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'''DSS Combinations''' are a powerful ability [[Nathan Graves]] can use in ''[[Castlevania: Circle of the Moon]]'' with the [[Dual Set-Up System]]. Each combination requires an [[Dual Set-Up System#Action Cards|Action Card]] and an [[Dual Set-Up System#Attribute Cards|Attribute Card]]. The following is a list of effects of all 100 possible combinations possible.
 
'''DSS Combinations''' are a powerful ability [[Nathan Graves]] can use in ''[[Castlevania: Circle of the Moon]]'' with the [[Dual Set-Up System]]. Each combination requires an [[Dual Set-Up System#Action Cards|Action Card]] and an [[Dual Set-Up System#Attribute Cards|Attribute Card]]. The following is a list of effects of all 100 possible combinations possible.
   
==[[Mercury Card]]==
+
==[[Mercury (card)|Mercury]]==
 
These consist of imbuing the [[Hunter Whip]] with elemental power.
 
These consist of imbuing the [[Hunter Whip]] with elemental power.
{{DSS-Start|name=Mercury Card}}
+
{{DSS-Start|name=Mercury (card){{!}}Mercury}}
 
{{DSS-Row
 
{{DSS-Row
 
|att = Salamander
 
|att = Salamander
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{{DSS-Row
 
{{DSS-Row
 
|att = Serpent
 
|att = Serpent
|name = [[Whip of Ice|Ice Whip]]
+
|name = [[Ice Whip]]
 
|description = ''"Ice whip. Frozen enemies can be used as platforms.''"
 
|description = ''"Ice whip. Frozen enemies can be used as platforms.''"
 
|effect = This will decrease Nathan's [[Strength|STR]] by 29% and lessen the whip's range, but in return, his attack speed is noticeably increased. The whip deals [[Ice]] damage while this combo is in effect. Once a monster takes a hit that would otherwise kill it, it becomes frozen, and it can be stood upon as a platform if desired. Otherwise, Nathan simply needs to hit the monster one more time to kill it. This affliction is not permanent, however, and the monster will break after a few seconds. 2 [[Mind Points|MP]] per use.
 
|effect = This will decrease Nathan's [[Strength|STR]] by 29% and lessen the whip's range, but in return, his attack speed is noticeably increased. The whip deals [[Ice]] damage while this combo is in effect. Once a monster takes a hit that would otherwise kill it, it becomes frozen, and it can be stood upon as a platform if desired. Otherwise, Nathan simply needs to hit the monster one more time to kill it. This affliction is not permanent, however, and the monster will break after a few seconds. 2 [[Mind Points|MP]] per use.
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{{DSS-Row
 
{{DSS-Row
 
|att = Thunderbird
 
|att = Thunderbird
|name = [[Whip of Lightning|Electric Whip]]
+
|name = [[Thunder Whip|Electric Whip]]
 
|description = ''"Electric whip. Will electrocute while attack is held."''
 
|description = ''"Electric whip. Will electrocute while attack is held."''
 
|effect = When the whip is held out, it deals constant [[Thunder|Electricity]] damage instead of being spun. The damage dealt from keeping the whip out weakens the longer it is held out, however. 10 [[Mind Points|MP]] per use. In addition, the Hunter's Whip is slightly faster and has a slightly longer reach.
 
|effect = When the whip is held out, it deals constant [[Thunder|Electricity]] damage instead of being spun. The damage dealt from keeping the whip out weakens the longer it is held out, however. 10 [[Mind Points|MP]] per use. In addition, the Hunter's Whip is slightly faster and has a slightly longer reach.
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{{DSS-Row
 
{{DSS-Row
 
|att = Black Dog
 
|att = Black Dog
|name = [[Jet Black Whip|Darkness Whip]]
+
|name = [[Jet Black Whip|Darkness Whip]]
 
|description = ''"Darkness whip to attack and envelop enemies in darkness."''
 
|description = ''"Darkness whip to attack and envelop enemies in darkness."''
 
