Moon]]<br />'''[[Water Dragon#Castlevania: Circle of the Moon|Serpent]]''' || [[Doubled Sub-Weapon]] ||
 
''"Sub-weapon number doubles when attacking."''
 
 
'''Effect:''' Each time a sub-weapon is used, the number thrown is doubled. 4 [[Mind Points|MP]] per second.
 
|-
 
|[[File:Mandragora card.gif|link=Mandragora#Castlevania: Circle of the Moon]]<br />'''[[Mandragora#Castlevania: Circle of the Moon|Mandragora]]''' || [[Experience Boost]] ||
 
''"Experience point gain increases by 20%."''
 
 
'''Effect:''' Increases [[Experience]] gain by 20%. 4 [[Mind Points|MP]] per second.
 
|-
 
|[[File:Golem card.gif|link=Golem#Castlevania: Circle of the Moon]]<br />'''[[Golem#Castlevania: Circle of the Moon|Golem]]''' || [[Image Projection]] ||
 
''"Projects an image of yourself."''
 
 
'''Effect:''' Puts a shadowy form of Nathan a few paces ahead of him. It attacks in tandem with Nathan. 8 [[Mind Points|MP]] per second.
 
|-
 
|[[File:Cockatrice card.gif|link=Cockatrice#Castlevania: Circle of the Moon]]<br />'''[[Cockatrice#Castlevania: Circle of the Moon|Cockatrice]]''' || [[Timed Defense]] ||
 
''"Defense increases depending on the elapsed game time."''
 
 
'''Effect:''' Increases Nathan's [[Defense|DEF]] based on the total play time. +1 DEF for every 6 minutes. 6 [[Mind Points|MP]] per second.
 
|-
 
|[[File:Manticore card.gif|link=Manticore#Castlevania: Circle of the Moon]]<br />'''[[Manticore#Castlevania: Circle of the Moon|Manticore]]''' || [[MP Sub-Weapon]] ||
 
''"Sub-weapons use mind power not hearts."''
 
 
'''Effect:''' Nathan's sub-weapons use up his MP instead of his hearts. This costs him 5 [[Mind Points|MP]] per heart that would have been used up normally.
 
|-
 
|[[File:Griffon card.gif|link=Griffin#Castlevania: Circle of the Moon]]<br />'''[[Griffin#Castlevania: Circle of the Moon|Griffin]]''' || [[Sonic Dash|Speed Boost]] ||
 
''"Walking and dash speed are increased."''
 
 
'''Effect:''' Increases Nathan's walk and run speed, but not his jump distance. 4 [[Mind Points|MP]] per use.
 
|-
 
|[[File:Thunderbird card.gif|link=Thunderbird#Castlevania: Circle of the Moon]]<br />'''[[Thunderbird#Castlevania: Circle of the Moon|Thunderbird]]''' || [[Timed Attack]] ||
 
''"Inflicted damage is increased depending on the elapsed time."''
 
 
'''Effect:''' Increases Nathan's [[Strength|STR]] based on the total play time. +1 STR for every 6 minutes. 4 [[Mind Points|MP]] per second.
 
|-
 
|[[File:Unicorn card.gif|link=Unicorn#Castlevania: Circle of the Moon]]<br />'''[[Unicorn#Castlevania: Circle of the Moon|Unicorn]]''' || [[Invulnerability]] ||
 
''"The body glows with light and cannot be hit with anything."''
 
 
'''Effect:''' Makes Nathan glow, making him completely invincible. He cannot hurt enemies, however. 20 [[Mind Points|MP]] per second.
 
|-
 
|[[File:Black Dog card.gif|link=Black Dog#Castlevania: Circle of the Moon]]<br />'''[[Black Dog#Castlevania: Circle of the Moon|Black Dog]]''' || [[Skeleton Transformation]] ||
 
''"Transforms into a skeleton."''
 
 
'''Effect:''' Transforms Nathan into a skeleton. Any damage he takes is instant death and his attack is only 45% of his original [[Strength|STR]], but he has 12.5% chance of throwing a large bone that deals amazing damage (as strong as 3,000 [[Strength|STR]]). By equipping an [[Bear Ring|accessory]] earned from a hidden enemy (the Skeleton Medalist), he can instead transform into a bear. 5 [[Mind Points|MP]] per second.
 
|}
 
   
 
==Trivia==
 
==Trivia==
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{{CVCOTM}}
 
{{CVCOTM}}
  +
  +
[[es:Combinaciones DSS]]
 
[[Category:DSS Effects]]
 
[[Category:DSS Effects]]
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 00:51, 23 February 2020

DSS Combinations are a powerful ability Nathan Graves can use in Castlevania: Circle of the Moon with the Dual Set-Up System. Each combination requires an Action Card and an Attribute Card. The following is a list of effects of all 100 possible combinations possible.

Mercury

These consist of imbuing the Hunter Whip with elemental power.

Venus

Most of Venus's effects increase Nathan's base statistics.

Jupiter

Jupiter Combinations tend to produce some kind of defensive power, most often a shield of the chosen element.

Mars

All of the Mars effects change the Hunter Whip into a different element-infused weapon. Note that while any of the following card combinations are in effect, Nathan may not brandish his whip if the attack button is held down.

Diana

Each of Diana combinations produces a projectile of the corresponding element when the whip is swung.

Apollo

Apollo combinations allow the use of a special attack by pressing ↓ ←(→) ↑ + [Attack].

Neptune

All of Neptune's abilities involve taking a specific kind of elemental damage. It will restore health, but drain MP. For the description to appear in the DSS menu, you must be struck with the corresponding elemental damage. If you run out of MP, the spell's effect ends.

Saturn

All of these Saturn combinations summon a familiar who attacks in different manners. Some attack automatically, and some attack in tandem.

Uranus

Uranus combinations call the avatars of the elements themselves, usually causing damage to all enemies onscreen then disappearing. They are summoned by pressing ↓ ←(→) ↑ + [Attack]. Nathan is invincible during the summoning.

Pluto

All of Pluto combinations effects are a melting pot of random abilities. There's no common theme here.

Trivia

  • The STR bonus or penalty from the DSS system will not affect Nathan's sub-weapon damage.
  • Due to its activation process, changing DSS before complete activation will allow Nathan to use the new combination without disabling its effect. Therefore, Nathan will be able to use all DSS combinations once he get one Action Card and one Attribute Card.
  • Since DSS cannot be deactivated during summoning, changing the combination into the one with STR bonus such as "Mars + Black Dog" can be used to increase the power of the summon. Using this method will deactivate the DSS once the summoning is finished.
Castlevania: Circle of the Moon
Characters
Protagonist

Nathan Graves

Supporting cast

Morris BaldwinHugh Baldwin

Antagonists

CamillaDracula

Bosses

CerberusNecromancerIron GolemAdramelechDragon ZombieDeath

Areas

Sealed RoomCatacombAbyss StairwayAudience RoomTriumph HallwayOuter WallMachine TowerEternal CorridorChapel TowerUnderground GalleryUnderground WarehouseUnderground WaterwayObservation TowerCeremonial RoomBattle Arena

Music

AwakeProof of BloodFate to DespairCastlevania: Circle of the Moon and Castlevania: Harmony of Dissonance Original Soundtrack

Guides

NTT Pub Official GuideShinkigensha Official Guide

Archives

BestiaryInventoryIn-Game FormulaMagician ModeFighter ModeShooter ModeThief Mode