|effect = Increases Nathan's [[Strength|STR]] by 41% and deals [[Dark]]ness damage. Clouds of darkness will continue to deal damage a few seconds after being struck. Nathan's whip is somewhat slower (but not as slow as the Earth Whip). 40 [[Mind Points|MP]] per use.
 
|effect = Increases Nathan's [[Strength|STR]] by 41% and deals [[Dark]]ness damage. Clouds of darkness will continue to deal damage a few seconds after being struck. Nathan's whip is somewhat slower (but not as slow as the Earth Whip). 40 [[Mind Points|MP]] per use.
 
}}
 
}}
  +
{{Col-end}}
|}
 
   
==[[Venus Card]]==
+
==[[Venus (card)|Venus]]==
 
Most of Venus's effects increase Nathan's base statistics.
 
Most of Venus's effects increase Nathan's base statistics.
   
{{DSS-Start|name=Venus Card}}
+
{{DSS-Start|name=Venus (card){{!}}Venus}}
 
{{DSS-Row
 
{{DSS-Row
 
|att = Salamander
 
|att = Salamander
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|effect = Increase [[Strength|STR]] by 41%, but halves [[Defense|DEF]]. 8 [[Mind Points|MP]] per second.
 
|effect = Increase [[Strength|STR]] by 41%, but halves [[Defense|DEF]]. 8 [[Mind Points|MP]] per second.
 
}}
 
}}
  +
{{Col-end}}
|}
 
   
==[[Jupiter Card]]==
+
==[[Jupiter (card)|Jupiter]]==
 
Jupiter Combinations tend to produce some kind of defensive power, most often a shield of the chosen element.
 
Jupiter Combinations tend to produce some kind of defensive power, most often a shield of the chosen element.
   
{{DSS-Start|name=Jupiter Card}}
+
{{DSS-Start|name=Jupiter (card){{!}}Jupiter}}
 
{{DSS-Row
 
{{DSS-Row
 
|att = Salamander
 
|att = Salamander
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|effect = A black hole will protect Nathan from every side, dealing [[Dark]]ness damage to anything it comes in contact with, but he takes 1% damage every second. Actually gives him the [[Poison]] status (it goes away as soon as the card combo is deactivated, but will simply return immediately upon returning to gameplay if cured with an Antidote). 8 [[Mind Points|MP]] per second.
 
|effect = A black hole will protect Nathan from every side, dealing [[Dark]]ness damage to anything it comes in contact with, but he takes 1% damage every second. Actually gives him the [[Poison]] status (it goes away as soon as the card combo is deactivated, but will simply return immediately upon returning to gameplay if cured with an Antidote). 8 [[Mind Points|MP]] per second.
 
}}
 
}}
  +
{{Col-end}}
|}
 
   
==[[Mars Card]]==
+
==[[Mars (card)|Mars]]==
 
All of the Mars effects change the Hunter Whip into a different element-infused weapon. Note that while any of the following card combinations are in effect, Nathan may not brandish his whip if the attack button is held down.
 
All of the Mars effects change the Hunter Whip into a different element-infused weapon. Note that while any of the following card combinations are in effect, Nathan may not brandish his whip if the attack button is held down.
   
{{DSS-Start|name=Mars Card}}
+
{{DSS-Start|name=Mars (card){{!}}Mars}}
 
{{DSS-Row
 
{{DSS-Row
 
|att = Salamander
 
|att = Salamander
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|effect = Increases Nathan's [[Strength|STR]] by 100%. Nathan draws a pistol and fires straight ahead. The opening and ending delay are very significant, however. 32 [[Mind Points|MP]] per use.
 
|effect = Increases Nathan's [[Strength|STR]] by 100%. Nathan draws a pistol and fires straight ahead. The opening and ending delay are very significant, however. 32 [[Mind Points|MP]] per use.
 
}}
 
}}
  +
{{Col-end}}
|}
 
   
==[[Diana Card]]==
+
==[[Diana (card)|Diana]]==
 
Each of Diana combinations produces a projectile of the corresponding element when the whip is swung.
 
Each of Diana combinations produces a projectile of the corresponding element when the whip is swung.
   
{{DSS-Start|name=Diana Card}}
+
{{DSS-Start|name=Diana (card){{!}}Diana}}
 
{{DSS-Row
 
{{DSS-Row
 
|att = Salamander
 
|att = Salamander
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|effect = Each swing of the whip produces 8 balls of [[Dark|darkness]] in a circle around Nathan. They deal 2 times a normal whip swing's damage. 32 [[Mind Points|MP]] per use.
 
|effect = Each swing of the whip produces 8 balls of [[Dark|darkness]] in a circle around Nathan. They deal 2 times a normal whip swing's damage. 32 [[Mind Points|MP]] per use.
 
}}
 
}}
  +
{{Col-end}}
|}
 
   
==[[Apollo Card]]==
+
==[[Apollo (card)|Apollo]]==
 
Apollo combinations allow the use of a special attack by pressing ↓ ←(→) ↑ + [Attack].
 
Apollo combinations allow the use of a special attack by pressing ↓ ←(→) ↑ + [Attack].
   
{{DSS-Start|name=Apollo Card}}
+
{{DSS-Start|name=Apollo (card){{!}}Apollo}}
 
{{DSS-Row
 
{{DSS-Row
 
|att = Salamander
 
|att = Salamander
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{{DSS-Row
 
{{DSS-Row
 
|att = Mandragora
 
|att = Mandragora
|name = [[Rose Thrown]]
+
|name = [[Rose|Rose Thrown]]
 
|description = ''"A rose is thrown.'' [↓ ←(→) ↑ + Attack]''"''
 
|description = ''"A rose is thrown.'' [↓ ←(→) ↑ + Attack]''"''
 
|effect = Throws a rose that arcs in the air. It releases petals as it flies that deal damage for a few seconds after use. 40 [[Mind Points|MP]] per use.
 
|effect = Throws a rose that arcs in the air. It releases petals as it flies that deal damage for a few seconds after use. 40 [[Mind Points|MP]] per use.
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{{DSS-Row
 
{{DSS-Row
 
|att = Golem
 
|att = Golem
|name = [[Raise Stalagmite]]
+
|name = [[Stalagmite|Raise Stalagmite]]
 
|description = ''"A stalagmite is raised to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
|description = ''"A stalagmite is raised to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
|effect = Raises five spikes from the ground. Nathan is invincible for a moment while the attack is activating. 30 [[Mind Points|MP]] per use.
 
|effect = Raises five spikes from the ground. Nathan is invincible for a moment while the attack is activating. 30 [[Mind Points|MP]] per use.
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|effect = Produces a black hole that stays on anything it touches, causing damage over several seconds. 120 [[Mind Points|MP]] per use.
 
|effect = Produces a black hole that stays on anything it touches, causing damage over several seconds. 120 [[Mind Points|MP]] per use.
 
}}
 
}}
  +
{{Col-end}}
|}
 
   
==[[Neptune Card]]==
+
==[[Neptune (card)|Neptune]]==
 
All of Neptune's abilities involve taking a specific kind of elemental damage. It will restore [[Hit Points|health]], but drain [[Mind Points|MP]]. For the description to appear in the DSS menu, you must be struck with the corresponding elemental damage. If you run out of MP, the spell's effect ends.
 
All of Neptune's abilities involve taking a specific kind of elemental damage. It will restore [[Hit Points|health]], but drain [[Mind Points|MP]]. For the description to appear in the DSS menu, you must be struck with the corresponding elemental damage. If you run out of MP, the spell's effect ends.
   
{{DSS-Start|name=Neptune Card}}
+
{{DSS-Start|name=Neptune (card){{!}}Neptune}}
 
{{DSS-Row
 
{{DSS-Row
 
|att = Salamander
 
|att = Salamander
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|name = [[Darkness Healing]]
 
|name = [[Darkness Healing]]
 
|description = ''"Dark attacks heal character while reducing MP."''
 
|description = ''"Dark attacks heal character while reducing MP."''
|effect = [[Dark]] attacks, like the rings of the Nightmare, heal Nathan while reducing his MP. This particular element is very common. In general, attacks that can curse Nathan, or that make him take on a greenish hue while knocking him back, have the Darkness element (though, there are a few exceptions to this rule). 3 [[Mind Points|MP]] per second.}}
+
|effect = [[Dark]] attacks, like the rings of the Nightmare, heal Nathan while reducing his MP. This particular element is very common. In general, attacks that can curse Nathan, or that make him take on a greenish hue while knocking him back, have the Darkness element (though, there are a few exceptions to this rule). 3 [[Mind Points|MP]] per second.
|}
+
}}
  +
{{Col-end}}
   
==[[Saturn Card]]==
+
==[[Saturn (card)|Saturn]]==
All of these Saturn combinations summon a [[Familiar|familiar]] who attack in different manners. Some attack automatically, and some attack in tandem.
+
All of these Saturn combinations summon a [[familiar]] who attacks in different manners. Some attack automatically, and some attack in tandem.
   
{{DSS-Start|name=Saturn Card}}
+
{{DSS-Start|name=Saturn (card){{!}}Saturn}}
 
{{DSS-Row
 
{{DSS-Row
 
|att = Salamander
 
|att = Salamander
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|effect = Summons an imp that charges its attack while the attack button is held. When it is released, the imp unleashes a huge blast of energy. By jumping before attacking, Nathan can cause it to charge without having to sit still. 4 [[Mind Points|MP]] per shot.
 
|effect = Summons an imp that charges its attack while the attack button is held. When it is released, the imp unleashes a huge blast of energy. By jumping before attacking, Nathan can cause it to charge without having to sit still. 4 [[Mind Points|MP]] per shot.
 
}}
 
}}
  +
{{Col-end}}
|}
 
   
==[[Uranus Card]]==
+
==[[Uranus (card)|Uranus]]==
 
Uranus combinations call the avatars of the elements themselves, usually causing damage to all enemies onscreen then disappearing. They are summoned by pressing ↓ ←(→) ↑ + [Attack]. Nathan is invincible during the summoning.
 
Uranus combinations call the avatars of the elements themselves, usually causing damage to all enemies onscreen then disappearing. They are summoned by pressing ↓ ←(→) ↑ + [Attack]. Nathan is invincible during the summoning.
   
{{DSS-Start|name=Uranus Card}}
+
{{DSS-Start|name=Uranus (card){{!}}Uranus}}
 
{{DSS-Row
 
{{DSS-Row
 
|att = Salamander
 
|att = Salamander
|name = [[Salamander#Castlevania: Circle of the Moon|Summon Salamander]]
+
|name = [[Summon Salamander]]
 
|description = ''"A Salamander will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
|description = ''"A Salamander will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
|effect = Causes [[Fire]] damage to all enemies onscreen. 160 [[Mind Points|MP]] per use.
 
|effect = Causes [[Fire]] damage to all enemies onscreen. 160 [[Mind Points|MP]] per use.
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{{DSS-Row
 
{{DSS-Row
 
|att = Serpent
 
|att = Serpent
|name = [[Water Dragon#Castlevania: Circle of the Moon|Summon Serpent]]
+
|name = [[Summon Serpent]]
 
|description = ''"A Serpent will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
|description = ''"A Serpent will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
|effect = Causes [[Ice]] damage and freezing surrounding enemies. Varying damage. 120 [[Mind Points|MP]] per use.
 
|effect = Causes [[Ice]] damage and freezing surrounding enemies. Varying damage. 120 [[Mind Points|MP]] per use.
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{{DSS-Row
 
{{DSS-Row
 
|att = Thunderbird
 
|att = Thunderbird
|name = [[Thunderbird#Castlevania: Circle of the Moon|Summon Thunderbird]]
+
|name = [[Summon Thunderbird]]
 
|description = ''"A Thunderbird will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
|description = ''"A Thunderbird will be summoned to attack.'' [↓ ←(→) ↑ + Attack]''"''
 
|effect = Causes [[Thunder|Electricity]] damage to all enemies onscreen. Capable of damaging enemies offscreen. 200 [[Mind Points|MP]] per use.
 
|effect = Causes [[Thunder|Electricity]] damage to all enemies onscreen. Capable of damaging enemies offscreen. 200 [[Mind Points|MP]] per use.
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|effect = Very minor [[Dark]] damage to all enemies onscreen. Restores a little bit of [[Hit Points|health]] each time an enemy is damaged. 100 [[Mind Points|MP]] per use.
 
|effect = Very minor [[Dark]] damage to all enemies onscreen. Restores a little bit of [[Hit Points|health]] each time an enemy is damaged. 100 [[Mind Points|MP]] per use.
 
}}
 
}}
  +
{{Col-end}}
|}
 
   
==[[Pluto Card]]==
+
==[[Pluto (card)|Pluto]]==
 
All of Pluto combinations effects are a melting pot of random abilities. There's no common theme here.
 
All of Pluto combinations effects are a melting pot of random abilities. There's no common theme here.
   
{{DSS-Start|name=Pluto Card}}
+
{{DSS-Start|name=Pluto (card){{!}}Pluto}}
 
{{DSS-Row
 
{{DSS-Row
 
|att = Salamander
 
|att = Salamander
|name = [[Item Crash|Item Crush]]
+
|name = [[Item Crash|Item Crush]]
 
|description = ''"Item Crush attack is unleashed. [↓ ←(→) ↑ + Attack]"''
 
|description = ''"Item Crush attack is unleashed. [↓ ←(→) ↑ + Attack]"''
 
|effect = By using the ↓ ←(→) ↑ + [Attack] combination, Nathan unleashes his current sub-weapon's Item Crush, a special attack. Each costs 4 [[Mind Points|MP]] and a number of hearts.
 
|effect = By using the ↓ ←(→) ↑ + [Attack] combination, Nathan unleashes his current sub-weapon's Item Crush, a special attack. Each costs 4 [[Mind Points|MP]] and a number of hearts.
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{{DSS-Row
 
{{DSS-Row
 
|att = Cockatrice
 
|att = Cockatrice
|name = [[Timed Defense]]
+
|name = [[Timed Boost|Timed Defense]]
 
|description = ''"Defense increases depending on the elapsed game time."''
 
|description = ''"Defense increases depending on the elapsed game time."''
 
|effect = Increases Nathan's [[Defense|DEF]] based on the total play time. +1 DEF for every 6 minutes. 6 [[Mind Points|MP]] per second.
 
|effect = Increases Nathan's [[Defense|DEF]] based on the total play time. +1 DEF for every 6 minutes. 6 [[Mind Points|MP]] per second.
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{{DSS-Row
 
{{DSS-Row
 
|att = Thunderbird
 
|att = Thunderbird
|name = [[Timed Attack]]
+
|name = [[Timed Boost|Timed Attack]]
 
|description = ''"Inflicted damage is increased depending on the elapsed time."''
 
|description = ''"Inflicted damage is increased depending on the elapsed time."''
 
|effect = Increases Nathan's [[Strength|STR]] based on the total play time. +1 STR for every 6 minutes. 4 [[Mind Points|MP]] per second.
 
|effect = Increases Nathan's [[Strength|STR]] based on the total play time. +1 STR for every 6 minutes. 4 [[Mind Points|MP]] per second.
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|effect = Transforms Nathan into a skeleton. Any damage he takes is instant death and his attack is only 45% of his original [[Strength|STR]], but he has 12.5% chance of throwing a large bone that deals amazing damage (as strong as 3,000 [[Strength|STR]]). By equipping an [[Bear Ring|accessory]] earned from a hidden enemy (the Skeleton Medalist), he can instead transform into a bear. 5 [[Mind Points|MP]] per second.
 
|effect = Transforms Nathan into a skeleton. Any damage he takes is instant death and his attack is only 45% of his original [[Strength|STR]], but he has 12.5% chance of throwing a large bone that deals amazing damage (as strong as 3,000 [[Strength|STR]]). By equipping an [[Bear Ring|accessory]] earned from a hidden enemy (the Skeleton Medalist), he can instead transform into a bear. 5 [[Mind Points|MP]] per second.
 
}}
 
}}
  +
{{Col-end}}
|}
 
   
 
==Trivia==
 
==Trivia==
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{{CVCOTM}}
 
{{CVCOTM}}
  +
 
[[es:Combinaciones DSS]]
 
[[es:Combinaciones DSS]]
 
[[Category:DSS Effects]]
 
[[Category:DSS Effects]]

Revision as of 00:51, 23 February 2020

DSS Combinations are a powerful ability Nathan Graves can use in Castlevania: Circle of the Moon with the Dual Set-Up System. Each combination requires an Action Card and an Attribute Card. The following is a list of effects of all 100 possible combinations possible.

Mercury

These consist of imbuing the Hunter Whip with elemental power.

Venus

Most of Venus's effects increase Nathan's base statistics.

Jupiter

Jupiter Combinations tend to produce some kind of defensive power, most often a shield of the chosen element.

Mars

All of the Mars effects change the Hunter Whip into a different element-infused weapon. Note that while any of the following card combinations are in effect, Nathan may not brandish his whip if the attack button is held down.

Diana

Each of Diana combinations produces a projectile of the corresponding element when the whip is swung.

Apollo

Apollo combinations allow the use of a special attack by pressing ↓ ←(→) ↑ + [Attack].

Neptune

All of Neptune's abilities involve taking a specific kind of elemental damage. It will restore health, but drain MP. For the description to appear in the DSS menu, you must be struck with the corresponding elemental damage. If you run out of MP, the spell's effect ends.

Saturn

All of these Saturn combinations summon a familiar who attacks in different manners. Some attack automatically, and some attack in tandem.

Uranus

Uranus combinations call the avatars of the elements themselves, usually causing damage to all enemies onscreen then disappearing. They are summoned by pressing ↓ ←(→) ↑ + [Attack]. Nathan is invincible during the summoning.

Pluto

All of Pluto combinations effects are a melting pot of random abilities. There's no common theme here.

Trivia

  • The STR bonus or penalty from the DSS system will not affect Nathan's sub-weapon damage.
  • Due to its activation process, changing DSS before complete activation will allow Nathan to use the new combination without disabling its effect. Therefore, Nathan will be able to use all DSS combinations once he get one Action Card and one Attribute Card.
  • Since DSS cannot be deactivated during summoning, changing the combination into the one with STR bonus such as "Mars + Black Dog" can be used to increase the power of the summon. Using this method will deactivate the DSS once the summoning is finished.
Castlevania: Circle of the Moon
Characters
Protagonist

Nathan Graves

Supporting cast

Morris BaldwinHugh Baldwin

Antagonists

CamillaDracula

Bosses

CerberusNecromancerIron GolemAdramelechDragon ZombieDeath

Areas

Sealed RoomCatacombAbyss StairwayAudience RoomTriumph HallwayOuter WallMachine TowerEternal CorridorChapel TowerUnderground GalleryUnderground WarehouseUnderground WaterwayObservation TowerCeremonial RoomBattle Arena

Music

AwakeProof of BloodFate to DespairCastlevania: Circle of the Moon and Castlevania: Harmony of Dissonance Original Soundtrack

Guides

NTT Pub Official GuideShinkigensha Official Guide

Archives

BestiaryInventoryIn-Game FormulaMagician ModeFighter ModeShooter ModeThief Mode